GM Crunch's Lost on the Spirit Road 2 (Inactive)

Game Master Saving Cap'n Crunch

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Horizon Hunters

Champion 1 | AC 17 (18 w/Raise Shield) | HP 16/17 | F: +6, R: +5, W +7;| Percep.+5 | NG Female Halfling: Twilight | Small | Speed: 25ft. | Class DC: +15 (T) |

"Thank you, but I can't possibly carry all of this. I'll leave this", Vilkik says returning the greataxe to the wagon, "The rest might come in come in handy. So, tell us, which way went your quarry?"

Horizon Hunters

Male Unbreakable Goblin Bard | HP 16/17 | AC 17 | F: +3 R: +6 W: +4 | Perc +7 | Speed 25 | Spell DC 17

Riff eyes the weapons, but he prefers to stick to his voice and his whip. "Do you have any clues as to which way the thieving kitsune went? Or where they were headed?"

Horizon Hunters

Male Goblin | HP 26 | AC 18 | F:+8 | R:+8 | W: +3 Alchemist 2 |speed 25 feet | Fire Resistance 1

Grumzuk examines the composite shortbow and takes it.
"You said you pursued the kitsune in a circular movement. Would it help if we would take the different direction, you think?"

Vigilant Seal

LG Male Human Monk 2 | HP 29/30 | AC 19 | F: +7, R: +9, W: +7 | Perc: +5, Stealth: +7 | Speed 30ft |Hero Points: 1/1 | Focus Pool: 1/1| Reactions: None | Conditions: None

Bellamin frowns, thinking. They've been wandering in circles for a month chasing a fox through the forest? Madness!

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom nods excitedly "Yes, we should circle other way and trap fox."

Sovereign Court

Bandits of Immenwood | Before the Dawn

"Well, last I saw him, he was going the same way we were," Lin Po motions to the still-moving wagons. "I don't see him now, but he'll turn up. Maybe you should just go forward on foot, or-"

He stops, suddenly turning as if he had sensed a fell presence. The eight-legged cat from Vilkik's vision has just sprung into existence a short ways behind you. Straight from the middle of a tree, no less! It snarls and paws forward. "This thing again!" Ti Lan yells, as she and her partner run to grab crossbows. The other caravan hands are running for cover. "Help us drive it back, fellows!"

But despite the warning, it still has the element of surprise. It flickers, reappearing in your midst. Hissing all the while, it lashes out with claws and teeth.

Rolls:
Bellamin: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
Grumzuk: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10
Magnus: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Riff: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Sun Fire Boom Boom: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5
Vilkik: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16

Cat: 1d20 + 10 ⇒ (10) + 10 = 20

1d4 ⇒ 2

Jaws vs. Sun Fire Boom Boom: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13

Claws vs. Riff: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 2d4 + 7 ⇒ (3, 2) + 7 = 12

Round One:
Cat (Nature to ID)
Vilkik
Riff
-12
Magnus
Grumzuk
Bellamin
Sun Fire Boom Boom

Horizon Hunters

Champion 1 | AC 17 (18 w/Raise Shield) | HP 16/17 | F: +6, R: +5, W +7;| Percep.+5 | NG Female Halfling: Twilight | Small | Speed: 25ft. | Class DC: +15 (T) |

"That's the creature, the one from my vision!", Vilkik yells before striding forward recklessly, flanking the creature with Sun Fire, her sword drawn and ready to unleash a strike.

Recall Knowledge: Nature: 1d20 + 2 ⇒ (4) + 2 = 6

(1st action: Recall knowledge, Nature)
(2nd action: Stride)
3rd action: Interact to draw rapier

Upon attack to any of the goblins, I will automatically use my Glimpse of Redemption reaction.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

"Ahhh!" Scream Sun Fire Boom Boom as the cat appears in the middle of them before he sings a song
"Goblins grin
and Kitties swing
Gonna eat ourselves
all six legs tonight"

perform sing vs Kitty Will DC: 1d20 + 9 ⇒ (18) + 9 = 27
Goblin Song: 1 action: Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.
Success The target takes a –1 status penalty to Perception checks and Will saves for 1 round.
Critical Failure The target is temporarily immune to attempts to use Goblin Song for 1 hour.

