The Harrowing - DM Puppet Master (Inactive)

Game Master Anon A Mouse

Knowledge Checks
Slides

Tokens Collected:
- The Songsmith's Kiss (Bernaditi/Midnight Circus)
- The Dancing Heel (Brambleson/Briar)
- The Bard's Heart (Mourning Choir/Barrow King/Demon's Fen)
- Black Nib (Sonnorae/Prophet's Garden)
- The White Lily (Balio and Balimar/Sanguine Playhouse)
- The All-Blossom (Nightpeddler/Trackless Dearth)
- The Busy Hands (Marzalee/The Manmolds)


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Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"What was done?" Kaldwell asked, keeping his voice as soothing as possible. "Why do you think you deserve this?"


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

"Are you sure she is gone for good? Maybe she could come back?"


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Demon's Fen
Current Boons:
- The Winged Serpent: Mourning Choir suffers a –2 penalty on all attack rolls

Mourning Choir only sobs harder. "Nooooo. Mortalsssss do not come back! They are not Ssstorykin. Why isss it the othersss gained powersss when they consssssumed her but all I got wasssss this pain and ssssorrow and ssssufferring. Do they not dessserve a fate as terrible assss mine?" She continues thrashing about, now with a streak of anger in addition to grief.


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

"Wait .... did you kill her and eat her?" Delroy asks, taking a half step back.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Well, that took an expected turn... I wonder if she'll try the same for us


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Yattle doesn't rush to judgment, but their voice is still noticeably cooler when they ask, "What gave you the right to devour her? Merely that you could?"


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Demon's Fen
Current Boons:
- The Winged Serpent: Mourning Choir suffers a –2 penalty on all attack rolls

"We jusssst wanted to leave. Not that it did any good. We dessserve no better than thisss cramped, broken down world. It wasss all for naught. I wisssh it could be different, but it cannot. Thisss isss all I can do now." Mourning Choir picks up her dirge once more.


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

"Maybe there's a possibility you could redeem yourself." Delroy tells the winged serpent.

"There's another mortal trapped here that is in need of rescue."

"Would you be willing to help us?"


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Perhaps it would allievate your sorrow?

Is there a knowledge check for whats going on, is this a curse effect or something similar?


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Demon's Fen
Current Boons:
- The Winged Serpent: Mourning Choir suffers a –2 penalty on all attack rolls

Delroy diplomacy: 1d20 + 10 ⇒ (9) + 10 = 19

"Helping sssome other mortal will do nothing to bring Sssonnorae back or to eassse my pain. I mussst ssstay here and continue to sssing ssso all who hear will remember her."

As far as Eirnar can tell, Mourning Choir is just in a deep state of grief. He sees none of the telltale signs of a curse or some lingering spell. Her sadness just seems very human.


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

"Nevertheless, we search for tokens that will enable us to secure the freedom of a mortal brought here unwillingly. Would you consent to help us?" Delroy asks the snake.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Demon's Fen
Current Boons:
- The Winged Serpent: Mourning Choir suffers a –2 penalty on all attack rolls

Seeing as the half-orc apparently ignored her statement that she needed to stay here rather than go out and help, Mourning Choir did likewise and continued to sing, ignoring his question.


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

"Who were the others who joined you in your mistake? Do they remember Sonorae as you do?"


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Helping mortal is easy, we simply need a token, you can remain and after we rescue the mortal, we can return your token. Eirnar diplomatically suggests.

Take 10 for a 26


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

Diplomacy: 1d20 + 12 ⇒ (7) + 12 = 19

”Perhaps...some kind of action could be taken to atone. The souls of the dead are not gone, and the gods do watch. If we were to help perform an act of repentance, would that help ease your suffering?”


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"Mortal souls do not vanish. Sometimes they are reborn, sometimes they remain in the next world. Either way, atonement might be possible," Kaldwell supported the argument.

