GM Deneve's Q1-04 Port Peril Pub Crawl (Inactive)

Game Master Tonatiuh Ramírez

Combat Map
Hero Points (Max. 3): Orla (2), Inzo (1), Bert (2), Gabros (2), Kutu (1), Hammick (2)


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After your previous adventure in Thuvia, you arrived to the Grand Lodge for some much needed rest. It was only a couple of days later that you were summoned by Venture-Captain Calisro Benarry on another trip: this time towards The Shackles. After collecting your things, you boarded her prized ship, the Glorious Payoff. It's been sailing for days now and the Captain informed you she would be summoning you for your briefing as soon as they approached the target.

Please feel free to RP. The Glorious Payoff will be arriving to its destination on Friday GMT -6.

Verdant Wheel

[Male:] Strong-Blooded Dwarf Ranger / 1: LN ancestry (Scout) | speed 20|: HP 22/22 | AC 18 | F +7 R +8 W +5 | Perc +7 | Stealth +6 |focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: Darkvision

"Greetings Captain, what can ye tell me aboot The Shackles?"
Hammick starting to get his sea legs, but still a little green.


Venture-Captain Benarry eyes Hammick for a moment, the muscular half-orc, rubs her chin before answering. She shakes her head as if to clear her thoughts. "Ah, The Shackles. They're off the coast of Garund. Some ancient civilization used to live there. Nasty one at that. Cyclops, I believe. Cheliax found the ruins, but wasn't very interested. Pirates made their haven there and with the appearance of the Eye of Abendego, well, they joined up to survive. Created the Free Captains that way."

"The fleet is controlled by the Pirate Council. Powerful pirate lords in their own right. The rest, master dwarf, I'll let know during the briefing."

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

”By Desna’s wings, I never thought that I’d ever log so much time on sailing vessels when I joined the Society,” Orla wonders aloud. ”Before you know it, I’m going to have an eyepatch and a parrot named Gus on my shoulder!”

She blushes and looks at the venture-captain. ”No disrespect meant, of course.”

Horizon Hunters

Hero Points: 1 | Human Male Scoundrel Rogue 1 | AC 18 | HP 16/16 | Fort: +3, Ref: +9, Will: +6 | Percep: +6 (+7 vs traps) | Passive Abilities: Read Lips, Trap Finding

.

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet

Wide-eyed, and with a gaping maw, Inzo stands frozen staring at the eternal hurricane. "By Desna's bloody wings. No wonder noble folk love to travel." Still stunned, he turns to Gabros. "So what other wonders of the world have I missed?"

---

"... Is this job gonna be dangerous? I've already seen enough workplace hazards to get my union involved, and we haven't started the job."

---

Reeling from his shock of not being able to hurt the alchemical golem, Inzo will purchase a few goods

5 SP | Light Hammer

3 SP | 30x Shuriken (Just to make sure I don't run out :) )

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Orla scrunches up her nose at Inzo's perversion of her mild oath.

"I don't think Desna has ever had 'bloody' wings, Inzo," she says, pointedly looking at her Desnan holy symbol and then back at the goblin.

Verdant Wheel

[Male:] Strong-Blooded Dwarf Ranger / 1: LN ancestry (Scout) | speed 20|: HP 22/22 | AC 18 | F +7 R +8 W +5 | Perc +7 | Stealth +6 |focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: Darkvision

Noticing Inzo has a whole new stack of those throwing metal things. Hammick goes to the ships carpenter and asks/buys a 3' by 3' plank of wood. He then paints some type of sea monster on one side and a picture of what looks to be a dwarf on the other side with a big red circle with a big red line going through it on top of the picture.

Hanging it up by a single piece of rope. Hammick then slowly spins it.
"Thar ye go Inzo, throw them metal things it at the monster, NOT at the one whit the red circle and red line. Got it?"

Every time hits the wrong side Hammick grumbles to himself until he can't take it any longer and storms off looking for something to drink.

