The Extinction Curse - A Tour of the Hinterland of Absalom

Game Master Luke_Parry

MAPS

Loot Sheet

Prestige: 15(+1)(+2)
Petty Cash: 135.45gp
Upgrades: Water-Marked Tickets, Spotlights, Big Tent


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Sovereign Court

Two arrows find their mark.

Bellowing in confusion, the Stegosaurus lashes out at Angus...

Tail: 1d20 + 18 ⇒ (7) + 18 = 25, for 2d8 + 9 ⇒ (5, 5) + 9 = 19 damage.
Tail: 1d20 + 13 ⇒ (1) + 13 = 14, for 2d8 + 9 ⇒ (1, 8) + 9 = 18 damage.
Tail: 1d20 + 13 ⇒ (5) + 13 = 18, for 2d8 + 9 ⇒ (1, 8) + 9 = 18 damage.

...tagging the poor wolf once.

Contemplating The Pools, Round 6:

Charles (-159)
Angus (-136)
Stegosaurus (-50)


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Pressing his advantage, Charles keeps firing!

Hunted Shot: 1d20 + 16 ⇒ (1) + 16 = 17, for 2d8 + 2 ⇒ (8, 1) + 2 = 11 damage, +1d6 ⇒ 5 Sonic damage.
Hunted Shot - Hero Point: 1d20 + 16 ⇒ (9) + 16 = 25, for 2d8 + 2 ⇒ (2, 4) + 2 = 8 damage, +1d6 ⇒ 5 Sonic damage.
Hunted Shot: 1d20 + 13 ⇒ (16) + 13 = 29, for 2d8 + 2 ⇒ (7, 7) + 2 = 16 damage, +1d6 ⇒ 3 Sonic damage.
Iterative: 1d20 + 10 ⇒ (16) + 10 = 26, for 2d8 + 2 ⇒ (1, 1) + 2 = 4 damage, +1d6 ⇒ 4 Sonic damage.
Iterative: 1d20 + 10 ⇒ (8) + 10 = 18, for 2d8 + 2 ⇒ (4, 8) + 2 = 14 damage, +1d6 ⇒ 4 Sonic damage.

He then tosses a brace of force missiles...

Magic Missile: 3d4 + 4 ⇒ (4, 4, 2) + 4 = 14 Force damage.

Meanwhile, Angus tries to bite it.

Jaws: 1d20 + 13 ⇒ (10) + 13 = 23, for 2d8 + 3 ⇒ (7, 7) + 3 = 17 damage.

Sovereign Court

Three arrows, and the force missile barrage, find their mark.

It looks like Angus' jaws will also land, but then the creature leans its dorsal plates into the attack, causing it to miss.

Bellowing loudly, it continues to pound Angus...

Tail: 1d20 + 18 ⇒ (7) + 18 = 25, for 2d8 + 9 ⇒ (3, 2) + 9 = 14 damage.
Tail: 1d20 + 13 ⇒ (11) + 13 = 24, for 2d8 + 9 ⇒ (2, 7) + 9 = 18 damage.
Tail: 1d20 + 8 ⇒ (9) + 8 = 17, for 2d8 + 9 ⇒ (1, 8) + 9 = 18 damage.

...nearly splattering him.

Contemplating The Pools, Round 7:

Charles (-159)
Angus (-142; Unconscious; Dying 2)
Stegosaurus (-104)


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Wincing, Charles fires another brace!

Hunted Shot: 1d20 + 16 ⇒ (2) + 16 = 18, for 2d8 + 2 ⇒ (2, 8) + 2 = 12 damage, +1d6 ⇒ 4 Sonic damage.
Hunted Shot: 1d20 + 13 ⇒ (10) + 13 = 23, for 2d8 + 2 ⇒ (8, 6) + 2 = 16 damage, +1d6 ⇒ 3 Sonic damage.
Iterative: 1d20 + 10 ⇒ (17) + 10 = 27, for 2d8 + 2 ⇒ (3, 8) + 2 = 13 damage, +1d6 ⇒ 6 Sonic damage.
Iterative: 1d20 + 10 ⇒ (9) + 10 = 19, for 2d8 + 2 ⇒ (8, 4) + 2 = 14 damage, +1d6 ⇒ 1 Sonic damage.

He then tosses a brace of force missiles...

Magic Missile: 3d4 + 4 ⇒ (1, 2, 3) + 4 = 10 Force damage.

