Hell of a Summer (PF1 Eberron)

Game Master karlprosek

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Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

Declan's eyes widened at Idrassa's assertion. What an unexpected turn of events. "Why, how, when-" he began before shaking his head to refocus. He carefully set his tea down on the table and started again, "How do you know, and what was their motive?"


F Human Summoner 3

"Lady Gralhund has a nimblewright in her retinue," Idrassa replied. "An exact match to the description, right down to the red robes and the feather in its hat. Seems like too much to be a coincidence," she added.

"As for the motivation, I'm not sure. Lady Gralhund has a reputation as a schemer, and the family is known to reach." The human shook her head. "It doesn't make sense for anyone to blow up a market area, but they're ruthless enough to do it if it suits their purposes."


To be fair, I think you've all come to the conclusion that the explosion was targeted at the gnome Dalakhar (who was the loyal spy/servant of disgraced Lord ir'Nelview, assumed by many to have stolen half a million galifars a few years back before leaving the city). The nimblewright threw the fireball then went through Dalakhar's pockets once he was dead then ran away.

Also a reminder that while half a million whatevers might not sound like all that much, it's roughly the equivalent of $100M. It's not even a small fortune, it's a real capital-f Fortune.


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

It's just that link between Dalakhar and the Gralhunds we need. Why did they target him? Was it just about the money? Are the Gralhunds in serious debt with anyone? Or are they just "OMG, giant stacks of cash just sitting there!"


Check... here, this post.

If the Gralhunds are trying to be players, winning the Grand Game (and more specifically, beating real power players like organized crime groups or major noble houses) would be a great way to enter the city's upper echelons.


F Human Summoner 3

Have a little time over the holidays, so I'm pushing things along.

"Look, we don't know the details," added Idrassa. "But there's an insane amount of money at stake. Anyone would want it. And getting to count coup over other groups who are chasing it would just be a bonus."


I feel like it's safe to assume you guys want to check out Gralhund Manor after this. The main question I have for you is: go check out Gralhund Manor now (tonight; it's night time but probably not yet midnight) or tomorrow (morning? during the day?)?


Curious and with no more pressing matters at hand, the Trollskullers strolled over to look at Gralhund Villa. A 12 foot high stone wall enclosed the Villa and its grounds, quite large for a single family's home even in upper-class North Ward.

It being after dinner time and a residential rather than commercial area, the streets here were quiet but not completely empty. Zander's earlier observations had told him that in a few hours the streets here would be nearly deserted, though.

Spoiler:
1d4 ⇒ 4
Ash: 1d20 + 8 ⇒ (16) + 8 = 24
Declan: 1d20 + 6 ⇒ (8) + 6 = 14
Idrassa: 1d20 ⇒ 5
Illendur: 1d20 + 10 ⇒ (11) + 10 = 21
Zander: 1d20 + 4 ⇒ (6) + 4 = 10

Almost immediately after settling in, Ash murmured "Don't look, but there's a guy up on the roof of that house across the street."

Illendur said "I also spotted one of those gazer things hovering down an alley a little ways back."

The combat map link at the top has been updated.


Level up! The PCs are now level 3!


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

Declan made a face. Of course they would have lookouts. "We should neutralize him before we do anything."


Location information

House across the street from Gralhund Villa:
The block across the street from Gralhund Villa is a wedge of townhouses shoved in between Horn Street to the north and Saerdoun Street to the south. The western end of the trapezoidal-shaped block is taken up entirely by a single residence but the rest of the block consists of 50 foot wide, 50 foot deep, 3 story tall rowhomes made of locally quarried stone and with a sloped slate roof.

With an attic and a first floor raised a few feet over ground level to accommodate a basement or garden level, that made the roof around 50 feet above the street.

Artheyn House, as the discreet bronze plaque by the front door announced this was, was in the middle of the row.

DC 12 Kn:Local or Engineering check:
This neighborhood (or these types of rowhouses, if Engineering) has a small, shared courtyard in back to provide light at the back of the house and allow for deliveries.

