GM Quirk's Threefold Conspiracy

Game Master Quirk, Private Eye

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It's hard to tell for sure. He's not moving. He's clearly injured.

Dataphiles

Active conditions: Fizzy Soda Penalties 1 hr, Life Bubble 38 hrs| Female CG Ysoki Mercenary Technomancer 4 | SP 23 (-2) HP 22 (-0) | RP 5/6 | EAC/KAC/CMD: 16/16/24 | F/R/W: +2/+3+4 +2/+3/+6 (+2 vs. Fatigue/Exhaustion) | Speed 30ft | (Spells) Lvl 1: 1/5, Lvl 2: 2/3, Spell Cache 1/1 | Init: +2 | Perc: +0 (Darkvision 60 ft), SM: +0

Yariel doesn't manage to duck completely, but she leans into the strike to lessen the blow, "Gah!"

She glances at their positioning, "Rar, take your shot. John hold till I move!"

______________________

Once the big guy has swung, the little Ysoki smiles back at the larger attacker, "Oh, yeh now realize who the real threat is? Heheheh." She jab steps to the right and swings low, "PUNCH TO THA NADS!"

Guarded Step, Strike (hopefully John Delays)

Glamered Cestus Battleglove vs. KAC + Flank: 1d20 + 2 ⇒ (18) + 2 = 20 for Magic/Bludgeoning: 1d4 - 1 ⇒ (4) - 1 = 3

Grand Lodge

Male Nuar Sta 42/42 HP 19/36 RP 6/7 EAC 18, KAC 21, Init +0, Fort +3, Ref +5, Wil +2

Beauregard will just lunch the guy.

Nuar natural attack: 1d20 + 3 ⇒ (3) + 3 = 6
damage if hit: 1d3 + 2 ⇒ (3) + 2 = 5
”Doctor! I can’t tell if his latest victim is dead or not!”

Wisp ally continues to impose -2 to hit

Silver Crusade

Male Human Operative 7 Init +7 Percept +13 SenseMotive +13 // F 3* R 9 W 5 // EAC 19 KAC 20; Stamina 56/56 HP 46/46 Resolve 7/7

John throws the cane's cover piece at Jincheroga before thrusting the blade at her with both hands.

Trick Attack, bluff v 20+ foe's CR, special: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
sword cane v KAC: 1d20 + 4 ⇒ (20) + 4 = 24 ... damage: 1d4 + 1 ⇒ (1) + 1 = 2 critical Bleed 1d3;
Trick attack damage, if made,then damage and foe is flat-footed: 1d4 ⇒ 3

Ooo! Crit! Bleed damage at the beginning of her turn. : 1d3 ⇒ 3

Bleed:
Bleeding
You take the listed amount of damage at the beginning of your
turn each round until this condition ends. Your bleeding can be
stopped with a successful DC 15 Medicine check as a standard
action, or through the application of any ability that restores Hit
Points. If you take two or more bleed effects, you take only the
damage from the worst effect.


Female halfling envoy 2 / biohacker 1 | SP 16/18 : HP 20/20 : RP 4/4 | EAC 13 : KAC 14 | F +5 : R +6 : W +5 | Init +2 : Perc +10 : SM +8 (+1d6) : Speed 30 | BH 2/3 : IB B/J/-/T/Y : TDW -/J/-/T/Y | Bottle Caps 1
Beauregard D. Truthpelt wrote:
”Doctor! I can’t tell if his latest victim is dead or not!”

"Well," Doc retorts as she scans the chaos, "it depends on whether I'm in-network with his provider. My premiums can be a nightmare!" The halfling's tone is flippant, but she shoots the nuar a meaningful glance.

Bluff check to pass a secret message: 1d20 + 7 ⇒ (8) + 7 = 15

That should be just enough to succeed, assuming the GM thinks my secret message is simple enough. Deciphering the message requires a DC 15 Sense Motive check, but if I'm reading the rules correctly, my allies are not required to make the check to understand.

Secret Message:
The captain is not dead yet, but he is at risk of dying from his injuries.


Battered and bleeding, Jincheroga is clearly on her last legs. Just as she seems ready for one last attempt at shredding one of you, an arc pistol crackles.

Jincheroga falls.

Looking over toward the source, you see Captain Rameem holding the smoking pistol. He grimaces in pain as he attempts to sit up.

Rar'gul:
Jincheroga, with her dying breath, mumbles something to you. "He's not...you fools...being deceived..."

Obviously a short rest may be in order. Perhaps you have questions for Captain Rameem or Lozu. Please remember that odd map the goblins had...they weren't just causing trouble, they were looking for something....

Oh! Nice crit John! I was ready for this to go at least a couple more rounds. You put an end to this. I think a BOTTLECAP is in order.

