GM Tyranius |
Tying a rope around Gandroli he takes a deep breath and dives into the water.
Immediately he is able to see the cause of the wreck and Hlavard's fate. Wedged into a hole in the side of the Shoreseeker is the head of an enormous sea serpent. Clutched in its jaws is the body of an Ulfen man wearing an ornate gorget. An axe is firmly embedded in the side of the serpent’s head. It would appear this was a fight to the death on both sides.
It will take one round to Swim to the sea serpent and Hlavard. The sea serpent's jaws are clenched tightly, and it will require an Athletics check Force them Open to retrieve Hlavard and the gorget. (If you do not have a crowbar, there is a -2 to this check.) Attempting the Athletics checks, like attacking, causes you to lose an extra round of air.
Gandroli Redstone |
Gandroli tries to remember as much as he can before returning to the surface.
"I know what caused this ship to wreck. A Shoreseeker's head destroyed the side of this ship. It's still down there. Before it died the Shoreseeker was able to kill an Ulfen, but the Ulfen's axe killed the serpent. Although, I don't know who died first. But the Ulfen still wears an gorget. I think I can open the jaws of the beast to retrieve the man's body, but I need some tool. Does somebody have a crowbar?" Gandroli explains the scene down there in the water.
Gandroli Redstone |
Gandroli dives down and tries to open the beast's mouth and retrieve the body.
Athletics: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
if there's a crowbar somewhere, please add 2 (or maybe he can use his staff instead of the crowbar)
Colin Feral |
There's definitely a crowbar available. We got two of them to borrow from the crew.
After looking the wet dwarf over, he closed his eyes for a couple of seconds and cast Detect Magic to see if there was anything of interest that would be worth retrieving in addition to what they came for.
GM Tyranius |
Gandroli comes back up for a crowbar before diving back down once more. He jams the crowbar into the beasts jaws and yanks down hard, it barely moves!
The 15 was a failure. You have now used 3/7 rounds of breath.
Colin scans the water below for any signs of a magical aura. He does indeed pick up signs of magic from below but he is unsure what he is picking up as he can't see a thing below the surface.
Colin Feral |
Grumbling under his breath, he cast dancing lights in a line towards the magical ping so he could find his way back, took a breath and dove down with the other crowbar with the intent of helping free if the gorget was what was pinging. Otherwise, he was going to try to grab the magical thing first before heading over.
Athletics: 1d20 + 6 ⇒ (4) + 6 = 10
Crafty Herb |
The old elf, decides to take the matter in his hands and swim toward the dead ulfen.
A quick look on the beast and the warrior makes him realize there is a weak spot and he pushes the axe before getting it out!
Athletics (with guidance): 1d20 + 4 + 1 - 2 ⇒ (19) + 4 + 1 - 2 = 22
Almost breathless, he swim back to the ship's first deck.
I... I...go...ot...i...it
GM Tyranius |
Seeing that Gandroli was in trouble Colin and Crafty dip into the water to help. In the end crafty wrenches the body and gorget free. The entire ship sways unnervingly as the dead serpent shifts with the force of Crafty prying open the jaws. Hlavard's body is freed! Once back to the surface Colin is sure this is what was radiating the magical aura.
Colin Feral |
Colin shook out the gorget and himself, flinging sea water off of both. "Apparently, this is somehow magical. Wouldn't be proper Pathfinders if we didn't at least attempt to figure out what it did." With that, he tried it on.
GM Tyranius |
Colin tries on the gorget and it does absolutely nothing on him that he can feel differently.
GM Tyranius |
Colin: 1d20 + 8 ⇒ (15) + 8 = 23
Crafty: 1d20 + 8 ⇒ (10) + 8 = 18
Colin suddenly spots two creatures off to the starboard of the Wandering Hearth! They look like the sea serpent you just saw below decks, but much smaller. They seem to have moved in to this serpent lair and are looking to expand it with your ship!
