[GM Wolffauer] SFS 1-00: Claim to Salvation (Inactive)

Game Master Wolffauer

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Starship Roles


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Acquisitives

Human Envoy Lvl 4 Female Medium 25 SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, Senses darkvision 60 ft Speed 30ft

This is only my second time doing space combat. I _thought_ I understood what I could and should do, but can I get a verification?

Bruneau, as captain, can do one thing per round. Like, I can taunt or encourage. If I taunt during engineering phase I can't also encourage at gunnery phase. Right?

So far, has it been more helpful for me to taunt or encourage?


Starship Roles | S2-12 Slides | S2-18 Slides

You are correct (and feel free to make your action before the phase you want to effect). The goblins have had little luck hitting you, so I'd say encouraging would be better. (And technically, taunt can only be used on each ship once - the Goblin Song is a special ability which can be used each turn)


F Kathasa Biohacker/4 HP 28/ 28 RES 6/ 6 SP 24/ 24| KAC 17 EAC 17| Fort 4 Ref 3 Will 7 | Perc +4 | Init +2 | Speed 30ft |

Really, really sorry for my terribad rolls :( The universe must be trying to restore balance for my DM rolls in a different game.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Wow, it's spread to Cap'n Bacon.


Obozaya is grinning so hard you can see all her fangs.

But my next roll is finally going to be a low one, my invincibility is about to end.


"Keskodai" Male NG shirren priest mystic 4 | SP 22/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None
therealthom wrote:
Wow, it's spread to Cap'n Bacon.

Oh no, is it contagious!?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Apparently so. On the plus side, I've never before doubled anyone's damage via divert power. So I'm feeling good.

Here's hoping you all recover before our next combat, because Lady Luck is probably going to look around and even out the nice set of rolls I had.

Obo was on fire! She's allowed a low roll or two.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

And I think Havelock won the combat with mad rhymes early on.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

So based on the moves so far, I take it you want to engage the ground level enemies first, then deal with the ones up on the deck?


I'm assuming these are regular wimpy goblins, by the amount. After we take some down I think I'll try to climb north towards the blue ones, instead of going all the way around - the grey room feels too much like a trap.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Guys, I'll be on vacation with very limited or no web access for 10-11 days.

Botting Raia :

Melee tactical baton v KAC 1d20+5 ( damage 1d4+2; analog, operative)
Ranged thunderstrike sonic pistol v EAC 1d20+6 ( damage 1d8+2 So; critical deafen [DC 14])
Lashunta Spell-Like Abilities (CL 4th)
1/day—detect thoughts
At will—daze, psychokinetic hand
Technomancer Spells Known (CL 4th, ranged +6)
2nd (3/day)—flight*, invisibility
1st (4/day)—comprehend languages, grease, magic missile, overheat
0 (at will)—dancing lights, detect magic, energy ray, ghost sound, mending, transfer charge
*This spell can be cast using a 1st- or 2nd-level spell slot to varying effect. See the spell’s description.

Flight at 1st level = feather fall, at 2nd level = levitation

[ooc] In this fight she's really hoping the goblins will bunch up and she can catch 2-4 in overheat. I tend to be stingy with spells. No more than 2 per encounter if we are winning; more to save a situation.
She's quite comfortable using her gun instead of magic.


GM Wolffauer wrote:
Map note: The ceiling goes up 80 feet. A 40-foot-high steel catwalk bisects the open expanse of the chamber and skirts the perimeter.

Here’s my reasoning on the DCs to climb towards the catwalk:

The silo-looking round thing to the north of Obo seems to go all the way up to the catwalk, since it’s built around it; it’s dented and stands next to another large object, which probably doesn’t go all the way up since it seems to be a fallen down silo.

DC 15 for a rough surface or a wall with adequate handholds or DC 20 for an uneven surface with narrow handholds, to climb the standing silo;

-5 DC modifier from Climbing a corner on the dented silo; or -10 DC modifier from Bracing against two opposite walls if possible to squeeze between standing silo and fallen silo, at least for the first check.

Athletics skill

I’d make two climbing checks to get up to 30 ft., and the following round a third check to get on the catwalk.

Is it possible? And which DC?


Starship Roles | S2-12 Slides | S2-18 Slides

The two silo like things are part of the old transport hold, while the part in between them is a piece of The Archer which the goblins removed. The first "silo" was damaged when The Archer crashed into the hold.

I'd give climbing the first silo a DC 15 - treating the damaged area as a rough surface, no modifiers.

Two checks to reach the top of the silo and a the third check to jump from the silo to the catwalks.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

You guys crushed the goblin encounter. Nice work.

I guess the control rooom was a dead end, but at least the plot advanced a little by visiting it.