Hammick will pay what ever amount for the wood and paint

Horizon Hunters

Hero Points: 1 | Human Male Scoundrel Rogue 1 | AC 18 | HP 16/16 | Fort: +3, Ref: +9, Will: +6 | Percep: +6 (+7 vs traps) | Passive Abilities: Read Lips, Trap Finding

Lord Gabros Orlovsky stands smiling by the helm watching the ship and the waves for much of the journey

————
He chuckles as his companions talk about their time on ships.
”Would you rather spend many long days in the saddle. I think I have grown to appreciate the seafaring life. It is simple yet unpredictable, peaceful yet exciting. Truely I say there are many worse ways to travel. I recall once I was trying to move unseen and spent days huddled under cargo in a wagon to keep out of sight of -“ Gabros stops hurriedly and gives a awkward cough before attempting to change the topic “This is indeed a fine ship is it not? And even finer company”

————
A gentle hand is placed on Orla’s shoulder. ”I feel you are correct little one, phrases such a glorious or wondrous would be far more apt to describe Desna’s wings. I am seeing the joy of travel and appreciation for the width and breadth of this world more and more these days.”

————
After Inzo has had a few goes at the plank Gabros will draw his longbow and have a little practice
Target practice: 1d20 + 7 ⇒ (2) + 7 = 9

Verdant Wheel

1 person marked this as a favorite.
[Male:] Strong-Blooded Dwarf Ranger / 1: LN ancestry (Scout) | speed 20|: HP 22/22 | AC 18 | F +7 R +8 W +5 | Perc +7 | Stealth +6 |focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: Darkvision

Hammick watches Lord Gabros shoot at it with his bow.
Sitting with a mug of ale almost to his lips. Thunk, the arrow sticks in the forehead of the now shuriken pitted picture of the dwarf.
"I'm a dead man." he mumbles.

Horizon Hunters

Hero Points: 1 | Human Male Scoundrel Rogue 1 | AC 18 | HP 16/16 | Fort: +3, Ref: +9, Will: +6 | Percep: +6 (+7 vs traps) | Passive Abilities: Read Lips, Trap Finding

With a chuckle Gabros retrieves his arrow, then draws his rapier.
He tests the edge with his thumb and sights down the blade to check for and signs of wear.
”I have always preferred a sword. Bows were mostly used for hunting game when I was growing up and that was generally to pass the time so success was just for bragging rights.
Nevertheless it is much easier to avoid harming your allies when you maintain hold of the weapon throughout.”

With a sudden lunge he makes as though to run Hammick through. At what seems like the the last second he turns the blade aside and sheaths it with a twirl and a cheeky grin.
Deception to Feint: 1d20 + 5 ⇒ (20) + 5 = 25
Performance for the flourish: 1d20 + 5 ⇒ (13) + 5 = 18


Orla Pfeffenpfoffer wrote:

”By Desna’s wings, I never thought that I’d ever log so much time on sailing vessels when I joined the Society,” Orla wonders aloud. ”Before you know it, I’m going to have an eyepatch and a parrot named Gus on my shoulder!”

She blushes and looks at the venture-captain. ”No disrespect meant, of course.”

Venture-Captain Benarry, your direct superior and leader of the Horizon Hunters looks mildly annoyed before shrugging her shoulders and saying,"None taken, I know of an iruxi who has a ferret named Parrot on his shoulder. Although I'd keep that humor in check at Port Peril. Those kinds of jokes can cut deep over there."

----
Hammick Sunborn wrote:
Hammick will pay what ever amount for the wood and paint

The ship's quartermaster raises an eyebrow and shows one finger. "A copper." He receives the copper and hands Hammick a plank and a quarter of a cup of paint.

----
Lord Gabros Orlovsky wrote:

With a chuckle Gabros retrieves his arrow, then draws his rapier. (...)

With a sudden lunge he makes as though to run Hammick through. At what seems like the the last second he turns the blade aside and sheaths it with a twirl and a cheeky grin.
[Dice=Deception to Feint] 1d20+5
[Dice=Performance for the flourish] 1d20+5

One of the sailors watches Gabros shoot the bow and hit the picture of the Hammick caricature. He chuckles and raises a mug in mock salutation and almost drops it immediately as Gabros feints a lunge at Hammick.

Horizon Hunters

1 person marked this as a favorite.
N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet
Hammick Sunborn wrote:

Hammick watches Lord Gabros shoot at it with his bow.

