GM Nazard's The Ascended (Inactive)

Game Master Nazard

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M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

"Your warning is much appreciated." He nods in thanks. "We will most definitely keep that in mind. Will there be anything else, good sir?" he asks the halfling.


Max HP: 22; Current HP: 14

Sir Rolland pauses like he’s going to say something else, but he shakes his head and departs with all normal pleasantries.


Is there anything supplies-wise you want to get with your 50gp? This is Absalom, so there’s literally nothing in that price range that you cannot find.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Climbing is not something my character excels at and I would like to purchase some kind of gear that would assist us if we have to scale or descend while infiltrating the Citadel.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Climber's kit is 80 gp but only grants a +2. Not really worth it. But Ty can drop a rope down from anywhere he can climb up.

There's not really anything I can think of to buy in terms of supplies. Normally, I'd go for a potion of clw, but since we just got that wand, the potion seems redundant.

Ty coordinates a place to meet up with the others and heads off to where he hides his stash. Normally he wouldn't want to be carrying everything he owns with him all at once, but he's leaving the city! Who knows when he'd have access to all of the useful things he's collected over the years.


I'll move things along. As I said, anything you agree to buy you and can afford you can find. Add it in here or in the discussion thread. One thing I forgot to mention, but you obviously got before leaving the Church, was directions to the Chelish Citadel itself!!

The weather is bright and clear, the sun just past noon, when you head out the northwest gate of the city. It's a perfect day for travel and exploration, though as you move inland, the coolness of the ocean fades, and you can tell that it will be a scorcher by the heat of the day.

The Cairnlands consist of low rolling hills, scattered copses of trees, occasional farms and homesteads, and a sprinkling of ruined structures scattered here and there.

Perception:
Conri: 1d20 + 0 ⇒ (9) + 0 = 9
Edward: 1d20 + 9 ⇒ (14) + 9 = 23
Richard: 1d20 + 3 ⇒ (11) + 3 = 14
Ty: 1d20 + 5 ⇒ (5) + 5 = 10

After walking for half an hour, you leave the cart path, as per the directions you received, Edward hears both hear a man's cry for help and the sound of growling dogs coming from a small stand of trees due north about a hundred yards away.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

During the journey, Ty's head doesn't stop swiveling around as he looks at the terrain and thinks about how empty it looks compared to the city. When he hears the barking dogs and the cry of help, he draws two daggers and rushes forward to peer around a tree so he can see what's going on from behind cover.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


When Ty peers through the trees, he sees three old siege towers in a triangle, with a fourth ruined tower making a square. The sound seems to be coming from the middle of the square, so he creeps forward to hide behind the remains of the south tower and peers around.

In the centre between the towers, he sees a man in leather armour trying to draw his sword while three dogs bite and claw at him.

Perception:
Conri: 1d20 + 0 ⇒ (11) + 0 = 11
Edward: 1d20 + 9 ⇒ (8) + 9 = 17
Richard: 1d20 + 3 ⇒ (12) + 3 = 15
Ty: 1d20 + 5 ⇒ (16) + 5 = 21


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Edward perks up as soon as he hears the commotion. "There is trouble ahead," he tells the others, drawing his shield and his sword. He then heads full speed in the direction of the sound of trouble.

Edward is heading straight for the man and the dogs.


The dogs don’t notice Edward’s approach (I moved him out 60 feet). Anybody else want to head out after him?


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Seeing the man in dire straits as he heads toward him, "Come and get me, dogs! I'm here! I'm over here!" he yells, hoping to get their attention and at least attract one of them.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Ty slinks over to the ruined wall near where Edward is shouting.

Stealth: 1d20 + 7 ⇒ (7) + 7 = 14


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

Looking around and being very distracted by the differences from home. Coming to a stop when Edward speaks up. Focusing on digging rope out of his bag to make a lasso of some kind, "So if we..."

Looking up to see Edward running, "Damn!"

Running after him, "How bout we don't immediately kill the dogs?"

Looping the rope in his hands as he tries to figure out if the dogs can just be chased off.

Do the dogs look skinny? Like they are wild and underfed?


