The Extinction Curse - A Tour of the Hinterland of Absalom

Game Master Luke_Parry

MAPS

Loot Sheet

Prestige: 17(+1)(+2)
Petty Cash: 57.45gp
Upgrades: Acoustics, Padded Floors, Water-Marked Tickets, Spotlights, Huge Tent


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Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Reflex: 1d20 + 14 ⇒ (1) + 14 = 15.
Reflex: 1d20 + 14 ⇒ (3) + 14 = 17.

Charles manages to well and truly melt the maze with his first gout of flame, although it is not *quite* destroyed (it is, however, quite deactivated).

------------------------------

D12:

Bamboo room partitions and crimson velvet curtains decorate this large receiving room. Subdued lanterns illuminate delicate paintings of cranes in flight. One of the bruisers who works for Mistress Dusklight is bound on the floor with thick ropes, his club lying just outside of his reach.

The curtain stirs and an armed man emerges into the foyer from a room to the west. The familiar face of deputy constable Darricus Stallit relaxes into a friendly grin. “Thank all the gods it’s you,” he pants, lowering his blade. “She put up quite the fight, that one. If you hadn’t distracted her minions in the gallery, I would never have been able to apprehend her.” Darricus wipes the sweat from his forehead with the back of his hand.

“You’ve done enough. I’ll get her transported and booked—she’ll be in a cell by sunrise, along with this goon Cobbin. I’ll make sure the chief knows how much you helped. Now, go get some rest. You’ve certainly earned it.”

Charles: 1d20 + 17 - 1 ⇒ (6) + 17 - 1 = 22.
Charles: 1d20 + 17 - 1 ⇒ (10) + 17 - 1 = 26.

Charles thinks Darricus is lying through his teeth - he is clearly quite nervous about something... and it is a bit odd that he knows the name of the thug at his feet...


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Charles snorts.

"Nice try. Even if you *are* Darricus, you clearly have thrown your lot in with this group..."

He studies the man, and opens fire.

Hunted Shot: 1d20 + 17 ⇒ (3) + 17 = 20, for 2d8 + 2 ⇒ (1, 7) + 2 = 10 damage, +1d6 ⇒ 4 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (1) + 14 = 15, for 2d8 + 2 ⇒ (7, 8) + 2 = 17 damage, +1d6 ⇒ 3 Sonic damage.
Iterative: 1d20 + 11 ⇒ (17) + 11 = 28, for 2d8 + 2 ⇒ (7, 5) + 2 = 14 damage, +1d6 ⇒ 6 Sonic damage.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (1, 2, 3, 2) + 7 = 15 Electricity damage, DC 25 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Angus moves to block access.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Only one of Charles' arrows hits...

Reflex: 1d20 + 15 ⇒ (14) + 15 = 29.
Reflex: 1d20 + 15 ⇒ (14) + 15 = 29.

...and both men dodge the worst of the electrical blast.

The thug snarls:

"Darricus, I told you this wouldn't work; we need to club them, NOW!"

Darricus winces.

"I know..."

Cobbin: 1d20 + 14 ⇒ (16) + 14 = 30.
Darricus: 1d20 + 17 ⇒ (20) + 17 = 37.
Charles: 1d20 + 17 + 2 - 1 ⇒ (14) + 17 + 2 - 1 = 32.

Darricus charges forward, and starts swinging at Angus...

Bastard Sword: 1d20 + 21 ⇒ (20) + 21 = 41, for 4d8 + 18 ⇒ (4, 8, 1, 5) + 18 = 36 damage.
Bastard Sword: 1d20 + 16 ⇒ (3) + 16 = 19, for 2d8 + 9 ⇒ (6, 7) + 9 = 22 damage.

...landing a single nasty blow.

The Bent Copper, Round 1:

Darricus (-27)
Charles (-)
Angus (-36)
Cobbin (-7)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

"Leave my wolf alone, you bent prick!"

Charles responds intensely to Darricus' actions.

Hunted Shot: 1d20 + 17 ⇒ (15) + 17 = 32, for 2d8 + 2 ⇒ (6, 8) + 2 = 16 damage, +1d6 ⇒ 3 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (13) + 14 = 27, for 2d8 + 2 ⇒ (5, 6) + 2 = 13 damage, +1d6 ⇒ 2 Sonic damage.
Iterative: 1d20 + 11 ⇒ (12) + 11 = 23, for 2d8 + 2 ⇒ (6, 2) + 2 = 10 damage, +1d6 ⇒ 4 Sonic damage.
Iterative: 1d20 + 11 ⇒ (4) + 11 = 15, for 2d8 + 2 ⇒ (4, 7) + 2 = 13 damage, +1d6 ⇒ 1 Sonic damage.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (3, 4, 4, 3) + 7 = 21 Electricity damage, DC 25 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Angus tries to bite it.

Jaws: 1d20 + 14 ⇒ (5) + 14 = 19, for 2d8 + 3 ⇒ (5, 2) + 3 = 10 damage.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Only one of Charles' arrows hits...

Reflex: 1d20 + 15 ⇒ (10) + 15 = 25.
Reflex: 1d20 + 15 ⇒ (3) + 15 = 18.

...and both men are fried to a greater or lesser degree.

Cobbin stands up, throwing off his 'bonds', picks up his greatclub, and strides over.

"Stop dicking around, and do your job! No witnesses - you know that!"

Darricus sighs, but that doesn't stop him from trying to kill Angus...

Bastard Sword: 1d20 + 21 ⇒ (12) + 21 = 33, for 2d8 + 9 ⇒ (8, 4) + 9 = 21 damage.
Bastard Sword: 1d20 + 16 ⇒ (2) + 16 = 18, for 2d8 + 9 ⇒ (3, 3) + 9 = 15 damage.
Bastard Sword: 1d20 + 11 ⇒ (11) + 11 = 22, for 2d8 + 9 ⇒ (2, 3) + 9 = 14 damage.

...but Angus is wise to him, and dodges the worst of the attacks.

The Bent Copper, Round 2:

Darricus (-56)
Charles (-)
Angus (-57)
Cobbin (-28)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Charles grits his teeth, and keeps up the pressure!