Grand Lodge

Male Nuar Sta 42/42 HP 19/36 RP 6/7 EAC 18, KAC 21, Init +0, Fort +3, Ref +5, Wil +2

"I am so confused." Beauregard says, sitting down. "Doctor, can you tend to the captain? And then make sure our Barghest is really what he says he is and not a goo-alien shapsifter? If it's not the captain, we really need to catch that thing. Yariel? Can you see if this . . . creature kept a personal com log or diary? Find out why they wanted the ship?"


Male CG Shirren Xenoarchaeologist Mystic 7 | SP 56/56 HP 48/48 | RP 7/7 | EAC 16 KAC 16 | Fort +4; Ref +4; Will +9 | Init: +6 | Perc: +14, SM: +14
Spell tracker:
Mystic 1: 5/5, Mystic 2: 4/4, Mystic 3: 3/3; Healing Word 1/1

Rar'gul, why don't you sit for a moment. You need to catch your breath after that ordeal. The Shirren helps the Trox ease down if he wishes. Then he goes to check Jingerosa. He prod the Barghest just to check that he's really dead. Then he examines the body and looks for any items of note.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Silver Crusade

Male Human Operative 7 Init +7 Percept +13 SenseMotive +13 // F 3* R 9 W 5 // EAC 19 KAC 20; Stamina 56/56 HP 46/46 Resolve 7/7

John stands a moment over Jincheroga's body with his sword held pointing down at the barghest's form in both hands. Then he closes his eyes and raises the sword to point to the ceiling. After another moment, he looks carefully at Lozu and Rameem. He nods to the first officer and bows to the captain.

"Captain Rameem, thank you for that timely assistance. I was afraid we'd lost you."

Then he draws out a silky looking cloth from the handle of his cane and carefully wipes the blade while he retrieves his pistol, and the cane's blade cover. He listens to the conversation while he reassembles the cane, rolls the cloth tightly, and stows it in the handle.

He kneels beside T'sorkel to examine Jincheroga and whispers, " Key."

Perception, J's room key particularly: 1d20 + 6 ⇒ (17) + 6 = 23
Sense motive liberally distributed: 1d20 + 6 ⇒ (1) + 6 = 7

Dataphiles

Active conditions: Fizzy Soda Penalties 1 hr, Life Bubble 38 hrs| Female CG Ysoki Mercenary Technomancer 4 | SP 23 (-2) HP 22 (-0) | RP 5/6 | EAC/KAC/CMD: 16/16/24 | F/R/W: +2/+3+4 +2/+3/+6 (+2 vs. Fatigue/Exhaustion) | Speed 30ft | (Spells) Lvl 1: 1/5, Lvl 2: 2/3, Spell Cache 1/1 | Init: +2 | Perc: +0 (Darkvision 60 ft), SM: +0

Wasn't there something said about Grath being here and possibly dead? If so...

Yariel moves over to the beaten body, nudging it with her toe, ”Not a good way to go, pilots should die in a blaze of glory. He was a lech, but I’ve dealt with worse and he could at least brew a damn fine liquor.”

She starts working through any tech devices found on Jincheroga, hacking as necessary.


Female halfling envoy 2 / biohacker 1 | SP 16/18 : HP 20/20 : RP 4/4 | EAC 13 : KAC 14 | F +5 : R +6 : W +5 | Init +2 : Perc +10 : SM +8 (+1d6) : Speed 30 | BH 2/3 : IB B/J/-/T/Y : TDW -/J/-/T/Y | Bottle Caps 1

Before attending to the "Captain", Doc grabs John by the elbow. "If you have a moment, kindly pay our friend the professor a visit - he is still a possible target, and I would not assume all threats are as of yet nuetralized."

Doc sits Rameem down in a chair and starts assessing his physical condition (not trying to restore any HP to this guy unless he's actively dying; instead, I'd like to determine whether he has any, uh, ooze-like qualities).

Medicine check (?): 1d20 + 8 + 1d6 ⇒ (3) + 8 + (1) = 12

"Captain." Doc speaks quietly as she bustles around Rameem with scanners, gauze, and bandages. "If I were you, I would consider this your second chance. You may not have known that Jincheroga was a threat, and that ignorance nearly killed you. We can help you. We've saved your life once already, and we can do it again, but we can't work in the dark. You need to come clean and tell us what is going on here. It may be your only chance of getting off this ship alive."

Diplomacy check: 1d20 + 7 ⇒ (3) + 7 = 10

GM:
If Remeem gets aggressive or tries to leave the bridge, Doc will immediately dose him with a mk 1 sedative, which deals 1d4 nonlethal damage and probably renders him unconscious.

(It would also give him an immediate saving throw against any ongoing emotion or fear effects with a +1 bonus, but that's probably less relevant.)

Whee, a pair of nat3s. Wonderful. Unless Rameem does something *stupid*, Doc will also spend a Resolve Point to recover SP and biohacks.