Sitting with a mug of ale almost to his lips. Thunk, the arrow sticks in the forehead of the now shuriken pitted picture of the dwarf.
"I'm a dead man." he mumbles.

This is the funniest quote of all of our games by far.


You've spent several days now aboard the Glorious Payoff, by this point perhaps becoming more comfortable with ships and their idiosincracies. At least in Orla's opinion, she's been learning a lot about ship travel as of late. Hammick, more used to land and dark places still hasn't gotten his sealegs. While no longer throwing up and staining his beard, he still seems a bit queasy as the ship rocks in the waves. It's deep night when the ship approaches Port Peril, Captain Benarry having ordered all lamplights out since dusk. Above you, the moon and Newlyweds hang brightly in the night sky, providing enough illumination for Gabros and Kutu to see as the ship silently makes its way towards the edge of the harbour.

As a splash of salt crashes over the bow of the Glorious Payoff, Calisro Benarry deftly steers her ship through a hidden channel, carefully navigating through the barely visible rock and coral that protrude slightly from the water’s surface. Behind the Payoff, a slightly smaller ship—the Sea Sparkle—follows, making every effort to follow Benarry’s course as closely as possible. Off the port hull, the deep green of the Garundi coast is illuminated by the late afternoon sun. “See those gulls?” Benarry shouts over the flapping of the sails, “that’s the sandbar we’ll be dropping you off at. Barely sticks up over the waves, but the seabirds flock over it to feast on crab.”, she leaves the wheel to her helmsman and walks towards you.

“As I explained earlier, Vidrian—you might have known it as Sargava not that long ago—needs explorers to chart the trade routes to the south that they couldn’t use back when it was ruled by Cheliax. Simple enough bit of adventuring, but the new nation’s been having trouble with the Free Captains of late. Turns out when Vidrian broke free of Cheliax, the locals stopped paying the pirates protection money, and now they’re the number-one plunder target in the Shackles. What’s more, the pirates have set up a blockade preventing our ships from making it down to Vidrian to assist.”

“Thankfully, we’ve got someone on the inside. Stella Fane, a Free Captain with ties to the Firebrands and the Pirate Council, has been in contact with the Society. She and members of the Society’s leadership have put together a fairly clever plan to help the Society’s ships pass through the pirate blockades unharmed. The Wind and the Waves willing, the Payoff and the Sparkle can sail to Vidrian, no problem. While we’re doing that, I’ve arranged transport for you to Port Peril to meet with Fane and get her to sign this contract making the whole thing official—she may be a pirate, but she’s the kind that holds to her word. You’ll need to avoid drawing too much attention until after the deal is done. Once she’s signed the contract her friends in the Pirate Council will ratify it and there won’t be much the lesser captains can do. Be careful. Anyone looking to put a stop to this need only ensure that contract never gets signed.”

As the captain is finishing speaking, one of the sailors brings a sealed leather tube and hands it to one of you.

"If you've any questions ask them now. We're closing in on the shoal and I don't want any patrolling ships aware of our activities."

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

”What do we know of Stella Fane?” asks Orla. ”How will we know her?”


“That's a good question. Benarry responds. "She’s a recent figure on the Shackles scene, as is her ship, the Risen Albatross. Word is, the Chelaxians bought her crew out from under her and tossed her overboard at sea. Some say she died and it’s her ghost sailing the waters and sinking slaver boats and Chelaxian ships left and right. I don’t believe it myself—never heard of a ghost that could put away as much rum as she’s been known to, that’s for sure.”

"As to how you'll know her, she's a human female in her thirties with platinum hair and a penchant for drinking and gambling and being dramatical. More than likely she'll find you first." Benarry finishes eyeing you all with a wry grin on her face. "You all, eh, kind of stick out."

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

"Who would be opposing this contract being signed? The Aspis aren't the Society's mortal enemies any more, so...."

Orla shrugs at the Venture-Captain.


"It's politics, mostly, from the other members of the Pirate Council. Captains might not be so amiable to anyone breaking the blockade and thus losing out on tithes they feel owed to."

