GM Nazard's The Ascended (Inactive)

Game Master Nazard

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Edward should have taken 3d6 ⇒ (1, 4, 6) = 11 of fire damage at the start of the round. Ty, on his turn, takes 1d6 ⇒ 6

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Richard decides to use the power of Sarenrae to assist with the destruction of these skeletons by channeling positive energy to damage them.

Channel positive energy: 1d6 ⇒ 6

Afterwards he takes a 5 ft step back to remove the possibility of taking fire damage.


I don’t see a post from Ty, but he was online and moved himself on the map, so I’m guessing a withdrawal.

Braxton casts another spell, this one on his sword.

Spellcraft DC 17:
Lead blades

Richard took 1d6 ⇒ 4 fire at the start of his turn.

Damage: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (1) = 7 damage on Edward

Will: 1d20 + 12 ⇒ (5) + 12 = 17Blue

Will: 1d20 + 12 ⇒ (19) + 12 = 31Red

Will: 1d20 + 12 ⇒ (12) + 12 = 24Orange

Having been damaged already by Conri’s magic missile, the orange skeleton explodes.

Round 5 Edward and Conri are up. The skeletons are very shaky now, but so is Edward.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Ty's resulting swear from taking a blast of shrine fire to the face would definitely raise a few eyebrows if they were back in the church to Iomedae. Desperate and angry, he darts forward and stabs at the nearest skeleton. Target is purple.

Attack: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Crit confirm: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Crit damage: 1d4 + 1 ⇒ (1) + 1 = 2
Sneak Attack: 1d6 ⇒ 2


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Nazard wrote:
I don’t see a post from Ty, but he was online and moved himself on the map, so I’m guessing a withdrawal.

Nope, I was thinking about it, but I was just shy of getting through that door with a move action, so I couldn't close it, which was my goal. But I got interrupted before I could revert the map marker.


Oops. That’s what I get for impatience. I’ll say you delayed until after Richard.

The purple skeleton explodes in fiery death. 1d6 ⇒ 2 fire Reflex DC 12 for half.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47
Nazard wrote:
Oops. That’s what I get for impatience. I’ll say you delayed until after Richard.

No worries. Gotta keep the posts rolling.

Reflex: 1d20 + 7 ⇒ (1) + 7 = 8

Ty's curse is easier on the eyebrows this time.


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Edward remains steadfast as he tries to take down the last skeleton.

Absorb blow once again; Attack red. By the way, I did not realize there was a "red" skeleton. My smite is actually toward the "red" super undead guy. Braxton I believe.

Longsword w/PA/Combat Ex.: 1d20 + 4 ⇒ (9) + 4 = 13

AC 20; Hp's 5/26; Mythic (4/5 used)


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

Using Advance, everyone can take a move action or a 5 ft, which those don't provoke AoO's. Edward do you have some lay on hands you can use to avoid death?

"Back up big guy I don't wanna see you die."

Then Conri is going to delay to cast Magic Missile until Edward is out of range of the explosin.

delayed magic missile against the red one: 1d4 + 1 ⇒ (2) + 1 = 3


My reading of Advance seems to differ from yours. I read it that you and your allies can take the move action (which doesn’t have to be a move) or 5-ft step on your swift action. I don’t see anything to say that moving wouldn’t provoke an AoO, except of course, the 5-ft step. So in this particular example, Richard could take a move To “advance” to the rear no problem, and one of Ty, Edward, and Conri (were you always there or did you just move yourself closer?) would provoke if they made a full move (probably worth the risk given what’s coming for you). Since that happens on your turn, you don’t need to delay, and the skeleton goes bye bye.

I would describe it as Conri uses his ability to shout, ”Get out of there!” and his field presence is such that you automatically obey the tactic, subconsciously moving away from the skeleton with supernatural grace.

That just leaves the decision on facing Braxton now or trying to get away (please run).


Braxton casts another spell, again on his sword and then walks down towards you. He moves slowly, even though his clothing is just a white robe and red cloak. As he steps forward, however, the white robe ripples and becomes a full suit of plate mail!

Everybody’s up.


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Torn between fighting and retreating, "Dismiss the spell, Conri! Quickly, my good man!" He then looks to the rogue, "Ty! We are retreating!" Waiting for Ty to move out, Edward then himself reluctantly retreats to the stairs.

Double move to the stairs and down.


You can all make it to the stairs, Edward squeezing through doors, Ty just squeaking by Braxton. He hisses in rage as he sees you fleeing before him, but weighed down by his heavy armour, he can’t stop you or get to you. From the room with the murals, he screams in rage, hurling vile insults and obscenities against Iomedae the so-called Goddess of courage and her cowardly representative.

But he doesn’t enter the stairwell.

How far down do you go and where?