Male CG Shirren Xenoarchaeologist Mystic 7 | SP 56/56 HP 48/48 | RP 7/7 | EAC 16 KAC 16 | Fort +4; Ref +4; Will +9 | Init: +6 | Perc: +14, SM: +14
Spell tracker:
Mystic 1: 5/5, Mystic 2: 4/4, Mystic 3: 3/3; Healing Word 1/1

T'sorkel simply nods, and searches the barghest for his room key. After searching Jingerosa, he will be move over to Grath.


Male LG Trox Dream Prophet Vanguard 7 | SP 84/84 HP 57/57 | RP 8/8 | EAC 19; KAC 19 (17+1+1 w/EP/shield)| Fort +10; Ref +8; Will +7 | Init: +6 | Perc: +13, SM: +1, Dark vision 60ft | Speed 40ft (Burrow 20ft)| FoP 1/1 | Frenzy 1/1 | Reactive 1/1 | Asp Emb 1/1| EP 1/5 |Active conditions: -

Rar'gul gratefully accepts T'sorkel's assistance in easing to the floor beside Grath. "I don't know how much to believe," he whispers to the shirren under the cover of his assisting him. "But Jincheroga warned me that a 'he' is deceiving us."

"Thank you," the trox says more loudly. "Just need to catch my breath." Returning to a whisper he adds, "Can you get a warning to the others to remain vigilant?"

Rar'gul looks over Grath's crumpled form, a sadness to his eyes. "You deserved better than this, friend,"

Will take the 10 min rest, if the opportunity remains available.

Dataphiles

Active conditions: Fizzy Soda Penalties 1 hr, Life Bubble 38 hrs| Female CG Ysoki Mercenary Technomancer 4 | SP 23 (-2) HP 22 (-0) | RP 5/6 | EAC/KAC/CMD: 16/16/24 | F/R/W: +2/+3+4 +2/+3/+6 (+2 vs. Fatigue/Exhaustion) | Speed 30ft | (Spells) Lvl 1: 1/5, Lvl 2: 2/3, Spell Cache 1/1 | Init: +2 | Perc: +0 (Darkvision 60 ft), SM: +0

GM/John:
If John accepts the Doc's request to visit the professor while most rest, Yariel will go with. If not, Yariel will also rest and burn a RP to restore her Stamina.

Silver Crusade

Male Human Operative 7 Init +7 Percept +13 SenseMotive +13 // F 3* R 9 W 5 // EAC 19 KAC 20; Stamina 56/56 HP 46/46 Resolve 7/7

Key in hand or not ...

" Roger that, doctor. "

John stands and brushes invisible dust from his trousers. "I'm going down to check on Professor Benjam and Trostinek. Please try not to upset the captain with more accusations while I'm away."

John bows to the captain again, and walks to the elevator.

If he has J's room key, he's suprisied when Yariel joins him of her own accord.

If he doesn't have the key, he invites Officer Flash to accompany him.

Will check Benjam and Trostinek, and then thoroughly search J's room.

Who has the map?


Lots going on here. You guys are doing a great job. Might need to come back to this, but I'll see if I can check some of these items off and give you some directions to go. Let me know if I forget anything.

1. A quick search of Jincheroga's corpse turns up a key card to her cabin. She also had an azimuth laser pistol with two batteries and basic lashunta tempweave.

2. Rameem is cordial and thankful for any medical attention, even it's only a check on his bumps, bruises, and lacerations. He politely indicates he's not interested in answering anymore questions about "what's going on". He does offer the following: "I knew taking on the goblins was a risk, but I've had their type on the ship before. Their credits spend just as well as anyone elses." He goes on to theorize that Jincheroga must have thought that this was a good opportunity to try take over the ship with Algiada not present.

Dr. Flint-Bridge:
A perception check is in order when it comes to assessing the captain.

3. Both Lozu and the captain lament the loss of Grath.

4. Rar'gul (and anyone else who wishes to) may take a 10 minute rest.

5. Heading back to the main deck, John and Yariel find Professor Benjam nervously pacing in his cabin. He seems otherwise fine. Trostinek is nowhere to be seen, though this isn't unusual. He has always seemed to be a walker.

6. The goblin's cabin is a mess. There is nothing notable, though a missing pillow case corresponds to the map now in your possession.


Male CG Shirren Xenoarchaeologist Mystic 7 | SP 56/56 HP 48/48 | RP 7/7 | EAC 16 KAC 16 | Fort +4; Ref +4; Will +9 | Init: +6 | Perc: +14, SM: +14
Spell tracker:
Mystic 1: 5/5, Mystic 2: 4/4, Mystic 3: 3/3; Healing Word 1/1

Who else besides Rar'gul is hurt? T'sorkel has Healing Touch, which can heal 10 hit points, but takes 10 minutes.

When the Doctor is examining Grath (who I think is really dead?) T'sorkel comes over too. He swipes the yoski's room card too, then passing it to John.