"Keskodai" Male NG shirren priest mystic 4 | SP 22/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None

Yep, great job all -- I never know how to strike the balance between keeping spells for tough fights and actually using them.

Welcome back Thom, hope you had a great vacation!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Kitchen demolition went bad. Please bot Rain as needed.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Thanks for botting me so well. That last post was exactly what I would have liked to try.

My computer is acting up, and I've got house renovations and a business trip for this weekend and next week. Communication will remain spotty for at least the next week. I will try to check in as often as I can, but don't let me hold things up. Feel free to bot Raia to keep the game rolling.


No problem - I'll try to keep her out of (too much) trouble!


F Kathasa Biohacker/4 HP 28/ 28 RES 6/ 6 SP 24/ 24| KAC 17 EAC 17| Fort 4 Ref 3 Will 7 | Perc +4 | Init +2 | Speed 30ft |

I JUST put 2 and 2 together about the log and who we're fighting! That makes it so much more...tragic? I wanted to say neat but then I read it again D:


Might want to try to use Livewire's toolkit to draw his attention, if he isn't under a magical stupor.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Great pickup, Peff. I was clueless, totally.

TR, thanks for botting my girl. I was really happy to see grease work. It was one of my go tos in PF, but I'd had bad luck with it and written it off in SF. It was kind of funny -- for the last few rounds of the fight I kept logging in to find you'd already acted for Raia. I was never sure how work would go so I didn't say anything.

I should be on a more consistent schedule this week.


No problem, it worked really well since my characters was mostly paralyzed during the combat.

Grease is one of my favorites, but right now I don't have any caster built to use save or suck spells - I'm almost convincing myself to play a witchwarper focused on casting (got a couple of Quorlu boons set aside for it), and Grease would be one of the first picks. It's an amazing debuff, especially against anyone with a weapon.


Starship Roles | S2-12 Slides | S2-18 Slides

With the opening of the vault, we've reached the end of Claim to Salvation. We can wrap up and RP and debrief this week.

The interior of the false moon is further explored in the following scenarios:

#1-09: Live Exploration Extreme! (Lvl 1-4)
#1-20: Duskmire Accord 9 (Lvl 1-4)
#2-04: Future's Fall (Lvl 7-10)
#3-06: Rise of the Vault Lord (Lvl 7-10)


F Kathasa Biohacker/4 HP 28/ 28 RES 6/ 6 SP 24/ 24| KAC 17 EAC 17| Fort 4 Ref 3 Will 7 | Perc +4 | Init +2 | Speed 30ft |

Sounds good! Has been a good run :)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

In case I forget later, thanks for another great game, GMW.


What, already?! I thought this was going to be as long as 2-00, but I believe it was pretty much the same size as a regular scenario.


Starship Roles | S2-12 Slides | S2-18 Slides

Yep, just a regular scenario in size. I don't like how suddenly it ends, but I love the story that goes along with it. In-person the realization about the Ettin is great to see.

I'll pull together chronicle sheets today.


F Kathasa Biohacker/4 HP 28/ 28 RES 6/ 6 SP 24/ 24| KAC 17 EAC 17| Fort 4 Ref 3 Will 7 | Perc +4 | Init +2 | Speed 30ft |

Side note on the chronicle, can you throw a +1 skittershot on there for me?

Thank you :)


"Keskodai" Male NG shirren priest mystic 4 | SP 22/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None

I would like a +1 SkS too, please!

Thank you for running this Wolffauer! It was a pleasure playing with all of you!


Starship Roles | S2-12 Slides | S2-18 Slides

Adventure has been reported, and chronicle sheets are up on my Dropbox (named after the pre-gen you played).

Let me know if you find any problems or need anything changed (like if you want to apply it to a 1st level character)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Got it! Thanks, GMW!

Guys, it was a fun run. I really enjoyed the game. I hope to see you all around the boards.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
GM Wolffauer wrote:

Yep, just a regular scenario in size. I don't like how suddenly it ends, but I love the story that goes along with it. In-person the realization about the Ettin is great to see.

I'll pull together chronicle sheets today.

The ending is jarringly abrupt.

If any of you haven't played it, I recommend Live Exploration Extreme! It's the only follow-on that I've played. Of course part of the fun may have been that I didn't know the back story, so a lot of things didn't make sense until the end.


Chronicle is good, I'll set it aside for when the character reaches level 3 - I'm actually waiting for the society guide 3.0 with its new race options to reroll the fella.

Thanks for GMing!

Acquisitives

Human Envoy Lvl 4 Female Medium 25 SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, Senses darkvision 60 ft Speed 30ft

Thanks for GMing!


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

Thanks a lot!

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