Hunted Shot: 1d20 + 17 ⇒ (4) + 17 = 21, for 2d8 + 2 ⇒ (7, 5) + 2 = 14 damage, +1d6 ⇒ 5 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (3) + 14 = 17, for 2d8 + 2 ⇒ (1, 1) + 2 = 4 damage, +1d6 ⇒ 4 Sonic damage.
Iterative: 1d20 + 11 ⇒ (1) + 11 = 12, for 2d8 + 2 ⇒ (1, 5) + 2 = 8 damage, +1d6 ⇒ 2 Sonic damage.
Iterative: 1d20 + 11 ⇒ (1) + 11 = 12, for 2d8 + 2 ⇒ (4, 5) + 2 = 11 damage, +1d6 ⇒ 5 Sonic damage.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (4, 3, 2, 4) + 7 = 20 Electricity damage, DC 25 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Angus tries to bite it.

Jaws: 1d20 + 14 ⇒ (17) + 14 = 31, for 2d8 + 3 ⇒ (7, 8) + 3 = 18 damage.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

None of Charles' arrows hit...

Reflex: 1d20 + 15 ⇒ (4) + 15 = 19.
Reflex: 1d20 + 15 ⇒ (7) + 15 = 22.

...and both men fry in his electrical discharge, whilst Angus has, shall we say, Darricus' undivided attention.

Cobbin tries to pound Archibald into the ground...

Greatclub: 1d20 + 20 ⇒ (7) + 20 = 27, for 2d10 + 10 ⇒ (3, 3) + 10 = 16 damage.
Greatclub: 1d20 + 15 ⇒ (7) + 15 = 22, for 2d10 + 10 ⇒ (6, 10) + 10 = 26 damage.
Greatclub: 1d20 + 10 ⇒ (10) + 10 = 20, for 2d10 + 10 ⇒ (5, 6) + 10 = 21 damage.

...but only lands one hit.

Darricus capitalises upon the distraction...

Bastard Sword: 1d20 + 21 ⇒ (10) + 21 = 31, for 2d8 + 9 ⇒ (7, 5) + 9 = 21 damage.
Bastard Sword: 1d20 + 16 ⇒ (15) + 16 = 31, for 2d8 + 9 ⇒ (6, 8) + 9 = 23 damage.
Bastard Sword: 1d20 + 11 ⇒ (3) + 11 = 14, for 2d8 + 9 ⇒ (2, 5) + 9 = 16 damage.

...landing two strikes.

The Bent Copper, Round 3:

Darricus (-94)
Charles (-)
Angus (-117)
Cobbin (-48)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Casting a worried glance at Angus, Charles unleashes the fury!

Hunted Shot: 1d20 + 17 ⇒ (12) + 17 = 29, for 2d8 + 2 ⇒ (8, 4) + 2 = 14 damage, +1d6 ⇒ 4 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (4) + 14 = 18, for 2d8 + 2 ⇒ (5, 7) + 2 = 14 damage, +1d6 ⇒ 2 Sonic damage.
Iterative: 1d20 + 11 ⇒ (12) + 11 = 23, for 2d8 + 2 ⇒ (7, 5) + 2 = 14 damage, +1d6 ⇒ 2 Sonic damage.
Iterative: 1d20 + 11 ⇒ (1) + 11 = 12, for 2d8 + 2 ⇒ (1, 2) + 2 = 5 damage, +1d6 ⇒ 4 Sonic damage.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (4, 2, 4, 3) + 7 = 20 Electricity damage, DC 25 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Angus tries to bite it.

Jaws: 1d20 + 14 ⇒ (12) + 14 = 26, for 2d8 + 3 ⇒ (8, 7) + 3 = 18 damage.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

This time, Charles manages to land a single hit.

Reflex: 1d20 + 15 ⇒ (3) + 15 = 18.
Reflex: 1d20 + 15 ⇒ (17) + 15 = 32.

...and then the electrical discharge takes Darricus' out.

Cobbin spits on the ground.

"Pathetic."

He then keeps trying to club Archibald...

Greatclub: 1d20 + 20 ⇒ (15) + 20 = 35, for 4d10 + 20 ⇒ (2, 4, 3, 1) + 20 = 30 damage.
Greatclub: 1d20 + 15 ⇒ (6) + 15 = 21, for 2d10 + 10 ⇒ (9, 6) + 10 = 25 damage.
Greatclub: 1d20 + 10 ⇒ (4) + 10 = 14, for 2d10 + 10 ⇒ (9, 9) + 10 = 28 damage.

...landing only a single hit, but it cracks several ribs.

The Bent Copper, Round 4:

Charles (-)
Angus (-147)
Cobbin (-58)

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

"You will be following him soon, you worthless piece of filth!"

Charles shifts his focus, and starts firing....

Hunted Shot: 1d20 + 17 ⇒ (4) + 17 = 21, for 2d8 + 2 ⇒ (5, 7) + 2 = 14 damage, +1d6 ⇒ 4 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (6) + 14 = 20, for 2d8 + 2 ⇒ (2, 8) + 2 = 12 damage, +1d6 ⇒ 4 Sonic damage.
Iterative: 1d20 + 11 ⇒ (6) + 11 = 17, for 2d8 + 2 ⇒ (6, 2) + 2 = 10 damage, +1d6 ⇒ 3 Sonic damage.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (3, 4, 2, 3) + 7 = 19 Electricity damage, DC 25 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Angus tries to bite it.

Jaws: 1d20 + 14 ⇒ (10) + 14 = 24, for 2d8 + 3 ⇒ (5, 8) + 3 = 16 damage.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

None of Charles' arrows hit...

Reflex: 1d20 + 15 ⇒ (2) + 15 = 17.

...but Cobbin dances pleasingly in the electrical discharge.

Cobbin snorts.

"Is that all you've got?"

He then keeps trying to club Archibald...

Greatclub: 1d20 + 20 ⇒ (7) + 20 = 27, for 2d10 + 10 ⇒ (6, 8) + 10 = 24 damage.

...pounding him down, before moving up and swinging at Charles...

Greatclub: 1d20 + 10 ⇒ (2) + 10 = 12, for 2d10 + 10 ⇒ (4, 10) + 10 = 24 damage.

...but missing.

The Bent Copper, Round 5:

Charles (-)
Angus (-160; Unconscious; Dying 1)
Cobbin (-77)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Charles snarls in rage.