Sun Fire Boom Boom then follow up with a fear spell.

Will DC 18,
Critical Success The target is unaffected.
Success The target is frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3 and fleeing for 1 round.

Horizon Hunters

Male Goblin | HP 26 | AC 18 | F:+8 | R:+8 | W: +3 Alchemist 2 |speed 25 feet | Fire Resistance 1

Grumzuk takes his sling and a bullet, moves 10 feet backwards and fires to the cat.

Sling: 1d20 + 5 ⇒ (15) + 5 = 20
bludgeoning damage: 1d6 ⇒ 3

Horizon Hunters

N male Half Orc Barbarian 1 | HP 21/21 | AC 18 | F +6 R +4 W +7 | Perc +7 | Stealth +1 | speed 20

Magnus Brandishes his axe and runs into a flank with Riff then attacking

attack roll: 1d20 + 7 ⇒ (13) + 7 = 20 for damage: 1d12 + 4 ⇒ (5) + 4 = 9

Vigilant Seal

LG Male Human Monk 2 | HP 29/30 | AC 19 | F: +7, R: +9, W: +7 | Perc: +5, Stealth: +7 | Speed 30ft |Hero Points: 1/1 | Focus Pool: 1/1| Reactions: None | Conditions: None

Bellamin instantly moves into a defensive stance and spends a moment considering the creature before striking out twice at it.

Nature: 1d20 + 1 ⇒ (18) + 1 = 19

Strike #1: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Strike #2: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

1) Crane Stance. 2) Recall knowledge. 3) Flurry of Blows w/ Stunning Fist

Sovereign Court

Bandits of Immenwood | Before the Dawn

Bellamin has never seen such a creature in Avistan. But in his time working on the Lodge here, he has heard tell of something called the "poracha" - a capricious feline beast normally content with solitude. The rumors mentioned supernatural abilities pertaining to mobility and avoiding notice. Vilkik is under the impression the being is bloodthirsty and leaves awful wounds with its claws.

Sun Fire Boom Boom shakes the poracha's resolve, which Bellamin is barely able to capitalize on in the form of a solid punch.

Will: 1d20 + 10 - 1 ⇒ (11) + 10 - 1 = 20

Fortitude: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14

Round One:
Poracha -10 (frightened 1, Goblin Song)
Vilkik
Riff -12
Magnus
Grumzuk
Bellamin
Sun Fire Boom Boom

Horizon Hunters

Male Unbreakable Goblin Bard | HP 16/17 | AC 17 | F: +3 R: +6 W: +4 | Perc +7 | Speed 25 | Spell DC 17

Riff will take a step back away from the creature and snap his whip at it.

"Die evil cat thing!" he yells as his whip cracks through the air.

Whip: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

If allowed, he will try to identify the beast

Nature: 1d20 - 1 ⇒ (8) - 1 = 7

Sovereign Court

Bandits of Immenwood | Before the Dawn

The poracha tries and fails to bite Sun Fire Boom Boom. It is about to land a heavy swipe of its claws on Grumzuk, but pulls back at the last second as Vilkik impresses upon it the mistake that would be. From the sidelines, Ti Lan shoots it in the side with her crossbow.

Rolls:
1d4 ⇒ 3

Crossbow Damage: 1d8 ⇒ 6

Jaws vs. Sun Fire Boom Boom: 1d20 + 13 - 1 ⇒ (4) + 13 - 1 = 16
Damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16

Claws vs. Grumzuk: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16
Damage: 2d4 + 7 ⇒ (4, 4) + 7 = 15

Round Two:
Poracha -16
Vilkik
Riff
-12
Magnus
Grumzuk
Bellamin
Sun Fire Boom Boom

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom shouts out

"Attack with fervour,
Make them splat
We'll win this endevour
when we skin that cat!"

lingering perform: 1d20 + 9 ⇒ (2) + 9 = 11
Failed the lingering check so inspire courage is only 1 round.

