[SFS/Shifty] #2:15 Infernal Gallery (A) (Inactive)

Game Master Nik B.

Maps & slides


51 to 100 of 387 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel stares blankly as Hellih's story gets stranger and stranger. He stutters a bit, unsure how to respond.

Well... that's quite an appendage you've got there. I'm sure it'll do well for you on our mission.

-----------------------

The lashunta shows up to the ship dock a little late, having stopped off at the local drug store for some last-minute supplies.

These ought to do it. Few weeks, huh? I guess we'll know each other pretty well soon enough.

Also 3 antitoxins and an antibiotics for 600

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

"I prefer to fly Drake if you ask me. I will go to the docks and make sure that whatever we pick is in good shape. Sometimes looking at technicians make them work better. "

The android goes through his backpack making sure that he has everything that is needed for the trip. Then he is heading to the docks.

No purchase from me, androids get +2 to disease and does not breath so breathable toxins should not affect them. I feel prepared (famous last words) :D

Second Seekers (Jadnura)

Male LN Dragonblooded Envoy 3 | SP 12/21 HP 24/24 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +4 (+1d6), Darkvision 60ft | Speed 30ft | Active conditions: None.

Going with the lashunta to the local drug store, Tsultro thinks it prudent to get a few odds and ends.

"Sounds like the Drake is what we are taking, as I am certain our pilot knows which is best. If nobody minds, I will take the rebreather. I should be able to swap out my Jinsul trophies for it. I hate to do that....but it might be best."


VC - Sydney, Australia

You grab your ship and depart.

The trip is uneventful for the first couple of days, but then your radar systems alert you to a positive detection of an object in your 'lane' - it appears to be a beacon of some sort.

Science Officer - DC15 Computers

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none
Sefel Lamunesh wrote:
These ought to do it. Few weeks, huh? I guess we'll know each other pretty well soon enough.

"'Bout that! There was a bit of wriggle room in the foods budget so I picked up some popcorn and Pact World and Veskarium movie treats. I'm thinking we could do a few Hilo-movie nights. We each pick a film we like and then we can vote on which to watch which night. I'm thinking of suggesting the Akitonian classic Gone With the Red Wind! It's an amazing film, if a bit dated, though I have to admit I love to hate Shobad O'Hara. So strong but so oblivious to the things right in front of her as well as being a bit self-serving."

==========

Ceolor pokes his head up on the main deck of the Drake peering at the klaxoj and computer screen. " So what's so important that it messed with movie night? We under attack? Dangit the popcorn is going to get cold!"

Second Seekers (Jadnura)

1 person marked this as a favorite.
Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

"Gone with the red wind? Never heard of that, did you get the latest Fast and Furious 2909: the Spike? I heard that they race in a junkracers! I heard that modifications that they show in the movie are taken from actual workshops on Absalom!" says clearly excited android while carrying his gear on board provided ship.

During the trip, Hellih reads a bit about Vesk tradition and culture and practices his pronunciation. Every day he is working on modifying his rifle, changing the size of the laser and the amount of energy used.

When the alert sound on the ship Hellih leaves his prototype half-assembled and runs towards the pilot chair. He attaches his custom rig to the drake computer and begins reading ship status preparing for whatever might come.

"I need couple of minutes to disable the autopilot if that would be needed, do we know what is it?" asks Hellih with the anticipation. His artificial arm begins to twitch a bit as a reaction to the amount of stress.

Second Seekers (Jadnura)

1 person marked this as a favorite.
Male LN Dragonblooded Envoy 3 | SP 12/21 HP 24/24 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +4 (+1d6), Darkvision 60ft | Speed 30ft | Active conditions: None.

"Movies huh. How about a good comedy, 3 Vesks and a Skittermander? I hear that one is a laugh. And maybe it will help with Hellih's arm?"

During the downtime, Tsultro seems to sometimes be amiable, though once or twice he seems to be a bit withdrawn and often either stays in the mess, looking at the 2nd badge, or often finds a quite place in one of the holds to do aerobics and some katas.

****

Hearing that the computer has detected something, Tsultro comes to the bridge and stands next to the Captain's seat, "What do we have? I might be able to help you Sefel, if you think you need it?"