The Shirren sends a telepathic message to the group. I'll examine the map while you check Jingerosa's cabin. I'll message you with where to meet.

T'sorkel has the map and will cross check it with his knowledge and schematics of the ship. Once he sees where the goblins were going, he'll relay that to the others.


Female halfling envoy 2 / biohacker 1 | SP 16/18 : HP 20/20 : RP 4/4 | EAC 13 : KAC 14 | F +5 : R +6 : W +5 | Init +2 : Perc +10 : SM +8 (+1d6) : Speed 30 | BH 2/3 : IB B/J/-/T/Y : TDW -/J/-/T/Y | Bottle Caps 1

GM:
Perception check: 1d20 + 9 ⇒ (8) + 9 = 17
Guess I used up all my good rolls during combat.

EDIT: GM, can we readily recharge batteries on the bridge? How long does that take?

Silver Crusade

Male Human Operative 7 Init +7 Percept +13 SenseMotive +13 // F 3* R 9 W 5 // EAC 19 KAC 20; Stamina 56/56 HP 46/46 Resolve 7/7

E-Tim, I think John is at -2 sp. And I am very comfortable there. Note to self: 6 shots fired from pistol @ 2 chares per.

On the passenger deck:

John advises Benjam to stay in his cabin, or call one of the party for an escort if he wants to step out.

This time John is far more active in searching the goblin's cabin. He's not worried about them discovering something out of place. "I be hoping for a computer or comm unit that we could hack, and find out why Jincheroga tried to take the ship. I guess we'll have to hope that something we find from the map will give us a clue."

During the search, he asks the ysoki, "Officer Flash, can you really fly the ship? It would be a good ace in the hole, or an entree to the bridge and crew. Using it to mix with the crew might be dangerous however."

He keys his comm to report to the party at large. "There be no sign of Trostinek in his cabin. He might be roaming the ship. Professor Benjam be still tucked safely in his cabin. All be normal down here."

Then he looks at Yariel. "Do you want to check on Kiiv and Song?"


Dr. Flint-Bridge:
Rameem appears to have a significant wound from the bite to the neck he was given by Jincheroga.

T'sorkel:
The map has several places marked with an "x." They seem to correspond with locations on the ship, mainly on the main deck and down in engineering. It should be noted that this map is hand drawn and somewhat primitive. It's hard to say exactly what it all means. An engineering check may be in order to help sort out what this map is all about.

John:
Regarding comm units: Jincheroga's armor (like most armor) has an integral comm unit. Perhaps something can be gleaned from that. The goblins weren't trusted with comm units, though they did have some sort of archaic device that basically functioned as a radio (so they could talk to each other and to Jincheroga, but there are no other functions or advanced messaging abilities).

As I noted over in discussion, everyone may recharge up to 10 charges on any device or battery at this time.


Female halfling envoy 2 / biohacker 1 | SP 16/18 : HP 20/20 : RP 4/4 | EAC 13 : KAC 14 | F +5 : R +6 : W +5 | Init +2 : Perc +10 : SM +8 (+1d6) : Speed 30 | BH 2/3 : IB B/J/-/T/Y : TDW -/J/-/T/Y | Bottle Caps 1

Note to self: Doc's caustolance battery is fully charged. Second note to self: the survival straw we got from Benjam has a battery in it! Gotta love those universal battery sizes.

Doc does the bare minimum to keep the captain alive. After leaving him with strict orders to take it easy, she walks over to Lozu.

"First Mate. Are you hurt?" Without waiting for a response, Doc cracks open the medkit and starts giving Lozu a quick check-up (mostly as an excuse to talk to her). "You've been through quite a bit in the last two days. What happened before we got here?"

Grand Lodge

Male Nuar Sta 42/42 HP 19/36 RP 6/7 EAC 18, KAC 21, Init +0, Fort +3, Ref +5, Wil +2

Beauregard takes out his PI journal (professional tools-Private Eye) and listens in to Doctor Flint-Bridge talking with Lozu.

Dataphiles

Active conditions: Fizzy Soda Penalties 1 hr, Life Bubble 38 hrs| Female CG Ysoki Mercenary Technomancer 4 | SP 23 (-2) HP 22 (-0) | RP 5/6 | EAC/KAC/CMD: 16/16/24 | F/R/W: +2/+3+4 +2/+3/+6 (+2 vs. Fatigue/Exhaustion) | Speed 30ft | (Spells) Lvl 1: 1/5, Lvl 2: 2/3, Spell Cache 1/1 | Init: +2 | Perc: +0 (Darkvision 60 ft), SM: +0

Yariel's nose twitches at John's question, "Ah man, ya can just call me Flash. Ya ain't to bad for a suit."

With that resolved she assists with the search and will hack any comm devices necessary.