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

I would say down to our original starting point before we decided to come all the way up.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Agree


Heading all the way to the ground floor, the screaming above fades, to be replaced with the sound of men’s voices from outside the tower. You can’t make out what they’re saying from inside the stairwell, but they don’t sound happy.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

As they hustle down the stairs, Ty pipes up. "Hey look! He's not following us! You know, I think there was a crap load of stuff in that room I ran through to come up from behind. I bet this tower is full of stuff we can use against him. His burning skeletons weren't so tough. I bet we could get more things from this tower and come back to him stronger than we--Hey, who's that?"

Ty has heard the voices from outside, and starts creep carefully forward and see if he can tell who they are without being seen.

Stealth: 1d20 + 9 ⇒ (18) + 9 = 27
Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Once everyone is down the stairs, Richard will channel positive energy to heal the party.

channel: 1d6 ⇒ 5


Ty cracks open the stairwell door and doesn’t see anyone. The voices are coming from the northeast doorway, so he peers around that corner. The storeroom looks to be a bit more looted than when you left it, and also a bit more occupied. Two half-IRC’s, whom you recognize from the bandit ambush, are using the doorframe for cover, while one fires arrows, looted from this room, and the other hurls insults. You hear a twang of bowstring from the wizard’s study as well.

”Come out, you little goblin, and fight us.”

”Perhaps a bit later, when you’ve run out of arrows,” another voice, slightly familiar, calls back. ”Though your aim is so terrible, I mightn’t bother waiting. A little more afield and you might be the first bowmen to ever shoot yourselves with a longbow!”

Perception DC 16:
You recognize the voice of Sir Rollins, the halfling paladin you met briefly at the Seventh Church.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Perception, again: 1d20 + 6 ⇒ (13) + 6 = 19

"HEY, SIR ROLLINS! IS THAT YOU?! YOU NEED ME TO GET THE GUYS AND GIVE YOU A HAND?"

As he talks, Ty sheathes his daggers and gets out his bow and an arrow.

"WE WIPED THE FLOOR WITH MOST OF THESE GUYS YESTERDAY. A FEW MORE WON'T BE A BIG DEAL."

Intimidate: 1d2 + 6 ⇒ (1) + 6 = 7


Oops, I forgot to check that auto-correct didn’t screw stuff up. It’s Sir Rollynd, not Rollins.

Well with the element of surprise well and truly shot, the two half-orcs turn. The one with the bow prepares to target Ty instead.

Initiative:
Conri: 1d20 + 1 ⇒ (14) + 1 = 15
Edward: 1d20 + 1 ⇒ (8) + 1 = 9
Richard: 1d20 + 2 ⇒ (12) + 2 = 14
Ty: 1d20 + 5 ⇒ (16) + 5 = 21
Sir Rollynd: 1d20 + 2 ⇒ (15) + 2 = 17
Enemies: 1d20 + 1 ⇒ (15) + 1 = 16

Round 1 Ty, Sir Rollynd, Enemies, everybody else


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Any chance I can lay on hands before all this starts? If so... Lay on Hands: 1d6 ⇒ 3 But if not, then, no worries. We got this. Says the guy who thought they had the previous battle. :P

Hp's 10(or 13 depending)/26


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Shoot, Nazard said "outside the stairwell," but I processed it as "outside the tower." Sorry for the mix-up, everyone. Ty wouldn't have drawn his bow if the two half-orcs were inside the tower; he would have stuck with his daggers.

Ty ducks back inside the doorway and presses himself against the wall so that an enemy passing through the door won't be able to see him until the last possible moment.

Stealth: 1d20 + 9 ⇒ (18) + 9 = 27

Readied action to attack if one of the half-orcs pass through the doorway. Otherwise, I'm happy to go after Edward or Richard heads into melee first.


”Indeed, they are very mop-like, are they not?” Sir Rollynd shoots back. He gets up from behind the debris, happy for the distraction. He’s slow though, being a halfling in full plate walking over difficult terrain.

Arrow: 1d20 + 2 ⇒ (5) + 2 = 7

Arrow: 1d20 + 2 ⇒ (12) + 2 = 14

Two archers in the other room fire at the halfling, but even with the better equipment, cone nowhere near hitting the halfling.

The two half-orcs draw swords and take up refuge behind some crates.

Everybody is up!

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

The health of Edward concerns Richard who decides to cast a healing spell upon him using his mythic powers to ensure its strength.

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Richard uses a point of mythic power to use the Divine Surge - Recalled Blessing - which rolls twice taking the higher result. Edward is healed for 7 points.


Edward the lay on hands was fine. It’s a swift action for yourself so you could easily do it while descending the stairs.


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Cool. Thanks!