Sovereign Court

Charles' third arrow takes the dinosaur through its tiny skull, dropping it.

Combat over.

Searching the bodies, and the area:

Religious Symbol of Zevgavizeb, +1 Striking Spiked Gauntlet, +1 Longspear.

The stegosaurus has a dozen chunks of obsidian embedded in its hide to make it appear more ferocious. These obsidian chunks are worth a total of 100 gp. In addition, the stegosaurus has knocked several pounds of moonstone loose from the floor while walking around. These moonstone pieces collectively weigh 40 pounds and are worth 200 gp.

There is also a note:

Note:
Mighty Shrashek—

I humbly regret that I have not yet unraveled the secrets of the moonstone pools within the temple. I agree that the knowledge they contain could elevate you among your peers, and I’m working diligently with the diadem you provided. The occult phrases below should help draw the pools’ power, if pronounced with sufficient care. If they do not function, I will need more time to explore the site and examine other relics (the diadem your rival Uzensshel destroyed with her tampering is no use, and there seems to be no way to wrest the diadem the peevish ghost wears from his head). I will, of course, bring you more victims. Your god demands sacrifice. Let their flesh empower your rituals.

Sincerely,
Dusklight

Charles: 1d20 + 10 ⇒ (13) + 10 = 23.

Charles realises that the phrases are gibberish, and intended to waste time.

-------------------------------------

With the death of the final Trog, Ulthadar materializes before you.

The ghostly priest bows his head and says, “You have driven the heretics from my home before they could corrupt the heart of our temple. For that, you have my thanks. You have proven yourselves dependable allies to my order. If you wish to peer into the moonstone pools, I will not stop you.” He removes the delicate circlet from his brow, which appears more solid than his translucent body. “This moonstone diadem can grant you sight into the pools before you. I can teach you to unlock its power, but the truth carries a heavy weight.”

Assuming you do want to see the Vision...

Ripples appear on the pool’s placid surface, then a vision swims clearly into view. The god Aroden stands atop a lofty peak. Across the islands below him, five towers crowned with five gleaming orbs rise into the dawn sky. Aroden’s hands have touched each aeon orb, and the reflection from each orb sparkles upon him. He lifts a longsword and gemstone cut into a five‑pointed star and begins to chant in a powerful, ancient language. His words evoke images of green growth, clear flowing waters, and radiant sunlight. As he completes his ritual, the aeon orbs flare and brilliant lines of golden light link each tower, crossing the miles between the structures and flowing toward the mountain where Aroden stands. The sun rises and sinks overhead, first slowly, then repeating the pattern at dizzying speeds. The land flourishes, and humans walk its surface. Above them, the five orbs orbit their towers like jewels in glistening crowns. Suddenly, the throne atop the peak is empty: mighty Aroden has died. The orbs lose their links to one another and begin to fade. Desolation creeps across the land as the bounty provided by the aeon orbs fades. Then, faintly, a new figure arises, the figure’s indistinct features overlaid with five separate, gleaming reflections. This new figure reaches out, light emerging from outstretched fingers to bolster the failing orbs.

Ulthadar nods thoughtfully.

"It would appear that the only way to fix things, will be for someone to go acquire the Reflection from each of the Aeon Orbs, then return to Aroden's seat. Please, you have already acquired one Reflection; I beg of you - acquire the others, then bolster them from Aroden's Seat, to once more let the lands flourish..."


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Charles nods thoughtfully.

"I think that would be wise... but there are a few things in town that I need to take care of, first."

He then heads back to the Chief, to report his findings.

Sovereign Court

As usual, Charles interrupt Andera working diligently in her office when he arrives. She questions him about his exploration of Moonstone
Hall and thanks him for eliminating the dangerous creatures that could have become a threat to her city. She presses him for any hard evidence of Mistress Dusklight’s trespassing in Moonstone Hall or her arrangements with the xulgaths. When given Givzib's eyewitness testimony, and note from Dusklight, the Chief's expression hardens.

"Trespass, theft, trafficking with Troglodytes, and supplying victims for human sacrifice!? Such atrocities cannot be allowed to continue."

She quickly pulls out a document, and signs it, handing it over to Charles. Looking at it, he sees that it is a warrant for Dusklight's arrest.

"I am temporarily deputising you to arrest Mistress Dusklight and return her to Conclave Square. I would *prefer* that you bring her back alive, but I understand that you have the right to defend yourself. I can't spare any constables to assist you, but I think you will be capable of handling things yourself."


