GM Anthorg's Rise of the Runelords - everyone's a cleric!

Game Master Anthorg

This is a Rise of the Runelords campaign. All players can only pick cleric levels.

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Level up post


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AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

One last time then.., she says pointing at the door. She reaches down and awards a pat. Good dog, she praises the pooch.


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

on the trick, yeah I rolled and failed the check so spot didn't do any tracking

As spot growls at a door, poppy gets her hammer ready as she twirls it in her grip finding just right grip.

alright spot, that's some great sniffing. Best be on our toes She remarks as she takes up a ready stance beside spot.

She is about 5 feet away from the door with spot beside her. Who wants to open the door?


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Izumi opens the door and moves backwards by moving with the door so it provides full cover and allowing reach or missile weapons to enter the space beyond.


Izumi peeks into the room and realizes there are four of those rat dogs here running free. They seem to be threatening each other occasionally, but mostly they like to scratch and brush against the wall on the far side.


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

Poppy steps up and closes the door as quietly as she can, they don't look very sanitary. We might need a plan before just jumping right in


LoL, good reason!


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

"I'm gonna summon a friend to help even the odds. Once he appears, I say we strike. Unless anyone has any better ideas?'
If there are no objections, Rooke casts summon monster II to summon a celestial cayhound into the room where the goblin dogs are.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Great idea... I approve.

She summons up a celestial dog to assist.

Summon monster 1, dog Stat block:

Small celestial/fiendish animal
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +8

DEFENSE

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 [8] (1d8+2) [1d8+4]
Fort +4 [+6], Ref +3, Will +1
SR 5
Celestial – Resist cold 5, acid 5, electricity 5
Fiendish – Resist cold 5, fire 5

OFFENSE

Speed 40 ft.
Melee bite +2 [+4] (1d4+1) [1d4+3]
Special Attacks smite evil/good

STATISTICS

Str 13 [17], Dex 13, Con 15 [19], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jump), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

SPECIAL ABILITIES

Smite evil/good 1/day as a swift action add CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

She readies her sling to take down survivors.


Any further preparation? Those puppies will last 3 rounds each.


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

None from poppy, she doesn't have summons ready.


The dogs appear simultaneously next to the rat-like dogs and...

Go ahead for surprise round!


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

It might speed stuff up if you make a few rolls and just let us know the outcome and how many wounded survivors to be mopped up... otherwise it might take a week for what is essentially a 3 round dog fight


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Rooke's celestial cayhound appears right of the blue-framed goblin dog.
Bite: 1d20 + 3 ⇒ (18) + 3 = 21
Dmg.: 1d6 + 3 ⇒ (6) + 3 = 9
Trip: 1d20 + 3 ⇒ (18) + 3 = 21 Wow!


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

Poppy stands ready. doesn't someone need to go in and tell the summoned critters which other critters they should attack? I mean I'm no summoner, but I know spot won't just attack all by himself. Well he might but he shouldn't, cause he might hurt the wrong critter.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Lol... posting tomorrow


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

The celestial terrier also attacks the same target

bite +2: 1d20 + 2 ⇒ (15) + 2 = 17 for 1d4 + 1 ⇒ (4) + 1 = 5

Woot


Izumi and Rooke's dogs' combined effort manages to kill one of the dogs.

Init:

Dogs: 1d20 + 2 ⇒ (18) + 2 = 20
Dart: 1d20 ⇒ 16
Poppy: 1d20 + 1 ⇒ (13) + 1 = 14
Izumi: 1d20 + 3 ⇒ (1) + 3 = 4
Rooke: 1d20 ⇒ 12

The leftover dogs are quick on their feet and collapse on the heavenly dogs.

GM screen:

Yellow @Izumi dog: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Red @Izumi dog: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Green @Izumi dog: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

They send Izumi's dog back to heaven.

Party's up!


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Rooke rushes into the goblin dog kennel, brandishing his rapier.
"Good boy!" The varisian shouts over to the celestial cayhound.
The varisian readies an action for when the goblin dogs get with melee range.