She's okay with her current SP levels (-6, right?) and can hack with a +9 computer skill or engineer things with a +11. I'll be mostly unavailable today though for any checks so go ahead and bot rolls as needed.


First mate Lozu responds to Dr. Flint-Bridge's query. "I was going over some items on my checklist. Captain was in his seat, and Grath was over at the science officer's station checking on some course computations. There was a loud sound and the doors burst open. Grath attempted to draw his pistol, but before he could Jincheroga was on him. After that he grabbed the captain--I tried to keep him talking. That's about when you all showed up. Where are the goblins? Are they dead?"

Let's say Yariel takes a moment somewhere in here to hack Jincheroga's comm device.

computers: 1d20 + 9 ⇒ (5) + 9 = 14

It may take another try. Perhaps someone can assist?


Female halfling envoy 2 / biohacker 1 | SP 16/18 : HP 20/20 : RP 4/4 | EAC 13 : KAC 14 | F +5 : R +6 : W +5 | Init +2 : Perc +10 : SM +8 (+1d6) : Speed 30 | BH 2/3 : IB B/J/-/T/Y : TDW -/J/-/T/Y | Bottle Caps 1
GM Quirk wrote:
Where are the goblins? Are they dead?"

"Quite." Doc pauses for a moment to take Lozu's pulse. "I don't believe their goal was to kill the passengers, however - we were simply in their way. The goblins were searching the ship for something. Any idea what might have sparked Jincheroga's interest?"

I'd like to request a Sense Motive on Lozu's answer while Doc is literally monitoring her vitals.

Dataphiles

Active conditions: Fizzy Soda Penalties 1 hr, Life Bubble 38 hrs| Female CG Ysoki Mercenary Technomancer 4 | SP 23 (-2) HP 22 (-0) | RP 5/6 | EAC/KAC/CMD: 16/16/24 | F/R/W: +2/+3+4 +2/+3/+6 (+2 vs. Fatigue/Exhaustion) | Speed 30ft | (Spells) Lvl 1: 1/5, Lvl 2: 2/3, Spell Cache 1/1 | Init: +2 | Perc: +0 (Darkvision 60 ft), SM: +0

Yariel's nose twitches as she tries to hack the comm unit, she takes a deep breath and pulls out a tool kit to open up the back and access the processor direct. While doing so she rambles a bit to John, "Oh yeah, I can fly about anything. Almost all machines are the same, at least on the most basic level and I've always been good with figuring that stuff out. I'm sure Grath and others are better at piloting than I, but flying from A to B is about as simple as walking from here to the mess hall."

Computers (t) 2nd try: 1d20 + 9 ⇒ (17) + 9 = 26

She taps a few things on the comm unit, "Ah there we go, let's look for some hidden files first. That's always the first stop."


Male CG Shirren Xenoarchaeologist Mystic 7 | SP 56/56 HP 48/48 | RP 7/7 | EAC 16 KAC 16 | Fort +4; Ref +4; Will +9 | Init: +6 | Perc: +14, SM: +14
Spell tracker:
Mystic 1: 5/5, Mystic 2: 4/4, Mystic 3: 3/3; Healing Word 1/1

Engineering: 1d20 + 6 ⇒ (1) + 6 = 7

T'sorkel messages the others. Hey, I'm looking at this drawing from the goblins, but I think I need help. I think it's showing the engineering deck, but it also could be showing a spot outside the ship. Or somewhere between a deck, maybe? Like I said, I need someone else to look at this.


Lozu answers Dr. Flint-Bridge: "I have no idea what they could be looking for. Perhaps valuables? They were near the cargo hold, after all."

Dr. Flint-Bridge and Beauregard:
While Lozu's response to you seems sincere, you do note a hesitation as she glances the captain's direction.

Yariel:
You are able to give the comm device a second try. Among the various training regimens saved in the data sections of the device there is an entry noting something about a "secret cargo hold". Something resonates with you, and it seems like looking at that map that T'sorkel has might be of interest. In fact, I seem to recall Yariel making a point of watching all of the safety videos and even checking the infosphere for schematics on this ship way back when she boarded. You get a +2 on the engineering roll you'll need to make to examine the map currently in T'sorkel's possession. If I were a player, I would give myself a bottlecap for remembering this!


John:
As you hustle up and down the corridors checking on Professor Benjam and Jincheroga's cabin, something very odd catches your eye. One of the bulkheads is discolored, as if it doesn't belong on this ship (in fact, the Chimera is very well kept, everything seems to have a fresh coat of paint). Emblazoned on this bulkhead are the words "Stardream II". A culture check may help you know more here.

Grand Lodge

Male Nuar Sta 42/42 HP 19/36 RP 6/7 EAC 18, KAC 21, Init +0, Fort +3, Ref +5, Wil +2

Beauregard will get to his feet. ”C’mon First Mate Lozu, I’ll accompany you to your cabin. You probably want to get changed out of those clothes and maybe shower, and none of us want to be alone, we might still have a shapeshifter about. Looks like you won’t be needed up here until the ship is fixed anyway.”