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Charles nods gravely.

"I will take on this task for you."

Especially since it is something I have been itching to do, in any case. I hope she resists arrest!

He then heads back to the Circus to rest for the night.

Sovereign Court

When Charles heads back to the Circus, he is met with a scene of utter devastation.

The Professor explains what happened:

“A half dozen people came with torches and clubs. We were rehearsing, so we were too scattered to make a good defense. They wore masks, but plenty of us recognized them anyway—ruffians from the Celestial Menagerie. They didn’t kill anyone, thank the stars, but a few of our performers are going to need weeks to recover. Some of the animals died in the fires, but we’ve put everything out.

The message was clear: we’ve been told to get out of Escadar or expect something worse. Mistress Dusklight is behind this, and all of us know it. An attack like this goes too far. She’s got to answer for what she’s done, either within the law or outside of it.”


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Charles chuckles darkly.

"That should not be a problem; I have just been deputised by the City to arrest her - this will just and to the list of charges!"

Sovereign Court

The Professor nods in relief.

"Thank-you!"

Feel free to level up to 8 :-)


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

In the early hours of the morning, feeling refreshed, Charles heads for the Celestial Menagerie...

Sovereign Court

D1:

A wall of pruned thorny bushes gives way to a delicate wrought‑iron gate bearing the words “Celestial Menagerie” in large letters. A wooden sign above them, decorated with winged animals, reads, “The Delights of Nirvana Await.”

Standing outside the gates are two burly bruisers, armed with greatclubs, who sneer as Charles approaches.

"Push off, Charles, unless you want a beating!"

CMB: 1d20 + 14 ⇒ (18) + 14 = 32.
Charles: 1d20 + 19 ⇒ (19) + 19 = 38.

Wiping Your Feet On The Doormat, Round 1:

Charles (-)
Angus (-)
CM (-, -)


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Actually... before heading in, Charles would have acquired another 100 arrows.

Charles snorts.

"Not a chance!"

He then designates Prey, and opens fire...

Hunted Shot: 1d20 + 17 ⇒ (14) + 17 = 31, for 2d8 + 2 ⇒ (8, 2) + 2 = 12 damage, +1d6 ⇒ 4 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (3) + 14 = 17, for 2d8 + 2 ⇒ (4, 7) + 2 = 13 damage, +1d6 ⇒ 2 Sonic damage.
Iterative: 1d20 + 11 ⇒ (16) + 11 = 27, for 2d8 + 2 ⇒ (5, 5) + 2 = 12 damage, +1d6 ⇒ 6 Sonic damage.

He then tosses an Electric Arc...

Ray of Frost: 1d20 + 15 ⇒ (19) + 15 = 34, for 4d4 + 7 ⇒ (4, 1, 4, 3) + 7 = 19 Cold damage.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Angus moves to block.

Sovereign Court

The thug Charles struck curses.

"Hey, Biff, the little bastard thinks he has what it takes to play with the big boys!"

"Well Claude, we'll just have to show him how wrong he is..."

They then stride forward into flanking positions on Angus, and start swinging...

Greatclub: 1d20 + 20 ⇒ (4) + 20 = 24, for 2d10 + 10 ⇒ (6, 8) + 10 = 24 damage.
Greatclub: 1d20 + 20 ⇒ (1) + 20 = 21, for 2d10 + 10 ⇒ (8, 3) + 10 = 21 damage.

...but only manage a single hit.

Wiping Your Feet On The Doormat, Round 2:

Charles (-)
Angus (-24)
CM (-53, -)


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Nodding grimly, Charles tries to prove just how much of a nuisance he can be...

Hunted Shot: 1d20 + 17 ⇒ (17) + 17 = 34, for 2d8 + 2 ⇒ (2, 3) + 2 = 7 damage, +1d6 ⇒ 4 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (19) + 14 = 33, for 2d8 + 2 ⇒ (5, 1) + 2 = 8 damage, +1d6 ⇒ 6 Sonic damage.
Iterative: 1d20 + 11 ⇒ (7) + 11 = 18, for 2d8 + 2 ⇒ (6, 5) + 2 = 13 damage, +1d6 ⇒ 3 Sonic damage.
Iterative: 1d20 + 11 ⇒ (10) + 11 = 21, for 2d8 + 2 ⇒ (3, 1) + 2 = 6 damage, +1d6 ⇒ 1 Sonic damage.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (1, 1, 4, 4) + 7 = 17 Electricity damage, DC 25 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Angus tries to bite one of them.