Just waiting on Richard...

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Seeing Edward rush in concerns Richard as he has not had a chance to discern the situation and determine the best course of action.

"It would help if we can find the owner of the dogs. Based on their actions, they appear very aggressive and would likely attack us if we approach. If we can chase them away that would be best - which is what I hope Edward is planning. Once the dogs are clear from the man, I can look to treat his wounds."

Richard moves up close to Ty and readies his crossbow and hoping he does not have to use it.


Edward and Conri advance while Ty and Richard hold back. One of the dogs looks up at the two men coming closer but doesn’t move. The dogs don’t look malnourished at all; in fact, they look quite well taken care of. Advancing another thirty feet, Edward and Conri get close enough to see that despite all the growling of the dogs and yelling of the man, he seems completely unhurt, his clothes aren’t torn, nor are they really preventing him from drawing his sword.


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Edward slows and lowers his sword, looking curiously at the man and the dogs. "Are you okay, my good man?"


Perception:
Conri: 1d20 + 0 ⇒ (10) + 0 = 10
Edward: 1d20 + 9 ⇒ (2) + 9 = 11
Richard: 1d20 + 3 ⇒ (7) + 3 = 10
Ty: 1d20 + 5 ⇒ (12) + 5 = 17

Sense Motive:
Conri: 1d20 + 7 ⇒ (14) + 7 = 21
Edward: 1d20 + 6 ⇒ (11) + 6 = 17
Richard: 1d20 + 3 ⇒ (4) + 3 = 7
Ty: 1d20 + 1 ⇒ (5) + 1 = 6
Really Bad Bluffing Roll: 1d20 - 1 ⇒ (8) - 1 = 7

”Help me, please! The dogs!” Everybody but Ty can tell there’s no actual fear in the man’s voice. Something is very off here.


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Narrowing his eyes, "To be honest, sir, what you speak doesn't quite line up with your current condition. You claim these dogs are attacking you, yet, you've drawn no weapon, I see no injury upon you, and there is nary a tear upon your clothing. Can you explain that? And careful with your response, sir, because when I first heard the dogs, it would have been long enough for them to attack you multiple times before I arrived."


”Take them!” the man yells as he easily draws his sword.

Initiative:
Conri: 1d20 + 1 ⇒ (8) + 1 = 9
Edward: 1d20 + 1 ⇒ (9) + 1 = 10
Richard: 1d20 + 2 ⇒ (15) + 2 = 17
Ty: 1d20 + 5 ⇒ (6) + 5 = 11
Enemies: 1d20 + 1 ⇒ (8) + 1 = 9

Round 1 Everybody is up first.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Ty snickers in appreciation of being fooled, and then sprints after the others.

Double move. It looks like I've just moved Ty to the front, but I'm assuming either Edward or Conri till use their move to move ahead.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Disappointed that the man and his dogs do not seem interested in a peaceful discussion, Richard moves into crossbow range attempting to get a clear shot at the lead dog. Once in position he will shoot his crossbow.

Crossbow attack: 1d20 + 2 ⇒ (5) + 2 = 7

Richard never liked hunting and only went with his father and brothers because he enjoyed the family banter. However, shooting at something other than a deer was new to him and also disconcerting. The first shot's failure to hit anything appear to confirm his hesitancy.


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Edward can only shake his head in disappointment. "My good man, I fear you have made a foolish decision," he states matter-of-factly as he moves toward the nearest dog.

Moved 20'; Attack Blue dog

1d20 + 3 ⇒ (19) + 3 = 22 HOOOOOO!
1d8 + 2 ⇒ (8) + 2 = 10

Crit confirm
1d20 + 3 ⇒ (16) + 3 = 19 BOOM!
1d8 + 2 ⇒ (7) + 2 = 9

19 damage if that confirmed.

As the paladin slices the dog viciously, "How many more of these faithful hounds do you wish to lose, my good man?" he asks, curious if this man even cares.

