#0-13: The Prince of Augustana [Tier 1-2] by GM Rutseg (Inactive)

Game Master Balacertar

Augustana maps
Chronicles


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Liberty's Edge

Male Half-Orc Rogue 1 AC 16 T 13 FF 13 HP 2/10 F +1 R +5 W Init +3 Perception +4

So we have hours to prepare?

I want to get some caltrops to spike up some floor spaces


Iron Gods: Iron maps;

It's fine if you brought some with you. Just point in the map where are them. Note unless you come up with a clever way to conceal them, they can be easily spotted.

Liberty's Edge

Male Dwarf 1

Ok, so noob question here. Can I move on tiles where an enemy is lying unconcious?

Grand Lodge

Melee: spiked gauntlet +1 (1d4+1), Ranged: Harrow card +7 (1d4+2) or Ray of Frost/Acid Splash +6 vs touch (1d3+1) Human Card Caster Magus 1; Perception +0, Fort +2, Ref +5, Will +2; AC 18, touch 15, FF 13

Yes, unconscious/dead characters do not prevent you from moving through or standing in a space.

Liberty's Edge

Male Dwarf 1

Great, will make my post now

Dark Archive

M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1

Does the priest offer Healing potions, or does he offer to heal us right now? I assumed the latter.


Iron Gods: Iron maps;
Brandlemore "Brand" DelFey wrote:
Is there a knowledge check we could try for Relios? I'm guessing local or history, which I don't have, but thought I'd suggest the idea.

Sure, you can try with nobility and history.

Terval wrote:
Does the priest offer Healing potions, or does he offer to heal us right now? I assumed the latter.

He is indeed offering you a cure light wounds spell right now per each 20 gp, and he can cast up to 3. This is scripted in the adventure. As you might know Abadar clerics are allowed to offer their spells only in exchange of payment (not strictly in coin but a payment).

I will add the adventure considers healing the three ill beggars as payment (which I agree). I tried to hint this, but I understand it was fuzzy, so I think it is only fair to voice it here more directly.

Potions
Although the adventure says nothing about it, I think it makes sense he has some cure potions and similar other clerical material for selling.

Also, before you leave he still has to give you two oils of bless weapon as an extra payment for your help.

Dark Archive

M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1

I will be on holiday for the next 8 days.

Given the internet junkie I am, you will probably not notice much drop in posting rate, but if neccessary please bot me.

Terval will shoot with his crossbow and has two magic missile spells left unless we rest once more.


Iron Gods: Iron maps;

Ok, have fun, I will take care of your toon. Haha

Seriously, have a nice trip :)

Liberty's Edge

Male Dwarf 1

Enjoy man!


Iron Gods: Iron maps;

So here we hit the final battle, enjoy :)

Dark Archive

M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1

How much are the walls blicking sight and movement? Can I fire a magic missile from the square 4 north of where I stand?


Iron Gods: Iron maps;

If you can draw a straight line from one of your corners to the target square without touching any wall, yes.

The rooms are small, the light spell radius covers them all, so light should not be a problem in this case (unless Leena runs away with the light).


Iron Gods: Iron maps;

It is Leena's turn. As it is the weekend and we are already finishing, unless someone needs to free his character to play a different game, I will give her until Monday before moving on.

Liberty's Edge

Female Half-Elf Magus 2|Init +2|Perception +3|AC 16, touch 12, flat-footed 14|HP 16/16|Arcane pool 4/4

Skip me for the next 3 rounds. I got nothing


Iron Gods: Iron maps;

With Brand attacks being mainly ranged, it seems this will depend a lot on the dwarf fighter.

Good luck Strom!

Liberty's Edge

Male Half-Orc Rogue 1 AC 16 T 13 FF 13 HP 2/10 F +1 R +5 W Init +3 Perception +4

Yeah, not a lot I can really do here. . . and I'm down to 2 HP as well.