Feeling many of his wounds heal, he nods to Richard. "Thank you, my good man! Now let's see if we can fare a bit better against these brigands," he says as he moves in and attacks.

Move 30'; Attack the orc

Longsword w/PA: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

As he misses horribly, he smiles. "Apparently not."

Man I can't hit anything anymore.

AC 19; Hp's 20/26; Mythic (4/5 used)


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Not wanting to expose himself to the second orc, Ty runs up to Richard's right side and jams his dagger into the half-orc's stomach.

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Surprise Strike: 1d20 + 7 + 2 + 1 ⇒ (17) + 7 + 2 + 1 = 27
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Sneak Attack: 1d6 ⇒ 4

Something to think about, Edward: Because of where you positioned your marker, for Ty to set up a flank, he'd have to expose his squishy backside to the other half-orc. Until Ty starts gaining other ways to get enemies flat-footed, flanking is the most reliable way for Ty to apply sneak attack damage, which does more damage than his base dagger. It didn't matter this round, however, because Ty missed with his regular attack.


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

Following the others and aiming his wand at the half orc.

magic missile: 1d4 + 1 ⇒ (2) + 1 = 3


I should point out, they are both half orcs. The basic brigand is the guy you’re all attacking; Scarface (actually Scarblade but I don’t think you know that yet) is the guy in the corner.

Brigands
HP: 18 (This guy is now down to 8)
AC: 16/11/15
F/R/W: +3/+1/-1

Scar Blade:
???????

Ty and Conri do some serious damage to the half-orc who keeps looking for aid from his boss. Scarface, however, shoves his way through the crates to come at Conri. He’s just not fast enough to get an attack in with his wicked-looking great axe (sorry not a sword), which is probably good.

The other guy swings with his sword at Ty.

Gotta finish the update later...


Swing!: 1d20 + 5 ⇒ (2) + 5 = 7 and a miss!

Everybody’s up!

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Richard draws his scimitar and moves to engage Scarface.

Scimitar attack: 1d20 + 2 ⇒ (9) + 2 = 11 most likely a miss.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Attack 1: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Attack 2: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Ty easily dodges the half-orc's wild swing with a cheeful, "Nice try!", and responds with two wild strikes of his own. One attack misses, but it sets up the other attack to make a nasty slice along the half-orc's side.


Sir Rollynd, meanwhile, has scrambled through 15 more feet of stone debris.

Edward and Conri left.


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M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Yeah I get flanking is best but there was no way I could set that up properly. It would've required a double move and plus, there are too many obstacles in the way for me to get behind him. It looks like that's a table he's standing next to. Otherwise I would have absolutely tried to set up a flank for you for sure.

Edward continues the attack...

Longsword w/PA: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

...and continues to roll 3's.

AC 19; Hp's 20/26


Conri, seeing this massive half-orc with his massive great axe descending upon him, is very worried. He backs up 5 feet, holding his hands out, and wishing he could hide. Mist pours from his outstretched hands, and quickly fills the room, providing concealment (20% miss chance) within 5 feet, and total concealment beyond that.

Tick off another mythic point for Conri as he casts obscuring mist.

Scar Blade swings his axe at Richard, while his flunkie stabs through the mist at Ty. Scar Blade's wild swing is completely foiled by the mist.

Attak on Richard: 1d100 ⇒ 7

Attak on Ty: 1d100 ⇒ 100
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
So too is the attack on Ty.
You hear arrows continue to fly at Sir Rollynd, but have no way of knowing if they hit.

Arrow: 1d20 + 2 ⇒ (1) + 2 = 3
Arrow: 1d20 + 2 ⇒ (12) + 2 = 14

Everybody is up. Please roll a 1d100 before your attack roll and 1-20 is a miss.

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Attack on Scarface: 1d100 ⇒ 20

Richard was not expecting the fog and his attack on Scarface went terribly wide.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Ty lets out a surprised "Whoo!" when the half-orc's blade comes out of the mist unexpectedly, even though it wasn't that close to striking him. But then he uses the weapon to home in the orc's location with his daggers.

Miss chance: 1d100 ⇒ 85
Attack 1: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Miss chance: 1d100 ⇒ 91
Attack 2: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

I think this guy is at 1 hp. Come on, Edward!


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Slightly taken aback by the mist, "Well this should help me considerably in my endeavor," he says with a slight bit of sarcasm.

1d100 ⇒ 13

OF course.

AC 19; Hp's 20/26


Actually, Ty’s hits when combined with the hit from last round, was enough to take him down. So instead of butchering some must, Edward could have moved left through the most towards the sounds of the other battle.

Conri left to go.