"BIG mistake!"

Hunted Shot: 1d20 + 17 ⇒ (8) + 17 = 25, for 2d8 + 2 ⇒ (5, 4) + 2 = 11 damage, +1d6 ⇒ 3 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (3) + 14 = 17, for 2d8 + 2 ⇒ (3, 7) + 2 = 12 damage, +1d6 ⇒ 2 Sonic damage.
Iterative: 1d20 + 11 ⇒ (2) + 11 = 13, for 2d8 + 2 ⇒ (5, 7) + 2 = 14 damage, +1d6 ⇒ 3 Sonic damage.
Iterative: 1d20 + 11 ⇒ (2) + 11 = 13, for 2d8 + 2 ⇒ (1, 8) + 2 = 11 damage, +1d6 ⇒ 3 Sonic damage.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (3, 3, 1, 4) + 7 = 18 Electricity damage, DC 25 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Although his anger is pure, his aim is not.

Reflex: 1d20 + 15 ⇒ (1) + 15 = 16.

...still, Cobbin starts smelling faintly of cooked ham.

Cobbin curses.

"Cut that out!"

He then keeps trying to club Charles...

Greatclub: 1d20 + 20 ⇒ (19) + 20 = 39, for 4d10 + 20 ⇒ (8, 9, 6, 1) + 20 = 44 damage.
Greatclub: 1d20 + 15 ⇒ (10) + 15 = 25, for 2d10 + 10 ⇒ (10, 2) + 10 = 22 damage.
Greatclub: 1d20 + 10 ⇒ (2) + 10 = 12, for 2d10 + 10 ⇒ (2, 3) + 10 = 15 damage.

...landing a single, punishing blow.

The Bent Copper, Round 6:

Charles (-44)
Angus (-160; Unconscious; Dying 2)
Cobbin (-113)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

"Yeah, no."

Hunted Shot: 1d20 + 17 ⇒ (1) + 17 = 18, for 2d8 + 2 ⇒ (7, 1) + 2 = 10 damage, +1d6 ⇒ 3 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (16) + 14 = 30, for 2d8 + 2 ⇒ (1, 8) + 2 = 11 damage, +1d6 ⇒ 3 Sonic damage.
Iterative: 1d20 + 11 ⇒ (2) + 11 = 13, for 2d8 + 2 ⇒ (6, 5) + 2 = 13 damage, +1d6 ⇒ 1 Sonic damage.
Iterative: 1d20 + 11 ⇒ (16) + 11 = 27, for 2d8 + 2 ⇒ (5, 5) + 2 = 12 damage, +1d6 ⇒ 5 Sonic damage.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (4, 4, 2, 4) + 7 = 21 Electricity damage, DC 25 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

It takes all of Charles' arrows, but eventually, the man drops.

Combat over.

Searching the bodies:

Chain shirt, dagger, face mask, +1 Striking Greatclub, +1 Striking Bastard Sword, composite shortbow (10 arrows), constable’s badge, half plate, steel shield, Dust of Disappearance.


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Charles stabilises Angus, loots the bodies, then retreats to the entrance room, where he starts frantically pouring potions down Angus' throat...

Minor Healing x10 = 10d8 ⇒ (8, 5, 1, 7, 7, 5, 2, 4, 7, 3) = 49.
Lesser Healing: 2d8 + 5 ⇒ (4, 1) + 5 = 10.
Lesser Elixir: 3d6 + 6 ⇒ (4, 5, 2) + 6 = 17.

...and then lets both of them have a brief rest, before heading back in.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

D13:

This large room is decorated with colourful curtains and low, comfortable furniture. An exquisitely carved mahogany four‑poster bed stands in one corner, piled high with luxurious satin sheets, plump pillows, and a damask coverlet in midnight blue. Circus posters showing Mistress Dusklight’s acts over many years—as an acrobat, an animal tamer, and a ringmaster—adorn the walls in gilded frames.

“You,” Mistress Dusklight hisses, the corners of her mouth drawn back into a hideous snarl. A low growl rumbles in her throat as she narrows her eyes in anger. “You don’t know when to stop, do you? Do you think killing me will make you better performers? Will your Circus of Washed‑Up Wonders fare better without my competition?” Suddenly, her demeanor changes. Her eyes widen and she clutches at her chest, an expression of feigned terror on her feline face. “Help!” She screams. “Assassins!”

A handsome, golden‑haired young man in gleaming half plate bursts through a curtain at the rear of the tent, drawing a longsword. Dusklight smirks as her champion stands in front of her protectively.

“Mazael, these villains threatened to kill me and force my performers to join their second‑rate show. Please, don’t let them ruin what I’ve built here!”

“I won’t let you hurt her,” the man says solemnly. “Leave now, or I’ll end you!”

Mazael: 1d20 + 11 ⇒ (7) + 11 = 18.
Mistress Dusklight: 1d20 + 24 ⇒ (19) + 24 = 43.
Charles: 1d20 + 17 + 2 - 1 ⇒ (5) + 17 + 2 - 1 = 23.

Dusklight casts a spell...

Feeblemind. DC 30 Will save.

The Final Act, Round 1:

Dusklight (-)
Charles (-)
Angus (-)
Mazael (-)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Will: 1d20 + 15 - 1 ⇒ (4) + 15 - 1 = 18.
Will - Hero Point: 1d20 + 15 - 1 ⇒ (14) + 15 - 1 = 28.

His mind reeling, Charles does his best to end Dusklight!

Invisiblity(4th).
1d20 ⇒ 12.

Hunted Shot: 1d20 + 17 ⇒ (4) + 17 = 21, for 2d8 + 2 ⇒ (7, 7) + 2 = 16 damage, +1d6 ⇒ 2 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (7) + 14 = 21, for 2d8 + 2 ⇒ (4, 2) + 2 = 8 damage, +1d6 ⇒ 4 Sonic damage.
Iterative: 1d20 + 11 ⇒ (20) + 11 = 31, for 4d8 + 4 + 1d10 ⇒ (5, 2, 7, 4) + 4 + (1) = 23 damage, +1d6 ⇒ 4 Sonic damage.

Meanwhile, Angus moves protectively in front of his master.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Charles disappears from view, then hits Dusklight with a single shot.