Readied Action:
Rapier: 1d20 + 3 ⇒ (15) + 3 = 18
Dmg.: 1d6 + 1 ⇒ (6) + 1 = 7

Rooke's celestial cayhound attacks the green-framed goblin dog.
Bite: 1d20 + 3 ⇒ (17) + 3 = 20
Dmg.: 1d6 + 3 ⇒ (6) + 3 = 9
Trip: 1d20 + 3 ⇒ (9) + 3 = 12 SUCH A GOOD BOY!!


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

Poppy and spot move onto the room. Not wanting spot to get anything that those mangy goblin dogs have cause it look pretty contagious, she tris to get spot to guard beside her.

handle animal DC15: 1d20 + 6 ⇒ (19) + 6 = 25

She then is ready to hit a poor dog that gets close with her hammer
don't recall what action is to command spot, so I may not be able to ready an action

ready attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 1 ⇒ (1) + 1 = 2


@Poppy: Handling Spot to do a trick he knows is a move action. Pushing him to do a trick he doesn't is a full round action. Your ready action is in effect.

Izumi and Dart (?) to go.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Izumi wades in with Katana...

1d20 + 6 ⇒ (14) + 6 = 20 for 1d8 + 3 ⇒ (8) + 3 = 11

Add 2 if I can get flanking with the hound.


Izumi runs into the room and slices the side of a rat-dog in half. The Rooke's celestial dog manages to hurt one of the dogs very badly. Poppy and Rooke themselves wait for dogs that never come. One fights with his summoned dog and the other goes for Izumi.

GM screen:

Green @pup: 1d20 + 2 - 3 ⇒ (15) + 2 - 3 = 14
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Red @Izumi: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Rooke's dog gets sent back to the celestial planes but the other dog only scratches Izumi's armor.

Party's up!


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

Hoping spot will remain where he is at, Poppy quickly moves to fill the vacant spot that the summoned dog once stood.

You mutts need to learn some manners She yells in goblin.

hammer down: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 1 ⇒ (2) + 1 = 3

that's an addition +1 ti hit if these are considered goblinoid creatures


It doesn't have a goblin type, but that hits anyways


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Choppy chop

1d20 + 6 ⇒ (14) + 6 = 20 for 1d8 + 3 ⇒ (8) + 3 = 11


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

"GOODEST BOY! NOoo!"
Distraught, Rooke advances on the red-framed goblin dog.
Rapier: 1d20 + 3 ⇒ (3) + 3 = 6
Dmg.: 1d6 + 1 ⇒ (6) + 1 = 7


Izumi cuts down another dog and won't go through another round for this. the group gangs up on the last one.

There is a double door to the south. To the north there are two doors, on that goes north and one that goes west into what seems like a room.

Perception DC 12:

Inside the room some hooves can be heard shifting about uncomfortably.


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

perception: 1d20 + 4 ⇒ (12) + 4 = 16

everyone, shhh, I hear something. Poppy whispers as she cautiously approaches the sound of hooves

she peers into the room to see what is making the noise.


Poppy finds that the door is locked.


Any other attempts? Another way?


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

If the room is locked and whatever it is has hooves? Let's leave it for later... and if the place is clear? Let's rest up.


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

"Sounds fair to me", Rooke nodded at Izumi's wisdom, looking to the others for confirmation.


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Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

but what if it's a pig? And it my be in trouble. I knew a halfling bard once who had a daughter and she had a pet pig, or was it a boar, anyway it was real nice and she was real neat, I think she was a druid, anyway maybe it needs resuming, we should try and get in. I can hit it with my hammer that sometimes works.

Poppy pauses to take a breath then looks at everyone with that little girl "please" look.

by the way this was a reference to a couple of other characters I have, Fulton ferrywarden and his daughter lady sugarsnap and truffles.


