[GM Wolffauer] SFS 1-00: Claim to Salvation (Inactive)

Game Master Wolffauer

Maps and Handouts
Starship Roles


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Acquisitives

Human Envoy Lvl 4 Female Medium 25 SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, Senses darkvision 60 ft Speed 30ft

Bruneau moves and shoots again at the cyan goblin.

tactical semi-auto pistol:: 1d20 + 5 ⇒ (1) + 5 = 6

tactical semi-auto pistol damage: 1d6 + 2 ⇒ (3) + 2 = 5

*wince*


"Keskodai" Male NG shirren priest mystic 4 | SP 22/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None

Keskodai casts a glance across the catwalk to make sure that both Obo and Raia are still alive -- and remembers that Raia is invisible. He then moves to Iseph's side before continuing his assault onto the red bully.

Attack, Sonic Pistol: 1d20 + 4 ⇒ (8) + 4 = 12
Damage, So: 1d8 + 2 ⇒ (4) + 2 = 6


F Kathasa Biohacker/4 HP 28/ 28 RES 6/ 6 SP 24/ 24| KAC 17 EAC 17| Fort 4 Ref 3 Will 7 | Perc +4 | Init +2 | Speed 30ft |

Barsala moves to catch up with the others and then fires at the Cyan goblin

Tact. Needler Pistol v KAC: 1d20 + 6 ⇒ (7) + 6 = 13
Dmg(P): 1d4 + 4 ⇒ (2) + 4 = 6If hit, also apply minor inhibitor for -2 AC


Starship Roles | S2-12 Slides | S2-18 Slides

Barsala downs the remaining goblin at ground level, while Iseph takes out the bully.

The attacks from Keskodai and Bruneau can be redirected to new targets on the catwalk, but will both miss.

Raia spots a retinal scanner on the door, and then proceeds to work on unlocking it. The electronic lock yields to her skill and releases.
Door is unlocked. She can open it and go inside next round.

Up on the catwalk, Obo has arrived. The two goblins find themselves trapped between her and the bully. Taking their chances, they drop their guns and charge at Obo.

Goblin dogslicer: 1d20 ⇒ 7
Goblin dogslicer: 1d20 ⇒ 14

After their ineffective attacks, they drop their swords and surrender. Begging for mercy amid loud snivels and cries.

The bully looks on in disgust and moves back from the edge of the catwalk before firing at Obo.
Bully laser: 1d20 + 8 ⇒ (11) + 8 = 19
But fails to damage the well armored vesk.

Everyone is up

Raia enters the room:
A soft glow radiates from flickering computer screens, washing the various numerous workstations under a film of light the color of sea foam. The constant hum of electronics floods the room, enhanced periodically by several nagging pings from blinking console alarms.

Status wrote:

[u]Round 3[/u]

Barsala

[u]Round 4[/u]
Iseph - SP 23/24, HP 28/28, RP 6/6
Bruneau - SP 20/24, HP 28/28, RP 4/4
Raia
Obozaya - SP 29/32, HP 32/32, RP 5/5; +1 AC
Keskodai - SP 23/28, HP 30/30, RP 6/6

Goblin Pink
Goblin Blue - unarmed
Goblin Green
Goblin White - unarmed
Goblin Yellow
Goblin Cyan

Bully Blue
Bully Red


Oh? Well, okay, just wait somewhere while I fight that tough guy!Obo seems a bit disappointed at first, but immediately is glad she can fight the stronger goblin. She moves and strikes at the bully.

Ember flame doshko: 1d20 + 7 ⇒ (2) + 7 = 9
Fire damage: 1d8 + 8 ⇒ (5) + 8 = 13

---------------------------------------------------------
Raia hears the sounds of the battle dying down and decides to investigate the computer instead.

Computers: 1d20 + 14 ⇒ (3) + 14 = 17

Is this payback for the gunnery checks?