Mazael moves over protectively, and lays his hands upon Dusklight, healing most of her wound, then raises his shield.

Dusklight curses in annoyance, and Seeks...

Perception: 1d20 + 19 ⇒ (2) + 19 = 21.
Perception: 1d20 + 19 ⇒ (15) + 19 = 34.

...and draws a nasty-looking whip.

The Final Act, Round 2:

Dusklight (-9)
Charles (-; Stupefied 4)
Angus (-)
Mazael (-)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Charles tries to re-stealth.

Stealth: 1d20 + 14 ⇒ (13) + 14 = 27.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (3, 2, 4, 2) + 7 = 18 Electricity damage, DC 25 Reflex for half.
1d20 ⇒ 14

Hunted Shot: 1d20 + 17 ⇒ (16) + 17 = 33, for 2d8 + 2 ⇒ (5, 3) + 2 = 10 damage, +1d6 ⇒ 5 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (17) + 14 = 31, for 2d8 + 2 ⇒ (6, 6) + 2 = 14 damage, +1d6 ⇒ 1 Sonic damage.
Iterative: 1d20 + 11 ⇒ (14) + 11 = 25, for 2d8 + 2 ⇒ (7, 8) + 2 = 17 damage, +1d6 ⇒ 4 Sonic damage.
Iterative: 1d20 + 11 ⇒ (14) + 11 = 25, for 2d8 + 2 ⇒ (6, 8) + 2 = 16 damage, +1d6 ⇒ 5 Sonic damage.

Meanwhile, Angus continues to block.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Two of Charles' arrows find their target.

Dusklight dodges behind Mazael, allowing him to take the full brunt of the electrical discharge.

Reflex: 1d20 + 8 ⇒ (5) + 8 = 13.
Reflex: 1d20 + 23 ⇒ (20) + 23 = 43.

Mazael hustles forward, and hacks at Angus...

Longsword: 1d20 + 15 ⇒ (19) + 15 = 34, for 1d8 + 7 ⇒ (3) + 7 = 10 damage.
Longsword: 1d20 + 10 ⇒ (3) + 10 = 13, for 2d8 + 14 ⇒ (4, 2) + 14 = 20 damage.

...landing a nasty blow.

Dusklight, grinning toothily, casts another spell.

Paranoia. Will saves from Angus and Charles. DC 30.

The Final Act, Round 4:

Dusklight (-39)
Charles (-; Stupefied 4)
Angus (-21)
Mazael (-36)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Will: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25.
Will: 1d20 + 14 ⇒ (16) + 14 = 30.

Charles tries to re-stealth.

Stealth: 1d20 + 14 ⇒ (7) + 14 = 21.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (3, 4, 3, 1) + 7 = 18 Electricity damage, DC 25 Reflex for half.
1d20 ⇒ 7

Hunted Shot: 1d20 + 17 ⇒ (2) + 17 = 19, for 2d8 + 2 ⇒ (6, 5) + 2 = 13 damage, +1d6 ⇒ 2 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (11) + 14 = 25, for 2d8 + 2 ⇒ (6, 7) + 2 = 15 damage, +1d6 ⇒ 2 Sonic damage.
Iterative: 1d20 + 11 ⇒ (20) + 11 = 31, for 4d8 + 4 + 1d10 ⇒ (5, 2, 1, 7) + 4 + (10) = 29 damage, +1d6 ⇒ 3 Sonic damage.
Iterative: 1d20 + 11 ⇒ (1) + 11 = 12, for 2d8 + 2 ⇒ (8, 7) + 2 = 17 damage, +1d6 ⇒ 2 Sonic damage.

Meanwhile, Angus tries to bite Mazael.

Jaws: 1d20 + 14 ⇒ (10) + 14 = 24, for 2d8 + 3 ⇒ (6, 3) + 3 = 12 damage.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

One of Charles' arrows finds its mark.

Unfortunately, he loses focus, and his spell gets away from him.

Angus bites Mazael!

Mazael continues to hack at Angus...

Longsword: 1d20 + 15 ⇒ (7) + 15 = 22, for 1d8 + 7 ⇒ (1) + 7 = 8 damage.
Longsword: 1d20 + 10 ⇒ (16) + 10 = 26, for 1d8 + 7 ⇒ (5) + 7 = 12 damage.
Longsword: 1d20 + 5 ⇒ (7) + 5 = 12, for 1d8 + 7 ⇒ (8) + 7 = 15 damage.

...landing a single blow.

Dusklight, grinning toothily, casts another spell.

Command. Will saves from Angus and Charles, or spend 1 action 'Fleeing'. DC 30.

The Final Act, Round 5:

Dusklight (-71)
Charles (-; Stupefied 4)
Angus (-33)
Mazael (-48)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Will: 1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16.
Will: 1d20 + 14 ⇒ (19) + 14 = 33.

Charles runs away, then sheepishly hustles back, and tries to re-stealth.

Stealth: 1d20 + 14 ⇒ (16) + 14 = 30.

He then keeps firing.

Hunted Shot: 1d20 + 17 ⇒ (12) + 17 = 29, for 2d8 + 2 ⇒ (1, 4) + 2 = 7 damage, +1d6 ⇒ 6 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (8) + 14 = 22, for 2d8 + 2 ⇒ (5, 6) + 2 = 13 damage, +1d6 ⇒ 5 Sonic damage.
Iterative: 1d20 + 11 ⇒ (19) + 11 = 30, for 2d8 + 2 ⇒ (6, 4) + 2 = 12 damage, +1d6 ⇒ 1 Sonic damage.
Iterative: 1d20 + 11 ⇒ (14) + 11 = 25, for 2d8 + 2 ⇒ (3, 2) + 2 = 7 damage, +1d6 ⇒ 6 Sonic damage.

Meanwhile, Angus, oblivious, tries to bite Mazael.

Jaws: 1d20 + 14 ⇒ (6) + 14 = 20, for 2d8 + 3 ⇒ (5, 8) + 3 = 16 damage.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Two of Charles' arrows hit.

Mazael continues to hack at Angus...