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

****

When Tsultro asks Hellih to help he does not respond but simply makes sure that the ship is on autopilot. Then he stands up and walks to a worktable to assist as he can. When he removes the Jitsul trophies he comments:

"When working for street gangs you see some weird things, but I never saw creatures like those. Where did you get those parts? What are those creatures?" Did I miss the description of grim trophies on your armor?

He holds the parts of the bodies and turns them around without any visible disgust. It could be his android background that makes him indifferent to body parts and he simply treats them as parts of a robot.

"I saw your badge went through a lot. Is it...? Have you been to Scoured Stars?" asks without turning his attention from his work.

****

Second Seekers (Jadnura)

1 person marked this as a favorite.
Male LN Dragonblooded Envoy 3 | SP 12/21 HP 24/24 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +4 (+1d6), Darkvision 60ft | Speed 30ft | Active conditions: None.

****
Tsultro works with Hellih in silence for a while, getting the armor upgrade remove then installing the rebreather.

As Helliah looks at the Jinsul 'trophies', Tsultro gives a sidelong glance over. Listening to both the question about the parts and Scoured Stars Tsultro tries to roll it all in one question.

"Yeah, these are trophies I found while I was being rescued and retreating from the Scoured Stars. I was with Jadnura on a pretty hellscape of a planet. Creatures there were tough, and some of those make creatures on Ukulam look like hamsters. Well, as the Starfinders that came to rescue us, the Jinsul's came down in drop pods to keep us there. I helped Jadnura and the other Starfinders help us break free and get to the Starfinder rescue ship....well...most of us. I took a few of those as....souvenirs and to remember."

As Hellih amentions the badge, Tsultro turns and looks at Hellih, barely even blinking. Realizing that this likely will be asked again, he thinks for a moment.

"The badge.....it isn't mine. It was...my partner. Eleazor Amasa. We...we were Starfinders for a few years, working together. We went on the mission with Jadnura, and only I came back."

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel spends much of the trip getting lost in reading and writing code for side projects, as he still swears he's going to one day get his job back.

Standing at the radar console, he's fixated on breaking down the code of some of the modules of the ship when the beacon signal comes. For several minutes he is completely unfazed by it. Until...

What's this? I'm picking up something on radar...

Computer, DC15: 1d20 + 15 ⇒ (17) + 15 = 32

The lashunta's antennae stand straight up at attention.


VC - Sydney, Australia

Sefel runs a scan which reveals that the beacon contains several logs pertaining to a vessel known as the Three Eyes of Illumination that was heading out into the Vast in order to examine a series of Drift beacons that had suddenly gone dark. The vessel left the beacon on populated space lanes so passing vessels could download its files in the event the vessel didn’t return from its mission.

DC 16 Culture or Mysticism:

This type of data beacon is a common practice among ship captains who often enter into potentially dangerous missions.

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none
Hellih/HK wrote:
"Gone with the red wind? Never heard of that, did you get the latest Fast and Furious 2909: the Spike? I heard that they race in a junkracers! I heard that modifications that they show in the movie are taken from actual workshops on Absalom!"

"Oooh, right, I haven't seen that yet! I'll get it downloaded. It's a fun series of movies isn't it? Kinda surprised the actors got better after they became undead in 1525: Orphys Drift! Nice to hear they finally came back to Absalom. Haven't the last 100 or so been out in the Vast?"

=========
On the ship Ceolor listens to Sefel's explanation and then takes a good look at the beacon.
Culture (-5 to DC to recall knowledge about customs and related topics): 1d20 + 8 ⇒ (10) + 8 = 18

He taps the screen with a knowing smile. "This is pretty common among captains thinking there's a good chance they won't becoming back. I once traveled on a freighter carrying live akata that left a few of these behind. That was a fun trip! Involved lots of shooting, 3 torpedoes, 4 ships, and a handful of grandmothers before it all ended. Anyways, getting a copy of the files and double checking when we get back to Absalom if their trip was successful wouldn't be a bad idea. Might even be worth the Society's time to check after them if they haven't."

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

******
Hellih read that Scoured Stars was a mess and left a lot of people scared.

"I am sorry for your loss." says after hearing it all.