Sun Fire Boom Boom will then draw his rapier and take a stab.

inspired stab: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
damage: 1d6 + 1 ⇒ (1) + 1 = 2

Inspire Courage +1 Status To Hit/Damage

Horizon Hunters

N male Half Orc Barbarian 1 | HP 21/21 | AC 18 | F +6 R +4 W +7 | Perc +7 | Stealth +1 | speed 20

Magnus will enter a rage then swing on the Poracha twice

Attack: 1d20 + 8 ⇒ (14) + 8 = 22 for damage: 1d12 + 9 ⇒ (12) + 9 = 21 4 of it cold damage

Attack: 1d20 + 3 ⇒ (9) + 3 = 12 for damage: 1d12 + 9 ⇒ (6) + 9 = 15 4 of it cold damage

Horizon Hunters

Champion 1 | AC 17 (18 w/Raise Shield) | HP 16/17 | F: +6, R: +5, W +7;| Percep.+5 | NG Female Halfling: Twilight | Small | Speed: 25ft. | Class DC: +15 (T) |

Still flanking the poracha, Vilkik releases two quick stabs at the creature, pulls her rapier back and raises her buckler. "Keep an eye on the wagons! There was a fox looting them last time!"

Rapier strike (P): 1d20 + 6 ⇒ (7) + 6 = 13
Rapier strike (P): 1d20 + 1 ⇒ (13) + 1 = 14
Rapier dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Rapier dmg: 1d6 + 3 ⇒ (6) + 3 = 9

1st and 2nd actions Strike
3rd action Raise Shield
Will once again use Glimpse of Redemption if any of the goblins are attacked.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Vilkik: don't forget inspire courage.

Horizon Hunters

Champion 1 | AC 17 (18 w/Raise Shield) | HP 16/17 | F: +6, R: +5, W +7;| Percep.+5 | NG Female Halfling: Twilight | Small | Speed: 25ft. | Class DC: +15 (T) |

You're right, but unfortunately I can't edit the post anymore. Besides, I think Magnus just pummeled the poor thing. If it's still alive, it would be the result of the rolls plus the +1 from Inspire Courage and the poracha having -2 circumstance penalty from the flanking. Ah, maths.

Horizon Hunters

Male Goblin | HP 26 | AC 18 | F:+8 | R:+8 | W: +3 Alchemist 2 |speed 25 feet | Fire Resistance 1

Grumzuk tries to hit him a last time with his sling.

sling: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
bludgeoning damage: 1d6 + 1 ⇒ (3) + 1 = 4

Then Grumzuk turns around to control the perimeter.

Horizon Hunters

Male Unbreakable Goblin Bard | HP 16/17 | AC 17 | F: +3 R: +6 W: +4 | Perc +7 | Speed 25 | Spell DC 17

Riff will move to get behind the wagons and watch out for the kitsune. He scans the tree line and tries to see if anyone is trying to get the jump on the caravan.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

I also just realized I have been treating encounters like 1E not 2E and that is why you guys have so many actions... #noob

Vigilant Seal

LG Male Human Monk 2 | HP 29/30 | AC 19 | F: +7, R: +9, W: +7 | Perc: +5, Stealth: +7 | Speed 30ft |Hero Points: 1/1 | Focus Pool: 1/1| Reactions: None | Conditions: None

If it's all right with everyone, I'm waiting to see if the folks who've already gone have put the creature down before I take my actions.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Grumzuk lands a lucky rock on the poracha, while Magnus's axe nearly takes one of its legs off! Somehow, the beast still stands. This time Lin Po is the one to shoot it from a safe distance.