AC: 19/15touch/18ff; Hp's 16/16


Baddie Stats:

Dogs
HP: 13
AC: 14/12/12
F/R/W: +5/+5/+1

Brigand
HP: 18
AC: 16/11/15
F/R/W: +3/+1/-1

Sorry I forgot to put those up earlier. Edward easily beheads the closest dog. The man looks less concerned for the dog and more for his own safety. You do hear a growled curse from the northern tower and realize that you aren’t as alone as you first thought.


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

5 minutes into it and the map will not load. But I assume he is in range

Looking around and not entirely certain of were the word come from or why his hands move the way they do. But it ends up with his hands pointed with his palms pointed towards the man. A ball of quick moving energy flies out towards the man. Clipping him on his shoulder.

magic missile: 1d4 + 1 ⇒ (1) + 1 = 2 Why!


Arrows fly from slits in the walls of all three towers, two from each, targeting Edward, Ty, and Conri.

Edward Arrow: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
Edward Arrow: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20
Edward Arrow Confirm: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
Damage: 1d8 - 2 ⇒ (5) - 2 = 3

Ty Arrow: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8
Ty Arrow: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8

Conri Arrow: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4
Conri Arrow: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19
Damage: 1d8 - 2 ⇒ (7) - 2 = 5

Edward and Conri each take a graze from a shaft. Given the convoluted flight path of the arrows, either the archers are extremely bad or their bows are very poor quality. Still, surrounded by six archers with cover isn’t the ideal situation.

The remaining two dogs, clearly well-trained, circle wide and cone at Conri from two directions. They don’t circle quite wide enough, so Edward and Ty can each take an AoO on one of them. Assuming they both survive, they try to bring the mage down.

Red: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Red Trip: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Green: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Green Trip: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Quick as a flash, Conri is unconscious on the ground. The dogs look up and seem to latch eyes with Ty, as if he were next. Conri’s bleeding seems to spontaneously stop, however, as perhaps fate is not quite done with him yet.

With the dogs providing a distraction, the man retreats to the safety of the north tower...except he finds the door bolted shut. He starts pounding in the door, begging to be let in.

Round 2

Everybody is up. Don’t forget your AoOs (Edward on red and Ty on green).


Conri Cailean wrote:

5 minutes into it and the map will not load. But I assume he is in range

Looking around and not entirely certain of were the word come from or why his hands move the way they do. But it ends up with his hands pointed with his palms pointed towards the man. A ball of quick moving energy flies out towards the man. Clipping him on his shoulder.

[dice=magic missile]1d4+1 Why!

I think the problem is the huge size of this map. Most others are smaller.


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Receiving a nice cut from an arrow, "We've got archers! Be alert, all, we are surrounded!" He then takes a swipe at the dog who goes after Conri.

AOO vs red
Longsword: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

He then doesn't hesitate a moment to go after the dogs who have just surrounded Conri.

Move 15'; Attack red
Longsword: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 +2 to flank Mythic surge: 1d6 ⇒ 6 = 19
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

As he takes another swing at the same dog, he realizes he's overcompensated a bit too much and quickly adjusts at the last minute to just manage to strike true, dropping the animal.

Boom! 17 total damage. Mythic surge for the win! :)

AC: 19/15touch/18ff; Hp's 13/16; Mythic Power(1/5 used)

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Seeing his new friend fall from the dog and arrow attacks, Richard pushes forward and feels a rush of energy surge through him. The Cure Light Wounds spell he uses on Conri feels strange, stronger than usual. The usual loss of knowledge/connection with Sarenrae that accompanies the casting of a spell is also not there.

Richard uses a point of mythic power to use the Recalled Blessing - Divine Surge ability.

Higher of these two rolls:
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

"Don't worry my friend, the healing power of the Dawnflower will remove your wounds."


That puts Conri at 4 hp, so he can take his actions this round, as well. Keep in mind, however, you’re currently prone and have one attack dog in melee range.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

As the dog tries to slip past him, Ty's dagger flashes out, but he only slices a few hairs off of the dog's tail.

AoO: 1d20 + 5 ⇒ (8) + 5 = 13 <--If the dog is in flank as it passes by, this will hit.
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Sneak Attack: 1d6 ⇒ 1

"This is one of the craziest ambushes I've ever seen!" Ty enthuses to the others. He quickly circles around the dog looking for an opening before he darts forward to attack.