Jaws: 1d20 + 14 ⇒ (15) + 14 = 29, for 2d8 + 3 ⇒ (1, 2) + 3 = 6 damage.

Sovereign Court

Reflex: 1d20 + 15 ⇒ (9) + 15 = 24.
Reflex: 1d20 + 15 ⇒ (18) + 15 = 33.

"Damn, that stings!"

"Well, finish smashing the dog, and then we can go play with him..."

The thugs continue to batter Angus...

Greatclub: 1d20 + 20 ⇒ (17) + 20 = 37, for 4d10 + 20 ⇒ (3, 10, 9, 1) + 20 = 43 damage.
Greatclub: 1d20 + 15 ⇒ (20) + 15 = 35, for 4d10 + 20 ⇒ (5, 10, 9, 5) + 20 = 49 damage.
Greatclub: 1d20 + 10 ⇒ (9) + 10 = 19, for 2d10 + 10 ⇒ (2, 9) + 10 = 21 damage.

Greatclub: 1d20 + 20 ⇒ (14) + 20 = 34, for 4d10 + 20 ⇒ (7, 6, 1, 6) + 20 = 40 damage.
Greatclub: 1d20 + 15 ⇒ (6) + 15 = 21, for 2d10 + 10 ⇒ (6, 8) + 10 = 24 damage.
Greatclub: 1d20 + 10 ⇒ (2) + 10 = 12, for 2d10 + 10 ⇒ (2, 1) + 10 = 13 damage.

...landing a trio of powerful blows that knock the wind out of him, and crack multiple ribs.

Wiping Your Feet On The Doormat, Round 3:

Charles (-)
Angus (-156)
CM (-101, -)


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Wincing as he sees the punishment Angus is taking, Charles keeps up the pressure!

Hunted Shot: 1d20 + 17 ⇒ (10) + 17 = 27, for 2d8 + 2 ⇒ (3, 4) + 2 = 9 damage, +1d6 ⇒ 1 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (8) + 14 = 22, for 2d8 + 2 ⇒ (1, 2) + 2 = 5 damage, +1d6 ⇒ 2 Sonic damage.
Iterative: 1d20 + 11 ⇒ (5) + 11 = 16, for 2d8 + 2 ⇒ (1, 7) + 2 = 10 damage, +1d6 ⇒ 2 Sonic damage.
Iterative: 1d20 + 11 ⇒ (19) + 11 = 30, for 2d8 + 2 ⇒ (8, 6) + 2 = 16 damage, +1d6 ⇒ 6 Sonic damage.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (2, 2, 2, 4) + 7 = 17 Electricity damage, DC 25 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Angus tries to bite one of them.

Jaws: 1d20 + 14 ⇒ (10) + 14 = 24, for 2d8 + 3 ⇒ (4, 6) + 3 = 13 damage.

Sovereign Court

Charles' first and fourth arrows leave the injured thug barely standing...

Reflex: 1d20 + 15 ⇒ (2) + 15 = 17.
Reflex: 1d20 + 15 ⇒ (14) + 15 = 29.

...and then the subsequent electrical discharge takes him down.

"You killed Claude! You bastard!"

The remaining thug tries to finish off Angus...

Greatclub: 1d20 + 20 ⇒ (2) + 20 = 22, for 2d10 + 10 ⇒ (8, 2) + 10 = 20 damage.
Greatclub: 1d20 + 15 ⇒ (9) + 15 = 24, for 2d10 + 10 ⇒ (3, 6) + 10 = 19 damage.
Greatclub: 1d20 + 10 ⇒ (8) + 10 = 18, for 2d10 + 10 ⇒ (4, 8) + 10 = 22 damage.

...pounding the poor Wolf into the ground.

"You're next!"

Wiping Your Feet On The Doormat, Round 4:

Charles (-)
Angus (-160, Unconscious, Dying 2)
CM (-8)


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Charles snorts.

"Don't worry - you'll follow him to the Boneyard shortly..."

He then shifts his focus, and keeps firing.

Hunted Shot: 1d20 + 17 ⇒ (12) + 17 = 29, for 2d8 + 2 ⇒ (5, 6) + 2 = 13 damage, +1d6 ⇒ 5 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (13) + 14 = 27, for 2d8 + 2 ⇒ (7, 1) + 2 = 10 damage, +1d6 ⇒ 3 Sonic damage.
Iterative: 1d20 + 11 ⇒ (20) + 11 = 31, for 4d8 + 4 + 1d10 ⇒ (2, 1, 1, 2) + 4 + (9) = 19 damage, +1d6 ⇒ 6 Sonic damage.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (3, 3, 1, 4) + 7 = 18 Electricity damage, DC 25 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Sovereign Court

All three arrows strike home...