DC 10 Perception check if you walk around the block of rowhouses:
There's an alley that provides egress from the courtyard. It's just wide enough to allow a cart to scrape through.

DC 20 Kn:Nobility or 25 Kn:Local check:
The Artheyns are a mercantile family. Radford Artheyn, the patriarch, has packed up the household and temporarily relocated to Q'barra in pursuit of a rumored vein of black gold in Alaron.


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

k:local: 1d20 + 4 ⇒ (14) + 4 = 18
perception: 1d20 + 7 ⇒ (12) + 7 = 19
stealth: 1d20 + 5 ⇒ (8) + 5 = 13

"Let me walk around," Declan said before he slipped away to make a circuit of the block.

When he returned a few minutes later, "There is a courtyard behind the house, and an alley that leads to it. It would be a smarter approach than from the front."


F Human Summoner 3

K: Local: 1d20 + 5 ⇒ (3) + 5 = 8
Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Found nothing useful
Idrassa nodded. "Let's go," she assented, following Declan back toward the alley. Tweety slipped along behind her.


The Trollskullers made their way into the courtyard. If this had been a single manor it might have been a fair garden but as it was the townhomes all had fenced-in gardens of their own, with about the same footprint the houses themselves (so 50'x50'), and this open, cobblestone alley for deliveries and tradespeople to come in from the back.

Investigating the house in question, the group found the fence gate shut but unlocked. Beyond the fence was what had once been a neatly arranged garden with a lush grass lawn but was now overgrown- it looked like it had been a long time since anyone had pruned the bushes or seen to the flowers or cut the grass.

Perception, DC 16, if investigating the garden:
There are signs someone has come through the garden recently, probably in the last couple of days.

Survival, DC 10, after beating the above Perception check:
Whoever it was entered the house through the door straight ahead. It doesn't look like anyone has gone up or down the stairs to the deck in a long time.

On the far side of the grass, there was a garden level door and stairs leading up to a wooden deck where there was another door that led into the townhome's first level. Both were shut, and the curtains to the tall windows drawn.

Perception, DC 16, while traversing the garden:
You notice one of the curtains on the third floor move, as if someone had nudged it aside to look out the window and then drawn it back closed.

DM rolls:

1d20 ⇒ 9
1d20 ⇒ 9
1d20 ⇒ 1


F Human Summoner 3

Idrassa eyed the garden and surroundings, then spoke quietly to Declan and the others.

"Tweety could scale that wall and take the lookout," she observed. "But...I mean, we don't want to send any of us alone, right? Just in case something goes wrong. Could anyone else make the climb?" Her manner of asking made it clear she was not up to the job herself.

perception while traversing garden: 1d20 + 1 ⇒ (12) + 1 = 13


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

perception;investigate: 1d20 + 7 ⇒ (4) + 7 = 11
survival: 1d20 - 1 ⇒ (1) - 1 = 0
perception;traversal: 1d20 + 7 ⇒ (15) + 7 = 22

"Someone is in the residence," Declan said in a low whisper, particularly to Idrassa. "We likely cannot use the door." He looked around at the surrounding walls, considering what it would take to scale it from the outside. He shook his head, almost any route would be patently obvious to anyone observing. So, he chose another option.

Declan moved to the corner of the courtyard, and set his pack down, tucked against the wall at which the man was stationed above. He retrieved a length of rope, and loosened the coils. He then selected an arrow from his quiver, one with a rather nasty-looking barbed tip. He tied the rope to the end of the arrow and then carefully aimed up at the gutter of the building. "Hide. He will hear the thunk."

Declan waited a moment for Idrassa and Tweety to hide, and then let fly with the barbed arrow.

attack the gutter: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Pretty sure it has a to-hit of 5

stealth: 1d20 + 5 ⇒ (14) + 5 = 19

Once the arrow thudded into the gutter, he waited a moment longer. He imagined himself looking out over the edge at what might have caused the sound. He kept still, hoping the man didn't notice. When a reasonable amount of time had passed, he waited a bit longer. Then he tested the fastness of the rope before starting his climb.

climb: 1d20 + 6 ⇒ (13) + 6 = 19

"Send Tweeety," he said to Idrassa as he ascended.