============

[quo=teCeolor]"Oooh, right, I haven't seen that yet! I'll get it downloaded. It's a fun series of movies isn't it? Kinda surprised the actors got better after they became undead in 1525: Orphys Drift! Nice to hear they finally came back to Absalom. Haven't the last 100 or so been out in the Vast?"

"Yeah I think you are right in the Vast. I heard that the series really took off with the Borai cast. They could have allowed for completely new things."

=============

Back to beacon

"Let us download the files!" shares the Android

"Do you think we should upload some trail of our own onto this beacon?"

Second Seekers (Jadnura)

Male LN Dragonblooded Envoy 3 | SP 12/21 HP 24/24 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +4 (+1d6), Darkvision 60ft | Speed 30ft | Active conditions: None.

Tsultro shrugs at Hellih on his comment about the Scoured Stars.

"Thanks. It was....well....saying hell is probably still an understatement. And losing Eleazor, well....there is a reason I go to comedy clubs. Eleazor was a comedian, he used to keep me chuckling at the strangest things...and I hope one day to be able to do that again.....maybe one day."

****
"Hellih, let's see what the info on the beacon is about. But I do think it might be prudent to at least get an upload ready to send to the beacon, just in case. It is best to make certain that we can send that info to the beacon at a drop of a hat, if we feel it is necessary."


VC - Sydney, Australia

Downloading the data you find it to be very routine flight information and somewhat uneventful. It also (soberingly) contains files for the crew in case they don't return - goodbye messages, final wills, and other memories.

Whilst there appears to be no connection with your current mission, you do feel it prudent to provide a copy of the data-set to the Society.

***

Slides updated

A massive chunk of fetid swamp floats amid the swirling purple and pink void of the Drift. Water pours off the sides of the planar bog, forming globules of green and brown water that float slowly away. Blocking the path to the Drift Bog is an ominous red starship, all hard angles and protruding spikes, its hull marked with a distinct insignia–a trio of black talons tearing through a white circle wreathed in black flames.

The ship attempts to open communications with you...

ring ring!

Second Seekers (Jadnura)

Male LN Dragonblooded Envoy 3 | SP 12/21 HP 24/24 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +4 (+1d6), Darkvision 60ft | Speed 30ft | Active conditions: None.

Tsultro looks around to each person, thinking fast.

Before opening comms to the ship, he says few quick thoughts.

Sarcastically, "Okay...it's not weird that they are here right when we are here...so nothing strange should happen, right?." Being more honest about his words, " While I do not want to look like we are readying ourselves for a fight, let's all get ready for one. Have shields ready to come up at a moment's notice, same with weapons. And Hellih, get ready to do some amazing evasive maneuvers."

With that said, Tsultro sets down in the Captain/Gunner seat and opens comms.

"I am Tsultro Jik of the transport ship Soccus Cruciatu, and you are?????"


VC - Sydney, Australia

The holo-display flickers to life, revealing a scowling tiefling woman with deep purple scaled skin, curling ivory horns, golden eyes, a shaved head, and a jagged scar running across her cheek. “Transport ship?" she almost laughs "Starfinder Jik. This is Reva Monstratti of the Devil’s Talon, captain of the Malice. We have legitimate claim to this site and all objects therein. State your purpose here. Speak, or be destroyed.”

Second Seekers (Jadnura)

Male LN Dragonblooded Envoy 3 | SP 12/21 HP 24/24 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +4 (+1d6), Darkvision 60ft | Speed 30ft | Active conditions: None.

Culture (or Engineering maybe) to determine if I know of the Devil's Talon, or Malice or Reva?: 1d20 + 8 ⇒ (18) + 8 = 26 If it is Engineering it is only +5

Tsultro smiles at the screen, showing his tusks. "Why yes, it is a transport ship. Considering I am certain you have scanned this ship, you obviously know it is armed. Why should I add that to my description of who and what we are?"

"What kind of claim do you have if I might ask? This is the Drift, it awful hard to have a claim on any specific location."

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor, in the gunner seat for the turret, looks back at the Captain. "Noooo, it's just positively coincidental that they are here right now. But don't worry, I've been keeping the weapons warmed since we left, so we can shoot without looking like we were preparing to."