Iron Gods: Iron maps;

I could probably call the encounter to end by this point, but being the last one of the scenario, I guess you will appreciate enjoying those last swings. Good work team :)


Iron Gods: Iron maps;

Well, that's all people, aside from closing posts we are done with gameplay, I hope you had fun and the sewer trip was not too stinky for your nostrils :)

I would be very happy to receive feedback on what parts did work the best for you or the worst, as a way to improve GMing. Also, if you are curious about any part of the scenario, this would be the moment to ask.

In short I will have your chronicles available.

Liberty's Edge

Male Dwarf 1

Can I just say, thank you?

I've had a really good time and really enjoyed your GMing style. I hope to play more games with you in the future!

Dark Archive

M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1

Well first and foremost thanks for the very well run adventure. I enjoyed myself and was always fully aware what was happening and what I should do.

I also like the way you handled missed rolls by the players and the pacing of combat.

As for improvements, at this small misunderstanding about the light At this point I was not sure what the group decision was, but you decided rightly that it wasn't serious to be worth further discusiion. At this point a short sentence like "I assume the compromise to be Terval is carrying the light on his amulett" would have cleared things up for me, and OTOH would have given me a point on which to contradict if I felt it necessary. But thats a really minor point.

As for plot questons:
Was there really the option to join forces with the gang and rob the temple?
Did we miss anything obvious?
Will the poor lad be healed?

Grand Lodge

Melee: spiked gauntlet +1 (1d4+1), Ranged: Harrow card +7 (1d4+2) or Ray of Frost/Acid Splash +6 vs touch (1d3+1) Human Card Caster Magus 1; Perception +0, Fort +2, Ref +5, Will +2; AC 18, touch 15, FF 13

Definitely enjoyed the game. Thanks for running it!! Definitely a much bigger time commitment on your end than ours and I really appreciate you doing it.

Liberty's Edge

Female Half-Elf Magus 2|Init +2|Perception +3|AC 16, touch 12, flat-footed 14|HP 16/16|Arcane pool 4/4

Same here I Enjoyed the game, thank you very much for runningit.

Liberty's Edge

Male Half-Orc Rogue 1 AC 16 T 13 FF 13 HP 2/10 F +1 R +5 W Init +3 Perception +4

Thanks all!


Iron Gods: Iron maps;

Great, here you have your Chronicles. I will also add a link at the top. Let me know if I screwed up something or you want some note added to your chronicle.

Thanks a lot for the feedback! In the future I will try to state more clearly what compromises I assume the party has reached to, so people can make their minds or argument about it.

Robbing the temple was out of the scope of the adventure. In fact as Pathfinders the adventure assumes you are good or neutral aligned and not going to disrupt relations with the church of Abadar.

I think you found everything. I am not fully sure if you understood Gandros was convinced to be the Prince of Augustana because a mixture of:
a) suffering hallucinations from years of consuming the yellowcaps in the basement remains of his father's building
b) being told Emperor by an illiterate beggar that came by and confused "Skytower Emporium" for "Skytower Emperor"
c) the heraldics of the wayfinder given by his father without much other context and the last words to look for them for they will help him

Also, what happened with the other world portal and the assassins was that Gandros believes the wildly overgrown yellowcap vault is a portal to another world, where faerie folk ready their armies to return him to his lost glory. In a deluded attempt to bolster his forces, he accidentally called the dretches with a scroll of lesser planar ally that one of the beggars stole for him from the home of a prominent local summoner. Gandros fled in terror, fearing his underground empire lost, conquered by demons sent by his enemies. The rest of the story you know.

The adventure does not contemplate Gandros being healed. It basically assumes the pathfinders will take him to an asylum, which he happily christens as “his new royal palace.” But if left to his will, he just returns to the Skytower basement.

I can end the play with one of those endings, or something else you want to come up with.

Dark Archive

M NG Halfling Sorcerer (Arcane) | HP: 8/8|AC 14, Touch 14, FF 11| | Init: +3 | F: +2, R: +4, W: +4| CMB: -2, CMD: 11| Speed 20ft| Perc: +3, SM: + 1 | Active conditions: None | Spells Left 1/5 L1

Thanks for the full explanation and no need to drag things out from my side.

Thanks again, for the fun game.

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