Oskar: 1d20 + 7 ⇒ (5) + 7 = 12
Gandroli: 1d20 + 6 ⇒ (1) + 6 = 7
Zarden: 1d20 + 6 ⇒ (19) + 6 = 25
Colin: 1d20 + 8 ⇒ (19) + 8 = 27
Grimm: 1d20 + 7 ⇒ (3) + 7 = 10
Crafty: 1d20 + 8 ⇒ (16) + 8 = 24
Sea Serpents: 1d20 + 8 ⇒ (6) + 8 = 14
Round 1
Colin
Zarden
Crafty
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Sea Serpents
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Oskar
Grimm
Gandroli
Notes on Aquatic Combat!
You’re flat-footed unless you have a swim Speed.
You gain resistance 5 to acid and fire.
You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water.
Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target is underwater, and piercing ranged attacks made by an underwater creature or against an underwater target have their range increments halved.
You can’t cast fire spells or use actions with the fire trait underwater.
At the GM’s discretion, some ground-based actions might not work underwater or while floating.
Colin Feral |
Colin rolled his eyes and electricity started to crackle between his fingers. "And this is why I touch from a distance."
Shocking Grasp vs 2nd Serpent: 1d20 + 6 ⇒ (5) + 6 = 112d12 ⇒ (8, 10) = 18
Hero Point: 1d20 + 6 ⇒ (14) + 6 = 20
Pleased by at least making a satisfyingly sized arc, he pulled out his shield for if they got close.
GM Tyranius |
Colin's electricity strikes the water's surface. The electricity crackles and pops as the sea serpents screeches in pain. Zarden sends a trio of magical missiles across the boat into the same sea serpent. The dull thuds are the last you hear as the serpent does not rise from the surface anymore.
The second sea serpent wriggles its way on board and shoots its waterspout at Gandroli.
Waterspout vs Gandroli AC 13: 1d20 + 7 ⇒ (2) + 7 = 9
The burst of water splashes harmlessly across the deck.
Round 2
Colin
Zarden
Crafty
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Sea Serpents
----------------------------------------------------
Round 1
Oskar
Grimm
Gandroli
Zarden |
Zarden steps around the mast to get a better look and casts. Tendrils of darkness curl from his fingertips flying through the air through the creature.
Negative Damage: 2d4 ⇒ (1, 1) = 2 Plus 1 Persistant Bleed
Cast Grim Tendrils
Crafty Herb |
Crafty send a bottle of lightning on the creature and then commands Flame to attack
Bottle of Lightning (lesser): 1d20 + 6 ⇒ (3) + 6 = 9
Bottle of Lightning (lesser) HP: 1d20 + 6 ⇒ (13) + 6 = 19
Damages, E: 1d8 + 1 ⇒ (4) + 1 = 5 + flatfooted
Attack!
Flame advances and bites the serpent!
Jaws vs AC flat-footed: 1d20 + 7 ⇒ (9) + 7 = 16
Damages, P: 1d6 + 2 + 1d4 ⇒ (5) + 2 + (2) = 9
Gandroli Redstone |
Gandroli takes his longspear and moves closer to the serpent on deck. He tries to pierce the thing.
#1: move 20ft
#2: prepare weapon
#3: pierce animal
Longspear vs. Serpent: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
GM Tyranius |
Grimm ducks in behind his shield to attack the serpent, His axe not able to find purchase on the coiling sea serpent. Gandroli's longspear pierces into the slick body while Colin nearly drops his own as his hands are soaked from the water.
Fort Save: 1d20 + 10 ⇒ (2) + 10 = 12
Dark tendrils grasp and claw at the serpent as Crafty lights it up with more electricity. Flame dives on top of the serpent and immediately begins to shred it's body.
With the serpents taken care of, Captain Vriggdahl sets sail back for Iceferry immediately, worried about more sea serpents.
Venture-Captain Torrsen is delighted when you return with both the body and the gorget.
“This will greatly please the Grenskuldrs. Thank you. I’ll make sure that you’re all on the list for a very special event coming up soon.”
Torrsen says nothing more about what this special event might be, though he does open up a nearby cabinet and take down an armful of vials. He says, “Let’s just say these might come in handy,” and gives you each a vial of lesser winter wolf elixir.
Will get the reporting and chronicles in tonight. If you have not already done so please roll your day jobs in the discussion thread. Feel free to continue your roleplay.
GM Tyranius |
Correct, these are shorter quests that generally last an hour compared to a 4 hour scenario, some RP and usually 1 combat.