
Salvatore Vasili |

Well that is weird and definitely worth looking into more when we have time to sit down a bit. but we should get out of here posthaste.

Salvatore Vasili |

I am not sure, it feels like the sensation leaves when you pickup more than 1, so maybe they are useless when you have more than one. Right now it's just a theory but we know where they are so we can always come back later to get more.

GM Roxtar |

On the other side of the rocks, you spot two different paths. The northern path seems a bit more cramped, while the southern path is going to require a bit of climbing.

Darius Coldwall |

we got a split in da road, one we gonna have to squeeze a bit da oddah gonna be a bit of a climb. What we tinkin group?

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yea, I have the same warm feeling with this scale, but I don't know how to describe the feeling I get. Here, trade me and see what you think as he hands the scale to one of the others
with the injured in our party, maybe the northern path might be easier to traverse?

Grizst |

Same here with the warm feeling. I get the feeling I could use it to make myself look different
Looking at the southern path to get an idea of how easy or difficult it would be to climb as well as pull someone up
Anyone got any rope? Without that the southern route is problematic
Climb to gauge the relative difficulty of climbing: 1d20 + 3 ⇒ (19) + 3 = 22

GM Roxtar |

As WalMir trades scales with someone, any time he’s holding more than just one, he loses the sensation of power. But regardless of which scale he holds, he still has the same ability.
Grizst is able to easily scramble up the rocky wall, once up on the ledge, the terrain flattens out and seems like it could be manageable.

Grizst |

Sounds like a plan ta me. Throw it up and I'll see if I can either tie it off, or find a place to brace against
Grizst looks for a place to tie the rope off, or barring that, a place to firmly plant his feet and help pull people up.

Salvatore Vasili |

Do you guys think we should check out the northern way or no?

Cannetaken |

Tak looks to the north, then the south.
I'd rather do a bit of climbing and not be cramped up in tight spaces. Its claustrophobic enough down here already.
He nervously fidgets with his pistol and watches the path not taken.
I'll keep and eye out while you all manage the ropes.

Salvatore Vasili |

Ok if Darius, WalMir and Horgus wants to go up first then I will help Aravashnial and Anevia with the climbing part, but I will only be able to lift them straight up so you will have to pull them over off the ledge when I lift them up.
After Darius, WalMir and Horgus go up the climbing area I will position Anevia close against the wall at the base of the climb and cast Levitate on her.
Ok now here we go Anevia. I will lift her up to the top of the ledge. Ok now Aravashnial it's your turn. I will help him get into position at the base of the climb and cast levitate on him.
Tak I think we are all good now. I will cast levitate and raise myself up the climbing area.

GM Roxtar |

Horgus balks at the concept of climbing and getting dirty one the rocks. "Why not use some of that fancy magic to assist me Salvatore?"

Salvatore Vasili |

I am sorry I can only do that 3 times. I was focusing on the injured first then of course I am not going to climb if I don't have to.

Salvatore Vasili |

Once Salvatore is up on the ledge he will look around with his dancing lights while the others climb up.
Perception: 1d20 + 0 ⇒ (3) + 0 = 3

Darius Coldwall |

i like dat! Pitter patter ha ha your funny tak!
Darius will laugh as he will start his climb up the wall
climb: 1d20 ⇒ 11

GM Roxtar |

WalMir, you also get a +1 from your str, bringing your total to 5, which is a success when using the knotted rope :)
Horgus grabs the rope and tries to pull himself up, barely succeeding.
Climb: 1d20 + 1 ⇒ (4) + 1 = 5
"Don't see why all the fuss about taking this tunnel instead of the other way. How do we even know this one heads out of here?"

Cannetaken |

"Ok Horgus, OK. OK Horgus. Pay attention bud. I provided my reasoning. I don't like cramped spaces underground, especially if fighting is involved. You wanna have a scrap when you can't even move your arms, against horrors unknown from the depths of the Abyss? I think not, eh? You provided yours. You don't want to get dirty. Feel free to head down that other path and try to stay clean your highness. No one is stopping you. I'm going this way, and I think the rest agreed with my logic."
Tak will watch the rear until everyone else is safely up, then will holster his pistol and follow suit.
Climb: 1d20 ⇒ 19

GM Roxtar |

As Tak completes his climb, everyone else is already at the top waiting.