Acquisitives

Human Envoy Lvl 4 Female Medium 25 SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, Senses darkvision 60 ft Speed 30ft

Bruneau will head towards the room that Raia is in. If she can take a shot at the Blue Bully she will.

tactical semi-auto pistol: 1d20 + 5 ⇒ (17) + 5 = 22
tactical semi-auto pistol damage: 1d6 + 2 ⇒ (3) + 2 = 5


F Kathasa Biohacker/4 HP 28/ 28 RES 6/ 6 SP 24/ 24| KAC 17 EAC 17| Fort 4 Ref 3 Will 7 | Perc +4 | Init +2 | Speed 30ft |

Given the distance and time it would take to climb, Barsala does her best to get a shot at the bully

Tact. Needler Pistol v KAC: 1d20 + 6 ⇒ (2) + 6 = 8
Dmg(P): 1d4 + 4 ⇒ (4) + 4 = 8 If hit, also apply minor inhibitor for -2 AC


Starship Roles | S2-12 Slides | S2-18 Slides

Barsala can't find a good angle to hit the bully, but as Bruneau crosses the floor, she gets a great shot off at the bully, striking them in the side as they face off against Obozaya. The bully ducks under Obozaya's swing, and yells at the cowering goblins, whose cries only intensify.

Raia approaches the computer, as sparks shower the area from the mainframe terminal which takes up the southern wall. Exposed wires are visible under the bulk of the equipment.

Status wrote:

[u]Round 3[/u]

Barsala

[u]Round 4[/u]
Iseph - SP 23/24, HP 28/28, RP 6/6
Bruneau - SP 20/24, HP 28/28, RP 4/4
Raia
Obozaya - SP 29/32, HP 32/32, RP 5/5; +1 AC
Keskodai - SP 23/28, HP 30/30, RP 6/6

Goblin Pink
Goblin Blue - unarmed
Goblin Green
Goblin White - unarmed
Goblin Yellow
Goblin Cyan

Bully Blue - 5 dmg
Bully Red


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

Again Iseph moves forward and shoots with his pistol to hit the BULLY.

Trick attack to make flat-footed with debilitating trick: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26

If trick attack hits DC 20+CR then target is flat-footed and if the attack below hits then the target also takes additional trick attack damage.: 1d8 ⇒ 4

tactical semi-auto pistol: 1d20 + 7 ⇒ (12) + 7 = 19
tactical semi-auto pistol damage: 1d6 + 2 ⇒ (4) + 2 = 6

Debilitating Trick (Ex) When Iseph hits an enemy with a trick attack, Iseph can choose to make that enemy either flat-footed or off-target until the beginning of Iseph’s next turn.


"Keskodai" Male NG shirren priest mystic 4 | SP 22/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None

Keskodai moves up with Iseph and also takes a shot at the goblin bully.

Attack, Sonic Pistol: 1d20 + 4 ⇒ (17) + 4 = 21
Damage, So: 1d8 + 2 ⇒ (7) + 2 = 9


Starship Roles | S2-12 Slides | S2-18 Slides

Both Iseph and Keskodai make the tricky shot and down goes the bully.

We are out of combat. How would you like to handle your prisoners?


"Now, tell us everything you know about this place. And I mean everything!" Obo asks them, politely.

Intimidate: 1d20 + 7 ⇒ (1) + 7 = 8
DC 10 + opponent’s total Intimidate skills bonus or DC 15 + 1,5 x opponent's CR

After they are interrogated by everyone, she'll smack both of the goblins with the back of her doshko, knocking them unconscious.

-----------------------------------

Raia examines the computers, looking for a way to safely mess with them, but not be electrocuted.

Engineering: 1d20 + 11 ⇒ (6) + 11 = 17

The heck is wrong with these dice!

Acquisitives

Human Envoy Lvl 4 Female Medium 25 SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, Senses darkvision 60 ft Speed 30ft

If we have the time, Bruneau can also interrogate the goblins.

We've got a good cop slash bad cop situation going on here. You can tell me what you know about this place or... I nod towards the Vesk. Obo here will smack you so hard your little goblin grandma will feel it.

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16


Starship Roles | S2-12 Slides | S2-18 Slides

Obozaya intimidation was too polite to have much effect, but Bruneau feels she is making progress with them, but it will take more time. You can give me another diplomacy roll after 10 minutes of trying to get them to open up to you.

Meanwhile, Raia starts looking into the mainframe guts. First thing she spots is the charred corpse of a goblin. The goblin is wearing a collection of bits of wire and computer parts, and it looks like they were trying to repair something when they got electricuted.