F Human Summoner 3

Idrassa stealth: 1d20 + 3 ⇒ (1) + 3 = 4
Tweety stealth: 1d20 + 9 ⇒ (9) + 9 = 18

Idrassa clumsily tried to press herself between the wall and an adjacent shrub, and succeeded only in setting the latter swinging. For her part, Tweety darted under a wheelbarrow that had been propped against the wall, disappearing so effectively that Idrassa would never have known of the serpent's mocking glance had she not been able to experience it through their shared awareness.

At Declan's instruction, Tweety began slithering her way up the corner of the building, coils clinging uncannily to the surface.


As far as the group could tell, no one had noticed them so far. Tweety and Declan climbed up the rope quick as rats and were soon balanced on the edge of the slick slate roof. Before them was the 15' high ridge of the attic; they saw no one on this side of the roof.

Difficult terrain to move on the roof; this can be negated with a successful DC 12 Acrobatics or DC 15 Dex check and then you can move at full speed.


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

acrobatics: 1d20 + 5 ⇒ (19) + 5 = 24
stealth: 1d20 + 5 ⇒ (19) + 5 = 24

Declan fell into a crouch on the rooftop, keeping low so as not to breach line of sight over the roof ridge. He carefully crept up the incline, dropping prone just at the ridge itself, peering over the edge.

If the guy hasn't seen us yet, he will draw his sword, but indicate for Tweety to act. Hopefully we can just knock the guy over the edge. Make 5d6 damage look like an accident. ;)


F Human Summoner 3

Tweety followed Declan up, at Idrassa's mental instruction holding back and watching for any signal the half elf gave.

Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16
Stealth: 1d20 + 9 ⇒ (5) + 9 = 14


Spoiler:
1d20 ⇒ 1
1d20 ⇒ 10

Declan and Tweety made their way up to the ridgeline and peeked over. They spotted two men in black perched on the rooftop. Both were looking the other way; neither seemed to have heard the pair creeping up the slates at the back of the house.

Going to need another Acro/Dex check if you want to move at full speed in combat. Failing the check means you slip and fall. Passing the check means you can move at full speed. Alternatively you can move as if it is difficult terrain (half speed) with no check.


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

Declan eyed the situation and gauged tactical approaches. The men were pretty close to the edge. If they were quick, they might just pull this off.

Silently, Declan drew his thornblade. He glanced to Tweety and nodded, whispering "Now." He then rushed down the far side of the roof aiming to push one of the men right over the edge.

Bull Rush: 1d20 + 6 ⇒ (15) + 6 = 21
Acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19

Tweety should try to bull rush too, if able.


F Human Summoner 3

Tweety slithered immediately after the
Bull rush: 1d20 + 3 ⇒ (14) + 3 = 17
Mistake here, should have been +4 not +3, so total is 18
Tweety darted forward, an ophidian shadow to Declan. At the last moment she coiled and struck, mouth closed. She bruised her nose as she struck the unsuspecting lookout.


Declan and Tweety took the two observers completely by surprise. Neither even looked over their shoulder or made a noise before they were knocked over the roof's edge and falling.

5d6 ⇒ (6, 1, 5, 4, 2) = 18

A heartbeat later there were two black garbed bodies on the street in front of the townhouse. Thank the Host the street was empty for now but someone would probably see the unconscious men in time.

1d12 ⇒ 11

Looking around, there was a hatch leading down into the attic halfway across the roof.


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Unarmored (Use "Base Stats")
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4, Init:+2(+3*), AC 13 Touch 13 FF 10 (Dodge +1, Dex +2) CMD 16

Zander, posted at the corner of the townhouse and keeping an eye on the front of the house - and the street it faced - had just been silently complaining/observing to J'r-V'zz about how much more helpful he could have been to the tactical situation if he'd figured out yet how to fly.