Grizst |

Grizst looks at Horgus, not meaning to sound condescending/
Diplomacy to not talk down to Horgus: 1d20 ⇒ 10
Well, Horgus, we're undergound. Outside is up
Grizst points a finger upward.
Eventually, we gotta go up. Might as well be now as later

Darius Coldwall |

whew! I think everyone in a tizzy wit da fall and demons, let's just get to movin and get out here eh? I'll lead da way!
Darius will start heading out of the area waving everyone to follow him

GM Roxtar |

Heading to the east, you find a fork in the path. One continues to the east, the other cuts back to the west.

Darius Coldwall |

you guys want me to check out dis way [motions to the western path] before we move on. Don't want nothin come behind us and getting us eh

Salvatore Vasili |

That's a good idea I can go with you and the others can watch the group. We shall return swiftly. Salvatore will walk with Darius to check out the path.

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anyone have any experience underground? This is beyond my experience and have no idea which path to take. Don't go to far guys
WalMir will stay with the injured, watching the other path
perception: 1d20 + 5 ⇒ (16) + 5 = 21

Darius Coldwall |

Darius will give a nod to Walmir. we won't be goin far, just enough to know we ain't gon be ambushed ya hear

GM Roxtar |

Heading into the previously unexplored path, you find that this smaller cavern once served as a campsite or temporary lair. A torn bedroll lies next to the cold remains of a fire. A pile of bones, broken equipment, and rubble lies just past the campsite. Further down the path, the route connects to the larger chamber you had previously explored.
As WalMir asks, Horgus grunts.
"Personal experience no, but I've lived here a long time. You hear things and you learn things if you only are willing to listen."

Darius Coldwall |

Salvatore what you tinkin eh? That pile a bones was someone from before or you tinkin dis be current home? Either way best to get back soon

Salvatore Vasili |

Salvatore will give it a quick look over and cast Detect Magic then head back.
Perception: 1d20 ⇒ 5

Grizst |

Grizst acknowledges Walmir's question. I got lots experience underground. Usually, they're old rivers that used ta run underground, an you can follow the gradual incline up ta follow them. Problem is with all that hullaballoo upside, and the collapse, they'e all cocked up/
Dungeoneering to estimate depth underground: 1d20 + 7 ⇒ (3) + 7 = 10
Grizst shakes his head.
Normally, I could figure out how far down we are, but this... he motions, gesturing all around, it's all messed up. We coukd be 20 feet, or we could be 200 feet. The signs are all messed up, and I can't tell.

GM Roxtar |

As Salvatore and Darius explore, they discover a torn bedroll, three candle stubs (each can burn for 30 minutes), a bent fishhook, 10 feet of badly frayed hemp rope, and a copper brooch depicting a bat perched on a mushroom— both of the bat’s eyes are tiny amethysts.
overlooked his perception on this previously, so, i'll chuck it in here
Meanwhile, in the room that folks climbed in to, WalMir spots the strap of a bag up on a higher ledge.

Salvatore Vasili |

Salvatore will pick up to Copper Brooch and cast detect magic on it as he is walking back to the group.

Grizst |

Grizst looks up to where Walmir is pointing
Yeah, barely. It'll be rough going but I think I can do it. Lemme remove my armor first. It'll be easier.
Grizst takes a minute to remove his hide armor, then scrambles carefully up the wall
Climb: 1d20 + 7 ⇒ (16) + 7 = 23

Darius Coldwall |

hey griz what happened why you got your armor off eh? We found a pretty little pin and a abandoned campsite. I'm tinking its time we get outta here.

Grizst |

Easier ta climb with no armor. That wall looked a tad difficult, and until we kin get outta here, better safe n sorry. Got a backpack here with some survival gear. Anyone know anything bout bottles a colored liquid?
Grizst shows everyone the contents of the backpack.

Salvatore Vasili |

Let me look at those.
Salvatore will cast Detect Magic and then try to identify the liquids.
Spellcraft on Red Liquid: 1d20 + 9 ⇒ (1) + 9 = 10
Spellcraft on Purple Liquid: 1d20 + 9 ⇒ (8) + 9 = 17

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hmm, wonder why someone would have left this up here. Most likely to come back for it if needed, but who would have and adventuring down here?
lemme check that red one, maybe I can determine what it is.
spellcraft: 1d20 + 2 ⇒ (11) + 2 = 13