Poppy feels that she might be able to hammer the door down with some time. It will probably frighten whatever's in there if it's a pig.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Just as Poppy is about to lift her hammer against the door, the group hears hear heavy breathing from the entrance. A familiar breathing that is. Mostly, because you recognice the muffled distortion of the heavy beard.

"Puh. Well well, little gnome. I thought I'd be able to catch up with you earlier. You're supposed to be slowed down by that strange armor you're wearing, I imagines." Dolgrin eyeballs Poppy's gear.
"And I almost had you in sight, I believe, before that heavy thicket out there, that is. Well here I am. I hear there are goblins to be slain. Sorry I'm late to the party, but I had important business to attend to."


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Dolgrin? That you?


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"Yes, yes. So where are the Goblins? I hope you left some for me!"


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

Poppy turn to see if what she hears is in fact truth. Can it be?

But spot is already greeting the dwarf. As he runs over to dolgrin with a bark of excitement. Almost barreling him over.

Spot, get down and come over here. Poppy tries to calm spot down

handle animal DC 15: 1d20 + 6 ⇒ (12) + 6 = 18

sorry about that, where have you been? Like I should be asking that considering I had to track down another goblin tribe and kind of took off on my own as well.

also, I think there is a poor little pig trapped behind those locked doors. I was gonna hammer it open. Then I realized that might not be a good idea. Maybe you can get it open, do you know how to open locks? Maybe someone found a key. I know I didn't.

Poppy managed to stop herself from an excited ramble.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Dolgrin pets Spot only very briefly, clearly not the biggest friend to animals.

"A pig? What you gonna do with it? Take it with you into battle? How about we leave it until we return home? Work before pleasure. Also I don't know, why goblins would imprison pigs..." Dolgrin tries to reason with Poppy.

Dolgrin attaches his buckler and makes it obvious that he readies his warhammer. "Torag, Shield!" he shouts at his god and casts Shield of Faith while moving towards a door at the northern end.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Izumi follows.


Let me hurry this up.

The dwarf arrives and already leads the group on. He opens the door to the north and it leads to a corridor. At its end there is a door to the east which leads to a smaller corridor. It has two doors, one north and one south.

The one to the south leads to a room. A round table and a few chairs are this room’s only furnishings. To the north there is another corridor with two doors. The first door leads to a goblin latrine and the second to another stairway down.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Dolgrin quickly rushes the group through various very small corridors and rooms that the Goblins inhabitate.
*Grml. Let's go down. They must be hiding somewhere.* He silently walks down the stairs checking that his friends follow him closely.


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

Poppy follows along But what if there is a piggy there? we will come back right? she asks with a little bit of concern that there may be something trapped beyond the locked door.

maybe Dolgrin is right, there are more goblins that might have a key.

Poppy keeps her hammer at the ready in case there is a surprise attack.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

I'm hoping.

Good call moving it


Dolgrin bravely leads the group downstairs. A door opens into a room. A large table surrounded by chairs fills much of this room. A slate board to the north is covered with scribblings in chalk, but the map of Sandpoint that has been carefully inscribed on it leaves no doubt as to the purpose of this room—this is doubtless where the recent raid was
planned.

There are two doors out. One to the west and one to the east.

Perception DC 15:

From the western door, a conversation can be heard. It seems a woman is trying to soothe someone.


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Rooke's head cocks to the side as he hears something come the western door. The caydenite motions the other over to quietly hear.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Dolgrin accepts the command and silently approaches the door.
stealth: 1d20 + 1 ⇒ (20) + 1 = 21
He then puts his ear at the door.
perception: 1d20 + 6 ⇒ (5) + 6 = 11 his face says, he's unsure what is behind the it.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Izumi makes a kicking motion... inquiring as if they should boot the door open.


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Rooke smiles wide at this. The caydenite motions the other away from the door, squares himself and attempts to kick the door in.
Strength Check: 1d20 + 1 ⇒ (14) + 1 = 15
CMB: 1d20 + 3 ⇒ (12) + 3 = 15 Ooo! Double 15s!

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