Full Name |
Hrothman |
Race |
Half-Orc |
Classes/Levels |
Rogue 1 AC 16 T 13 FF 13 HP 2/10 F +1 R +5 W Init +3 Perception +4 |
Gender |
Male |
Size |
Medium |
Age |
22 |
Alignment |
CN |
Languages |
Common, Gnoll, Orc |
Strength |
18 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
8 |
Charisma |
8 |
About Hrothman von Fizlandin
About Hrothman
PFS (id 105323-17):
Prestige points: 0
Fame: 0
XP: 0
HROTHMAN
Male half-orc rogue 2
CN Medium humanoid (orc, human)
Init +3; Senses dark vision 60 ft., Perception +4
DEFENSE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+1+1)
Fort +1 (1 Con), Ref +5 (2 class, 3 Dex), Will +0 (0 class, -1 Wis, 1 Trait)
OFFENSE
Speed 35 ft.
Melee greataxe +4 (1d12+6) 20/x3 slashing OR
longspear +4 (1d8+6), 20/x3 piercing, brace/reach OR
Whip +4 (1d3+4) slashing, disarm, nonlethal, reach, trip
Ranged short bow +3 (1d6) 20/x3, 60 ft.
STATISTICS
Str 18, Dex 16, Con 12, Int 12, Wis 8, Cha 8
Base Atk +0; CMB +4; CMD 17
Feats Fleet
Traits Armor Expert (-1 AC penalty), Indomitable Faith (+1 Will Save)
Skills (9) Acrobatics +7 (1 rank, 3 DEX, 3 Class Skill), Climb +8 (1 rank, 4 STR, 3 class skill), Disable Device +7 (1 rank, 3 DEX, 3 Class Skill), Intimidate +5 (1 rank, -1 CHA, 2 Orc, 3 class skill), Knowledge Dungeoneering +5 (1 rank, 1 INT, 3 class skill), Perception +3 (1 rank, -1 WIS, Class Skill), Sleight of Hand +7 (1 rank, 3 DEX, 3 Class Skill), Stealth +7 (1 rank, 3 DEX, 3 Class Skill), Use Magic Device +4 (1 rank, -1 CHA, 3 Class Skill)
Languages Common, Gnoll, Orc
SPECIAL ABILITIES AND RACIAL TRAITS
Sneak Attack: +1d6
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
EQUIPMENT:
Worn
Explorer’s Outfit (10 gp) 8 lbs.
studded leather armor (25 gp) 20 lbs.
Weapons
greataxe, (20 gp) 12 lbs.
longspear (5 gp) 9 lbs.
short bow (30 gp) 2 lbs.
arrows 20 (1 gp) 3 lbs.
whip (1 gp) 2 lbs.
Belt
Pouches 1 (1 gp) ½ lb.
Thieves tools (30 gp) 1 lb.
Backpack (2 gp) 2 lbs.
bed roll (1sp) 5 lbs.
crowbar (2 gp) 5 lbs.
silk rope (50 ft.) 10 gp 5 lbs.
Gold spent: 134.1 gp
Gold remaining: 14.9 gp
Total gold: 150 gp