"This", she says taping the leather tube lightly, "is a long-term trade agreement; we tell her where we’ve had reports of slavers —she hates them and it’s no skin off Society members’ backs to let her know— and she approaches us first with any information she receives regarding archaeological sites and historical discoveries. Our obligation requires us to make the information exchange each time one of our ships passes through the Shackles, so attacking a Pathfinder ship is the same as attacking Stella and her allies on the Pirate Council. Smartest deal we’ve made, if you ask me."

"Careful with that contract, by the way. It’s all magicked shut, so only Fane can read and sign it.”

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet
Orla Pfeffenpfoffer wrote:

Orla scrunches up her nose at Inzo's perversion of her mild oath.

"I don't think Desna has ever had 'bloody' wings, Inzo," she says, pointedly looking at her Desnan holy symbol and then back at the goblin.

Inzo raises his arms in defiance "It's not literal Orla. Swears are meant to be flexible and fun. No offense to the butterfly, but if ya can't have fun Orla doesn't it strongly imply where ya keep Desna's 8 scrolls?"

---

On avoiding attention

"So we're meant to keep out of sight? Gotcha. I dunno what you mean about we stand out. The dwarf pair and Gabros maybe with all his fancy titles. We can keep out of sight."

Inzo will do this while keeping a low profile to demonstrate his sneakiness.

Stealth: 1d20 + 7 ⇒ (8) + 7 = 15

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

"No offense to the butterfly taken, Inzo," Orla nods at the goblin with a wink.


"Time, is unfortunately, up." Captain Benarry guides you towards starboard and leans against the railing. "Water's too shallow for the Payoff to get any closer", she smiles maliciously, tusks jutting out of her lip making that smile seem fierce. "All right, jump overboard and swim for it!", Benarry instructs with glee pointing towards the sandbar. "Your transport should pick you up in two bells' time!", she yells as sailors crowd around you, almost pushing you against the railing. "Off with you! Glory lies over the Horizon!", she intones while tipping her hat, the sailors crowding around.

Either by choice or by force you find yourselves flying and then hitting a wall of warm water. Even as you struggle to get your bearings, you can hear the sailors' hooting and jeering as you gasp for air. (If you are wearing/carrying metal armor, Athletics DC 10 or you start sinking, the rest of you can swim easily to the sandbar. If one of you starts sinking, up to two of you can help that pathfinder float to the surface and make their way to the sandbar.)

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Orla jumps in to the water, and then looks about with concern at some of her heavier friends.

If needed:
Orla attempts to pull her colleague along with her to the sandbar. Athletics Check: 1d20 - 1 ⇒ (20) - 1 = 19

If not needed:
Orla shakes her soggy mess of hair slowly at the hoots from the sailors on board the ship. "You know, Inzo, perhaps they are bloody sometimes after all..."


That's a natural twenty. You can easily aid one person on your own without any help if needed.

Horizon Hunters

N male Rock Dwarf Fighter 1 HP 21/22 | AC 17(19w/shield) | F +7 R +5 W +5 | Perc +7 (Darkvision) | Stealth +0 | speed 20 |

Bert finally emerges from below-decks. He takes a long, deep sigh of the - relatively cool - night air. "I think I must've dropped somethin' in one of me boss's meals: every bloody time a ship."

Beneath his ginger beard, Bert's skin is still blotchy pale and red, flaking from the sunburn he acquired in Thuvia. He vehemently refused to venture above-decks until the "burnin' hated thing" was out-of-sight each day.

He peers over the side at the dark waters below. "Least I traded my squeaky leather britches for somethin' a bit less noisy and chafin'," he grumbles. "Ah knew we'd be gettin' wet again."

Athletics: 1d20 + 7 ⇒ (3) + 7 = 10

With a final moan about how dwarves just weren't born to swim, he firmly grasps his large nose shut with one hand, and flails with the other on the way down to avoid belly-flopping into the sea.

The splash is still tremendous. Through sheer strength of arm Bert hauls himself onto the sand bank. The visual is that of a maimed, hairy seal than a sturdy fighter.