Charles' first and fourth arrows leave the injured thug barely standing...

Reflex: 1d20 + 15 ⇒ (4) + 15 = 19.

...and the subsequent electrical discharge leaves his teeth chattering.

"Damn you, you little turd!"

He charges forward, and starts swinging at Charles...

Greatclub: 1d20 + 20 ⇒ (9) + 20 = 29, for 2d10 + 10 ⇒ (1, 9) + 10 = 20 damage.
Greatclub: 1d20 + 15 ⇒ (16) + 15 = 31, for 2d10 + 10 ⇒ (2, 2) + 10 = 14 damage.

...landing two solid hits.

"You're next!"

Wiping Your Feet On The Doormat, Round 5:

Charles (-34)
Angus (-160, Unconscious, Dying 3)
CM (-82)


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

"Scum like you don't deserve to keep breathing; you are lower than snake excreta in a wheel rut..."

Hunted Shot: 1d20 + 17 ⇒ (8) + 17 = 25, for 2d8 + 2 ⇒ (8, 8) + 2 = 18 damage, +1d6 ⇒ 3 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (14) + 14 = 28, for 2d8 + 2 ⇒ (8, 6) + 2 = 16 damage, +1d6 ⇒ 2 Sonic damage.
Iterative: 1d20 + 11 ⇒ (13) + 11 = 24, for 2d8 + 2 ⇒ (4, 7) + 2 = 13 damage, +1d6 ⇒ 4 Sonic damage.
Iterative: 1d20 + 11 ⇒ (1) + 11 = 12, for 2d8 + 2 ⇒ (5, 5) + 2 = 12 damage, +1d6 ⇒ 6 Sonic damage.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (4, 4, 1, 2) + 7 = 18 Electricity damage, DC 25 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Sovereign Court

All three arrows strike home...

Charles' first and fourth arrows leave the injured thug barely standing...

Only one arrow finds its target.

Reflex: 1d20 + 15 ⇒ (8) + 15 = 23.

...but the man proves incapable of dodging electricity at close range.

"Shut up! Just SHUT UP!"

He keeps trying to pound Charles...

Greatclub: 1d20 + 20 ⇒ (5) + 20 = 25, for 2d10 + 10 ⇒ (8, 9) + 10 = 27 damage.
Greatclub: 1d20 + 15 ⇒ (7) + 15 = 22, for 2d10 + 10 ⇒ (8, 5) + 10 = 23 damage.
Greatclub: 1d20 + 10 ⇒ (6) + 10 = 16, for 2d10 + 10 ⇒ (8, 6) + 10 = 24 damage.

...but doesn't land a single blow.

Wiping Your Feet On The Doormat, Round 6:

Charles (-34)
Angus (-160, Unconscious, Dying 4)
CM (-118)


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Grinning sardonically, Charles tries to finish the man off.

Hunted Shot: 1d20 + 17 ⇒ (3) + 17 = 20, for 2d8 + 2 ⇒ (8, 4) + 2 = 14 damage, +1d6 ⇒ 6 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (2) + 14 = 16, for 2d8 + 2 ⇒ (2, 1) + 2 = 5 damage, +1d6 ⇒ 1 Sonic damage.
Iterative: 1d20 + 11 ⇒ (15) + 11 = 26, for 2d8 + 2 ⇒ (3, 3) + 2 = 8 damage, +1d6 ⇒ 4 Sonic damage.
Iterative: 1d20 + 11 ⇒ (11) + 11 = 22, for 2d8 + 2 ⇒ (7, 7) + 2 = 16 damage, +1d6 ⇒ 1 Sonic damage.

He then channels healing energy into Angus...

Heal: 1d8 + 8 ⇒ (1) + 8 = 9.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Sovereign Court

Incandescent with rage, the man dodges every single one of Charles' shots.

Gritting his teeth, veins popping out on his neck and forehead, he tries to pound Charles as if he was a tent peg...