Diplomacy (Aid Another): 1d20 + 17 ⇒ (3) + 17 = 20


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Demon's Fen
Current Boons:
- The Winged Serpent: Mourning Choir suffers a –2 penalty on all attack rolls

For a moment, Mourning Choir looks to be in too much grief to respond. As Eirnar rattles on and on about mortals and tokens her eyes starts to glaze over until Kaldwell manages to step in a draw her attention back. Slowly her tears cease to fall as she begins nodding. "Maybe.... I do not know how the other Conssspiratorsss think of Sssonorae or even if they do at all. I ssssussspect it wasss only I who wassss poisssoned like sssso." She definitely sounds a bit bitter at that remark. "But I no longer have the Bard'ssss Heart. I threw it up not long after I came here, but it wassss too late; I wasss already infected. The Barrow King tried to take the burden from me, but it jussst poisssoned him asss well. He guardsss the sssoulsss of the dead on the issssland in the Demon'ssss Lake." She nods at the bridge behind her to the island beyond. "But hissss compassssion isssss only for the dead. He ragessss againsssst the living, blaming them for thisss sssstate. He attacksss all but mournersssss who approach." Still sniffing a little, she moves to the side a little ways so as to give you clear line to the old, rickety bridge. "If you sssseek the tokenssss, you will have to get it from him."


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

"By the way....you wouldn't have happened to see any giant birds in the neighborhood, have you?" Delroy asks.

"Eirnar there seems to think that a giant bird stole my shadow."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Demon's Fen
Current Boons:
- The Winged Serpent: Mourning Choir suffers a –2 penalty on all attack rolls

"The only bird that I know of is Embor Comessss-By-Night. He makessss his nessssst somewhere in this fen, though I know not where or why. Mosssst avoid the mud and ssstench, but perhapssss it isss a ssside effect of hisss madnessss. He hasss not come by thisss area in quite ssssome time, not sssince I ssstarted calling myssself Mourning Choir, and I do not leave here."


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

The Bard's Heart, huh?

Yattle sucks in their lips in thought and begins casually rooting through Eirnar's bag.

"Was Bernaditi of the Midnight Circus one of the ones who ate your friend?" Yattle pulls out the Songsmith's Kiss. "The tokens are her, right?"


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell looked at Yattle in surprise at that idea. He'd assumed that the tokens were simply named for her, but if they were putting a person back together...maybe she was still alive? In stories such things were possible, after all.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Demon's Fen
Current Boons:
- The Winged Serpent: Mourning Choir suffers a –2 penalty on all attack rolls

Yattle pulls out the Songsmith's Kiss, a garnet and gold pendant in the shape of a tongue, to show it to Mourning Choir.

"Mine wassss, yesss. I would assssume the othersss were assss well, but it wasss all a mad sssscramble. Bernaditi isss one of the Conspiratorsss along with Bramblessson, Marzalee, Balimar, the Ticktock Man, the Nightpeddler, Zassssrion, and mysssself."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Current Location: The Demon's Fen
Current Boons:
- The Winged Serpent: Mourning Choir suffers a –2 penalty on all attack rolls

The group bids farewell to Mourning Choir and approaches the rickety bridge to the island. Fortunately for Lokhir, Kaldwell, and Delroy, the bridge seems to be sturdier than it looks and bears their weight, albeit with some rather ominous-sounding creaks. The water you pass over is dark and sluggish with nary a sign of life in it. From the water, the island rises quickly with a short, steep slope before flattening out. As you approach the other side of the bridge, flickering, colored fireflies scatter in all directions. Beyond the light undergrowth lies a maze of leaning gravestones. In the center, two white candles stand burning atop a weathered stone sarcophagus.

By this point in time, the coffee Delroy consumed has worn off.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell hands over the next dose of chilled, cinnamon coffee before he checked the area. The candles looked important - but looks could deceiving, and there was always the chance that it was a lure. The Storykin didn't seem to be automatically deceitful or deceptive but it was always worth checking.