Taking due care and building on the repairs that the goblin had started, Raia is able to finish repairing the damage to the mainframe. Raia thinks she'll have better luck accessing the computer now.


Raia cleans her hands of the goblin barbecue, grime and whatever else she found in the guts of the machine, and tries to hack in.

Computers: 1d20 + 14 ⇒ (20) + 14 = 34

I guess Obozaya has all the bad luck

Acquisitives

Human Envoy Lvl 4 Female Medium 25 SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, Senses darkvision 60 ft Speed 30ft

Hey... goblin, goblin, goblin, gob, gob... listen, listen. We are... space pirates! And we are are likely to kill ye as to toss a few shiny gold your way... for the right price. Shiny shiny gold. Yeah. That's right. I have one for each of you that can tell me about this moon. And the one that tells me the best info gets TWO shiny bits!"

I have some gold decorative bit sewn onto my tunic and I will snip them off and bribe the goblins for more info.

bluff: 1d20 + 9 ⇒ (4) + 9 = 13


"Keskodai" Male NG shirren priest mystic 4 | SP 22/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None

Keskodai dusts his clothes and wanders around the party, offering bandages and medical aid as needed. He even pulls a few bottles of water from his belt.

Great fighting! Please, hydrate as needed. Pharasma does not appreciate desiccated corpses. It is hard to tell if the shirren is joking or serious.

Seeing that Obo and Bruneau have things well in hand, the shirren decides to go and check on Raia. Raia? Everything alright, over there?


"Doing just fine, don't worry!" Keskodai sees the keys on a keyboard moving by themselves, since Raia is still invisible.


F Kathasa Biohacker/4 HP 28/ 28 RES 6/ 6 SP 24/ 24| KAC 17 EAC 17| Fort 4 Ref 3 Will 7 | Perc +4 | Init +2 | Speed 30ft |

"Was anyone injured? I can take a look at the wounds if so!"


Starship Roles | S2-12 Slides | S2-18 Slides

Raia fires up the computer and begins working. The login screen asks for a 7-digit numerical code, but she is able to work around it. After a minute of work she gets through and brings up a list of operations she can perform:
• Turn the hangar’s lights on and off.
• Activate or deactivate any electronically sealed doors.
• Silence the alarms pinging within the room.
• Pinpoint the source of the mysterious signal.
• Adjust the ambient temperature between 66° and 78° F.
She also discovers a firewall protecting more functions. Another computer check to try and get through the firewall
--
Bruneau continues working on the captured goblins, but her offers fall on deaf ears. "We no need your trinkets!" No luck with the bribe. You can keep trying other methods to bring them to your side.

The Archer's cockpit sits mostly intact at the far end of the hanger.

Anyone want to do anything else?


Raia gets her hacking on! Computers: 1d20 + 14 ⇒ (12) + 14 = 26

She also shares the options available to the group, waiting for their input, though it all seems quite simple.

--------------------------------------

Keep an eye on them, I'll be right back!" Snarling at the goblins, Obo goes investigate the cockpít, remembering there was something about some tools they were supposed to find or something.

Perception: 1d20 ⇒ 11


F Kathasa Biohacker/4 HP 28/ 28 RES 6/ 6 SP 24/ 24| KAC 17 EAC 17| Fort 4 Ref 3 Will 7 | Perc +4 | Init +2 | Speed 30ft |

"Hey Raia, maybe we should kill the alarms then get a source on the signal? No idea what else is ahead but no alarms seems helpful!"

Acquisitives

Human Envoy Lvl 4 Female Medium 25 SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, Senses darkvision 60 ft Speed 30ft

No trinkets, huh? Bruneau mutters.

How about space travel? Wanna get off this rock? Because I have a ship and I could take two of my favorite goblins and drop them off on some other... nearby rock.

diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20


Barsala - Peff wrote:
"Hey Raia, maybe we should kill the alarms then get a source on the signal? No idea what else is ahead but no alarms seems helpful!"