Verdant Wheel

[Male:] Strong-Blooded Dwarf Ranger / 1: LN ancestry (Scout) | speed 20|: HP 22/22 | AC 18 | F +7 R +8 W +5 | Perc +7 | Stealth +6 |focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: Darkvision

"Now hold on there, we dwarfs arn't know for being swimeeerrrrs!" Hammick screams out as he gets pushed off the boat.
Hammick starts to sink like a rock. He starts to move his stubby little arms and legs as fast as he can.
Athletics: 1d20 + 6 ⇒ (2) + 6 = 8

But the harder he tries the faster he seems to sink.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Orla swims over to Hammick.

”Hang on to me, sweetheart. I got ya.”

Despite her slight frame, the halfling skilfully balances Hammick on his back in a floating position and tows him to the sandbar.

”And you said you couldn’t swim!” Orla grins. ”Why, you’re just a right cute tug-boat, that’s what you are!”

Orla giggles.

Verdant Wheel

[Male:] Strong-Blooded Dwarf Ranger / 1: LN ancestry (Scout) | speed 20|: HP 22/22 | AC 18 | F +7 R +8 W +5 | Perc +7 | Stealth +6 |focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: Darkvision

Being saved by the tiny little halfling.
My clan better never hear about this

Once they make it to the sandbar.
"Cough, Cough. Ah thank ye lady Orla, your a strong swimmer for a little one. Ah owe ye one."

Watching Bert just making it to the sandbar himself, makes Hammick feel a little better about being saved by the smallest member of the party.
At least I wasn't saved by the gobbi. Bert would never let me hear the end of it. He musses to himself.

Envoy's Alliance

Male CG male Human HP 5/18 | AC 17(19w/Nimble Dodge) | F +5 R +7 W +5 | Perc +5| Stealth +5 | speed 25 | Rogue 1

"At least the water is warm this time unlike up in the Land of the Linnorm Kings" laughs Kutu as he resurfaces.

Now to be on the lookout for platinum hair

Horizon Hunters

Hero Points: 1 | Human Male Scoundrel Rogue 1 | AC 18 | HP 16/16 | Fort: +3, Ref: +9, Will: +6 | Percep: +6 (+7 vs traps) | Passive Abilities: Read Lips, Trap Finding

Garbos stands up on top of the railing, bows to the assembled sailors dramatically before attempting a stylish dive into the water.
Acrobatics for style: 1d20 + 7 ⇒ (16) + 7 = 23
Gabros is in leather armour


Kutu's laugh echoes above the warm water, his good humour unabated despite the pirates' idea of a prank, he swims past Orla and Hammick and manages to see Gabros give a deep bow to the sailors on deck, who stop dead in their tracks as the older man jumps on the railing and performs a perfect back dive immediately after Bert's cannonball. For a moment, there's silence as the sailors are left speechless before they start laughing and pointing to poor Hammick being towed away by soaking wet, yet beautiful in the moonlight, Orla.

Verdant Wheel

[Male:] Strong-Blooded Dwarf Ranger / 1: LN ancestry (Scout) | speed 20|: HP 22/22 | AC 18 | F +7 R +8 W +5 | Perc +7 | Stealth +6 |focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: Darkvision

Getting his feet under him, Hammick starts to look around this sand bar to see what else might call this home.
Survival: 1d20 + 5 ⇒ (5) + 5 = 10

But with everyone walking around and the tide splashing up on the sand, it becomes hard to find tracks.


As Inzo hasn't been able to report in, I'm going to bot him to keep things moving. He has leather armor, so he easily makes the jump and swims past Hammick and Bert and reaches the sandbar.

GM Screen:

Orla: 1d20 + 7 ⇒ (1) + 7 = 8
Kutu: 1d20 + 5 ⇒ (6) + 5 = 11
Hammick: 1d20 + 7 ⇒ (2) + 7 = 9
Gabros: 1d20 + 6 ⇒ (13) + 6 = 19
Inzo: 1d20 + 5 ⇒ (14) + 5 = 19
Bert: 1d20 + 7 ⇒ (2) + 7 = 9

You all make your way to the sandbar, your feet finally finding purchase in the soft sand. A few crab are underfoot, but the leave you mostly alone, scattering away from your presence. One is persistent enough to prod Bert's boot, but eventually loses interest. Even though you're all soaking wet, the weather is mild enough to not make you feel too uncomfortable. About a bell later (30 minutes), the tide comes in and you find yourselves standing in the middle of the ocean, the salt water coming up just a few inches above your feet.

