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Seeing the massive attack by the remaining robot, Second-1 thinks better of his plan to move in "Actually, maybe I'll stay in the back..." Then unleashes another magical barrage
Magic Missile 1: 1d4 + 1 ⇒ (1) + 1 = 2
Magic Missile 2: 1d4 + 1 ⇒ (1) + 1 = 2
Magic Missile 3: 1d4 + 1 ⇒ (2) + 1 = 3
Full Round: Magic Missile. Last regular spell but can Energize one more. And seriously, these d4s...

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Gulkyn approaches the blind robot as close as he can and then, making sure his allies are clear, releases his supernova.
Supernova: 4d6 ⇒ (3, 5, 4, 5) = 17 Fire damage. Reflex DC 13 for half.

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Ozelle moves up.
"It's almost down! Get it! Get it!"
Get 'em on Blue!

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Ouch! Having terrible luck with rolls on all fronts. 2nd time critted to boot!

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Ooh, had forgotten we're all up again!
Staggered by the massive blow from the robot, Chk'tarlsh emits a low chittering as a dam bursts within him, a telepathic wave, saturated red with rage, ripples out to wash over those around him.
Mandibles parting wide, the shirren hisses at the robot and unleashes two quick slashes of his longsword.
Long sword 1: 1d20 + 6 + 1 - 4 ⇒ (11) + 6 + 1 - 4 = 14
Slashing Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Long sword 2: 1d20 + 6 + 1 - 4 ⇒ (14) + 6 + 1 - 4 = 17
Slashing Damage: 1d8 + 7 ⇒ (3) + 7 = 10

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Oddman calls his trident back with a swift action, then he uses a move action to discharge his photoenergetic node into the weapon, and throws it at the robot again.
Cold Iron Trident vs. KAC: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Piercing damage: 1d8 + 8 ⇒ (6) + 8 = 14
Fire damage: 1d6 ⇒ 1
Are these robots modified to be able to be blinded? Constructs usually are immune to fort saves

GMAFlashinTime |

With magic missiles, thrown tridents, and a tremendous fiery explosion, he last robot falls to the party's combined onslaught!
Crax emerges from another airlock onto the planet's surface. "Great job! And what excellent combat data. Good thing you all found that little... quirk in our force field generators there."
As he speaks, a shuttle appears over the horizon and descends toward the group, landing a few dozen yards/meters away.
"On behalf of Arbani Arms, we thank you Starfinders for agreeing to participate in these weapons test! Please tell your Venture-Captain Naiaj we send our best, and will remember this when we negotiate the next round of weapons contracts!
"Now, off you go. The next group needs the range in ten minutes and I still have to clear those off," he says, gesturing at the downed robots. "Have a safe flight back!"
The trip back to the Lorespire Complex on Absalom Station is uneventful. Venture-Captain Naiaj personally thanks each of you for your hard work (and patience) representing the Starfinder Society during these important engagements. She listens to any closing thoughts you have on any of the missions you've undertaken before transferring hazard-pay credits to your account and wishing you all well!

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Oddman nods to the venture-captain and leaves, vanishing in the shadows of the first alley he comes across.

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Gulkyn accepts Naiaj's thanks, but responds "Yes, well, glad to help out of course, but I think I stick to more traditional missions in the future." He takes his leave of the group and heads out.

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"It was my pleasure to have so many projects with our corporate partners. I just know this is going to help with our little 'image problem.'"

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"It wash a nicce change of pacce," Chk'tarlsh replies to Naiaj. "It wash a good team you put together, too," he adds, nodding. "Could have gone without ssome of thosse unexpected ssurprissesh, though."
He bids his companions fare well and exchanges contacts in the hope of future missions with his recent crew mates.