Ceolor watches the face of the tiefling woman for a moment. He thumbs on the comms to Tsu, hoping it won't be picked up by the other ship. "Sounds like a claims race. They know we are starfinders... marks on the ship? But how do they have claim and from whom? We could be investigating the providence of the painting, if you want to try avoiding a fight."

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel sends out a telepathic missive to his teammates in the room.

Should I.... shift shield energy to forward?


VC - Sydney, Australia
Ceolor Xusha wrote:
hey know we are starfinders... marks on the ship?

Sanjaval Spaceflight Systems, based out of the Burning Archepelago, is one of the Society's oldest and most important corporate associates. Sanjaval is notable for two of their largest contracts to the Society, manufacturing and supplying their most famous/iconic ship frames - the Drake and the Pegasus.

***

"We're not here to negotiate, I'm informing you to alter course and fly around this location. Move within our weapons range and we will open fire. Malice, out" with that the comms blink back out.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor sighs. "Do hate when people never want to talk. It truly makes them sound stupid and war-hawkish. So, Captain, is it a fight?"

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

"They are trying to bully us, captain. We just need to respond with strength and they should back away. Anyone knows there ship? Is it a fight that we can win? " asks Android lighting his cigarette.

His hands begin to shake a little and his led hair begins to change colors from white to purple through all intermediate colors and back.

Few questions if the fight will happen: @GM are you rolling both initiative rolls? If not I will roll mine below in a spoiler.

Initiative roll:

Initiative, Piloting (rank 2), +1 from computer: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 Oh crap!

Second Seekers (Jadnura)

2 people marked this as a favorite.
Male LN Dragonblooded Envoy 3 | SP 12/21 HP 24/24 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +4 (+1d6), Darkvision 60ft | Speed 30ft | Active conditions: None.

Tsutro thinks back to the harrowing escape from the Scoured Stars, with many a Starfinder vessel fighting it's way clear from the Jinsul ships.

Blinking he nods. Putting the Malice on mute he communicates with everybody. "I highly doubt that they have any real claim on this. If they can be reasonable, I can se us working together. Besides Sanjaval Space Systems...anybody know more on the captain or this ship?"

Turning back on comms and hearing that apparently they are not in the mood to negotiate, he sighs.

"Well...they obviously don't really want to talk. Hellih, do your best. Sefel, figure out what that ship is, and WHERE Hellih should put us to keep us as safe as possible. Ceolor, hit them with whatever is in range."

Since it seems we are going into a fight, I will spoiler my ship bonus

Tsultro's Captain roll:
He is going to attempt to encourage Hellih's piloting skill (not init) 1d20 + 10 ⇒ (1) + 10 = 11 [ooc]And that was a whiff at a DC 15....sigh, this is not starting out good.


VC - Sydney, Australia

The strange blobs are large globs of swamp-water and bog floating in space - make of that what you will

The enemy ship postures for combat as it becomes clear no one is budging.

Starship combat cheat sheet

R1
Engine­ering Phase (Captain, Engineer)
Tsutro - Not as encouraging as he hoped.
Malice Captain 1d20 + 6 ⇒ (7) + 6 = 13
Malice Engoneer 1d20 + 6 ⇒ (6) + 6 = 12

Helm phase (Captain, Pilot, Science Officer)
Party = 12
Enemy 1d20 + 13 ⇒ (12) + 13 = 25

Party up - Pilot make your move :)

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih moves too quickly, he is nervous and wants the fight to begin sooner rather than later. Quickly his trembling hands get steady as he says:

"Sorry for that, I should have waited."

He tries to be a harder target to hit by making a few turns along the way.

Evasive, +2 from computer, DC13: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29

Iniative next round:

Initiative next round, +2 from computer: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11

Story of my life: 19 and a 1.

I assumed that we are the green folks. If not let me know I will change my move.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor's mouth breaks out into a smile. "Going in guns blazing? Does make for a better story! I wouldn't write it any other way, at least with that kind of reception."