Longsword: 1d20 + 15 ⇒ (3) + 15 = 18, for 1d8 + 7 ⇒ (1) + 7 = 8 damage.
Longsword: 1d20 + 10 ⇒ (12) + 10 = 22, for 1d8 + 7 ⇒ (5) + 7 = 12 damage.
Longsword: 1d20 + 5 ⇒ (5) + 5 = 10, for 1d8 + 7 ⇒ (5) + 7 = 12 damage.

...but every swing is dodged.

Dusklight tries to spot Charles again...

Perception: 1d20 + 19 ⇒ (16) + 19 = 35.

Then, smirking, she casts another spell.

Command. Will saves from Angus and Charles, or spend 1 action 'Fleeing'. DC 30.

The Final Act, Round 6:

Dusklight (-97)
Charles (-; Stupefied 4)
Angus (-33)
Mazael (-48)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Will: 1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16.
Will: 1d20 + 14 ⇒ (2) + 14 = 16.

Charles and Angus both run away.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Mazael blocks the doorway.

Dusklight heals herself.

Soothe: 4d10 + 16 ⇒ (9, 7, 2, 7) + 16 = 41.

The Final Act, Round 7:

Dusklight (-56)
Charles (-; Stupefied 4)
Angus (-33)
Mazael (-48)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

With a weary sigh, Charles rushes back.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Mazael starts swinging at Angus again...

Longsword: 1d20 + 15 ⇒ (1) + 15 = 16, for 1d8 + 7 ⇒ (4) + 7 = 11 damage.
Longsword: 1d20 + 10 ⇒ (9) + 10 = 19, for 1d8 + 7 ⇒ (8) + 7 = 15 damage.
Longsword: 1d20 + 5 ⇒ (3) + 5 = 8, for 1d8 + 7 ⇒ (7) + 7 = 14 damage.

...but every swing is dodged.

Dusklight heals herself once more...

Soothe: 4d10 + 16 ⇒ (8, 7, 9, 9) + 16 = 49.

...grinning like the cat that swallowed the canary.

The Final Act, Round 8:

Dusklight (-7)
Charles (-; Stupefied 4)
Angus (-33)
Mazael (-48)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Charles tries to re-stealth.

Stealth: 1d20 + 14 ⇒ (7) + 14 = 21.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (3, 3, 4, 1) + 7 = 18 Electricity damage, DC 25 Reflex for half.
1d20 ⇒ 20

Hunted Shot: 1d20 + 17 ⇒ (10) + 17 = 27, for 2d8 + 2 ⇒ (6, 6) + 2 = 14 damage, +1d6 ⇒ 6 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (4) + 14 = 18, for 2d8 + 2 ⇒ (4, 2) + 2 = 8 damage, +1d6 ⇒ 3 Sonic damage.
Iterative: 1d20 + 11 ⇒ (12) + 11 = 23, for 2d8 + 2 ⇒ (7, 5) + 2 = 14 damage, +1d6 ⇒ 1 Sonic damage.
Iterative: 1d20 + 11 ⇒ (14) + 11 = 25, for 2d8 + 2 ⇒ (2, 2) + 2 = 6 damage, +1d6 ⇒ 1 Sonic damage.

Meanwhile, Angus tries to bite Mazael.

Jaws: 1d20 + 14 ⇒ (20) + 14 = 34, for 4d8 + 6 ⇒ (6, 6, 7, 8) + 6 = 33 damage.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

None of Charles' arrows find their target.

Reflex: 1d20 + 8 ⇒ (9) + 8 = 17.
Reflex: 1d20 + 23 ⇒ (8) + 23 = 31.

Dusklight once again dodges behind Mazael, allowing him to take the full brunt of the electrical discharge.

Angus then bites out the young man's groin, dropping him to the ground in a bloody mess.

"Pity", Dusklight notes, "That boy had his uses..."

Dusklight, grinning toothily, casts another spell.

Command. Will saves from Angus and Charles, or Flee. DC 30.

The Final Act, Round 9:

Dusklight (-16)
Charles (-; Stupefied 4)
Angus (-33)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Will: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28.
Will: 1d20 + 14 ⇒ (4) + 14 = 18.

Charles runs away, then sheepishly hustles back, and tries to re-stealth.

Stealth: 1d20 + 14 ⇒ (3) + 14 = 17.

He then keeps firing.

Hunted Shot: 1d20 + 17 ⇒ (10) + 17 = 27, for 2d8 + 2 ⇒ (5, 3) + 2 = 10 damage, +1d6 ⇒ 5 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (5) + 14 = 19, for 2d8 + 2 ⇒ (3, 8) + 2 = 13 damage, +1d6 ⇒ 4 Sonic damage.
Iterative: 1d20 + 11 ⇒ (19) + 11 = 30, for 2d8 + 2 ⇒ (7, 2) + 2 = 11 damage, +1d6 ⇒ 5 Sonic damage.
Iterative: 1d20 + 11 ⇒ (20) + 11 = 31, for 4d8 + 4 + 1d10 ⇒ (2, 5, 1, 6) + 4 + (1) = 19 damage, +1d6 ⇒ 2 Sonic damage.

Meanwhile, Angus has run away.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Two arrows hit.

Dusklight chuckles musically.

"It would appear that your pet is having second thoughts about assisting you..."

She then heals herself.

Soothe: 4d10 + 16 ⇒ (3, 7, 9, 8) + 16 = 43.

The Final Act, Round 10:

Dusklight (-10)
Charles (-; Stupefied 4)
Angus (-33)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Angus hustles back, whining in confusion.

Charles tries to re-stealth...

Stealth: 1d20 + 14 ⇒ (9) + 14 = 23.

...then recasts Invisiblity(4th).
1d20 ⇒ 19

Hunted Shot: 1d20 + 17 ⇒ (8) + 17 = 25, for 2d8 + 2 ⇒ (8, 7) + 2 = 17 damage, +1d6 ⇒ 5 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (4) + 14 = 18, for 2d8 + 2 ⇒ (3, 3) + 2 = 8 damage, +1d6 ⇒ 4 Sonic damage.
Iterative: 1d20 + 11 ⇒ (20) + 11 = 31, for 4d8 + 4 + 1d10 ⇒ (6, 6, 2, 1) + 4 + (1) = 20 damage, +1d6 ⇒ 1 Sonic damage.
Iterative: 1d20 + 11 ⇒ (8) + 11 = 19, for 2d8 + 2 ⇒ (5, 4) + 2 = 11 damage, +1d6 ⇒ 3 Sonic damage.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Only a single arrow finds its mark.