Crossbow Damage: 1d8 ⇒ 2

Round Two:
Poracha -49
Vilkik
Riff -12
Magnus
Grumzuk
Bellamin
Sun Fire Boom Boom

Vigilant Seal

LG Male Human Monk 2 | HP 29/30 | AC 19 | F: +7, R: +9, W: +7 | Perc: +5, Stealth: +7 | Speed 30ft |Hero Points: 1/1 | Focus Pool: 1/1| Reactions: None | Conditions: None

Bellamin, impressed with the creature's resiliency, resolves himself to bring it down nevertheless. He strikes out at it three more times.

Flurry of Blows #1: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Flurry of Blows #2: 1d20 + 9 + 1 - 4 ⇒ (2) + 9 + 1 - 4 = 8
Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Strike #3: 1d20 + 9 + 1 - 8 ⇒ (3) + 9 + 1 - 8 = 5
Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

For just a moment, he scans the scene behind them, thinking about Vilkik's shouted warning.

1) Flurry of Blows. Doubt that'll hit, but DC 18 Fort or Stunned 1. 2) Strike. 3) Seek to the SE, please! +5 Perception

Sovereign Court

Bandits of Immenwood | Before the Dawn

Chancing a look around, no one sees anything untoward but the foe at hand.

The poracha fights on in spite of its wounds and predicament. Possibly harder than before, with strength borne of desperation.

Rolls:
Jaws vs. Magnus: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14

Claws vs. Bellamin: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 2d4 + 7 ⇒ (4, 2) + 7 = 13

Claws vs. Sun Fire Boom Boom: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d4 + 7 ⇒ (3, 3) + 7 = 13

Round Three:
Poracha -49
Vilkik
Riff
-12
Magnus -12
Grumzuk
Bellamin
Sun Fire Boom Boom
-26

Vigilant Seal

LG Male Human Monk 2 | HP 29/30 | AC 19 | F: +7, R: +9, W: +7 | Perc: +5, Stealth: +7 | Speed 30ft |Hero Points: 1/1 | Focus Pool: 1/1| Reactions: None | Conditions: None

Focusing his inner strength into his hands, Bellamin aims another barrage of supernaturally fast blows at the beast. This has gone on long enough!

Ki Strike Flurry #1: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9

Ki Strike Flurry #2: 1d20 + 9 + 1 - 4 ⇒ (9) + 9 + 1 - 4 = 15
Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12

Strike #3: 1d20 + 9 - 8 ⇒ (3) + 9 - 8 = 4
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Realizing just how wounded Sun Fire is, Bellamin takes a moment to patch up the poor goblin in what seems to be an impossibly short amount of time!

Battle Medicine: 1d20 + 5 ⇒ (18) + 5 = 23
Amount healed: 2d8 ⇒ (5, 7) = 12

1) Ki Strike Flurry! Same DC 18 Fort save. 2) Strike. 3) Battle Medicine.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom reels from the powerful blow from the six legged cat before being helped out by Bellamin.

Sun Fire Boom Boom tries his best to rhyme despite the gaping wound.

"That cat may have a lot of luck
Soon it's fury will turn to chill
Now it's time for Boom Boom to duck
Then we'll strike a blow to kill
"

perform sing: 1d20 + 9 ⇒ (5) + 9 = 14
Fail, so just 1 round again.

Sunfire then ducks and rolls towards the far side before taking a final stab at the cat.

stabbity vs ff: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
damage: 1d6 + 1 ⇒ (5) + 1 = 6
deadly if needed: 1d8 ⇒ 7

Inspire, stride, strike.

Horizon Hunters

Champion 1 | AC 17 (18 w/Raise Shield) | HP 16/17 | F: +6, R: +5, W +7;| Percep.+5 | NG Female Halfling: Twilight | Small | Speed: 25ft. | Class DC: +15 (T) |

"Leave my friends alone, you beast!", Vilkik yells as she places her right hand on a wounded Magnus. "A toast for his health, Cayden", she thinks as her hand lets go of Magnus and her rapier comes up with two more stabs at the creature.