Greatclub: 1d20 + 20 ⇒ (17) + 20 = 37, for 4d10 + 20 ⇒ (4, 5, 2, 1) + 20 = 32 damage.
Greatclub: 1d20 + 15 ⇒ (5) + 15 = 20, for 2d10 + 10 ⇒ (7, 4) + 10 = 21 damage.
Greatclub: 1d20 + 10 ⇒ (15) + 10 = 25, for 2d10 + 10 ⇒ (10, 9) + 10 = 29 damage.

...but apart from an initial almighty wallop, doesn't manage another hit.

Wiping Your Feet On The Doormat, Round 7:

Charles (-66)
Angus (-151, Wounded 1)
CM (-118)


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

With a frown of annoyance, Charles tries to finish the man off.

Hunted Shot: 1d20 + 17 ⇒ (16) + 17 = 33, for 2d8 + 2 ⇒ (1, 4) + 2 = 7 damage, +1d6 ⇒ 6 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (11) + 14 = 25, for 2d8 + 2 ⇒ (5, 2) + 2 = 9 damage, +1d6 ⇒ 5 Sonic damage.
Iterative: 1d20 + 11 ⇒ (1) + 11 = 12, for 2d8 + 2 ⇒ (5, 5) + 2 = 12 damage, +1d6 ⇒ 1 Sonic damage.
Iterative: 1d20 + 11 ⇒ (5) + 11 = 16, for 2d8 + 2 ⇒ (4, 6) + 2 = 12 damage, +1d6 ⇒ 4 Sonic damage.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (1, 2, 4, 4) + 7 = 18 Electricity damage, DC 25 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Sovereign Court

Only Charles' first arrow finds its mark...

Reflex: 1d20 + 15 ⇒ (13) + 15 = 28.

...but it is enough, that despite partially dodging the subsequent electrical discharge, the man is taken down, in a whole-body spasm.

Combat over.

Charles (-66)
Angus (-151, Wounded 1)

Searching the bodies: Chain Shirt x2, Dagger x2, Face Mask x2, +1 striking greatclub x2.


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Charles strips the bodies, drags them into the bushes, then retreats to a safe distance to heal Angus, and take a breather.

2d8 + 10 ⇒ (6, 3) + 10 = 19.
2d8 + 10 ⇒ (7, 1) + 10 = 18.
2d8 + 10 ⇒ (7, 6) + 10 = 23.
2d8 + 10 ⇒ (7, 1) + 10 = 18.

1.5 hours later, he is ready to press on.

Sovereign Court

D2:

This large plywood booth is painted white and decorated with images of animal‑headed angels holding streamers and musical instruments.

D3:

The south-western section of the circus grounds is a colourful midway containing a variety of carnival games, such as a ring toss and darts.

The only person here is someone who Charles recognises as Kagrud, the wererat carny responsible for overseeing the maintenance of the games (all rigged), and for keeping the rat population down.

Seeing Charles, he holds up his hands in surrender.

"You! I don't want no trouble!"


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Charles narrows his eyes.

"Fine. Then GET OUT OF HERE! The Menagerie is finished - I am here for the Ringmaster, so that she will answer for her crimes!"

Intimidate: 1d20 + 13 ⇒ (1) + 13 = 14.
Intimidate - Hero Point: 1d20 + 13 ⇒ (14) + 13 = 27.

Sovereign Court

"Yes Sir, Mr Charles, Sir!"

The Wererat hurriedly scurries away.

Treasure: The prize booth has cheap toys and stuffed animals, but it also contains a Greater Smokestick and a slide whistle that is a Marvelous Calliope.


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Charles nods in satisfaction, pockets the items, and continues on his way.

Sovereign Court

D4:

“Behold, the Glen of Uncommon Wonders!” a sonorous voice bellows. A blond satyr rises from a wooden stool at the base of a willow tree. He pushes the willows’ fronds back in a dramatic gesture, giving the impression of an actor stepping from behind a curtain and onto a stage.

“Feast your eyes on our celestial sights! Converse with the winged keeper of wisdom, the talking pegasus! Admire the sylvan beauty, our delightful dryad! Cower in fear from caged ferocity, the savage manticore!” The satyr grins and waves his set of panpipes with a flourish. “Or perhaps you’re patrons of more refined taste? In that case, allow this mischievous piper to serenade you.”


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Charles raises an eyebrow, but decides to play along.

"Why don't you just give me the tour..."

Diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25.

Sovereign Court

The Satyr shrugs.

"Oh very well, very well..."

He then takes Charles on a tour.