"Sounds good enough to me!" answers Raia as she turns the lights on, opens all sealed doors, silences the alarms, pinpoints the signal and sets the thermostat at a perfectly balanced 72º. After seeing what is behind the firewall


Starship Roles | S2-12 Slides | S2-18 Slides

Getting into the cockpit proves to be a little difficult. The aft end is buried in debris that will have to be cleared Strength check. You might be able come at it from the other end, heading outside and trying to remove the cockpit's viewing ports Engineering check.
--
With a crack of her knuckles, Raia sets to work hacking the firewall. Though difficult, she manages to get through. Beyond the firewall are a few more controls allowing her to deactivate the mainframe's alarm and shock grid countermeasures. With full access to the system, Raia is able to create a link to her personal datapad, allowing her to control everything from remote.
--
Bruneau keeps at the goblins and gets them to start talking. She learns that they and the others came here when the Archer smashed into the hangar bay. The goblin reluctantly offers, through gritted teeth, that their glowing green god stopped granting miracles. Due to this ominous portent, the space goblin wire-shaman, Gutproud Techtalker, brought them here to salvage the wreckage while she sealed herself away within the glowing green chamber to commune with the god.
Any questions for them?


Obo grabs onto a large piece of debris and starts yanking it out of the starship, GitS style.

Strength check: 1d20 + 3 ⇒ (16) + 3 = 19

"Grrrrrrrrrr!"
---------------------------------------------

Meanwhile, Raia comes out the other end of the computer room, her invisibility probably gone. "This computer is all hacked out, I've taken control of most of the place! We can move forward" She waves her datapad to the group.


"Keskodai" Male NG shirren priest mystic 4 | SP 22/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None

Keskodai nods appreciatively at Raia's results and heads back to where Bruneau is still interrogating the goblins in time to catch their blabber about their "glowing green god" and their "wire-shaman". The shirren listens intently, then communicates directly to the party telepathically.

If we convince them we want to help, that could be our key in. I'd suggest using this religious figure as a leverage, even though we don't know if it is truly a god.

Keskodai stays silent for a few moments, then thinks to the goblins:

I am a... shaman, as well. Maybe we can help Gutproud. What kind of 'miracles' did your god grant you? Do they have a name?

Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21


Starship Roles | S2-12 Slides | S2-18 Slides

Obozaya tosses debris out of the way, revealing a way into the damaged cockpit. Once inside she is able to access the ship's audio logs Posted to the slides. She also finds a locker which has become jammed shut in the crash You can try to smash it (attack) or break it (strength) to get it open.

--

As the lights come on, the goblins look at each other with a bit of surprise. They answer Keskodai, "That! That is one of their miracles! We only know them as the green glowing god. Gutproud may know another name."

Acquisitives

"Raia" Female damaya lashunta xenoseeker technomancer 8 | SP 48/48 HP44/44 | RP 9/10 | EAC 22; KAC 23| Fort +3; Ref +6; Will +6 | Init: +4 | Perc: +8, SM: +0 darkvision 60 | Speed 30ft | | |

Thanks for the excellent botting. I presume with all the hacking the invisibility has expired.

Raia moves carefully toward the others. "I've also got a lock on the signal."


Obozaya copies the audios and transmits them to the party. Next she turns her attention to the loot cache.

Strength: 1d20 + 3 ⇒ (19) + 3 = 22

"Who says brute strength can't solve everything? GRRRRR!" Obo grabs onto the locker and tries to tear it apart.


Starship Roles | S2-12 Slides | S2-18 Slides

Obo tears the door off the locker and is rewarded with a leather tool harness embroidered with the name “Livewire.”

Acquisitives

Human Envoy Lvl 4 Female Medium 25 SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, Senses darkvision 60 ft Speed 30ft

Bruneau asks, a little confused The green light is a miracle? Impressive...? I mean, impressive! Very God-like. What are some of the other miracles performed by The Glowingness?

Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

Iseph takes the tool harness.

”I am glad that we can fulfill our promise. The Ysoki’s family will be glad to get this I assume!“


"I guess that's it. Better double-check it for any surprises - that prisoner didn't seem very trustworthy to me." then Obo rejoins the interrogation efforts.

Acquisitives

"Raia" Female damaya lashunta xenoseeker technomancer 8 | SP 48/48 HP44/44 | RP 9/10 | EAC 22; KAC 23| Fort +3; Ref +6; Will +6 | Init: +4 | Perc: +8, SM: +0 darkvision 60 | Speed 30ft | | |

Raia stalks the catwalk, looking for anything unusual.