Rapier strike (P): 1d20 + 7 ⇒ (18) + 7 = 25
Rapier strike (P): 1d20 + 2 ⇒ (9) + 2 = 11
Rapier dmg: 1d6 + 4 ⇒ (3) + 4 = 7
Rapier dmg: 1d6 + 4 ⇒ (3) + 4 = 7

1st action Lay on Hands, Magnus regains 6 HP, +2 status bonus to AC for this round
2nd and 3rd actions Strike
Glimpse of Redemption if any of the goblins are attacked

Forgot about the Inspire Courage. Added it.

Vigilant Seal

LG Male Human Monk 2 | HP 29/30 | AC 19 | F: +7, R: +9, W: +7 | Perc: +5, Stealth: +7 | Speed 30ft |Hero Points: 1/1 | Focus Pool: 1/1| Reactions: None | Conditions: None

Don't forget your inspired bonus!

Horizon Hunters

N male Half Orc Barbarian 1 | HP 21/21 | AC 18 | F +6 R +4 W +7 | Perc +7 | Stealth +1 | speed 20

NOW YOU'VE DONE IT!

and I'll swing in three times

attack: 1d20 + 8 ⇒ (13) + 8 = 21 for damage: 1d12 + 9 ⇒ (9) + 9 = 18

attack: 1d20 + 3 ⇒ (15) + 3 = 18 for damage: 1d12 + 9 ⇒ (11) + 9 = 20

attack: 1d20 - 2 ⇒ (11) - 2 = 9 for damage: 1d12 + 9 ⇒ (10) + 9 = 19

Horizon Hunters

Male Goblin | HP 26 | AC 18 | F:+8 | R:+8 | W: +3 Alchemist 2 |speed 25 feet | Fire Resistance 1

Assuming the poracha has died, I watch the forest around us. I want to avoid a sneak attack.

"Have you killed it already? It is not as bad as a dog, but it is annoying me!"

Horizon Hunters

Male Unbreakable Goblin Bard | HP 16/17 | AC 17 | F: +3 R: +6 W: +4 | Perc +7 | Speed 25 | Spell DC 17

Riff stays with Grumzuk, wanting to make sure nothing else attacks us. He stands ready to attack if another combatant comes toward the caravan from the tree line.

Sovereign Court

Bandits of Immenwood | Before the Dawn

The twin rapiers of Vilkik and Sun Fire Boom Boom bring the poracha down! It utters several oaths as it collapses. "Hate...you..."

None of you see any other combatants, much less the kitsune. Lin Po and Ti Lan rush over to your side. "This creature has been plaguing us throughout our search. But I don't think it is in league with the fox. From its occasional yellings, I think something else has made it angry. We had to do this, the beast refused to see reason."

From another wagon, a man calls out. "I see him, the fox is heading north!" Lin Po looks visibly relieved. "The spirits favored your actions! You can track him on foot and take back what is ours. But perhaps you'll want to tend to your wounds first?"

Combat over!
Riff -12
Magnus -6
Sun Fire Boom Boom -12

Horizon Hunters

Champion 1 | AC 17 (18 w/Raise Shield) | HP 16/17 | F: +6, R: +5, W +7;| Percep.+5 | NG Female Halfling: Twilight | Small | Speed: 25ft. | Class DC: +15 (T) |

"The ki-tsu-ne", Vilkik utters the word with difficulty, "can wait. Our friends are hurt, especially the goblins!", a concerned Vilkik says to Bellamin as she takes out her healers' tools. "I'll see to Riff and Magnus as you've already helped Sun Fire."

"You're really tall!", she tells the half-orc as she lays one of her hands on his leg.

Treating Riff's wounds: 1d20 + 5 ⇒ (16) + 5 = 21
Riff recovers...: 2d8 ⇒ (4, 7) = 11

I spend 10 minutes treating Riff's wounds. As I've had time to refocus, I'll use lay on hands on Magnus to top off his health.