Gabros, by the pale moonlight, you notice a sharp angular shape barely protruding above the water further down the sandbar. As you walk over there you can observe that the tide has partially uncovered a crate from the sand. The lid seems stuck, but could be pried loose if you or your companions had the brute strength to do so. (Athletics DC 20 to Force Open, any of you can attempt this. If you have a crowbar DC is 18.)

Force Open the Lid wrote:


20 or higher:
Inside is a rare bottle of rum stamped with a stylized dragon turtle, some cracked, dusty bottles and a red-hued flask that smells slightly of stale beer.

10 or lower:
You struggle against the lid, exerting yourself. When you finally pry it loose, you shake the crate so violently you can hear bottles cracking inside. Upon opening it, all you see are broken bottles and spilled liquid pooling at the bottom.
If successful in opening the lid, you see... wrote:


Dragon Turtle Rum: Crafting or Alcohol Lore DC 15:
This bottle is Southern Squall, a rather high-end liquor.

Red-hued flask: Trained in Crafting to Identify Alchemy DC 16:

(Requires Alchemist's tools + 10 minutes to Identify)
LESSER BRAVO’S BREW ITEM 2
ALCHEMICAL | CONSUMABLE | ELIXIR | MENTAL
Usage: held in 1 hand; Bulk L
Activate: Interact
Price: 7 gp

This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain a +1 item bonus to Will saves, +2 against fear.

To the north of you, is the eternal storm, the Eye of Abendego, the maelstrom so huge you can see it from here hundreds of miles away. East of you lies the darkened shape of the Garundi eastern coast, sharp mountains that remind you of how small you all are in the face of nature. Thankfully, you don't have to reflect on such thoughts for too long. In another bell's time, a dinghy appears, sailed by an elderly dwarf whose tanned, leathery skin speaks volumes of her life at sea. "Name's Hlar", she speaks laconically with a soft voice. She begins to shift around sacks of shellfish and crab traps to make room in the cramped vessel. "Get on board. It's nigh midnight and we should be arriving in eight bells time. Just in time for the change of middle watch."

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet

Unlike the stouter among the group, Inzo is having a ball in the warm water off the Garundi coast. "Yipee! This sure beats chopping trees" the Frostfur goblin exclaims, as he bobs up and down. Using his oblong blue head like a buoy, inzo splashes ineffectively, trying to effect influence upon the sea.

Upon reaching the sandbar, Inzo is very interested in the crate. "Ooh, what is this?"

athletics: 1d20 + 4 ⇒ (19) + 4 = 23

Triumphantly, Inzo will hold his prize, a mottled brown bottle of hooch.

"This is the BEST job yet!"

If no one stops him, Inzo is going to power chug whatever this is. He has no craft, so he just assumes its good draaank

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Orla smiles rather helplessly at the goblin.

"I have no idea what that is, Inzo! Good luck!"

Horizon Hunters

Hero Points: 1 | Human Male Scoundrel Rogue 1 | AC 18 | HP 16/16 | Fort: +3, Ref: +9, Will: +6 | Percep: +6 (+7 vs traps) | Passive Abilities: Read Lips, Trap Finding

Gabros will be putting a restraining hand over the top of the bottle
I'll make those checks shortly

Horizon Hunters

Hero Points: 1 | Human Male Scoundrel Rogue 1 | AC 18 | HP 16/16 | Fort: +3, Ref: +9, Will: +6 | Percep: +6 (+7 vs traps) | Passive Abilities: Read Lips, Trap Finding

Gabros has not had experiences that serve him here so he does not make a guess about the bottles.


Gabros, with your background as a noble, go ahead and roll Society, as it makes sense since the Dragon Turtle rum is something you might have heard or drunk before. As for the red-hued flask, you'd have no idea what it is beyond stale beer just by taking a whiff of it.