Perception + Detect Magic on the sarcophagus: 1d20 + 18 ⇒ (10) + 18 = 28


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Eirnar similarly looks it over while detecting magic and mundanely.

take 10 for 31


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
Delroy Grimm: 1d20 + 4 ⇒ (7) + 4 = 11
Eirnar rolls twice and takes the best
Eirnar: 1d20 + 10 ⇒ (3) + 10 = 13
Eirnar: 1d20 + 10 ⇒ (16) + 10 = 26

Lokhir: 1d20 + 7 ⇒ (8) + 7 = 15
Kaldwell: 1d20 + 1 ⇒ (6) + 1 = 7
Yattle: 1d20 + 16 ⇒ (20) + 16 = 36
Monster: 1d20 + 7 ⇒ (9) + 7 = 16

Eirnar succeeds
Kaldwell succeeds
1d20 + 18 ⇒ (2) + 18 = 20 Lokhir succeeds

Init: Round 1
- Yattle, Eirnar
- Barrow King
- Delroy, Lokhir
- The Haunt
- Kaldwell

Kaldwell and Eirnar approach the sarcophagus attempting to identify the non-magical candles. As they start to rack their vast stores of accumulated knowledge, however, they're distracted by movement behind the the stone structure followed by the bright light of magic that the stone had blocked. Slowly rising before them is the rotting form of a long-dead warrior. In places his flesh has fallen from his skin to reveal the skeleton below and the eyes are but empty sockets, glaring with an angry red glow. "Youuuuu. This is your fault! Your kind's carelessness and cruelty is why the spirits of the dead cannot find peace! Now you come here, to this graveyard I have made for them like you own the place? How dare you! Who do you think you are!?!" In a fit of rage he lifts his greatsword in one hand and viciously swings it across the top of the sarcophagus, sending the two candles flying off. The wet mud extinguishes the light even as it prevents them from going too far.

It's at this point that Kaldwell, Eirnar, and even Lokhir recognize the candles for what they are: votive candles. Lighting a pair of votive candles (a standard action per candle) will soothe the spirits of the restless dead. Given all the souls you have thus far seen floating about, surely the fact that they've been extinguished does not bode well for the group. Though what shape this haunting may take has yet to be seen.

Eirnar and Lokhir have a single move or standard action before the haunt activates. Kaldwell will also get to act in the surprise round, but his initiative wasn't high enough to beat the haunt. After that we'll move into regular rounds where those who were not able to identify the candles can act as well. Remember that each square on the map is 10ft.

If you wish to get knowledge about the Barrow King, it's a DC 19 Kn(Religion). For every 5 by which you beat the check, you get an additional area to ask about.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Eirnar thinks " Well, I don't particularly want to be in the range of the haunt, my ancestors can let them rest."

knowledge(religion): 1d20 + 21 ⇒ (10) + 21 = 31

Special Attacks, Special Defenses, Special Abilities, Spell-Like Abilities in that order, always

Eirnar channels to destoy the haunt, and any other undead in the viscinity. He then swiftly issues an Inspiring Prediction that his allies will succeed at their next actions.

+4 luck bonus on your next attack roll, saving throw, or skill check, whatever that may be.

channel, DC 19: 5d6 ⇒ (6, 6, 1, 5, 1) = 19

I was originally going to light the candle, but realized I'm out of range to actually do that, since I only have a standard or move in the surprise round


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

I sadly can only light one candle/turn (non-destructively, at least)


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
BK: 9

- Yattle, Eirnar
- Barrow King
- Delroy, Lokhir
- The Haunt
- Kaldwell

Current Location: The Demon's Fen
Current Boons:
- The Winged Serpent: Mourning Choir suffers a –2 penalty on all attack rolls

@Eirnar: What is your inspiring prediction of what will happen?

Barrow King, Will DC 19: 1d20 + 12 ⇒ (15) + 12 = 27

The Barrow King snarls in annoyance. "You think that will be enough to turn away these souls? They want their vegance for being kept from a peaceful afterlife!" As he speaks, the souls continue to float towards him.

Special Attacks: Weapon training (heavy blades), energy drain (1 level DC 16)
Special Defenses: Undead traits, Bravery +1, Fire resistance 10
Special Abilities: None

Surprise Round
- Lokhir

- Haunt
- Kaldwell
Round 1


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Eirnar predicts Fell deeds awake: fire and slaughter! The dead may come, but we will beat them back with our own fire spirit!


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

”We have no quarrel with you, yet.” Lokhir stayed, even has his blade began to glow softly.