Vigilant Seal

LG Male Human Monk 2 | HP 29/30 | AC 19 | F: +7, R: +9, W: +7 | Perc: +5, Stealth: +7 | Speed 30ft |Hero Points: 1/1 | Focus Pool: 1/1| Reactions: None | Conditions: None

Does Battle Medicine make someone immune to Treat Wounds for an hour? I could see it both ways but I haven't been able to find a real consensus on it.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Battle Medicine is definitely not treat wounds, shouldn't have any interaction with the treat wounds cooldown.

Sovereign Court

Bandits of Immenwood | Before the Dawn
Sun Fire Boom Boom wrote:
Battle Medicine is definitely not treat wounds, shouldn't have any interaction with the treat wounds cooldown.

Yeah, that's the impression I was under.

Vilkik - I'll say yes to Refocusing while using Treat Wounds. Not an incredibly Cayden activity, but unless there's a real time limit, GMs shouldn't give you a hard time there. Just for future reference.

Riff -1
Sun Fire Boom Boom -12

Horizon Hunters

Champion 1 | AC 17 (18 w/Raise Shield) | HP 16/17 | F: +6, R: +5, W +7;| Percep.+5 | NG Female Halfling: Twilight | Small | Speed: 25ft. | Class DC: +15 (T) |
GM Crunch wrote:
Vilkik - I'll say yes to Refocusing while using Treat Wounds. Not an incredibly Cayden activity, but unless there's a real time limit, GMs shouldn't give you a hard time there. Just for future reference.

You're right, that's my bad as I had forgotten about performing deeds while refocusing. We could say Vilkik sings a song to Riff about how handsome and dashing Cayden is while she treats the wounds and can inspire courage, even in the smallest of people.

Vigilant Seal

LG Male Human Monk 2 | HP 29/30 | AC 19 | F: +7, R: +9, W: +7 | Perc: +5, Stealth: +7 | Speed 30ft |Hero Points: 1/1 | Focus Pool: 1/1| Reactions: None | Conditions: None

Just wanted to double check. Thank you!

Bellamin takes the time to readjust and replace the hastily applied dressing he placed on Sun Fire during the battle, to help the goblin heal faster and more completely.

Treat Wounds: 1d20 + 5 ⇒ (13) + 5 = 18
Sun Fire healed: 2d8 ⇒ (3, 6) = 9

Afterwards, Bellamin spends some minutes meditating on the Acts of Iomedae and how best to follow her example in these...unusual circumstances.

Horizon Hunters

N male Half Orc Barbarian 1 | HP 21/21 | AC 18 | F +6 R +4 W +7 | Perc +7 | Stealth +1 | speed 20

would you prefer if I crouched down?

thank you, that things had some punch to it huh?

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom sits still long enough to get his wounds bandaged.

"Sun Fire thanks Bellashanks."

Horizon Hunters

Champion 1 | AC 17 (18 w/Raise Shield) | HP 16/17 | F: +6, R: +5, W +7;| Percep.+5 | NG Female Halfling: Twilight | Small | Speed: 25ft. | Class DC: +15 (T) |

"That won't be necessary, Magnus. I think I could I could climb on top of you if I needed to. But I'd say you had a much larger punch than that thing!"

She adjusts her rapier in its sheath. "So it went north, huh."

Horizon Hunters

Male Unbreakable Goblin Bard | HP 16/17 | AC 17 | F: +3 R: +6 W: +4 | Perc +7 | Speed 25 | Spell DC 17

Riff pays extra attention to Vilkik's song as she treats his wounds, humming a long at times and grinning from giant ear to giant here.

"Thank you friend!" he says kindly as he adjusts the bandages and stands. "I feel much better now." he puts his whip back into the belt loop. "What is our plan now, Pathfinders?" he asks the team.