Verdant Wheel

[Male:] Strong-Blooded Dwarf Ranger / 1: LN ancestry (Scout) | speed 20|: HP 22/22 | AC 18 | F +7 R +8 W +5 | Perc +7 | Stealth +6 |focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: Darkvision

Grumbling "Just like the gobbi finding some drink in the middle of the ocean just waiting for him."
Hammick starts to stomp around with the tide coming in.
Once the row boat arrives, Hammick scrambles on to it.
"Ah am glad ye showed up. "


"Brother", Hlar nods eyeing the wet clothes of Hammick and Bert. "Glad to see I'm not the only dwarf that likes to swim." Hlar then points at Bert's and Hammicks wet clothes and kit, her lips forming a disapproving tight line at the lack of sense of the male dwarves. "Dry your armor and sand it, less you want rust", she mumbles as Hammick, (who I imagine has the grace of a Panzer tank) gets onto the dinghy. "And don't you dare crack one of my traps!"

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Orla considers the red-hued flask, then turns to their newly-arrived chauffeur.

"Greetings, Madame Hlar," Orla says as she scrambles onto the boat, "I'm Orla Pfeffenpfoffer; a pleasure to be fished out of the water by you." She thrusts the red flask at her. "You wouldn't happen to have an idea about what this bottle contains, would you?"


"Fancy one, aren't you." Hlar responds while raising a well-trimmed bushy eyebrow. Orla scrambles on, her slight frame finding a space between the bags of shellfish and the crab traps. The smell... takes some getting used to. "Polite and with more sense than these lunks, I wager.", Hlar mutters absentmindedly. Once Orla offers the red-hued flask, she uncorks it, takes a whiff and wrinkles her nose. "Either cheap beer or one of your boys took a piss in here", she hands the flask back to Orla with a disgusted look on her face. "Fish smell better if you ask me."

Ha ha, nice try, but she is no alchemist.

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet

The goblin quips back at Hlar "I know, isn't it great?" There is a noticeable pause, and then Inzo continues with "So we're here to find you know who, got any tips for how we can find her?"


"Heh, that bevy-guzzler is well-known for her nights on the town once she’s back at port." She shrugs and scratches her head. "Won't lie. Don't know where the kids go these days. Better off asking the harbormaster. An ashen-faced little...” she stops upon eyeing the polite company she's with.

"Find Tsojmin Kreidoros, harbormaster. The... sleaze", she spits, "has a better idea of where Fane goes after her ship is docked and unloaded. Now everyone get aboard. We need to get going."

Hlar’s boat arrives in Port Peril past midnight. As the dinghy drifts into Crescent Harbor, sailors remain clearly visible, singing rowdily as they go. Hlar soon lands at a smaller dock to unload her catch and gestures at Fane’s ship in one of the docks—the Risen Albatross.

A bald dwarf is close by, checking off tasks written in a ledger. From time to time he adjusts his thin-rimmed spectacles above his large nose. "That's him", Hlar snarls. "Greedy, drunken little worm." You approach the harbormaster. Despite Hlar's invectives that he was Droskar-spawned sterile dwarf whose get would all end up sold to slavers, he's a rather unassuming dwarf when all that's said is considered. He eyes you through squinty eyes without a word and extends his hand, palm up.

Verdant Wheel

[Male:] Strong-Blooded Dwarf Ranger / 1: LN ancestry (Scout) | speed 20|: HP 22/22 | AC 18 | F +7 R +8 W +5 | Perc +7 | Stealth +6 |focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: Darkvision

With his boot makeig squishing noise with every step. Hammick fishes in a pouch and hands over a 2 silver coins.
"That should be enough ta hold ye lips together as well." Staring at the dwarf.


Without batting an eye, the harbourmaster jots down something quickly in his ledger and shoves it in front of Hammick's face.

Tsojmin Kreidoros' ledger wrote:
5 gold pieces 'fore I change me mind, brother.

Hammick can see the faint trace of a smile on the bald dwarf's lips.

You didn't mention it, Hammick, but I imagine you asked for Stella's whereabouts before the text where you were trying to buy the harbourmaster's silence.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Orla looks at the ledger and immediately produces five gold doubloons. ”Thank you for your valued assistance, Master Kreidoros,” the priest says with a smile, placing the gold on the page of the ledger. ”And please pardon us. You can imagine how some dwarves can get when they’re forced to take a bath.”

