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If I sent you a private message please dot in and fill out your character details in theGoogle Slides. If you are passing by and are interested, feel free to post if you are interested in playing and I will put you under consideration for the open slots.
I would prefer players who want to play both parts, as I will be running part 2 immediately afterwards.

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I had sent four invites out and Eredur is the first to respond. I'm going to give the people I initially messaged until Tuesday to respond.
Finnius and grimdog, you can both have seats at the table and if everyone gets back to me that would round us out to 6. I like to run 5 or six so if needed I'll post in the Flaxseed lounge. That tends to fill a table up almost immediately.

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Playing 2nd Edition actually changed my opinion on this. I do still require eidolons, phantoms and familiars that participate in combat to roll separately because they're autonomous enough to act on their own if they beat the summoner in initiative. Animal companions are really dependent on their handler commanding them to act using tricks, so I think it makes sense to just go on your initiative. If you somehow have a talking horse that can use wands and open doors, though, they'll need to have their own initiative. (You never know what players have!)

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I'm free to start whenever.
Kala's a hunter who is working on overcoming her growing self-confidence issues. Her aptly named wolverine companion, Stinky, doubles as her emotional support animal. In social situations, she lets others talk first. In combat, she and Stinky are out in front, flanking foes.