gnome (fey-touched)
entertainer
Bard;;
Level: 1;
Experience: 0
size: small
traits: humanoid, gnome, fey
Chaotic Good
Languages: common, gnomish, sylvan, dwarven
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SENSES
Perception: +5 ((0 wis) + (5 prof) [T/
E/M/L]
Special Senses: low-light
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DEFENSES
HIT POINTS: 18/18
ARMOR CLASS
AC: 16 (10 + (3 dex) + (3 prof) + (0 item))
Unarmored: [T/E/M/L], Light: [T/E/M/L], Medium: [T/E/M/L], Heavy: [T/E/M/L]
SAVING THROWS
Fortitude: 5 ((2 con) + (3 prof) + (0 item)) [T/E/M/L],
Reflex: 6 ((3 dex) + (3 prof) + (item)) [T/E/M/L],
Will: 5 ((0 wis) + (5 prof) + (item)) [T/E/M/L]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
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OFFENSE
Class DC: 17 (10 + (4 cha) + (3 prof) + (item)) [T/E/M/L],
Speed: 25
Melee Strikes
whip +6 ((3 dex) + (3 prof) + (item) [T/E/M/L],
damage (1d4-1 (str)) [S] (disarm, finesse, nonlethal, reach, trip)
Ranged Strikes
weapon +# ((dex) + (prof) + (item) [T/E/M/L]
damage (dice + (special)) [B/P/S] (traits)
Weapon Proficiencies
Simple: [T/E/M/L],, Martial: [T/E/M/L], Other (longsword, rapier, sap, shortbow, shortsword, and whip): [T/E/M/L],
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MAGIC
Magic Traditions
Primal:
Spell Attack Roll: +7 = ((4 key) + (3 prof)) [T/E/M/L]
Spell DC: 17 = (10 + (4 key) + (3 prof)) [T/E/M/L]
Cantrips: Detect Magic, Produce Flame
Occult:
Focus Points: 1/1
Focus Spells: Counter Performance
Spell Attack Roll: +7 = ((4 key) + (3 prof)) [T/E/M/L]
Spell DC: 17 = (10 + (4 key) + (3 prof)) [T/E/M/L]
Spell Slots per Day
1st: 2 2nd: -
Spells Known
Cantrips (level 1): Mage Hand, Read Aura, Light, Ghost Sound, Message, Inspire Courage,
1st: Phantom Pain, Soothe, Unseen Servant
2nd:...
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SKILLS
Acrobatics: +6 = (3 dex) + (3 prof) + (item) - (armor) [T/E/M/L]
Arcana: +1 = (1 int) + (prof) + (item) [T/E/M/L]
Athletics: +2 = (-1 str) + (3 prof) + (item) - (armor) [T/E/M/L]
Crafting: +1 = (1 int) + (prof) + (item) [T/E/M/L]
Deception: +7 = (4 cha) + (3 prof) + (item) [T/E/M/L]
Diplomacy: +7 = (4 cha) + (3 prof) + (item) [T/E/M/L]
Intimidation: +4 = (4 cha) + (prof) + (item) [T/E/M/L]
Lore (Theatre): +4 = (1 int) + (3 prof) + (item) [T/E/M/L]
Medicine: +0 = (wis) + (prof) + (item) [T/E/M/L]
Nature: +0 = (wis) + (prof) + (item) [T/E/M/L]
Occultism: +4 = (1 int) + (3 prof) + (item) [T/E/M/L]
Performance: +7 = (4 cha) + (3 prof) + (item) [T/E/M/L]
Religion: +0 = (wis) + (prof) + (item) [T/E/M/L]
Society: +1 = (1 int) + (prof) + (item) [T/E/M/L]
Stealth: +6 = (3 dex) + (3 prof) + (item) - (armor) [T/E/M/L]
Survival: 0 = (wis) + (prof) + (item) [T/E/M/L]
Thievery: +6 = (3 dex) + (3 prof) + (item) - (armor) [T/E/M/L]
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ABILITY SCORES
STR 8, DEX 16, CON 14, INT 12, WIS 10, CHA 18
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FEATS:
Ancestry Feats and Abilities
Ancestry 1st: 1st World Magic(Detect Magic)
Heritage 1st: Fey- Touched(Produce Flame)
Skill Feats
Background: Fascinating Performance
2nd: (feat)
General Feats
3rd: (feat)
Class Feats and Abilities
Feature 1st: Polymath Muse
1st:
Bonus Feats
Versatile Performance
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EQUIPMENT
Combat Gear: whip
Magic Items:
Other Gear: Adventurer's pack, fiddle, sheathe, thieves tools
Bulk: 3.2 (Encumbered at: 4 = 5 + (-1 str); Maximum at: 9 = 10 + (-1 str))
Coins: 9 copper 2 silver 10 gold 0 platinum