On his way out with Lozu Beauregard will Strike up a conversation, see if he can get the first mate to open up more about that knowing glance to the captain.

diplomacy check if necessary: 1d20 + 9 ⇒ (14) + 9 = 23

Dataphiles

Active conditions: Fizzy Soda Penalties 1 hr, Life Bubble 38 hrs| Female CG Ysoki Mercenary Technomancer 4 | SP 23 (-2) HP 22 (-0) | RP 5/6 | EAC/KAC/CMD: 16/16/24 | F/R/W: +2/+3+4 +2/+3/+6 (+2 vs. Fatigue/Exhaustion) | Speed 30ft | (Spells) Lvl 1: 1/5, Lvl 2: 2/3, Spell Cache 1/1 | Init: +2 | Perc: +0 (Darkvision 60 ft), SM: +0

Yariel sends a group text, "Who has that map? I think I have an idea what they were looking for. Meet in the mess hall." (Whenever everyone is done with their stuff and ready to investigate a lead)

Once the group or person with the map meets with her, she'll grab the map and do the following.

The Ysoki's eyes squint in concentration at the pillowcase scrawls then she pulls up her copy of the ship schematic and murmurs, "Now if I were a secret compartment, where would I hide?"

Engineering (t) + Bonus: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Bottlecap Reroll? Engineering (t) + Bonus: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31

Silver Crusade

Male Human Operative 7 Init +7 Percept +13 SenseMotive +13 // F 3* R 9 W 5 // EAC 19 KAC 20; Stamina 56/56 HP 46/46 Resolve 7/7
Yariel Flash wrote:

Yariel's nose twitches at John's question, "Ah man, ya can just call me Flash. Ya ain't to bad for a suit."

...

"Thank you, Flash."

That reroll will probably work, but just in case ...

Computers, aid: 1d20 + 6 ⇒ (10) + 6 = 16

GM Quirk wrote:
** spoiler omitted **

Culture: 1d20 + 6 ⇒ (17) + 6 = 23

"Off-- Flash, this bulkhead isn't quite right? "

Yariel, check the spoiler for me above.


Beauregard:
Lozu agrees to accompany you to her cabin for the opportunity to briefly freshen up. She indicates she can't be away from the bridge for more than a few minutes. "The captain is obviously in no shape to continue his watch anymore....if he even is who he says he is anymore....I don't know what to think anymore. I'm becoming more swayed by your ideas about what's going on here, Mr. Beauregard."

When you arrive at her cabin, she glances up and down the hall, then gives you a knowing look. "Look, I can't say too much. I stand to lose a lot, especially if the 'real' Captain Rameem is still somewhere around. Let's just say that none of you have seen ALL of the ship. Perhaps there is something to find behind the door you haven't found yet."

Just as Lozu returns to the bridge, Kiiv suddenly bursts in. Lozu immediately embraces and kisses him. With the captain resting in his cabin, Lozu assumes command.


John:
You recall that the Stardream II was a cruise ship that disappeared near the sun many years ago.

T'sorkel is able to join Yariel in the dining hall, where they spread out the goblin map on one of the tables.

Perhaps John is looking on as well, all while puzzling over his latest mystery.

Yariel cross references the crude goblin map with the schematics she downloaded and referenced just after boarding the Chimera. One of the "x's" noted on the goblin map seems especially worthy of investigating. Behind it is possibly a void in the hull of the ship that could have some sort of usable space.

I have noted this with a red arrow on the map of the engineering deck (slide 6).

Song briefly appears from the kitchen. He is armed with a pistol he must have had hiding somewhere in there. He provides some pre-packaged food (basically an R2E), and asks if you can make sure remaining crew and passengers receive one.


Rar'gul:
[ooc]No real reason to give you a message, as Rar'gul is taking a rest at the moment. Everyone else was getting a "spoiler" message, so I thought it might be nice to send you one. After all, it will make everyone wonder what you're up to. Could Rar'gul be a shapeshifter? Hope all is well--I'm working hard to get the Gateway to Absalom games going, AND I'm preparing a real world Mythic Odyssey's of Theros D&D game to be played at my FLGS perhaps in October if the local Covid numbers are sufficiently down and if I can find 4 or so players.


Female halfling envoy 2 / biohacker 1 | SP 16/18 : HP 20/20 : RP 4/4 | EAC 13 : KAC 14 | F +5 : R +6 : W +5 | Init +2 : Perc +10 : SM +8 (+1d6) : Speed 30 | BH 2/3 : IB B/J/-/T/Y : TDW -/J/-/T/Y | Bottle Caps 1
Beauregard D. Truthpelt wrote:
Beauregard will get to his feet. ”C’mon First Mate Lozu, I’ll accompany you to your cabin. You probably want to get changed out of those clothes and maybe shower, and none of us want to be alone, we might still have a shapeshifter about. Looks like you won’t be needed up here until the ship is fixed anyway.”

