Gender |
M Human Fighter 3 [ HP 50/50 | AC 21 | Fort +10 Ref +7 Will +7 | Perc +7 | Effects: none ] |
About Big John Smith
Big John
Male human fighter 3
NG, Medium, Human, Humanoid
Perception +7
Languages Common, Dwarven, Elven, Skald
Skills Arcana +7, Architecture Lore +7, Athletics +11, Crafting +8 (+9 when crafting items of type Blacksmithing.), Elven Lore +7, Engineering Lore +7, Guild Lore +7, Mercantile Lore +7, Smithy Lore +9, Society +7
Str 18 (+4), Dex 10 (+0), Con 16 (+3), Int 14 (+2), Wis 10 (+0), Cha 8 (-1)
Other Items full plate, +1 maul, dagger, artisan's tools, backpack, bedroll, belt pouch, belt pouch, chalks (10), crafter’s eyepiece, flint and steel, grappling hook, rations (1 week)s (2), rope (foot)s (50), sheath, soap, torchs (5), waterskin, wayfinder, purse (1 gp; 198 sp; 5 cp)
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AC 21; Fort +10; Ref +7; Will +7 (Success vs fear effects are treated as a critical success instead.)
HP 50 Hero Points 1
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Speed 25 feet
Melee [1] +1 maul +12 (shove, magical), Damage 1d12+4 bludgeoning
Melee [1] dagger +11 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 piercing/slashing
Ranged [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 piercing/slashing
Feats Additional Lore, Brutish Shove, Exacting Strike, Fleet, Natural Ambition, Power Attack, Shield Block, Specialty Crafting, Toughness
Other Abilities attack of opportunity, bravery, bulwark, horizon hunters champion, one-who-waits, promotional vestments, shield block, spells (3), voluntary flaw rules, wayfinder