He'd just gotten into one of his many theories about how he could theoretically re-direct the as-yet-undiscovered-but-surely-we-can-figure-it-out-eventually energy-blasting abilities of what they had come to refer to as his "Astral Suit" (which he currently had deployed in what he referred to as "evasion mode") to emit from his feet, as well as the palms of his hands, to an extent that it could propel him into (and through) the air, without damaging the surrounding terrain (or other life forms), when there was a brief sound of scuffling above, and then two black-clad humanoids fell to the ground rather heavily, right in front of him.

"That seems like a very probable outcome for you, should you manage to apply any of these theories in reality," J.r-V'zz observed in Zander's mind.

Without giving the comment the dignity of a reply, Zander instead darted forward to recover the bodies and drag them out of the line of easy observation. He motioned to Ash and/or Illendur to assist him.

Haven't looked at any maps, so this might not technically be possible, but if it is, Zander will (hopefully with Illendur or Ash helping) move to drag the bodies out of sight to the side of the townhouse.

Also, he's got his Astral Suit deployed

Stealth: 1d20 + 6 ⇒ (18) + 6 = 24


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

Declan looked down at the ground to see if these men were made of tough stock. He was relieved to see that they were not moving, and Zander was taking care of the bodies.

"Right," he said, looking around the roof. Noticing the hatch, the likely egress of the two men, he started rummaging through his pack again. He pulled out a small hammer and a couple pitons. He then hammered the pitons into the corners of the hatch opposite the hinges to make it difficult for anyone to open it.

Declan nodded to Tweety while re-stashing his hammer. "Let us return to the others. See what we can do about the gazer." he said before abseiling down the way he came.

Retrieving the rope. If the arrow is retrievable, he will do so. Otherwise I expect it is spent.


F Human Summoner 3

At Idrassa's prompting, Tweety bobbed her head in agreement and began slipping her way down the side of the building. Idrassa met her at the base of the building, obviously relieved to be reunited with her counterpart. She nodded to Declan, and the group made their way to meet Zander.

"What now?" She whispered.


Declan and Tweety got back to the others without trouble. Ash whispered back "Wasn't there someone in the house? They'll miss their friends eventually."


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

Declan shrugged, "Possibly. I would rather not go in there blind. All we need is a few minutes to get into the compound. After that, the alarm will likely be raised regardless."

Is the Gazer doing a patrol? And what kind of entrances are we looking at?


DM rolls:
1d20 ⇒ 15
1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 7 ⇒ (8) + 7 = 15

The gazer is floating around the neighborhood but last you saw it wasn't near this building.

There's a solid wooden front door, a wide double glass door on the deck in back, and large wooden ground floor door through the garden. Oh, and the roof hatch.


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Unarmored (Use "Base Stats")
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4, Init:+2(+3*), AC 13 Touch 13 FF 10 (Dodge +1, Dex +2) CMD 16

I was gonna say, the roof hatch is probably the entrance point that is least guarded, since they would reasonably assume that only their guys would be using it.


DM rolls:
1d20 ⇒ 9
1d20 ⇒ 8
1d20 ⇒ 11
1d20 ⇒ 14

In the dark, the Villa's garden was only dimly lit and Idrassa couldn't see any sign of the groundskeeper's hounds.

Zander, down on the street, continued monitoring the compound. Neither he nor J'r-V'zz spotted anything out of the ordinary. Once he'd gotten the bodies out of the street, a search revealed they were wearing uniform black leather armor and hooded cloaks, along with a shortsword, mace, and light crossbow with a case of 10 bolts. They carried no notes, no coins, no ID papers, and nothing else to identify themselves.

Note to Zander:
On the off chance he might think of stripping them down to their skin, they do both have the Tarkanan beholder tattoo somewhere on their body. I didn't think he would do that right here out in the open but just in case.