”I trust that you can discretely point us in the direction of Captain Stella Fane?”

Orla smiles sweetly.

Diplomacy Check: 1d20 + 3 ⇒ (13) + 3 = 16

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet

Deflated, but not defeated, Inzo is looking for his opportunity to sneak off with the bottle of booze which Gabros took off him earlier.

Thievery to steal the bottle off Gabros: 1d20 + 7 ⇒ (20) + 7 = 27 oh boy!

This is it, Gabros is too busy making sure the others know his station. It's time for booze!

Now that the bottle is in his hands, Inzo sneaks around the corner, or behind some crates, before popping the lid and guzzling away.

Horizon Hunters

N male Rock Dwarf Fighter 1 HP 21/22 | AC 17(19w/shield) | F +7 R +5 W +5 | Perc +7 (Darkvision) | Stealth +0 | speed 20 |

Until they leave the sandbar Bert grumbles about the ridiculousness of cleaning his wet armour with wet sand: "It'll get all up in my britches. I only just managed to get comfy with all this water."

Once they group arrives in Port, he gives Hlar an appreciative nod and quickly makes his way onto the dock. "Dry, solid, sweet, sweet land," he mutters. "If'n only this place weren't brimmin' with thugs and scoundrels."

Bert always keeps an eye on Inzo to make sure the little blighter keeps out of trouble. Perception: 1d20 + 7 ⇒ (4) + 7 = 11 But he's too busy scowling at the sights to see the goblin's thievery in action.


Hlar hears Bert's mumbling, yet says nothing. She seethes from within. "No respect these days for their elders. They're even to scared to talk back aloud in your face. Ah, Torag, what a disappointing generation we've bred to serve you!" Hlar continues sailing the dinghy, used to younger male dwarves being prickly and pig-headed. "He shouldn't have gotten it wet to begin with! Who brings metal armor on a boat?! I expect that lack of sense from the goblin and the humans, but not a dwarf!"

----

Kreidoros pockets Orla's coins, lowers his ledger and points across the bay. "Try The Crow's Nest in the Beggerbriar. Your little friend Hlar should know the way. Heh heh."

As you inform Hlar of Stella's location, a frown quickly mars her gruff face. "Beggarbriar's across the bay; it's the slums so keep an eye out. The Crow's Nest, nay, never call it that, Rivanti's bar is about as rough and tumble as it gets. Get on board."

As the party gets ready to leave, Inzo slinks back from where he came from; he reeks of rum. Gabros could tell from the smell alone that this was some high-quality alcohol. (Inzo, please give me a fortitude save) "You smell just as bad as the pirates here!", Hlar starts, "Get away from me and stay towards the prow. That's the front of the boat, you sneaky guzzler. The rest of you keep an eye on him; don't want him falling in the water."

Heading across the bay to the south on Hlar’s boat, you make your way to the slums of Beggarbriar, where pickpockets linger in shady alleys, shooting you all appraising looks in an effort to determine if it's worth the trouble of trying to rob you. Bert's countenance and your weapons, keep them at bay. No more than fifteen minutes have passed since you left Kreidoros.

Eventually, with Hlar guiding you, you arrive at a shack in a clearing, from which rowdy drinking songs and squawks spew forth.

"This is it. I'm going back to the boat. I'll see you all there once you're done." Hlar waves goodbye and heads down the dirt path, seemingly unworried of all the eyes watching from the alleys and windows. She stops for a moment then turns and yells "Don't be raising hell now, you hear?"

Upon entering the bar, you can see a crowd of tengus, split between merely drunk worshippers of Besmara and extremely inebriated priests of Hei Feng. The proprietor is passed out behind the bar next to a platinum blonde woman wearing a tricorn and a burgundy mantle upon her shoulders. Next to her is a pile of recently emptied mugs.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

"Oh my," Orla whistles appreciatively, "a proper booze-up! I should've changed into my fine silk gown for just such an occasion."The sarcasm is almost evident even to the inebriated Inzo.

Orla is wearing her traveler's clothes, FYI.

Orla touches Gabros on the shoulder as she surveys the carnage. "There's our contact," she says, nodding at the passed-out female figure.

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