"This is getting tiresome. Just roll over and die, like a good dog!"

She then fires a brace of force missiles at Charles.

Magic Missile: 6d4 + 6 ⇒ (2, 2, 3, 1, 2, 1) + 6 = 17 Force damage.

The Final Act, Round 11:

Dusklight (-31)
Charles (-17; Stupefied 4)
Angus (-33)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Charles tries to re-stealth...

Stealth: 1d20 + 14 ⇒ (4) + 14 = 18.

...then tosses an electrical arc...

Electric Arc: 4d4 + 7 ⇒ (2, 3, 2, 4) + 7 = 18 Electricity damage, DC 25 Reflex for half.
1d20 ⇒ 6

Hunted Shot: 1d20 + 17 ⇒ (5) + 17 = 22, for 2d8 + 2 ⇒ (3, 6) + 2 = 11 damage, +1d6 ⇒ 6 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (7) + 14 = 21, for 2d8 + 2 ⇒ (1, 2) + 2 = 5 damage, +1d6 ⇒ 1 Sonic damage.
Iterative: 1d20 + 11 ⇒ (4) + 11 = 15, for 4d8 + 4 + 1d10 ⇒ (2, 2, 8, 1) + 4 + (4) = 21 damage, +1d6 ⇒ 3 Sonic damage.
Iterative: 1d20 + 11 ⇒ (7) + 11 = 18, for 2d8 + 2 ⇒ (1, 1) + 2 = 4 damage, +1d6 ⇒ 3 Sonic damage.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Charles loses focus, and his arrows likewise are way off target.

"Poor baby; is someone feeling a little frazzled...?"

Dusklight fires another brace of force missiles.

Magic Missile: 6d4 + 6 ⇒ (4, 3, 3, 1, 2, 4) + 6 = 23 Force damage.

The Final Act, Round 12:

Dusklight (-31)
Charles (-30; Stupefied 4)
Angus (-33)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Damn it!

Charles tries to re-focus...

Stealth: 1d20 + 14 ⇒ (11) + 14 = 25.

...then tosses his own brace of force missiles...

Magic Missile: 6d4 + 9 ⇒ (3, 1, 2, 3, 4, 2) + 9 = 24 Force damage.
1d20 ⇒ 14

Hunted Shot: 1d20 + 17 ⇒ (12) + 17 = 29, for 2d8 + 2 ⇒ (6, 8) + 2 = 16 damage, +1d6 ⇒ 1 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (11) + 14 = 25, for 2d8 + 2 ⇒ (8, 4) + 2 = 14 damage, +1d6 ⇒ 4 Sonic damage.
Iterative: 1d20 + 11 ⇒ (6) + 11 = 17, for 2d8 + 2 ⇒ (3, 3) + 2 = 8 damage, +1d6 ⇒ 5 Sonic damage.
Iterative: 1d20 + 11 ⇒ (12) + 11 = 23, for 2d8 + 2 ⇒ (2, 8) + 2 = 12 damage, +1d6 ⇒ 3 Sonic damage.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Dusklight is hit by a single arrow, and the brace of force missiles.

She narrows her eyes.

"This is rapidly becoming less amusing..."

Dusklight then tosses another brace of her own force missiles.

Magic Missile: 6d4 + 6 ⇒ (1, 3, 4, 1, 4, 4) + 6 = 23 Force damage.

The Final Act, Round 13:

Dusklight (-72)
Charles (-53; Stupefied 4)
Angus (-33)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Damn it!

Charles tries to re-focus...

Stealth: 1d20 + 14 ⇒ (9) + 14 = 23.

...then tosses his own brace of force missiles...

Magic Missile: 6d4 + 9 ⇒ (3, 4, 1, 2, 2, 3) + 9 = 24 Force damage.
1d20 ⇒ 5

Hunted Shot: 1d20 + 17 ⇒ (20) + 17 = 37, for 4d8 + 4 + 1d10 ⇒ (5, 6, 6, 1) + 4 + (6) = 28 damage, +1d6 ⇒ 2 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (19) + 14 = 33, for 2d8 + 2 ⇒ (8, 5) + 2 = 15 damage, +1d6 ⇒ 3 Sonic damage.
Iterative: 1d20 + 11 ⇒ (13) + 11 = 24, for 2d8 + 2 ⇒ (6, 2) + 2 = 10 damage, +1d6 ⇒ 2 Sonic damage.
Iterative: 1d20 + 11 ⇒ (18) + 11 = 29, for 2d8 + 2 ⇒ (8, 5) + 2 = 15 damage, +1d6 ⇒ 1 Sonic damage.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Charles loses focus, and his spell gets away from him, but three of his arrows strike true, causing Dusklight to hiss in pain.

"Alright. That's it! I am no longer amused by this game, little mouse..."

So saying, she strides forward, and starts trying to whip Charles.

Whip: 1d20 + 23 ⇒ (3) + 23 = 26, for 2d4 + 12 ⇒ (3, 2) + 12 = 17 damage.
1d20 ⇒ 18
Whip: 1d20 + 18 ⇒ (2) + 18 = 20, for 2d4 + 12 ⇒ (1, 3) + 12 = 16 damage.
1d20 ⇒ 14

...landing a single blow.

The Final Act, Round 14:

Dusklight (-136)
Charles (-70; Stupefied 4)
Angus (-33)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

She must be on the defensive!

Charles redoubles his efforts.

Stealth: 1d20 + 14 ⇒ (20) + 14 = 34.

...then tosses his own brace of force missiles...

Magic Missile: 3d4 + 4 ⇒ (1, 2, 4) + 4 = 11 Force damage.
1d20 ⇒ 1

Hunted Shot: 1d20 + 17 ⇒ (10) + 17 = 27, for 4d8 + 4 + 1d10 ⇒ (1, 5, 5, 7) + 4 + (5) = 27 damage, +1d6 ⇒ 5 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (7) + 14 = 21, for 2d8 + 2 ⇒ (6, 8) + 2 = 16 damage, +1d6 ⇒ 4 Sonic damage.
Iterative: 1d20 + 11 ⇒ (14) + 11 = 25, for 2d8 + 2 ⇒ (7, 4) + 2 = 13 damage, +1d6 ⇒ 5 Sonic damage.
Iterative: 1d20 + 11 ⇒ (14) + 11 = 25, for 2d8 + 2 ⇒ (4, 5) + 2 = 11 damage, +1d6 ⇒ 3 Sonic damage.