Perception: 1d20 ⇒ 14

Actually not sure exactly where everyone is. Raia's headed toward the goblin interrogation, possibly by a circuitous route.


Starship Roles | S2-12 Slides | S2-18 Slides

Raia turned on the lights in the hangar when she finished hacking the mainframe. It was that which the goblins reacted to.

"They open doors, and make rooms warm!"

Nothing else of interest is found in the hangar or cockpit.


F Kathasa Biohacker/4 HP 28/ 28 RES 6/ 6 SP 24/ 24| KAC 17 EAC 17| Fort 4 Ref 3 Will 7 | Perc +4 | Init +2 | Speed 30ft |

"I guess we should head further in? Raia, you said you had a trace on that signal? Barsala will regroup with everyone else

Acquisitives

"Raia" Female damaya lashunta xenoseeker technomancer 8 | SP 48/48 HP44/44 | RP 9/10 | EAC 22; KAC 23| Fort +3; Ref +6; Will +6 | Init: +4 | Perc: +8, SM: +0 darkvision 60 | Speed 30ft | | |

"Yes. Let me check the bearing."

Which way O Gracious GM?


Starship Roles | S2-12 Slides | S2-18 Slides

The signal is coming from a good ways under your current location.


"Any more questions?" Obo tests the swing of the back of her doshko, preparing to knock the goblins unconscious.

Acquisitives

"Raia" Female damaya lashunta xenoseeker technomancer 8 | SP 48/48 HP44/44 | RP 9/10 | EAC 22; KAC 23| Fort +3; Ref +6; Will +6 | Init: +4 | Perc: +8, SM: +0 darkvision 60 | Speed 30ft | | |

"The signal is coming from under ground. Ask the goblins how to get there."

Acquisitives

Human Envoy Lvl 4 Female Medium 25 SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, Senses darkvision 60 ft Speed 30ft

Bruneau asks the goblins How do we get to this signal?"

Diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11


Starship Roles | S2-12 Slides | S2-18 Slides

No need for more diplomacy at this point, they'll gladly answer any questions you have - just have to ask.

The two goblins look at each other, and one shrugs. The other turns back, "We don't know any signal, but if you want to go underground, that will take you to the spirit hole." They then point at the door to the north.


"Keskodai" Male NG shirren priest mystic 4 | SP 22/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None

Keskodai chimes in:

Is there some sort of... passcode, or a greeting, that you use to communicate with other goblins? So we can let them know we do not mean harm?


Starship Roles | S2-12 Slides | S2-18 Slides

One goblin pointedly looks at the bodies of its comrades, before saying "No." The other pipes up, "Gutproud could take you where you want to go safely."


"Keskodai" Male NG shirren priest mystic 4 | SP 22/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None

Keskodai follows the goblin's gaze and looks at the amassed bodies for an instant while listening to their reply.

Pharasma has welcomed them, I am sure. Let us rejoice for them. But if the time has not come for your living brothers, there is no reason for us to haste their demise.

Without waiting for a reply from the goblins, the shirren turns toward the rest of the team. It seems like this Gutproud figure is the key to this mystery. Shall we get going?


"No, I'm fine!" Obo uses her cleave feat (!) to knock both goblins unconscious at once with her doshko. "Anyone got a cable? Otherwise we might as well lock them up in the crushed ship, with some rocks on top."


F Kathasa Biohacker/4 HP 28/ 28 RES 6/ 6 SP 24/ 24| KAC 17 EAC 17| Fort 4 Ref 3 Will 7 | Perc +4 | Init +2 | Speed 30ft |

"That was violent, Obo. Though I suppose they started it...I say lock them up for now."

Acquisitives

Human Envoy Lvl 4 Female Medium 25 SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, Senses darkvision 60 ft Speed 30ft

"Dang..." Bruneau exhales, surprised at the Vesk. "Alrighty then, I guess we are heading down the air quotes "spirit hole"."


"What? They are fine, they'll wake up with a headache tomorrow and go back to shooting mercenaries like us. No big deal!" Obo tosses them down the cockpit and piles the rocks back on.

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