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Yes, unconscious/dead characters do not prevent you from moving through or standing in a space.

GM Rutseg |

Is there a knowledge check we could try for Relios? I'm guessing local or history, which I don't have, but thought I'd suggest the idea.
Sure, you can try with nobility and history.
Does the priest offer Healing potions, or does he offer to heal us right now? I assumed the latter.
He is indeed offering you a cure light wounds spell right now per each 20 gp, and he can cast up to 3. This is scripted in the adventure. As you might know Abadar clerics are allowed to offer their spells only in exchange of payment (not strictly in coin but a payment).
I will add the adventure considers healing the three ill beggars as payment (which I agree). I tried to hint this, but I understand it was fuzzy, so I think it is only fair to voice it here more directly.
Potions
Although the adventure says nothing about it, I think it makes sense he has some cure potions and similar other clerical material for selling.
Also, before you leave he still has to give you two oils of bless weapon as an extra payment for your help.

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I will be on holiday for the next 8 days.
Given the internet junkie I am, you will probably not notice much drop in posting rate, but if neccessary please bot me.
Terval will shoot with his crossbow and has two magic missile spells left unless we rest once more.

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How much are the walls blicking sight and movement? Can I fire a magic missile from the square 4 north of where I stand?

GM Rutseg |

Well, that's all people, aside from closing posts we are done with gameplay, I hope you had fun and the sewer trip was not too stinky for your nostrils :)
I would be very happy to receive feedback on what parts did work the best for you or the worst, as a way to improve GMing. Also, if you are curious about any part of the scenario, this would be the moment to ask.
In short I will have your chronicles available.

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Well first and foremost thanks for the very well run adventure. I enjoyed myself and was always fully aware what was happening and what I should do.
I also like the way you handled missed rolls by the players and the pacing of combat.
As for improvements, at this small misunderstanding about the light At this point I was not sure what the group decision was, but you decided rightly that it wasn't serious to be worth further discusiion. At this point a short sentence like "I assume the compromise to be Terval is carrying the light on his amulett" would have cleared things up for me, and OTOH would have given me a point on which to contradict if I felt it necessary. But thats a really minor point.
As for plot questons:
Was there really the option to join forces with the gang and rob the temple?
Did we miss anything obvious?
Will the poor lad be healed?

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Definitely enjoyed the game. Thanks for running it!! Definitely a much bigger time commitment on your end than ours and I really appreciate you doing it.

GM Rutseg |

Great, here you have your Chronicles. I will also add a link at the top. Let me know if I screwed up something or you want some note added to your chronicle.
Thanks a lot for the feedback! In the future I will try to state more clearly what compromises I assume the party has reached to, so people can make their minds or argument about it.
Robbing the temple was out of the scope of the adventure. In fact as Pathfinders the adventure assumes you are good or neutral aligned and not going to disrupt relations with the church of Abadar.
I think you found everything. I am not fully sure if you understood Gandros was convinced to be the Prince of Augustana because a mixture of:
a) suffering hallucinations from years of consuming the yellowcaps in the basement remains of his father's building
b) being told Emperor by an illiterate beggar that came by and confused "Skytower Emporium" for "Skytower Emperor"
c) the heraldics of the wayfinder given by his father without much other context and the last words to look for them for they will help him
Also, what happened with the other world portal and the assassins was that Gandros believes the wildly overgrown yellowcap vault is a portal to another world, where faerie folk ready their armies to return him to his lost glory. In a deluded attempt to bolster his forces, he accidentally called the dretches with a scroll of lesser planar ally that one of the beggars stole for him from the home of a prominent local summoner. Gandros fled in terror, fearing his underground empire lost, conquered by demons sent by his enemies. The rest of the story you know.
The adventure does not contemplate Gandros being healed. It basically assumes the pathfinders will take him to an asylum, which he happily christens as “his new royal palace.” But if left to his will, he just returns to the Skytower basement.
I can end the play with one of those endings, or something else you want to come up with.

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Thanks for the full explanation and no need to drag things out from my side.
Thanks again, for the fun game.