| GM Watery Soup |
Don't combat maneuvers suffer from multiple attack penalty just like attacks?
Wei Zhang
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Don't combat maneuvers suffer from multiple attack penalty just like attacks?
I think they might, but I'm not positive. They have the 'Attack' trait, but their under skills... It escalates at -4, -8, -12 (my weapons/Unarmed have Agile), so totals would be Disarm 23, Trip 23, Flurry One 8, Flurry Two 0.
EDT - From Archives of Neyths they do get the penalty. Sorry I missed that!
| GM Watery Soup |
Wei: no apology needed. The only reason I knew of this rule is that we discussed it at a live game last week! I didn't pay as much attention as I should have, but I believe that taking Assurance (Athletics) will allow a post-attack maneuver without MAP.
Wei disarms the tree and trips it! But even with the bonus, Hookie can't lamd a blow.
The warden will pick up its longsword, stand up (AoO from Orin), and then swing at Wei.
Longsword: 1d20 + 9 ⇒ (17) + 9 = 26
Bludgeoning: 1d8 + 8 ⇒ (8) + 8 = 16
| GM Watery Soup |
Orin still gets an AoO which will resolve first but I'll move us along.
Emory catches the edge of the tree with a jet of fire. The leaves burst into flames, dealing 10 additional damage!
Warden (-41 hp)
Orin (-11 hp) + AoO
Wei (-16 hp)
Emory
Emmanuel
Hookie
Chikamin (-2 hp, prone)
Orin_Thunderstone
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AoO+courage vs FF: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
piercing damage+courage: 1d6 + 4 ⇒ (5) + 4 = 9
Orin_Thunderstone
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Orin then swings twice more before raising his shield again.
Pick vs FF: 1d20 + 10 ⇒ (16) + 10 = 26
piercing damage: 1d6 + 5 ⇒ (2) + 5 = 7
fatal damage if crit: 1d10 + 5 + 1d10 ⇒ (6) + 5 + (9) = 20 31 if crit
Pick p2 vs FF: 1d20 + 5 ⇒ (16) + 5 = 21
piercing damage: 1d6 + 5 ⇒ (5) + 5 = 10
strike.strike, raise shield
| GM Watery Soup |
Orin stabs the tree three times with his pick. Unfortunately, none are crits, and there is significant DR.
Warden (-52 hp)
Orin (-11 hp)
Wei (-16 hp)
Emory
Emmanuel
Hookie
Chikamin (-2 hp, prone)
Emmanuel Holysmith
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Manny maintains his Inspire Courage and pulls out his whip and moves behind his allies.
Hookie of Saranrae
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Hookie throws caution to the wind and swings three times!
Scimitar: 1d20 + 5 ⇒ (18) + 5 = 23 for 1d6 + 2 ⇒ (4) + 2 = 6 damage!
Scimitar, forceful: 1d20 + 5 - 5 ⇒ (17) + 5 - 5 = 17 for 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 damage!
Scimitar, forceful: 1d20 + 5 - 10 ⇒ (5) + 5 - 10 = 0 for 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 damage!
| GM Watery Soup |
Emmanuel keeps the company's morale up. Chikamin trips the warden again, but can't follow up with a slash. Hookie gets two good hits in, though, and that is enough to put an end to the warden.
With a warm green light, the relic smoothly ejects a small humanoid figure with moss-like skin and a conical hat. The kodama bows and thanks you for both returning it to its home and dispatching the usurpers that had profaned its grove while it was imprisoned. It gifts
the (now non-magical) bonsai tree to you.
"Thank you. You will forever be welcome in its stretch of the Forest of Spirits."
With the villain defeated, the caravan travels safely along the remainder of the Spirit Road into Minkai. There they reunite with Amara
Li and present her with the bonsai. She is relieved to see everyone returning safely, including Lin Po and Ti Lan. She listens keenly to the tale of their exploits in the Forest of Spirits, fascinated that the relic housed a trapped kami all this time and that neither she nor her benefactor had any idea.
Emmanuel Holysmith
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"Timberrrr!" Manny cheers on the team as they fell the end boss. "Good job everyone!"
Manny grows quiet and bows to the spirit. "Nice. Maybe I'll sleep under the stars tonight."
Manny returns to Amara Li and begins to recount the exciting tale of their journeys.
Performance: 1d20 + 7 ⇒ (2) + 7 = 9
Well, it's exciting in his mind, anyway. Humor him!
| GM Watery Soup |
Hookie and Chikamin, please check the Discussion thread.