Uzbin Parault

Brandlemore "Brand" DelFey's page

52 posts. Organized Play character for pippinTook.


Classes/Levels

Human Card Caster Magus 1; Perception +0, Fort +2, Ref +5, Will +2; AC 18, touch 15, FF 13

Gender

Melee: spiked gauntlet +1 (1d4+1), Ranged: Harrow card +7 (1d4+2) or Ray of Frost/Acid Splash +6 vs touch (1d3+1)

Size

Spell Combat: Harrow card +5 (1d4+2) and Ray of Frost/Acid Splash +4 vs touch (1d3+1)

Strength 12
Dexterity 20
Constitution 10
Intelligence 14
Wisdom 10
Charisma 7

About Brandlemore "Brand" DelFey

Brandlemore "Brand" DelFey
Human Card Caster Magus 1
N Medium humanoid (human)
Faction: Concordance of Elements
Init +5; Perception +0
DEFENSE
AC 18, touch 15, flat-footed 13 (+3 studded leather armor, +5 Dex)
hp 9 (1d8+1)
Fort +2 (2 class, 0 Wis), Ref +5 (0 class, 5 Dex), Will +2 (2 class, 0 Wis),
OFFENSE
Speed 30 ft
Melee: Spiked Gauntlet +1 (1d4 +1) 20/x2 piercing
Ranged: Harrow Card* +7 (1d4+2) piercing
*Harrow Cards function as masterwork darts
STATISTICS
Str 12, Dex 20, Con 10, Int 14, Wis 10, Cha 7
Base Atk +0; CMB +1; CMD 16
Feats: point-blank shot, precise shot, deadly dealer (from archetype)
Traits
Strong Arm, Supple Wrist (+10 ft. to thorwn weapon range if I move at least 10' before throwing)
Draconic Infusion (1/day per 2 levels add 1d4 of chosen energy damage to a spell of the same type) selected energy-cold
Skills (6x1=6; ACP=-1) Acrobatics +8 (5 Dex, -1 ACP, +1 rank, +3 class), Climb +4 (+1 Str, -1 AP, +1 rank, +3 class), Diplomacy -2 (-2 Cha), Heal +0 (0 Wis), K. arcana +6 (+2 Int, 1 rank, 3 class), K. dungeoneering (+2 Int, +1 rank, +3 class), K. planes +6 (+2 Int, +1 rnk, +3 class), Perception +0 (0 Wis), Stealth +5 (5 Dex), Survival +0 (0 Wis), Swim +0 (+1 Str, -1 ACP)
Languages: Common
Prepared Spells:
Cantrips-ray of frost, acid splash, read magic
1st Level-Infernal healing x2
SPELLBOOK:
Cantrips-All
1st Level-Infernal healing, snowball, shocking grasp, chill touch, vanish
SPECIAL ABILITIES AND RACIAL TRAITS
Can use deadly dealer without the prerequisite arcane strike, arcane pool (3 point), swift action to give a weapon +1 enhancement for 1 minute, 1 point to enhance an entire deck of cards
GEAR:
studded leather armor, spiked gauntlet, Harrow deck (54 cards), standard playing deck (54 cards), 5 days of trail rations, 40' knotted silk rope, belt pouch (x2), alchemist fire (x2), 10 sharpened darts, whetstone, 2 waterskins, spellbook, spell component pouch