Troll bloodline


Homebrew and House Rules


Class Skill: Perception
Bonus Spells: enlarge person (3rd), bull's strength (5th), rage (7th), bloody claws (9th), feast on fear (11th), mass bull’s strength (13th), giant form 1 (15th), giant form 2 (17th), crushing hand
Bonus Feats: Cleave, Improved iron will, Intimidating prowess, Iron will, Power Attack, Skill focus(perception), Widen spell, Toughness
Bloodline Arcana: Whenever you cast a spell that grants you a natural armor bonus you gain a +1 bonus to that natural armor.
Bloodline Powers: Many become afraid of your powers thinking you are in fact a troll but you are not one yet.
Bite (Su): At 1st level, you can grow long teeth as a free action. These claws are treated as natural weapons, allowing you to make bite attack as a full attack action using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d8 points of damage (1d6 if you are Small). At 11th level, this bite attack gains the keen weapon property. You can use your bite for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
Troll healing (Ex): At 3rd level, you gain fast healing one 1 for a number of rounds equal to your level. This ability can be activated as swift action and cannot be activated a round after you take acid and fire damage, acid and fire damage stops this fast healing for one round. At 9th level the fast healing becomes 2, and at 15th level it becomes fast healing 3.
Toughness of trolls (Ex): At 9th level, you gain a +2 inherent bonus to your Constitution. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Strength of trolls (Sp): At 15th level, you may grow to Large size as a standard action, and take the shape of a troll. At this size you gain a +6 size bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus, and darkvision 60ft. You may return to your normal size as a standard action. You may remain in this size for up to 1 minute per character level per day; this duration does not need to be consecutive, but it must be used in 1 minute increments.
True giant power (Su): At 20th level, the power of troll kings becomes you. Your Bite and Troll healing bloodline powers become permeant, you gain acid and fire resistance 10, and immunity to disease and poison.


Troll Healing is nice, and Bite is good too. Strength of Trolls shou probably give Regeneration 5 and no elemental resistances. You should be more like a troll, not less.


Azten wrote:
Troll Healing is nice, and Bite is good too. Strength of Trolls shou probably give Regeneration 5 and no elemental resistances. You should be more like a troll, not less.

True. I was worried it might be a bit much.


Does this work better?

Strength of trolls (Sp): At 15th level, you may grow to Large size as a standard action, and take the shape of a troll. At this size you gain a +6 size bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus, darkvision 60ft, and regeneration 5 fire and acid. You may return to your normal size as a standard action. You may remain in this size for up to 1 minute per character level per day; this duration does not need to be consecutive, but it must be used in 1 minute increments.
True giant power (Su): At 20th level, the power of troll kings becomes you. Your Bite bloodline power become permeant, you gain regeneration 5 fire or acid, and immunity to disease and poison.


What if you just altered the way Dragon Form(the Dragon Disciple ability) to fit the troll theme?


What is that from?


Greetings, fellow traveller.

I like your bloodline so far.

Maybe have a look at the draconic bloodline(scroll down) from the CRB for comparison--but I think you've modelled your bloodline after that, right?

You can have a look at dragon form here.

I'd let Strength of Trolls work like giant form I only allowing the troll.

How is fast healing "turned off"? Otherwise, I'd let it be active for the specified number of rounds where fire and acid damage are not healed by it.

By the way, do fast healing and regneration stack?

Ruyan.


I really like this bloodline.

And I'd agree with making the troll bloodline work similar to the draconic bloodline (as in using giant form I and so on). Otherwise, the fast healing and bite abilities are great (though I'd probably let the fast healing get canceled from acid and fire damage)


Interesting, but Strength Of Trolls overlaps with giant form spells (even if does not work exactly like them) - maybe one or another could be replaced with something else?

Bloodline arcana is neat on higher levels, but I don't recall any sorcerer spells that would grant natural armor bonus below third level (i.e. first polymorphs)...


You two (KoolKobold and Drejk) read my mind! I had the same thoughts on my way home from work!

You could grant barkskin or aspect of the bear via the Bonus Spells.

Ruyan.


I like the idea and have not much to add to what the others said so I'll stick to nitpicking ;)

Brokenbane wrote:


Bite (Su): At 1st level, you can grow long teeth as a free action. These claws are treated as natural weapons, allowing you to make bite attack as a full attack action using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d8 points of damage (1d6 if you are Small). At 11th level, this bite attack gains the keen weapon property. You can use your bite for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.

As one trademark ability of a troll is their rend you could really give them claws and add rend at some level. But If you keep the bite as is that's good, too.