Jaws: 1d20 + 14 ⇒ (10) + 14 = 24, for 2d8 + 3 ⇒ (6, 5) + 3 = 14 damage.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Dusklight dodges every single arrow Charles fires at him.

She tries to locate him...

Perception: 1d20 + 19 ⇒ (15) + 19 = 34.

Whip: 1d20 + 23 ⇒ (1) + 23 = 24, for 2d4 + 12 ⇒ (4, 1) + 12 = 17 damage.
1d20 ⇒ 19
Whip: 1d20 + 18 ⇒ (7) + 18 = 25, for 2d4 + 12 ⇒ (1, 4) + 12 = 17 damage.
1d20 ⇒ 16

...landing a single blow.

The Final Act, Round 15:

Dusklight (-136)
Charles (-87; Stupefied 4)
Angus (-33)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Hissing in frustration, Charles keeps trying his level best to drop her.

Stealth: 1d20 + 14 ⇒ (19) + 14 = 33.

...then tosses his own brace of force missiles...

Magic Missile: 2d4 + 3 ⇒ (1, 2) + 3 = 6 Force damage.
1d20 ⇒ 8

Hunted Shot: 1d20 + 17 ⇒ (19) + 17 = 36, for 2d8 + 2 ⇒ (2, 3) + 2 = 7 damage, +1d6 ⇒ 2 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (17) + 14 = 31, for 2d8 + 2 ⇒ (3, 3) + 2 = 8 damage, +1d6 ⇒ 5 Sonic damage.
Iterative: 1d20 + 11 ⇒ (1) + 11 = 12, for 2d8 + 2 ⇒ (3, 8) + 2 = 13 damage, +1d6 ⇒ 3 Sonic damage.
Iterative: 1d20 + 11 ⇒ (18) + 11 = 29, for 2d8 + 2 ⇒ (1, 5) + 2 = 8 damage, +1d6 ⇒ 4 Sonic damage.

Jaws: 1d20 + 14 ⇒ (16) + 14 = 30, for 2d8 + 3 ⇒ (6, 6) + 3 = 15 damage.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

A combination of arrows, force missiles, and a leg-bite from Angus, leave Dusklight barely standing.

"No! I will not be defeated by scum like you!"

Perception: 1d20 + 19 ⇒ (17) + 19 = 36.

Whip: 1d20 + 23 ⇒ (8) + 23 = 31, for 2d4 + 12 ⇒ (1, 2) + 12 = 15 damage.
1d20 ⇒ 17
Whip: 1d20 + 18 ⇒ (16) + 18 = 34, for 2d4 + 12 ⇒ (3, 3) + 12 = 18 damage.
1d20 ⇒ 17

Easily spotting Charles, she pounds him furiously.

The Final Act, Round 16:

Dusklight (-191)
Charles (-120; Stupefied 4)
Angus (-33)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Remembering his promise to the Chief, Charles tries to make sure she stays alive...

Jaws: 1d20 + 14 ⇒ (16) + 14 = 30, for 2d8 + 3 ⇒ (6, 5) + 3 = 14 damage.

Hunted Shot: 1d20 + 17 ⇒ (3) + 17 = 20, for 2d8 + 2 ⇒ (2, 6) + 2 = 10 damage, +1d6 ⇒ 1 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (5) + 14 = 19, for 2d8 + 2 ⇒ (3, 3) + 2 = 8 damage, +1d6 ⇒ 5 Sonic damage.
Iterative: 1d20 + 11 ⇒ (10) + 11 = 21, for 2d8 + 2 ⇒ (7, 3) + 2 = 12 damage, +1d6 ⇒ 1 Sonic damage.
Iterative: 1d20 + 11 ⇒ (17) + 11 = 28, for 2d8 + 2 ⇒ (2, 5) + 2 = 9 damage, +1d6 ⇒ 6 Sonic damage.

If Angus' bite drops her, I will stabilise her.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Angus manages to bring her down, and then Charles stabilises her.

Combat over.

Searching the bodies, and the room:

Daggers (3), religious symbol of Aroden, religious symbol of Zevgavizeb, studded leather, wand of magic mouth, wand of ray of enfeeblement, whip of compliance, crossbow (10 bolts), half plate, longsword, steel shield, a moonstone diadem stolen from Moonstone Hall, a vial of wyvern poison, fine clothing worth 110 gp, and several golden frames (worth 20 gp in all).

----------------------------

Chief Constable Andera Paldreen waits anxiously for Charles’ report on Mistress Dusklight. Andera is especially pleased when she sees that Dusklight has been brought back alive. She promises that Dusklight
will receive a fair and speedy trial.

When informed of Darricus’s treachery, the chief constable’s face betrays a moment of shock before she regains her composure. Andera confides that she suspected ongoing corruption within her ranks but never distrusted Darricus. She had considered him a friend.

Treasure: Andera rewards Charles with 200 gp for bringing in Mistress Dusklight alive, and another 100gp for uncovering Darricus' treachery.

----------------------------

Evening the score with Mistress Dusklight proves beneficial in many ways. No longer under the cruel ringmaster’s paw, the performers and workers in the Celestial Menagerie scatter in search of other opportunities. Adrivallo and Verinnelle seek passage back to the Verduran Forest with Verinnelle’s sapling. Iolara escorts Hylda and Hera back to their village before embarking on her own travels with Arzo, whom she helps overcome his addiction. Sump Sadie makes for the marshes outside of Escadar, resolved to leave civilization behind forever.

The closure of the Celestial Menagerie leaves a hole in Escadar’s entertainment scene. In the weeks following Mistress Dusklight’s defeat, Charles is prompted to continue to put on shows...

(With the same law of diminishing returns as before.)

All good things must come to an end, and the Circus of Wayward Wonders can’t stay in Escadar forever.