Shooting, using the 2nd +2:

KAbloomy!: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
[dice=Coilgun]4d4
Using the turret coilgun until they get in closer. The missiles are more likely to fail if they are too far

Dataphiles

1 person marked this as a favorite.
Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Despite the danger Sefel feels a bit of excitement for this opportunity. It's been a while since he's had to work a starship under pressure, and he liked the chance to shine.

Aye aye, cap'n! He nods, and so do his antennae.

Turning back to the console...

Helm phase:

Computers, scan enemy ship, ship+2: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30 meh

Using the last +2 in case it gets us a bit more info about their ship.


VC - Sydney, Australia

The enemy ship surges forward, a bit of a lumbering beast, but reasonable enough.

As it closes it opens fire with its canon and missile launching turret!

Canon - Attack 1d20 + 7 ⇒ (7) + 7 = 14
Damage 4d8 ⇒ (8, 8, 3, 8) = 27

Missile - Attack 1d20 + 7 ⇒ (17) + 7 = 24
Damage 2d8 ⇒ (2, 6) = 8

The cannon misses, but the light missile impacts on your forward shields.
The coilgun from the Starfinders goes wide.

Sefel runs a scan...

MALICE:

MALICE TIER 3
Medium Transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 16; TL 17
HP 70; DT — ; CT 14
Shields basic shields 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) heavy laser cannon (4d8, 10 hexes)
Attack (Aft) gyrolaser (1d8, 5 hexes)
Attack (Turret) light torpedo launcher (2d8, 20 hexes)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic;
Systems basic computer, budget short-range sensors, crew
quarters (good), mk 3 armor, mk 4 defenses; Expansion
Bays cargo hold (2), guest quarters (good), recreation suite
(gym), smuggler compartment
Complement 6 (minimum 1, maximum 6)

***

R2
Engine­ering Phase (Captain, Engineer)
Malice Captain 1d20 + 8 ⇒ (12) + 8 = 20
Malice Engineer 1d20 + 8 ⇒ (17) + 8 = 25

Party - Captain/Engineer :)

Second Seekers (Jadnura)

Male LN Dragonblooded Envoy 3 | SP 12/21 HP 24/24 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +4 (+1d6), Darkvision 60ft | Speed 30ft | Active conditions: None.

"Sefel, can you get the shields back? I will help you divert power"
With that Tsultro hops out of his chair and goes to the panels UNDER Sefel and starts to attempt to bypass some of the safety features using the computer as much as he can to help himself.

Going Chief's Mate:
Maintenance Panel Access(DC is 10+1.5Xtier (so 16)): 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18With that, when Sefel diverts power, they can divert to 2 different systems instead of 1. It only takes 1 roll though. I would recommend shields (to get some pts bac) and maybe the engines or weapons?

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel can totally be the science officer and engineer :)

Sefel quickly reads the data for the enemy ship off of the console from his scan.

He squints passively as Tsultro appears under him and moving into the panel below. Then hearing the explanation...

Oh! Got it... diverting power to shields and weapons!

Engineering phase:
engineering: 1d20 + 14 ⇒ (13) + 14 = 27

weap­ons: damage rolls of 1 become 2
shie­lds, restore an amount of Shield Points equal to 5% of the PCU rating of the starship’s power core (see page 296), up to the shields’ maximum value.


VC - Sydney, Australia

R2
Engine­ering Phase (Captain, Engineer)
Malice Captain 1d20 + 8
Malice Engineer 1d20+8

Sefel and Tsultro look amazing as they work together - and brilliant results are achieved!

Helm phase (Captain, Pilot, Science Officer)
Party = 11
Enemy 1d20 + 13 ⇒ (13) + 13 = 26

Once again, the enemy ship has the jump on the Starfinders.

Party ship move :)

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel continues at the console, nudging Tsultro away with his foot.

Targeting their weapons captain...

Helm phase:

Target System: weapons
Computers: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24 Using a +2 this round

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih looked with dread how the powerful shot from enemy front cannons flies towards them but he was able to dodge it. He looked at the data that Sefel provided him.