Horizon Hunters

Male Goblin | HP 26 | AC 18 | F:+8 | R:+8 | W: +3 Alchemist 2 |speed 25 feet | Fire Resistance 1

Grumzuk goes to the fallen Poracha and investigates the body.

"Let's check I can find something interesting here. You never know!"

Sovereign Court

Bandits of Immenwood | Before the Dawn

1d20 ⇒ 14

Grumzuk looks over the poracha's limp form. With a quick inspection, he notes all of the wounds you and the caravan's Pathfinders dealt it. There's a lot of exposed insides as a result. The organs appear much more damaged than your attacks would have made them. They look like they have been slow to heal, and some are blackened as if by a curse.

With your healing mostly done, you set off after the kitsune. An hour passes and you seem to be making good time. Your advance is slow, as the kitsune is sometimes lost to sight, but he hasn't looked back and spotted anything amiss. But at this point you are halted - another invisible kami has approached! Vilkik's séance didn't last too long; will someone take the time to accept the spirit's memories?

Whoever wishes can also roll Survival to expedite the tracking.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom sings Magnus a helpful song to help him track.

"
Magnus should track
Before he slashes his axe
We'll soon bring our doom
to that sneaky Kitsune
"

perform: 1d20 + 9 ⇒ (18) + 9 = 27
Using inspire competence to aid Magnus for +1

Vigilant Seal

LG Male Human Monk 2 | HP 29/30 | AC 19 | F: +7, R: +9, W: +7 | Perc: +5, Stealth: +7 | Speed 30ft |Hero Points: 1/1 | Focus Pool: 1/1| Reactions: None | Conditions: None

Taking a deep breath, Bellamin steps forward to offer himself as a vessel for the kami.

Horizon Hunters

N male Half Orc Barbarian 1 | HP 21/21 | AC 18 | F +6 R +4 W +7 | Perc +7 | Stealth +1 | speed 20

well, see if I can't pick this trail back up well you commune with the spirit.

survival: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

Sovereign Court

Bandits of Immenwood | Before the Dawn

Bellamin:
You see through the kami's eyes, though it is no longer invisible. Instead it takes the form of an old woman. Without speech or other conventional means, you are told this was its body before death, some time ago. You watch as she repairs a broken wagon wheel as a pair you instinctively know as newlyweds stare and thank her profusely. As soon as she is done, she sits on the no longer snowy forest floor. The pair look at her and each other, then tear off in their cart. A small horde of vicious animals is not far behind, stopping next to you before the vision cuts out.

When your sight returns, you see the kitsune from an outside view. He sits on a stump in a clearing, pulling handfuls of trinkets from his bag. He holds them up to watch their sparkles against the dim sunlight. A poracha, different from the one you fought, appears in the glade. Its form twists into that of a withered crone as it holds a silent conversation with the fox. The lack of hearing doesn't impede your understanding, though; a creature taking the form of a human is after this treasure, and the fox is now hoping to be rid of it.

When you come to, you feel ready to take on this challenge armed with knowledge. Though you took no wounds during the last fight, your skin feels tender, as if you were recently hurt.

You gain a +2 to Recall Knowledge checks and Weakness 2 to natural attacks.

Magnus is able to track the pawprints with a biped's stride. You stumble into a clearing, coming face-to-face with an exact image from Bellamin's vision. The kitsune is pulling fistfuls of shiny relics from your supply and looking them over. He notices you and stiffens, but decides against running, instead spreading his arms in an invitation for you to speak.

Vigilant Seal

LG Male Human Monk 2 | HP 29/30 | AC 19 | F: +7, R: +9, W: +7 | Perc: +5, Stealth: +7 | Speed 30ft |Hero Points: 1/1 | Focus Pool: 1/1| Reactions: None | Conditions: None

Bellamin calls out to the kitsune, saying "We are not here to hurt you, only to reclaim what was stolen. I know that there is something hunting you for it. We can help you."

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