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Unarmored (Use "Base Stats")
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4, Init:+2(+3*), AC 13 Touch 13 FF 10 (Dodge +1, Dex +2) CMD 16

Yeah, Zander isn't gonna suddenly decide that the tactically wise thing to do is strip his prisoners/corpses down to their undies in the middle of the street, no. If the tattoo is on the back of a neck or wrist, he might see that while doing the quick once-over for field intel (what you listed above), but he's not going any further than that just now, and he's not even doing that much before dragging them into the shadows.

Once he'd moved the bodies into the shadows and done an almost-instinctive field-intelligence search, Zander silently reported his findings to the others using his suit's telepathic messaging function. He was only able to directly transmit the message to those within 30 feet of himself, but he trusted them to pass it along to the others. It still bothered him that the function didn't allow others to respond back to him in the same manner, but J'r-V'zz was 'working on' finding a way to improve the functionality. It wasn't as high a priority to Zander as trying to figure out how to get the suit to allow him to fly, mind you, but it was 'on the list' of improvements Zander and J'r-V'zz theorized were possible.

In the meantime, the group needed to decide whether they were going to move on the Villa or not, and if so, how.


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

"I am not fond of the front door approach," Declan said to the others. "That way will be watched. I would prefer attempting the kitchen door or the stables."

He'll keep tabs on that gazer until it moves on. Then attempt the kitchen door. If it's locked, try the stables.


DM rolls:
1d8 ⇒ 2

As far as Declan could tell, the gazer had already moved on. It was nowhere to be seen.

Approaching the kitchen door, he found it closed but unlocked.

Go in?

Zander, let's say one of them has the tattoo where it can be seen without stripping the body.


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

Wait for everyone to congregate at the kitchen door, then open it. Not sure who our best "tank" is at this point... Zander? Declan? Whoever it is should go in first.

Declan waited patiently for everyone to arrive. The gazer was nowhere to be seen, whihc could be problematic. But it's route seemed to not coincide with the Trollskullers' actions this evening, so he let it slide.

Once everyone arrived, he opened the door.


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Unarmored (Use "Base Stats")
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4, Init:+2(+3*), AC 13 Touch 13 FF 10 (Dodge +1, Dex +2) CMD 16

Zander can tank. He just has to put on one of his heavier suits. His AC will only be 19, but 33 or 36hp, The equivalent of Evasion for all types of Saves, and DR: 2/-. In the Juggernaut suit he has 3 extra hp and Fortification. In the Armor suit (his usual battle suit) he doesn't have Fortification, but he has higher Strength and an additional bonus to melee damage. It only takes a Standard or FRA to change suit types, so if you want him to lead, just let me know and I'll switch him up.

Actually, even if Zander isn't taking point, unless we're still in sneaky-sneak mode, he should probably switch to Astral Armor configuration.


F Human Summoner 3

Idrassa looked up and down the street nervously as she and Tweety made their way to the door. She threw Declan a worried glance as he gathered everyone at the kitchen door.

This was too aggressive, she thought. Surely a powerful family with secrets to protect would guard itself against such an obvious incursion. But she fell in behind the others and waited.

Idrassa will go in if people start filing in, and have Tweety bring up rearguard unless told to do differently.


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

After consideration, I think the most logical party order should be: Ash, Declan, Zander, Idrassa, Tweety. Try to be sneaky sneaky as much as possible, but also expect combat.

stealth: 1d20 + 5 ⇒ (12) + 5 = 17


F Human Summoner 3

Idrassa and Tweety Stealth rolls
Idrassa Stealth: 1d20 + 3 ⇒ (14) + 3 = 17
Tweety Stealth: 1d20 + 9 ⇒ (20) + 9 = 29


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Unarmored (Use "Base Stats")
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4, Init:+2(+3*), AC 13 Touch 13 FF 10 (Dodge +1, Dex +2) CMD 16

Zander Stealth: 1d20 + 6 ⇒ (12) + 6 = 18

As it seemed both advisable and tactically sound to continue relying on stealth for the moment, Zander fell into line as directed, maintaining his skinsuit configuration. The translucent blue crystalline sheath that covered him like a second skin seemed to be the only thing that could effectively dim the faint blue glow from his eyes and the triangular crystal in the center of his chest.