"On the love of Besmara! Their front cannon is a beast." He looks quickly at the possible options on how to move out of its range

"Hold on, we are flying straight at them! I will try to move out of the range of their front cannon. But we might have to hug them!" And he does as he told

Hellih takes the ship in a set of turns and evades straight forward positioning side by side with the enemy ship

Evade, +2 from computer: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 +2 to armor

Initiative, next round:

Initiative, +2 from computer: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19


VC - Sydney, Australia

Starship combat cheat sheet

R1
Engine­ering Phase (Captain, Engineer)
Tsutro - Not as encouraging as he hoped.
Malice Captain 1d20+6
Malice Engineer 1d20+6

Helm phase (Captain, Pilot, Science Officer)
Party = 12
Enemy 1d20+13
Enemy Pilot 1d20 + 13 ⇒ (18) + 13 = 31

The enemy ship flips and burns, now facing your aft!

Sefel locks in on the enemy weapons systems.
Hellih shows some great flying chops, weaving and dancing the ship around!

Gunners go!

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor gives a low whistle as jlhe sees the amazing stunt that the enemy pulled. "I know they're trying to kill us but dang you do have to admit that stunt was amazing! Now hopefully we can show them our own stunts!"

If it's when my turn is do I need this? Oh I'm taking the last computer boost btw:

Rocket launcher.... IN SPAAAAAAAACE vs. TL: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 Doh! That's such good damage... And I have no way to re-roll.
Damage: 4d8 ⇒ (8, 7, 8, 7) = 30

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

I was going to post this in discussion, but there's no reason the character wouldn't explain it out loud :)

The lashunta briefly turns from his console, excitedly (or nervously?) rubbing his hands and two antennae together (yes, they are very animated :) ).

Captain! While there is less or no need for shield rebalancing or energy diverting, I'm going to keep targeting their weapons until we can land a good enough hit to impact their front cannon. I believe we can tip the scales by taking away their "big trick."


VC - Sydney, Australia

Anyone able to transfer a reroll? That would have been spectacular :p

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Who has one to transfer? I'm guessing Sefel doesn't or I would know....?

Second Seekers (Jadnura)

Male LN Dragonblooded Envoy 3 | SP 12/21 HP 24/24 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +4 (+1d6), Darkvision 60ft | Speed 30ft | Active conditions: None.

All I have is my own reroll...not a campaign coin recipient....unless you allow my reroll for him...


1 person marked this as a favorite.
VC - Sydney, Australia

The amazing shot passes by the Malice which returns fire with its own guns...

Canon - Attack 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Damage 4d8 ⇒ (3, 3, 4, 2) = 12
Missile - Attack 1d20 + 7 ⇒ (2) + 7 = 9
Damage 2d8 ⇒ (1, 1) = 2

Fortunately, their gunners are equally finding their feet!

***

R3
Engine­ering Phase (Captain, Engineer)
Malice Captain 1d20 + 6 ⇒ (18) + 6 = 24
Malice Engineer 1d20 + 6 ⇒ (16) + 6 = 22

Party up!

Second Seekers (Jadnura)

Male LN Dragonblooded Envoy 3 | SP 12/21 HP 24/24 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +4 (+1d6), Darkvision 60ft | Speed 30ft | Active conditions: None.

Tsultro smiles savagely as he gets up from the floor.

Ceolor, you BETTER hit this time....or else....I will have Ziggy cook you some of his Zaneth Stir-fry...you know the stuff that gets used to eat the rust off of old equipment?"

Demand Ceolor do better: 1d20 + 16 + 1d6 ⇒ (14) + 16 + (1) = 31

With that...Ceolor gets +4 on his next roll....let's see how he does...will he eat Ziggy's Zaneth Stir-fry????

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Staying locked on their weapon systems captain. When that forward cannon hits us, it could hurt...

He repeats his prior routine at the console...

Helm phase:
Target System: weapons
Computers: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22 Using a computers +2 this round
A 7 now a 5, rng please regress to mean at any time now...

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor's face pales some at the threat of having to eat something as infamous as Ziggy's Zaneth Stir-fry. Isn't that the thing that accidentally got served in the mess hall once and everyone there had to get emergency stomach replacements? He laughs through the sweat some and tries to blithely comment, "Ohh, I've always wanted to try that. Can't be worse than a Shobhad Knuckle Buster... can it?"