RuyanVe wrote:

Greetings, fellow traveller.

I like your bloodline so far.

Maybe have a look at the draconic bloodline(scroll down) from the CRB for comparison--but I think you've modelled your bloodline after that, right?

You can have a look at dragon form here.

I'd let Strength of Trolls work like giant form I only allowing the troll.

How is fast healing "turned off"? Otherwise, I'd let it be active for the specified number of rounds where fire and acid damage are not healed by it.

By the way, do fast healing and regneration stack?

Ruyan.

I don't think that fast healing and regeneration stack. Thank you for your help.


Thank you every one for your help. Here are the changes to the blood line.

-Change bull's strength for aspect of the bear and crushing hand for clashing rocks.
Bite (Su): At 1st level, you can grow long teeth as a free action. This bite are treated as natural weapons, allowing you to make bite attack as a full attack action using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 5th level, this bite are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d8 points of damage (1d6 if you are Small). At 11th level, this bite attack gains the keen weapon property. You can use your bite for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
Troll healing (Ex): At 3rd level, you gain fast healing one 1 for a number of rounds equal to your level. This ability can be activated as swift action and fire and acid damage cancel this ability for once round. At 9th level the fast healing becomes 2, and at 15th level it becomes fast healing 3.
Strength of trolls (Sp): At 15th level, you may use giant form 1 as a spell-like ability once per day (using your level as the caster level) but you can only take the form of a troll. At 20th level this ability counts as giant form 2 and is usable twice per day.
True giant power (Su): At 20th level, the power of troll kings becomes you. Your Bite bloodline power become permeant, you gain regeneration 5 fire or acid, immunity to disease and poison, and darkvision 60ft or if you have darkvision you gain 60ft to your darkvision.

Does any one have a suggestion for a better bloodline arcana?


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I love this! And I'm possibly playing a troll-blooded sorcerer in an upcoming game, so I will totally nab this! I definitely approve of the change to regeneration for the capstone. That was the thing that stood out as wonky about the original version.


For bloodline arcana? I'd say that give any spell that grants an armor bonus (whether it's armor armor or natural armor), the duration is increased by either one round or one minute (depending on the spell duration) per level.

Unless that's broken and anyone else has anything better.


It's perhaps not exactly suitable to the type of ability usually granted via bloodline arcanas, but somehow summoning trolls and scrags and troll hounds and jotunds and things would be kinda badass.


Thank you everyone. This come out much better than I had thought it would.

Class Skill: Perception
Bonus Spells: enlarge person (3rd), aspect of the bear (5th), rage (7th), bloody claws (9th), feast on fear (11th), mass bull’s strength (13th), giant form 1 (15th), giant form 2 (17th), clashing rocks
Bonus Feats: Cleave, Improved iron will, Intimidating prowess, Iron will, Power Attack, Skill focus(perception), Widen spell, Toughness
Bloodline Arcana: Add Troll hound to the list of creatures summoned on the summon monster 3 list, add Troll and Scrag troll to summon monster 5, and Mountain trolls to summon monster 9.
Bloodline Powers: Many become afraid of your powers thinking you are in fact a troll but you are not one yet.
Bite (Su): At 1st level, you can grow long teeth as a free action. This bite are treated as natural weapons, allowing you to make bite attack as a full attack action using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 5th level, this bite are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d8 points of damage (1d6 if you are Small). At 11th level, this bite attack gains the keen weapon property. You can use your bite for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
Troll healing (Ex): At 3rd level, you gain fast healing one 1 for a number of rounds equal to your level. This ability can be activated as swift action and fire and acid damage cancel this ability for once round. At 9th level the fast healing becomes 2, and at 15th level it becomes fast healing 3.
Toughness of trolls (Ex): At 9th level, you gain a +2 inherent bonus to your Constitution. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Strength of trolls (Sp): At 15th level, you may use giant form 1 as a spell-like ability once per day (using your level as the caster level) but you can only take the form of a troll. At 20th level this ability counts as giant form 2 and is usable twice per day.
True giant power (Su): At 20th level, the power of troll kings becomes you. Your Bite bloodline power becomes permeant, you gain regeneration 5 fire or acid, immunity to disease and poison, and darkvision 60ft or if you have darkvision you gain 60ft to your darkvision.


Ethereal Gears wrote:
I love this! And I'm possibly playing a troll-blooded sorcerer in an upcoming game, so I will totally nab this! I definitely approve of the change to regeneration for the capstone. That was the thing that stood out as wonky about the original version.

Thank you. Please let know how the bloodline works for you.

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