"Behold, the Delightful Dryad! Imported from the ancient Verduran Forest, her exotic allure should be be able to tempt even the most jaded of city-dwellers."

Charles sees a thin-looking dryad, desperately trying to keep her potted sapling alive, deep sadness in her eyes.

"Behold, Winged Wisdom! This canny Pegasus is a font of wisdom, beyond the ken of the average punter."

The Pegasus stands close to the bars, his folded wings uncomfortably cramped in the enclosed space.

Seeing Charles approach, he snorts, and says: “Those who set their sights high achieve wondrous goals,” although he delivers it with an apathetic snort.

"Behold, the savage man-beast; don't worry about the fine bars; they are there for your protection."

Charles sees a surly manticore in this cage; the bars are surrounded by metal mesh, with openings too small for its tail-spikes to penetrate. Nevertheless, several spikes are jammed into the mesh and litter the floor of the cage, demonstrating the creature's predilection for violence.

The Satyr bows, and smiles.

"Every creature that you see here is as real as you or I - which is more than can be said for some of those in the Heavenly Gallery - whilst in there, appearances can be deceiving..."

What do you want to do?


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Charles raises an eyebrow.

"It has certainly been... an education. Here's a piece of free advice - you may need to seek alternate employment, soon..."

He then moves away.

Sovereign Court

"Oh now, we can't have that... There must be at trick, as well as a treat!"

With an evil cackle, the Satyr bounds over and unlocks the manticore's cage, before disappearing!

With a roar, the manticore breaks free, and readies to attack...

Manticore: 1d20 + 14 ⇒ (1) + 14 = 15.
Charles: 1d20 + 19 ⇒ (15) + 19 = 34.

A Brief Distraction, Round 1:

Charles (-)
Angus (-)
Manticore (-)


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

With a weary sigh, Charles designates the manticore as his Prey, and starts firing.

Hunted Shot: 1d20 + 17 ⇒ (14) + 17 = 31, for 2d8 + 2 ⇒ (5, 4) + 2 = 11 damage, +1d6 ⇒ 3 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (14) + 14 = 28, for 2d8 + 2 ⇒ (2, 2) + 2 = 6 damage, +1d6 ⇒ 1 Sonic damage.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (3, 2, 3, 4) + 7 = 19 Electricity damage, DC 25 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Angus rushes forward, and tries to bite it.

Jaws: 1d20 + 14 ⇒ (5) + 14 = 19, for 2d8 + 3 ⇒ (3, 8) + 3 = 14 damage.

Sovereign Court

Both of Charles' arrows slam into the beast...

Reflex: 1d20 + 12 ⇒ (7) + 12 = 19.

...which is well and truly electrocuted.

Ignoring Angus, it fires a volley of tail spikes at Charles...

Spike: 1d20 + 14 ⇒ (9) + 14 = 23, for 1d10 + 5 ⇒ (7) + 5 = 12 damage.
Spike: 1d20 + 9 ⇒ (15) + 9 = 24, for 1d10 + 5 ⇒ (3) + 5 = 8 damage.
Spike: 1d20 + 4 ⇒ (4) + 4 = 8, for 1d10 + 5 ⇒ (6) + 5 = 11 damage.

...but doesn't land a blow.

A Brief Distraction, Round 2:

Charles (-)
Angus (-)
Manticore (-40)


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

With a shrug, Charles keeps firing.

Hunted Shot: 1d20 + 17 ⇒ (17) + 17 = 34, for 4d8 + 4 + 1d10 ⇒ (4, 5, 4, 1) + 4 + (7) = 25 damage, +1d6 ⇒ 1 Sonic damage.
Hunted Shot: 1d20 + 14 ⇒ (6) + 14 = 20, for 2d8 + 2 ⇒ (6, 1) + 2 = 9 damage, +1d6 ⇒ 2 Sonic damage.
Iterative: 1d20 + 11 ⇒ (10) + 11 = 21, for 2d8 + 2 ⇒ (4, 6) + 2 = 12 damage, +1d6 ⇒ 5 Sonic damage.
Iterative: 1d20 + 11 ⇒ (16) + 11 = 27, for 2d8 + 2 ⇒ (5, 5) + 2 = 12 damage, +1d6 ⇒ 5 Sonic damage.

He then tosses an Electric Arc...

Electric Arc: 4d4 + 7 ⇒ (2, 3, 4, 4) + 7 = 20 Electricity damage, DC 25 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Angus tries to bite it.