Attack1: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Sneak Attack: 1d6 ⇒ 2

Attack2: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Crit confirm: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Crit damage: 1d4 + 1 ⇒ (1) + 1 = 2
Sneak Attack: 1d6 ⇒ 1

One of Ty's daggers leaves a nasty gash along the side of the beast's ribs, but Ty seems sad at the yelp of pain it produces.


Unfortunately, Ty, Conri only has some rope in his hands, so he isn’t considered to be threatening; ergo, no flank, so after all that, we’re left with one scratch for 2 damage.

Conri left to go.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Gah, I forgot about the rope!


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

Blinking awake and smiling. Not completely sure why he is looking up at a dark haired man. But he speaks and ruins the moment. Memories of dogs ripping into him and the pain surge foward.

Hearing a growl and acting on instinct. Holding a hand out and fire bursts from his hand

Wild Arcana, swift action, using one point of mythic power to cast burning hands which is at +2 caster level

DC 15 burning hands: 3d4 ⇒ (3, 1, 1) = 5 Why!

Without lowering his hands a bolt of energy follows

magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

Does Richard not count for flank? Still cannot see the map.


Richard wasn’t in the right spot to create a flank because he was staying out of AoO range to cast his spell. Speaking of AoO range...

Concentration: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 (I’m assuming the boost to caster level counts for concentration checks too)
Dog Reflex: 1d20 + 5 ⇒ (3) + 5 = 8

Between the dagger and fire, the dog is hurt, yelping in pain. A shrill whistle comes from near the top of the north tower and the dog breaks off and starts running north past the tower. Edwards and Ty can take AoOs if you want.

More arrows rain down, all of them targeting the one doing the healing: Richard!!

Arrow: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11
Arrow: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
Arrow: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9
Arrow: 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2
Arrow: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
Damage: 1d8 - 2 ⇒ (2) - 2 = 0 1 non-lethal point
Arrow: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8

The one arrow that hits knocks a bit of wind from him rather than penetrates his armour.

The man at the door stops knocking frantically at the locked door and turns to nervously face the four of you.

Round 3 and go!


Conri, I retconned your post to have only the burning hands cast using Wild Arcana, so you can have the first level spell slot back.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Ty thinks about lashing out at the dog, but since it's running away, he doesn't try. Instead, he turns his attention to the arrows raining down from three different towers.

"Come on!" he says to the others, and then darts up the stairs to the closest tower and presses his back to the door. This puts him farther away from the archers in the other two towers, and it also hopefully prevents the archers from the tower above him from being able to fire nearly straight down through their arrow slits.


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Edward ignores the fleeing dog and turns his attention to the fleeing man. He then makes his way toward him. "No reason to die this day, my good man. It's easy enough to throw down your weapon and surrender, right along with your allies if that is what they truly are considering you are 'locked' out."

Double move(about 45')


Edward Hastings III wrote:

Edward ignores the fleeing dog and turns his attention to the fleeing man. He then makes his way toward him. "No reason to die this day, my good man. It's easy enough to throw down your weapon and surrender, right along with your allies if that is what they truly are considering you are 'locked' out."

Double move(about 45')

The man considers for a few seconds then says, ”I’ll only surrender if you let me help.”

Edward Sense Motive: 1d20 + 6 ⇒ (1) + 6 = 7

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Dodging arrows is not something Richard is accustomed to and the chaotic nature of his predicament causes him distress. Looking for a quick solution to the barrage of projectiles, he pulls on Conri's arm urging him to seek cover as he moves over to the tower that Ty is using for an impromptu shield. He hopes that Ty can get the door open quickly and shouts out that request in earnest.

"Get that door open so we can get some cover!"


It's probably safe to assume that Conri moves to at least one of the towers

Ty looks to see what kind of lock there is and finds none. He can only conclude that the doors are barred from the inside and you'll likely need a brute force approach to get inside.

All the archers look to help their friend out (though not enough to unbar the door and let him inside),, and target the paladin.