Most importantly, Charles has learned that he must visit the other aeon towers to gain the resonant reflections necessary to restore the network of aeon orbs. The xulgaths’ schemes are as yet unclear, but Charles is bound to encounter more of the brutal creatures in the future. His next stop is the town of Kerrick on the Isle of Kortos, the hub of many farming communities in need of entertainment and a good base to scout out several aeon towers....

Please leave up to 9 :-)


Male Human Ranger(Trapper) 1 / Wizard (Spirit Binder) 3 (HP 26/26) (AC 14/14/10) (CMD 18) (Fort +4, Ref +7, Will +3) (Init +10) (Perception +9)

Charles makes a point of doing some shopping.

Specifically, upgrading his bow to a +2 Greater Striking weapon, and getting a Holy Rune added to it.

He will also acquire a Bag of Holding (Type III).

Additionally, he will acquire 20 Lesser Healing Potions, 60 Cold Iron Arrows, 10 Silver Arrows, and 400 normal arrows.

He will also try to scribe some spells into his spellbook...

Sea Surge: 1d20 + 11 ⇒ (19) + 11 = 30.
Sudden Bolt: 1d20 + 11 ⇒ (18) + 11 = 29.
Pyrotechnics: 1d20 + 11 ⇒ (2) + 11 = 13.
Favourable Review: 1d20 + 11 ⇒ (13) + 11 = 24.

...and then again, when he has rested and levelled-up...

Pyrotechnics: 1d20 + 11 ⇒ (14) + 11 = 25.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Charles then settles down to the promoting for his next show!

Society: 1d20 + 12 ⇒ (12) + 12 = 24.
Society: 1d20 + 12 ⇒ (1) + 12 = 13.
Society - Hero Point: 1d20 + 12 ⇒ (6) + 12 = 18.
Society: 1d20 + 12 ⇒ (6) + 12 = 18.

Charles doesn't manage to generate much Anticipation, at all...

Acrobatics: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32.
Acrobatics: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29.
Acrobatics: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25.

Archery: 1d20 + 18 ⇒ (18) + 18 = 36.
Archery: 1d20 + 14 ⇒ (13) + 14 = 27.
Archery: 1d20 + 10 ⇒ (8) + 10 = 18.

...but his big act is a real crowd-pleaser.

-----------------------------------------------------------

Charles then settles down to the promoting for his next show!

Society: 1d20 + 12 ⇒ (4) + 12 = 16.
Society - Hero Point: 1d20 + 12 ⇒ (20) + 12 = 32.
Society: 1d20 + 12 ⇒ (2) + 12 = 14.
Society - Hero Point: 1d20 + 12 ⇒ (11) + 12 = 23.
Society: 1d20 + 12 ⇒ (10) + 12 = 22.

Charles manages to generate some Anticipation...

Acrobatics: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19.
Acrobatics: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19.
Acrobatics: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20.

Archery: 1d20 + 18 ⇒ (13) + 18 = 31.
Archery: 1d20 + 14 ⇒ (10) + 14 = 24.
Archery: 1d20 + 10 ⇒ (7) + 10 = 17.

...and puts on a relatively lack-lustre performance.

-----------------------------------------------------------

Charles then settles down to the promoting for his final show!

Society: 1d20 + 12 ⇒ (3) + 12 = 15.
Society - Hero Point: 1d20 + 12 ⇒ (11) + 12 = 23.
Society: 1d20 + 12 ⇒ (11) + 12 = 23.
Society: 1d20 + 12 ⇒ (5) + 12 = 17.

Charles manages to generate some Anticipation...

Acrobatics: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30.
Acrobatics: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20.
Acrobatics: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12.
Acrobatics - Hero Point: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28.

Archery: 1d20 + 18 ⇒ (11) + 18 = 29.
Archery: 1d20 + 14 ⇒ (13) + 14 = 27.
Archery: 1d20 + 10 ⇒ (8) + 10 = 18.

...but his big act is a reasonable crowd-pleaser.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Week 1:

1d12 ⇒ 1

The animals break loose!

This generates 2d6 ⇒ (2, 5) = 7 Anticipation, and 2d6 ⇒ (6, 1) = 7 Excitement.

Payout: 15+7+1 = 23*0.95*0.75 = 16.38gp

Week 2:

1d12 ⇒ 6

Hecklers, wanting more escaping animals, put a bit of a dampener on things.

The Dwarven Throwers:

(Team, level 1, DC 15)

Athletics: 1d20 + 10 ⇒ (18) + 10 = 28.
Athletics: 1d20 + 5 ⇒ (10) + 5 = 15.
Athletics: 1d20 + 0 ⇒ (15) + 0 = 15.

Elizia and Mr Tickles:

(Animal, level 1, DC 15)

Nature: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26.
Nature: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16.
Nature: 1d20 - 3 + 1 ⇒ (9) - 3 + 1 = 7.

The Feather-Fall Five:

(Agile; Team, level 1, DC 15)

Acrobatics: 1d20 + 8 ⇒ (16) + 8 = 24.
Acrobatics: 1d20 + 4 ⇒ (12) + 4 = 16.
Acrobatics: 1d20 + 0 ⇒ (5) + 0 = 5.

The Majestic Mistdancer:

(Aerial; Agile; Beast, level 8, DC 24)

Acrobatics: 1d20 + 17 ⇒ (9) + 17 = 26.
Acrobatics: 1d20 + 13 ⇒ (15) + 13 = 28.
Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20.

Evora and Gigi:

(Animal; Injury, level 8, DC 24)

Athletics: 1d20 + 19 ⇒ (7) + 19 = 26.
Athletics: 1d20 + 14 ⇒ (9) + 14 = 23.
Athletics: 1d20 + 9 ⇒ (2) + 9 = 11.

The Amazing Aquakineticist:

(Magical; Water, level 8, DC 24)

Acrobatics: 1d20 + 16 ⇒ (15) + 16 = 31.
Acrobatics: 1d20 + 11 ⇒ (19) + 11 = 30.
Acrobatics: 1d20 + 6 ⇒ (4) + 6 = 10.

Thanks to the assistance of the other performers, the show is a success!

Payout: 16+9+1 = 26*0.95*0.5 = 12.35gp

Week 3:

1d12 ⇒ 6

The hecklers come back...

Payout: 8+9+1 = 18*0.95*0.25 = 4.27gp

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