Jaws: 1d20 + 14 ⇒ (18) + 14 = 32, for 2d8 + 3 ⇒ (5, 5) + 3 = 13 damage.

Sovereign Court

Charles' first and fourth arrows severely wound the beast...

Reflex: 1d20 + 12 ⇒ (13) + 12 = 25.

...which somehow still manages to dodge the worst of the subsequent electrical blast... but it is not enough; it collapses to the ground, quite dead.

Meanwhile, the other two caged creatures look at you with despair in their eyes.


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Charles frowns, and goes over to each cage.

"Look, I am going to let you out. If you attack me, I will defend myself, but otherwise, you are free to go; it looks like you have suffered much..."

Thievery: 1d20 + 18 ⇒ (20) + 18 = 38.
Thievery: 1d20 + 18 ⇒ (9) + 18 = 27.

Thievery: 1d20 + 18 ⇒ (8) + 18 = 26.
Thievery: 1d20 + 18 ⇒ (18) + 18 = 36.

Sovereign Court

The Dryad doesn't look up until the cage door is opened, but then stares at Charles with mute wonderment.

Tentatively, she steps outside, clutching her potted tree, and then rushes over to the surrounding forest, disappearing.

The Pegasus, who introduces himself as Mistdancer, is equally eager to be let free, spreading his wings with obvious enjoyment.

"Thank-you for that; I never thought that I would have space to really stretch again!"

He then stares hard at Charles.

"I recognise you; didn't you used to work here?"


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Charles nods.

"I did... but I couldn't take it any more, so I left when the others did, and set up my own Circus. I have come back here now, to deal with Dusklight once and for all (with the City's blessing)."

Sovereign Court

The Pegasus dips his head in acknowledgement.

"I... can understand that urge. Look - as long as you promise to never keep me caged again, I would be willing to possibly join *your* Circus; I do enjoy performing - perhaps I could do a high-flying act?"


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Charles looks thoughtful.

"I think that could be arranged. Welcome aboard!"

He then gives directions to where the Circus can be found, before heading on his way.

Sovereign Court

D5:

This white plywood building is billed as 'The Sanctum of Sublime Spectacles' (a.k.a. the freak show).

It contains a series of small stages, upon which individuals whose physical traits distinguish them from others of their ancestries perform.

Initially stationary, when they spot Charles, they immediately start to perform.

The Dancing Quarterlings:

Two legless Halfling sisters, the twins Hylda and Hera, do a complicated routine that involves gymnastics and singing.

Both sport obvious bruises.

The Living Atlas:

“Carmine” Iolara is a Varisian woman with the location of her family’s fabled treasure tattooed on her thigh, but her skin is also covered from head to toe in detailed maps of Golarion.

The Marvelous Bat Boy:

The half‑orc Arzo was born with a cleft palate and clawlike hands, but also has been modified to appear more bat-like, including the grafting of membranous “wings” stretching along his forearms. For his performance, he simply hangs upside down from a bar suspended over his stage, in a drug-addled haze.

Matchstick Flynn:

This scar-covered tiefling juggles flaming brands, which he intermittently nibbles on, before dousing himself in oil, and setting himself alight.

The Repulsive Frog Girl:

A small and underfed boggard in a pink chiffon dress, “Sump Sadie” bears obvious signs of abuse - such as the fact that her tongue has been removed, although that doesn't stop her using her terrifying croak as part of her act.

None of these individuals look happy to be here, but there are no obvious chains holding them here...


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Charles shudders.

This is *not* what a Circus should be. Poor Devils...

He clears his throat loudly.

"Attention, please: I know that you have no reason to believe me, but I am here to deal with Dusklight; she has crossed the City one to many times, and they want her in chains. You will be free!"

He then moves on, shaking his head.

Sovereign Court

Most of them don't react, but the tiefling gives Charles a calculating look.

"Big words... I'll believe it when I see it."

--------------

D6:

This booth contains a large prize wheel decorated with eight wedges, each with a different rune. Several prizes, such as angel dolls and crystal goblets, rest on shelves in the booth.

Charles: 1d20 + 17 ⇒ (16) + 17 = 33.

Charles realises that it is trapped!


Male Half-Elf Ranger/Sorceror 12 (SP 164/164) (HP 164/164) (RP 11/11) (AC 33) (Fort +22, Ref +24, Will +21)(Perception +24 (+2 Init))

Charles pulls out his tools, and gets to work.

Thievery: 1d20 + 19 ⇒ (12) + 19 = 31.

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