Attack: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
Attack: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9
Attack: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15
Attack: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17
Attack: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3
Attack: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17

Two arrows thunk into his shield, but none find flesh.

Round 4 + Conri needs to decide which tower he went towards in Round 3.

If You do try to smash the door down:
The Strength DC is only 15 due to rotten door frames.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Seeing Ty's shrug on opening the door, Richard uses his momentum, fear and body mass throwing his shoulder into the door to provide a way to escape the barrage of arrows.

Strength check: 1d20 + 1 ⇒ (20) + 1 = 21

Smashing through the door and sending wood splinters into room beyond, Richard exclaims "Ouch!, everyone inside."


Inside the tower, rickety, free-standing wooden stairs lead to the snipers’ nests above. A few crates and barrels lie stacked against one wall while muddy boot prints criss-cross the dusty wooden floor.

Perception DC 15:
You hear the sound of booted feet near the top of the stairs above you.

Survival DC 20:
While many tracks criss-cross the dusty wooden floor, you notice a set of muddier tracks that lead around behind the staircase.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Richard Wells IV wrote:
Seeing Ty's shrug on opening the door

What shrug?

Ironically, I was making the below post while you were posting.

Spoiler:
Ty quickly assess the door to see what sort of locking mechanism he has to deal with when he notices the rotten wood of the door and its frame. He quickly surmises that what's known in the trade as "amateur's lockpick" is the best tool for this job. He leans back, raises his heel, and slams it repeatedly into the door near the lock until it gives.

Strength check: 1d20 + 1 ⇒ (14) + 1 = 15


Ty Purgest wrote:
Richard Wells IV wrote:
Seeing Ty's shrug on opening the door

What shrug?

Ironically, I was making the below post while you were posting.
** spoiler omitted **

LOL. So presumably Ty stands there, his foot raised to kick, when Richard comes barrelling through, at which point, Ty shrugs and heads inside the tower.

Either way, he can try for the spoilers too!


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Ty yells to Edward, "Leave him! Come one!" before following Richard into the tower.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Survival: 1d20 + 1 ⇒ (13) + 1 = 14

Hearing boot steps up above, Ty points out the obvious to Richard (and Conri, hopefully) and gets to work strategically rearranging the barrels near the foot of the stairs before hiding behind them.

"Those guys upstairs and maybe Edward's friend outside are going to be on us any second. I'm going to be ready," Ty whispers.

Stealth+Surge: 1d20 + 7 + 1d6 ⇒ (5) + 7 + (2) = 14


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Nazard wrote:
Ty Purgest wrote:
Richard Wells IV wrote:
Seeing Ty's shrug on opening the door

What shrug?

Ironically, I was making the below post while you were posting.
** spoiler omitted **

LOL. So presumably Ty stands there, his foot raised to kick, when Richard comes barrelling through, at which point, Ty shrugs and heads inside the tower.

Either way, he can try for the spoilers too!

I was just thrilled that the variant racial ability that I deliberated over is already seeing use in the very first combat. I wouldn't have made that strength check without it.


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

Following Richard and looking around while being tugged along. Raising an eyebrow at the display of strength. Quickly moving inside and glancing around the room. Moving back to the door and watching Edward. "Come on. Come on."

One hand on the door and his other drifts to the flask at his side. Running his fingers along the tankard embossed on it. [i]What is going on?.. This has not been the holy awakening I was looking for.

perception: 1d20 + 2 ⇒ (8) + 2 = 10


Conri Survival: 1d20 ⇒ 16 Good, but not enough.

Richard Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Richard Survival: 1d20 + 3 ⇒ (16) + 3 = 19 Wouldn’t have been good enough, but with Ty helping by moving barrels, Richard is able to point out a set of very recent muddy prints that just appears behind the wooden staircase.


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Snapping attention toward Ty's call, Edward looks back to the gentleman and says, "It appears that you are quite fortunate this day, my good man. You are free to leave. But if you follow and attack, you will have forfeited your life because my mercy will have reached its end. Good day." He does a quick head bow and takes off toward the others.

Double moved 60'

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