Male CG Peri blooded Aasimar, Crossblooded Sorcerer (Dragon & Celestial bloodline) Lvl 2, Archmage & Marshal tier 1 HP 16/16 | acid,fire,cold,electric resist 5 | darkvision 60ft | AC-12 T-11 FF-12 | F+2 R+2 W+3 |CMB+2 CMD 13 | Init+1 | Perc +1 (+2 if familiar is close) | Spells (1st - 2/4) | Mythic pool 1/5 Wand of Magic Missile (x15 charges, cl 1)

[smaller]"Opps."[smaller] Gripping the wand tightly and stepping forward cautiously until he sees a shape that doesn't look like the three he knows.

miss chance: 1d100 ⇒ 14
magic missile: 1d4 + 1 ⇒ (2) + 1 = 3


Sorry all, just trying to figure out how to keep the guy who does 1d12+12 damage from splitting the party wizard into kindling.

There’s no miss chance for magic missile. At only 5-feet away, you can sort of see Scarface, which is enough. The tiny magic dart, however, doesn’t even seem to faze the grizzled warrior at all, as he brings his axe down on Richard, the enormous blade digging in with a sickening crunch.

1d100 ⇒ 57
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d12 + 12 ⇒ (7) + 12 = 19

You’re all up.


Aasimar Unchained Rogue 4/Mythic Trickster 2 ~ AC 22 (t 15, ff 13) | F+3, R+10, W+3 | Init +9 | Per +8 | MP: 6/9 | HP 45/47

Ty quickly darts in and out of the barrels in the room while Scarface is occupied with cutting Richard in half. He comes up behind the hulking orc and shoves both of his daggers into his back.

Miss chance: 1d100 ⇒ 58
Attack: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Sneak Attack: 1d6 ⇒ 2

Miss chance: 1d100 ⇒ 92
Surprise Strike: 1d20 + 7 + 2 + 1 ⇒ (18) + 7 + 2 + 1 = 28
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Sneak Attack: 1d6 ⇒ 4

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Richard will take a step back from Scarface and spend a charge from the healing wand to remove some of the damage from the axe strike.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

Edward takes a step over to aid in flanking Scarface as he takes a strike at the half-orc.

5' step; Attack

1d100 ⇒ 73

Longsword w/PA: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

AC 19; Hp's 20/26


Hooray! Edward hit something!! Scarblade is starting to look injures now. You are wearing him down.

Conri left to go.


Conri will probably plink him with another magic missile.

1d4 + 1 ⇒ (4) + 1 = 5

Annoyed that his preferred targets keep fading into the mist, and at the impudent little boy with the daggers, Scar Blade brings his axe around at the nuisance at his back.

Miss: 1d100 ⇒ 78
Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d12 + 12 ⇒ (8) + 12 = 20

There’s a sickening crunch and a spray of blood adds to the magical mist as Ty catches the blade full in the stomach. His daggers drop from numb fingers and his body soon follows. Given your positions in the mist, while you can hear his body hit the floor, you can’t actually see it happen.

Ty is at -2, but he’s mythic, so he’s automatically stable.

Everybody’s up (except Ty...he’s down—bah dum tsss)

Sovereign Court

Male Aasimar (Archon-Blooded) Cleric/4| HP 48/48 | AC 25/14/24 | F+8/R+4/W+9 | Init+4 | Perc+4 | MP 7/9;
DC,SLA,Items:
DC=14+SL;Fire Bolt 3/6 |Channel 6/6 | CLW wands 23/50 50/50 50/50 50/50 50/50

Richard moves towards Ty, staying out of Scarface's reach. Unable to get to Ty and heal him this turn, he attempts to send a Fire bolt at Scarface. Planning on healing Ty next turn

miss: 1d100 ⇒ 34
fire bolt ranged touch attack: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
fire bolt damage: 1d6 + 1 ⇒ (5) + 1 = 6


Richard’s fire bolt sears into the half-orc. He howls in pain and fear as his wounds pile up.


M Aasimar Paladin(Tempered champion) 4/Guardian 2
Stats:
Hp's: 51/51; AC: 25/14touch/23ff; Int: +3; Fort:+10/Ref:+7/Will+11; Per: +12; CMD: +18

"No!" Edward yells as he swings hard at the half-orc, hoping to strike true.

1d100 ⇒ 3

And as usual, his swing is wide of the mark.

Ugh. Man this gets old. Here's hoping one of you can kill this guy because I can't. The way this guy does damage and how easy it is to hit us, I've got about 1 round left. Maybe 2 depending. Burn magic missiles and firebolts galore, people. That's the only thing that's going to hit. We just lost our main damage guy and that's bad.

Aside: I actually had my attack roll up but forgot the percentile dice. Obviously, with that pathetic roll, the attack roll was not necessary. Doesn't really matter though, it was a 2. So even with an above 20% it would have proven fruitless. So if you think about it, I missed TWICE! In one round! And I only attacked once! So terrible.

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