Standard action for Legacy Weapon. +1 Enchantment and Bane Undead.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell slips into his Kirin Style as the strange creature gets ready to fight. He glances at the tattoos down his arm and notices one might be useful here, but waits a moment. "We have no desire to fight, brave guardian. We respect the dead and their rest. For who are the living but those who must know they shall one day rest with the dead?" He gestured to himself. "I may still have a heart which beats, but there are many who would say I am closer to the grave than anywhere else," the old warrior added dryly.

There was a solid chance that the spirit was simply mad with rage, or impossible to turn aside in its wrath. But Kaldwell usually felt a fight that had been avoided was a fighter that had done well. There were, of course, exceptions.

Diplomacy: 1d20 + 18 ⇒ (13) + 18 = 31


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
BK: 9

Current Location: The Demon's Fen
Current Boons:
- The Winged Serpent: Mourning Choir suffers a –2 penalty on all attack rolls

The souls dive down into the earth and there's a soft rumbling. A moment later arms shoot up out of the ground to try to grasp at Eirnar and Kaldwell. Though Kaldwell is easily able to bat away the arms, the far less physical Eirnar is grabbed until his necklace glows briefly and crumbles away.

Grapple vs Eirnar CMD 14: 1d20 + 13 ⇒ (14) + 13 = 27 Mark off your lesser talisman of freedom, Eirnar
Grapple vs Kaldwell, FF CMD 27: 1d20 + 13 ⇒ (8) + 13 = 21

"You say that but do nothing to bring these spirits any peace. Look how they grasp at you but not me. They want their vengeance on the living. If giving you to them will bring them even a small semblance of rest, I will gladly do it!"

Round 1
- Yattle, Eirnar (Freedom of Movement, ends Round 3)

- Barrow King
- Delroy, Lokhir
- Haunt
- Kaldwell

Green area on the map is where the grasping hands are.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Eirnar says Go away foul undead!

As he channels them down once more.

channel, DC19: 5d6 ⇒ (3, 1, 4, 2, 3) = 13


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Yattle snaps their fingers and one of the candles reignites.

Basic Pyrokinesis


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
BK: 9 + 13 = 22
Haunt: 19 + 13 = 32

Barrow King, Will Save DC 19: 1d20 + 12 ⇒ (1) + 12 = 13

The Barrow King only growls as another wave of positive energy washes over him. The arms continue to wave even as large chunks of them start to fall off. They look close to disintegrating entirely. "See what I mean? All you care about is yourselves. You have no problem hurting anything and everything to get what you want." He moves up to Eirnar and Kaldwell, swinging his greatsword at the man hurting his precious undead. However, in his haste, he misses his foe.

Greatsword vs Eirnar, AC 25, PA: 1d20 + 17 - 3 ⇒ (5) + 17 - 3 = 19

Meanwhile, unnoticed by any, one of the candles lights up again.

Round 1
- Delroy, Lokhir

- Haunt
- Kaldwell
Round 2
- Yattle, Eirnar (Freedom of Movement, ends Round 3)
- Barrow King


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

I typically don't concern myself with the destruction of undead. Our ancestors should rest, not toil...

The haunt not been destroyed? Damn that thing has a lot of HP


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

Greatsword, meet scimitar...with flank!: 1d20 + 23 ⇒ (13) + 23 = 36
Damage with bane, total enchantment bonus 5: 1d6 + 2d6 + 12 ⇒ (1) + (3, 3) + 12 = 19
Sneak Attack: 2d6 ⇒ (5, 2) = 7

Lokhir didn’t even deign to respond. Rather he circled around the undead and stabbed it in the back. He considered it a lesson in manners.


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

Delroy studies Barrow King as a swift action, then slips his flail out of his belt, moves next to it, and sweeps its legs out from underneath it.

Flail - trip: 1d20 + 19 - 1 ⇒ (13) + 19 - 1 = 31 (fatigued-coffee)


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
BK: 22 + 19 + 7 = 48
Haunt: 32

Current Location: The Demon's Fen
Current Boons:
- The Winged Serpent: Mourning Choir suffers a –2 penalty on all attack rolls

As Lokhir and Delroy move forward, the grasping arms attempt to stop them in their tracks. While Lokhir manages to avoid their grasp, Delroy is caught. Though luckily he didn't need to move any further inwards to strike at his foe.

