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Organized Play Member. 22 posts (171 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters. 3 aliases.


Full Name

Oosa of the Toad-Licker Tribe

Race

Goblin-Unbreakable

Classes/Levels

Cleric 1

Gender

Male

Size

Small 3'1''

Age

14

Special Abilities

Unbreakable I Burn It! I Divine Spellcasting I Divine Font Healing I Domain Initiate: Fire I

Alignment

NG

Deity

Sarenrae

Location

Traveling

Languages

Common, Goblin, Orcish

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 16
Charisma 14

About Bdubs2020

Backstory:
Oosa grew up in a forest. Which forest, one that has trees and plants and bugs and animals and goblins he would respond. He didn't remember much of life before the cage... nursery, beyond it being cramp and filled with biting.

Then came time trying to figure out what he was good at. He cut the cook, buried the grave digger, ruined the gardens and otherwise caused trouble. So much so that he was to be fed to the worgs to end it all. That too ended terribly as he was only chewed on rather than killed. He soon found he was good at connecting with animals and training them. He did so for several years.

He trained them, until the longshanks came. A group moved in and started killing the tribe by the dozens. They fell around him and he ran until a he and some others were cornered and only divine intervention saved him. A cleric told them that the fire of Serenrae would cleanse the forest of evil and they were set ablaze. The others fell and he was badly burned. For three days he crawled after the longshanks only able to mutter "Serenrae." When the cleric noticed, he was about to kill poor Oosa but instead saw it as a way to spread the faith. Over the next year he trained Oosa using stories and other oral traditions. Now it was Oosa's turn to venture out into the world on his own.

HP: 19 AC: 15 Speed 25, Fort: +4, Ref: +5, Will: +7

Skills:
Acrobat +5, Diplomacy +5, Forest Lore +4, Medicine +6, Nature +5, Religion +5, Survival +6

Cantrips:
Shield
Stabilize
Divine Lance
Detect Magic
Forbidding Ward

Spells:
1st Level 2 slots
Command
Bless

Divine Font Healing- 1st level Heal spell 2x/day

Attack: Scimitar +3 to hit, 1d6 damage, sweep forceful
Attack: Dagger +5 to hit, 1d4 P, agile, finesse, thrown 10ft, veristile S

Features:

Invulnerable Goblin-start with 10 HP
Ancestry feat 1: Burn It
Background: Animal whisperer, gain Train Animal

Class features
Cloistered Cleric
Divine Initiate: Fire
Divine Spell Casting
Divine Font: Healing

Equipment:

Current GP 12 gp 3 sp
Price 1 gp 5 sp; Bulk 1 Bulk, 3 light; adventurer’s pack, bandolier, 2 sets of caltrops, religious symbol (wooden)
1 GP 1 bulk Scimitar
2 sp 1 light, dagger