Doc fishes for some reason to get Lozu off the bridge, but the charismatic nuar swoops in and takes care of the issue.

Well, lookie there. Th' gumshoe's got 'is uses.

Doc stays on the bridge until the captain retires and Lozu takes the helm. In the meantime, she cleans up Grath, prepping the ysoki's body for storage.

Once Lozu and Kiiv are back on the bridge, Doc rejoins the others to distribute food and embark on a treasure hunt.

Grand Lodge

Male Nuar Sta 42/42 HP 19/36 RP 6/7 EAC 18, KAC 21, Init +0, Fort +3, Ref +5, Wil +2

Beauregard will send out a mass text to the rest of the party.

Lozu all but just confirmed that there’s a secret compartment on the ship, probably a smuggling compartment. They gave us their blessing to find it, in code, but didn’t relay exactly where it is. Just. . . ‘Open the unopened door.’ Might be what the goblins were after, maybe also security chief Iom and the Vesk. I’ll grab my multi-spectrum scanner and meet everyone in the cafeteria.

Silver Crusade

Male Human Operative 7 Init +7 Percept +13 SenseMotive +13 // F 3* R 9 W 5 // EAC 19 KAC 20; Stamina 56/56 HP 46/46 Resolve 7/7

In the dining room:

While watching Yariel work the computer, John muses over the odd wall panel. "Stardream II. It sounds familiar. "

He pulls out his comm unit and flips through some files. "Here it be, Sunbound Honor. It be a Tian Xia flavored hack and slash vid. It was set on the lost ship Stardream II, based on the disappearance of the real Stardream." He chuckles. "Maybe we be on the Stardream."


Female halfling envoy 2 / biohacker 1 | SP 16/18 : HP 20/20 : RP 4/4 | EAC 13 : KAC 14 | F +5 : R +6 : W +5 | Init +2 : Perc +10 : SM +8 (+1d6) : Speed 30 | BH 2/3 : IB B/J/-/T/Y : TDW -/J/-/T/Y | Bottle Caps 1

Doc appears in the dining hall, rifle slung over one shoulder like it belongs there. "Smuggling compartments and lost ships? Would someone care to fill me in on what I've missed?"


The captain retires to his cabin. Lozu and Kiiv maintain a watch on the bridge for the time being, though Kiiv is hoping to return to engineering soon.

Soon all of you are gathered in the dining hall, fresh from brief rests, questioning crew, or checking on other passengers.

I will await your discussion, though I assume you are all heading to engineering and the vicinity of the big red arrow quite soon.


Male LG Trox Dream Prophet Vanguard 7 | SP 84/84 HP 57/57 | RP 8/8 | EAC 19; KAC 19 (17+1+1 w/EP/shield)| Fort +10; Ref +8; Will +7 | Init: +6 | Perc: +13, SM: +1, Dark vision 60ft | Speed 40ft (Burrow 20ft)| FoP 1/1 | Frenzy 1/1 | Reactive 1/1 | Asp Emb 1/1| EP 1/5 |Active conditions: -

Sorry about the lack of meaningful interaction of late. Flat out the last several days and takes several instalments to put together a post.

T'sorkel - just confirming, did Rar'gul receive a splash of Healing Touch during the rest? (Thanks, if so!)

GM Quirk:
Thanks for checking in - I was beginning to feel a little left out in the spoiler department! ;)

Just been run off my feet a little the past week or so. Trying to post from my phone really hasn't been cutting it.
It sounds like you have more than enough on your plate, as well! Goog luck getting those games up and running.

Having taken the most of the opportunity to rest (and missed most of the subsequent interplay), the trox slowly rises to his feet. "So much forrr a rrelaxing crruise," he rumbles. "I'm going to feel that tomorrrow..." he murmurs, rolling his shoulders and knuckling his lower back.

Rar'gul scans through the missive from Beau. "You going to be okay here?" he asks Kiiv and Lozu. "Keep safe. I'm going to meet the others and uncover exactly what is going on herrre. Use the comm channel to reach us."

Passing the crew cabins on his way to the Dining Hall, he checks in on the Captain, knocking gently at the door.

------

Arriving at the cafeteria, Rar'gul takes up a spot just inside the door, as he had throughout the Great Reveal.


Male CG Shirren Xenoarchaeologist Mystic 7 | SP 56/56 HP 48/48 | RP 7/7 | EAC 16 KAC 16 | Fort +4; Ref +4; Will +9 | Init: +6 | Perc: +14, SM: +14
Spell tracker:
Mystic 1: 5/5, Mystic 2: 4/4, Mystic 3: 3/3; Healing Word 1/1

Sure. Having you at full HP is probably smart.