Grapple vs Lokhir CMD 26: 1d20 + 13 ⇒ (3) + 13 = 16
Grapple vs Delroy DMC 28: 1d20 + 13 ⇒ (16) + 13 = 29

I'm not seeing a way Lokhir could have gotten to flanking without provoking an AoO given his 30ft move speed.
As Lokhir moves to flanking, the Barrow King tracks the elf's movement. Anticipating his goal, he swings his greatsword at the man, landing a devastating blow.
AoO vs Lokhir AC 25, PA: 1d20 + 17 - 3 ⇒ (20) + 17 - 3 = 34
Confirm Crit AC 25, PA: 1d20 + 17 - 3 ⇒ (17) + 17 - 3 = 31
Damage: 4d6 + 26 + 18 ⇒ (2, 1, 6, 2) + 26 + 18 = 55 Make a DC 16 Fort save or gain 1 negative level

Despite the blow, Lokhir's blade is true and he strikes back his own attack versus the undead warrior. Taking advantage of his enemy's distraction and even despite the arms holding him in place, he manages to trip the Barrow King!

Enraged at the audacity of these living creatures to attack one being that actually cared about them, the undead arms attempt once more to grasp and pull everybody in their reach to them. Thanks to his magics, Eirnar is too slippery for them, but his allies do not fair as well.

Grapple Delroy (already grappled), CMD 28: 1d20 + 13 + 5 ⇒ (19) + 13 + 5 = 37
Grapple Lokhir CMD 26: 1d20 + 13 ⇒ (17) + 13 = 30
Grapple Kaldwell CMD 28: 1d20 + 13 ⇒ (15) + 13 = 28

Delroy, Lokhir, and Kaldwell all take 1d6 + 4 ⇒ (2) + 4 = 6 bludgeoning damage

Round 1
- Kaldwell (grappled)
Round 2
- Yattle, Eirnar (Freedom of Movement, ends Round 3)

- Barrow King (prone)
- Delroy (grappled), Lokhir (grappled)
- Haunt


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Yattle continues to drift around the fray, igniting the other candle with an arched brow.

"I'm more accustomed to immortals than immortal souls - will that calm down your dead?"


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

Sorry I rushed my last post. I have burst of speed for +30ft movement speed. How did it get an AOO?

Fort with divination focus: 1d20 + 12 + 4 ⇒ (2) + 12 + 4 = 18

Hit, Grappled and flank: 1d20 + 19 - 2 + 2 ⇒ (19) + 19 - 2 + 2 = 38
Damage: 1d6 + 2d6 + 10 ⇒ (5) + (4, 1) + 10 = 20
Sneak Attack: 2d6 ⇒ (1, 2) = 3

Confirm: 1d20 + 19 ⇒ (5) + 19 = 24
Crit: 3d6 + 10 ⇒ (6, 5, 3) + 10 = 24

Iterative: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d6 + 2d6 + 10 ⇒ (1) + (6, 5) + 10 = 22
Sneak Attack: 2d6 ⇒ (2, 2) = 4

Despite being grappled, and the with his life hanging by a thread, Lokhir continued to attack. Because failing to end the fight now seemed to be the quickest way to having this become his grave.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Grunting, Kaldwell first willed the card he had been saving - the Beating - to activate.

Next, he activated his Kirin Strike abilities against the Barrow King.

Knowledge (Religion): 1d20 + 18 ⇒ (6) + 18 = 24

Then he tries to break free of the grapple.

Break Free: 1d20 + 17 ⇒ (13) + 17 = 30


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

@Lokhir: Because you didn't specify you were using that. Since you also weren't up in combat, I'll let you decide:
1) We completely retcon, meaning we ignore both his AoO roll and all your pre-mature rolls.
2) Let the AoO stand, but you can keep the crit you rolled for your AoO when he stands up (it only succeeds in confirming vs his prone AC).