Once we know placements this will be important, computers bonus used:

Firing the front heavy laser cannons if he can, missles if he can't and they are within 12 hexes, coilgun if they are further away.
FIRE... in space? How?: 1d20 + 5 + 4 + 2 ⇒ (20) + 5 + 4 + 2 = 31 F!#%!#$&#"$&($&%( YEESSSS!!!!
Damage (hopefully 4d8, 4d4 if all else fails): 4d8 ⇒ (7, 5, 3, 7) = 22

The gunner tries his best to hide his sigh of relief. I think I can keep my stomach, for now at least. "Awww dang, I was looking forward to trying the stir-fry, but a bet is a bet, right? ...right?"


VC - Sydney, Australia

R3
Engine­ering Phase (Captain, Engineer)
Malice Captain 1d20+6
Malice Engineer 1d20+6

Helm phase (Captain, Pilot, Science Officer)
Party = 19
Enemy 1d20 + 13 ⇒ (2) + 13 = 15

This time Hellih is all over the enemy!
Enemy 1d20 + 13 ⇒ (1) + 13 = 14
The enemy flounders a lot, unable to fly evasively.

Party up!

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih looks as the enemy ship flip and burns and is impressed by the turn they took. He notices that their maneuver made them vulnerable to the attack and looked with the anticipation as torpedo shot by Celeor was fired... and missed by a lot.

The android wanted to yell at Celeor but Tsultro was quicker. And maybe that was better as Hellih was busy dodging enemy attacks and sigh with relief not being hit this time.

He looks with anger at the enemy ship focusing all his wits and CPU cycles to outsmart the enemy. As he succeeds Hellih simply says:

"Now I got you!" He takes a tight turn positioning his forward arc in front of the enemy port arc.

"Blast them to pieces Celeor!"

Evade, computer, DC16: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18

Initiative for next round:

Initiative, computer: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27


VC - Sydney, Australia

Gunner

Attack 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage 2d6 ⇒ (5, 4) = 9

The Malice fires a missile from their turret into your front shields.

The port shields on the Malice cave in and damage spreads through the ship as the hull buckles under the blow!

crit calcs:

Weapons array - 1d3 ⇒ 3 F/A/T = Turret
Random 1d100 ⇒ 42 = Weapons array - 1d3 ⇒ 3 F/A/T = Turret
Turret is Malfunctioning

The Malice appears to have significant sparks flying off the turret!

R4
Engine­ering Phase (Captain, Engineer)
Malice Captain 1d20 + 6 ⇒ (13) + 6 = 19
Malice Engineer 1d20 + 6 ⇒ (13) + 6 = 19

Party up!

Second Seekers (Jadnura)

Male LN Dragonblooded Envoy 3 | SP 12/21 HP 24/24 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +4 (+1d6), Darkvision 60ft | Speed 30ft | Active conditions: None.

"Ceolor...GOOD JOB...you have averted that stomach replacement. Trust me, it isn't pleasant. Maybe you should keep that in mind, and keep being on target."

Diplomacy (DC 15) to encourage Ceolor: 1d20 + 10 ⇒ (12) + 10 = 22

I am not taking computer +2's on anything that is Captain related...only when I take Chief actions. So +2 to Ceolor, Hellih and Sefel


VC - Sydney, Australia

R4
Engine­ering Phase (Captain, Engineer)
Malice Captain 1d20+6
Malice Engineer 1d20+6

Tsultro is strongly encouraging!

Helm phase (Captain, Pilot, Science Officer)
Party = 27+2=29
Enemy 1d20 + 13 ⇒ (15) + 13 = 28

The Starfinders just edge out the Tieflings.
Enemy 1d20 + 13 ⇒ (5) + 13 = 18

The enemy appears to botch an attempt to rapidly turn about and slides past!

Party up!

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih keeps turning the ship trying to mislead the enemy gunners.

Evade, +2 computer, DC16: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15

But as he tries to gain advantage over enemy pilot he fails with the evade.

Initiative next round:
Initiative, computer: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26

51 to 100 of 387 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [SFS / Shifty] #2:15 Infernal Gallery (A) All Messageboards

Want to post a reply? Sign in.