T'sorkel points to the marking on the map. "So you think this could be an empty space in the ship? Like maybe where a murderer would have hid? Why would Jingerosa send the goblins to find it?"

Silver Crusade

Male Human Operative 7 Init +7 Percept +13 SenseMotive +13 // F 3* R 9 W 5 // EAC 19 KAC 20; Stamina 56/56 HP 46/46 Resolve 7/7

GMQ, where is the Stardreamer bulkhead panel?

Doctor Flint-Bridge wrote:
Doc appears in the dining hall, rifle slung over one shoulder like it belongs there. "Smuggling compartments and lost ships? Would someone care to fill me in on what I've missed?"

John looks around to make sure the now-armed Song (and Isaac) is out of earshot.

"There's probably nothing to the lost ship. One of the bulkheads doesn't match. It be engraved with Stardream II. Maybe it be part of a repair."

"I do apologize, if I were rude on the bridge. It be an intentional ploy to gain the captain's trust. I will continue to defend the captain and denigrate you and Beauregard. It be nothing personal."

I'm guessing we are indeed in the pirated Stardream. But John isn't the kind of man to take something so outlandish or unlikely seriously.

Silver Crusade

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Male Human Operative 7 Init +7 Percept +13 SenseMotive +13 // F 3* R 9 W 5 // EAC 19 KAC 20; Stamina 56/56 HP 46/46 Resolve 7/7
T’sorkel wrote:

Sure. Having you at full HP is probably smart.

T'sorkel points to the marking on the map. "So you think this could be an empty space in the ship? Like maybe where a murderer would have hid? Why would Jingerosa send the goblins to find it?"

"If we find it, we will likely find the answer to why."

If convenient and anyone is interested, can we swing by the bulkhead on the way to engineering and the putative cache?


The curious bulkhead isn't far outside the dining hall.

We'll say it's on one of the corners where the passenger cabins meet the corridor outside the dining hall. I will additional culture checks should anyone want to ponder this further.


Female halfling envoy 2 / biohacker 1 | SP 16/18 : HP 20/20 : RP 4/4 | EAC 13 : KAC 14 | F +5 : R +6 : W +5 | Init +2 : Perc +10 : SM +8 (+1d6) : Speed 30 | BH 2/3 : IB B/J/-/T/Y : TDW -/J/-/T/Y | Bottle Caps 1
John U. Rawlins wrote:
"There's probably nothing to the lost ship. One of the bulkheads doesn't match. It be engraved with Stardream II. Maybe it be part of a repair."

"What of it? Starships make use of refurbished kit on a regular basis. This ship is called the Chimera, after all. I would be surprised if it didn't have recycled components."

Culture check: 1d20 + 6 ⇒ (20) + 6 = 26

"...and then a tiny lightbulb appeared above Doc's head!"


Doc:
You recall that the Stardream II was a cruise ship that disappeared near the sun roughly 20 years ago. Perhaps you laugh to yourself and roll your eyes when you also recall that several passengers sent messages about rumors of little grey humanoids seen aboard the ship before it disappeared.

Grand Lodge

Male Nuar Sta 42/42 HP 19/36 RP 6/7 EAC 18, KAC 21, Init +0, Fort +3, Ref +5, Wil +2

”Huh, let’s see if we can’t open her up.”


Female halfling envoy 2 / biohacker 1 | SP 16/18 : HP 20/20 : RP 4/4 | EAC 13 : KAC 14 | F +5 : R +6 : W +5 | Init +2 : Perc +10 : SM +8 (+1d6) : Speed 30 | BH 2/3 : IB B/J/-/T/Y : TDW -/J/-/T/Y | Bottle Caps 1

Doc frowns as she runs her fingers across the mismatched engraving on the bulkhead. "Oh, yes. I have heard of you. Not sure what you've doing here, but I'm sure there's a rational explanation."

Beauregard D. Truthpelt wrote:
”Huh, let’s see if we can’t open her up.”

"Careful. If I were the captain of a ship with a clandestine cabinet, I would rig it with a trap."

Engineering check to aid another: 1d20 + 6 ⇒ (7) + 6 = 13


Male LG Trox Dream Prophet Vanguard 7 | SP 84/84 HP 57/57 | RP 8/8 | EAC 19; KAC 19 (17+1+1 w/EP/shield)| Fort +10; Ref +8; Will +7 | Init: +6 | Perc: +13, SM: +1, Dark vision 60ft | Speed 40ft (Burrow 20ft)| FoP 1/1 | Frenzy 1/1 | Reactive 1/1 | Asp Emb 1/1| EP 1/5 |Active conditions: -

Rar'gul tries to piece together all the talk of lost ships and secret doors.

Culture: 1d20 + 4 ⇒ (9) + 4 = 13

Drawing close to his companions as they prepare to open the door, Rar'gul stands ready, hammer in hand, to meet whatever may lie within.

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