As Yattle lights the second candle, the undead arms slow and stop moving. The haunt has been neutralized but not destroyed. Once the candles burn down, hopefully an event that will occur once you are all far from here, the restless dead will continue their tirade against the living. Eirnar, Kaldwell, and Lokhir get the impression that only consecrating the ground under the sarcophagus will truly destroy the haunt.

Kaldwell activates his tattoo, which glows and seems to infuse the now-still arms with a brief golden light. PCs have +2 to CMD vs the grasping dead's grapple attempts. And since the haunt was ended, Kaldwell can also redo his action since he wouldn't need to break the grapple.

Round 1
- Kaldwell (minus moving into Kirin strike action)
Round 2
- Eirnar (Freedom of Movement, ends Round 3)

- Barrow King (prone)
- Delroy, Lokhir, Yattle

Those around the Barrow King can also go ahead and roll AoOs for him standing up on his turn.


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

I didn’t specify so all rolls stand. Easiest and most straightforward

AOO: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 3d6 + 10 ⇒ (2, 1, 3) + 10 = 16

Barely clinging to life, Lokhir lashed out again with strength born out of desperation.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Lokhir's wounds begin to slowly close, as Eirnar takes the damage for him.

Heal 5

Eirnar steps back and plants his feet in the now undead free ground, activating his boots. He then reaches out and touches Lokhir, warding him from further injury with a shell of succor.

Lokhir temporary hitpoints: 4d6 + 7 ⇒ (6, 5, 1, 6) + 7 = 25
As long as you have those hitpoints, they're lost first, and the attack counts as a miss, although looking at his damage that'll probably be maybe 1 attack


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Grinning as the card activated, and the Haunt vanished, Kaldwell took a swing at the rising Barrow King before really trying to take the undead to task. It was a lot harder to feel sympathy for the undead, and the old fighter decided to see what could be done.

AOO: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Damage: 2d4 + 7 + 5 ⇒ (2, 4) + 7 + 5 = 18

Main Hand 1: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
Damage: 2d4 + 7 + 5 ⇒ (3, 3) + 7 + 5 = 18
Crit Confirm: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
Crit Damage: 4d4 + 14 ⇒ (1, 1, 2, 4) + 14 = 22

Off Hand 1: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
Damage: 2d4 + 7 + 5 ⇒ (1, 2) + 7 + 5 = 15

Main Hand 2: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d4 + 7 + 5 ⇒ (4, 3) + 7 + 5 = 19

Off Hand 2: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d4 + 7 + 5 ⇒ (1, 3) + 7 + 5 = 16
Crit Confirm: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
Crit Damage: 4d4 + 14 ⇒ (3, 4, 4, 3) + 14 = 28


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
48 + 18 + 22 + 15 + 16 + 16 + 10 = 145

I believe Eirnar actually takes 15 damage as he heals Delroy, Kaldwell, and Lokhir. Lokhir took the crit damage and then all three of them took 6 points of bludgeoning damage from the haunt before it was neutralized.

Delroy AoO: 1d20 + 15 ⇒ (16) + 15 = 31
Delroy damage: 1d8 + 6 ⇒ (4) + 6 = 10

Kaldwell strikes at the prone foe, landing some blows but missing others. But it's only when the Barrow King tries to stand and everybody lays into him that the undead warrior falls, still with a sneer on his face. "See, just like all the rest. You care nothing for the dead. Be thankful that I will show more mercy than you did when Zassrion slays you all and your souls are trapped here for all eternity." With those final words, he falls still.

End of Combat

Relative HPs
Eirnar: -15
Delroy: -1
Kaldwell: -1
Lokhir: -56, 25 temp HP

On the Barrow King, after several minutes of concentrating, Lokhir is able to identify
- Brass dragonhide breastplate with fire resistance 10
- Potion of water walk
- Elixir of fire breath x2
- Greatsword
- Mwk throwing axe
- 46 gp


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

"Anything that looks like a token? I'd very much prefer not to let Zassrion trap my soul for all eternity."


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

"Anybody know if that thing is going to get back up again?" Delroy asks.

"I wonder if it was a living storykin that became undead or if it was just created as undead."

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