For a metal man that stood several inches taller than six feet, and who weighed just under three hundred pounds, Zander could be surprisingly light-footed.


The group quietly- even Zander- slipped inside, immediately realizing something was wrong. Two bodies laid on the floor, an older human male and a younger halfling male. Both looked like they had made a run for it but the older man hadn't gotten as far. The halfling had actually gotten through the door to the north, revealing a kitchen that was uninhabited at this time of night.

The group appeared to be in a pantry, the room lined with shelves containing dry foods, spices, linens, and preserves.

The door on the other side of the kitchen was also thrown open but from here the group couldn't see what was in the far room.


F Human Summoner 3

Idrassa froze and stared at the bodies, the twitching of Tweety's tail being the only outward marker of the shock that coursed through her.

"We either go on face the thieves and the family, or get out and call the Watch," she whispered. "What will it be?"


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Unarmored (Use "Base Stats")
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4, Init:+2(+3*), AC 13 Touch 13 FF 10 (Dodge +1, Dex +2) CMD 16

"One of the fallen humanoids outside had the mark of Tarkanan on its skin," Zander remarked, his voice uncharacteristically quiet, "there is a possibility that the inhabitants of this building are potential allies, or at least consider the Tarkanans to be shared foes. In any case, it seems unlikely that anyone in the building will be left alive for us to interrogate if we do not engage the Tarkanan intruders immediately."

He gestured at the fallen humanoids, neither of them likely to be considered combatants by the rules of war, his silence speaking volumes.

Zander and I are both for continuing on.


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

Declan frowned at the unexpected bodies. "Clearly the Tarkanans are highly involved in events of late. This whole situation is a deeper conspiracy." His voice was low while he knelt by the old man to see if he could discern a cause of death. "We will contact the watch when we are finished here."

perception: 1d20 + 7 ⇒ (10) + 7 = 17

Rising at last, he drew his thornblade and eyed the kitchen. "Proceed with caution," he whispered unnecessarily.

Dec is also continuing.


Illendur and Ash both nodded and drew their swords, following along behind the others. The Trollskullers moved north past the halfling's corpse through the kitchen- ignoring for now the closed door to the east- and into what looked like a laundry room.

Scrub buckets, wash basins, soap, mops, and other cleaning tools were all neatly stored for the next day's work. Stairs led up from the laundry room to the next floor, and here was further evidence of the invaders' ill intent- another body was slumped on the stairs, this one a middle aged female human in the neat, plain uniform of a maid. A large ring of keys dangled from her belt- perhaps she had been the head maid.

In addition to the stairs leading upward, there was also a swinging door leading west.

Map updated.


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

"We should clear the ground floor before continuing upward," Declan commented. He grabbed the ring of keys from the deceased maid - they could come in handy.

Going West


F Human Summoner 3

Idrassa, cradling her loaded crossbow, simply fell in step. "What are we going to do if we kill the Tarkanans?" She whispered. "Or what if we meet the family first?"


Male | Half Elf | Eldritch Archer | Level 3 | AC 15; T14 FF11 | 19/19 hp
Stats:
FRW +3 +5 +2 | Perception +7 LLV | CMD 18 | Init +4 | MW (Comp +2) Longbow +7 (1d8+2, x3) 110' P | MW Elven Thornblade +7 (1d6+2, 18-20) P/S

"We are here for answers," Declan said, "If we meet non-combatants, then we will see what they are willing to share. The Tarkanans are known criminals. I expect the Watch will not be fussed by a few exiting the mortal plane."


F Human Summoner 3

Unbidden, Idrassa's hand slipped to the scarf at her neck, but she simply fell in step with the others and said nothing.

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