[ACO] PF2e - 06-09: The Power of Legends (P1) (Inactive)

Game Master UncleFroggy

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Radiant Oath

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6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline immediately blames Astrid's Ego for shooting a crossbow bolt at her. This escalation is rapidly getting out of hand!

Radiant Oath

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Lydia joins the fray and slashes at Orange, hitting once. Quin yells at Astrid Ego...

Orange reels from the blows but still tries to get even.

Arrus, Astrid, Lydia, Quin: 1d4 ⇒ 4

Dazzled: 3d20 ⇒ (1, 16, 6) = 23

Fist vs Quin AC 33, Reach 10: 1d20 + 24 ⇒ (9) + 24 = 33 for Bludgeoning: 2d10 + 13 ⇒ (7, 6) + 13 = 26 Irrelevant

Fist vs Quin AC 33, Reach 10, MAP: 1d20 + 19 ⇒ (16) + 19 = 35 for Bludgeoning: 2d10 + 13 ⇒ (7, 6) + 13 = 26
Fist vs Quin AC 33, Reach 10, MAP 2+: 1d20 + 14 ⇒ (5) + 14 = 19 for Bludgeoning: 2d10 + 13 ⇒ (2, 8) + 13 = 23

Shield Block, Quin?
Net 16 Damage with the Shield Block

------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Shadowpact Severed: Orange
------------------
Those with ** may go

-5-
**Lydia - AC 30 (32 Nimble Dodge) 93/129
**Quinoline Silicate - AC 31 (33 w/shield) 76/140 (AC 33; Shield - H10, 80/80; +3/4 Perc)
**Astrid Gertasdottir - AC 34 (36 w/shield) 176/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune)
**Arrus Lionus - AC 33 176/176 (Concealed)

-4-
Orange (-127; AC 30; OG (until Astrid T5); Dazzled)

Horizon Hunters

M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Arrus reloads, shoots and reloads.

crossbow: 1d20 + 23 ⇒ (14) + 23 = 37
piercing+fire+force+precision: 3d10 + 2 + 1d6 + 1d6 + 2d8 ⇒ (1, 5, 4) + 2 + (5) + (2) + (6, 6) = 31

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Yes, please, Shield Block. Quinoline is 60/140 and shield is 64/80.

Devise a Strategem: 1d20 ⇒ 4
Don't think that's going to make it, so Quinoline will forego the attack. Quinoline's down to 1 vial.

Quinoline draws one of her premade elixirs of life and raises her shield.

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 78/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 1*/3 | Active Conditions: Doomed 1

Lydia continues slicing every which way except taking care not to strike Astrid!

Strike vs Orange w/ Exposition (+2 striking flaming frost sawtooth): 1d20 + 22 ⇒ (7) + 22 = 29 Hit vs OG
S dmg: 2d6 + 2 ⇒ (1, 3) + 2 = 6 | +fire,cold: 1d6 + 1d6 ⇒ (2) + (2) = 4 | +sneak vs OG: 3d6 ⇒ (3, 2, 2) = 7 | +Debilitating strike: No reactions

Strike vs Orange w/ Catastrophe (+2 striking flaming frost sawtooth): 1d20 + 22 - 4 ⇒ (1) + 22 - 4 = 19
S dmg, twin: 2d6 + 2 + 2 ⇒ (1, 3) + 2 + 2 = 8 | +fire,cold: 1d6 + 1d6 ⇒ (1) + (4) = 5 | +sneak vs OG: 3d6 ⇒ (3, 4, 1) = 8 | (If vs OG) +Debilitating strike: No reactions

Strike vs Orange w/ Exposition (+2 striking flaming frost sawtooth): 1d20 + 22 - 8 ⇒ (8) + 22 - 8 = 22
S dmg, twin: 2d6 + 2 + 2 ⇒ (6, 2) + 2 + 2 = 12 | +fire,cold: 1d6 + 1d6 ⇒ (3) + (4) = 7 | +sneak vs OG: 3d6 ⇒ (5, 6, 4) = 15 | (If vs OG) +Debilitating strike: No reactions

Actions: ◆Strike ◆Strike ◆Strike
Reaction ↺ Nimble Dodge first atk vs Lydia each round (+2 AC)

Debilitating Strike / Tactical Debilitations:
Trigger: Your Strike hits an off-guard creature and deals damage.
Effect: You apply one of the following debilitations, which lasts until the end of your next turn. When the creature is affected by a new debilitation, any previous one it was affected by ends.
- Debilitation The target takes a –10-foot status penalty to its Speeds.
- Debilitation The target becomes enfeebled 1.
- Debilitation The target can’t use reactions.
- Debilitation The target can’t flank or contribute to allies’ flanking.
Gang Up:
You and your allies harry an opponent in concert. You can flank an enemy if it’s within reach of both of you and an ally—you and your ally don’t have to be on opposite sides. This benefits your allies as well as you, but only if they’re flanking with you, not each other. The other requirements for flanking must still be met.

Radiant Oath

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Arrus reloads and shoots, striking Orange in the head. Lydia continues to slice and dice the statue but only hits once. Quin manages to block the punch but the impact numbs her arm so she raises her shield and prepares to drink a potion.

------------------
COMBAT TRACKER
Round: 5
Tactical Map
Shadowpact Severed: Orange
------------------
Those with ** may go

Lydia - AC 30 (32 Nimble Dodge) 93/129
Quinoline Silicate - AC 31 (33 w/shield) 60/140 (AC 33; Shield - H10, 64/80; +3/4 Perc)
**Astrid Gertasdottir - AC 34 (36 w/shield) 176/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune)
Arrus Lionus - AC 33 176/176 (Concealed)
Orange (-155; AC 30; OG)

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 2/3 Mythic points | HP 148/176 shield h13 95/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard, Heroism, Haste, Concealed

"Stupid statue." Astrid attacks again.

Stormstriker vs Orange, OG: 1d20 + 25 ⇒ (16) + 25 = 41
damage, slashing, electrical: 3d8 + 8 + 1d6 ⇒ (2, 6, 8) + 8 + (4) = 28

Stormstriker Orange, OG: 1d20 + 25 - 5 ⇒ (3) + 25 - 5 = 23
damage, slashing, electrical: 3d8 + 8 + 1d6 ⇒ (8, 2, 2) + 8 + (3) = 23

Stormstriker Orange, OG: 1d20 + 25 - 10 ⇒ (11) + 25 - 10 = 26
damage, slashing, electrical: 3d8 + 8 + 1d6 ⇒ (6, 7, 7) + 8 + (4) = 32

Radiant Oath

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Astrid strikes the statue and it turns to rubble.

COMBAT OVER

Dining Hall to the North

DC 20 Survival:
You determine that the dining hall and kitchens haven’t been used in several weeks. While most of the food stored in the larder is still fresh, perishables have spoiled.

Library to the East

When you enter the library, you find that it extends to the north as well. You can tell that, much like the barracks, the library has been ransacked. Only some austere pieces of stone furniture remain, including shelves containing a few dozen scattered and damaged books. Most of the surviving books cover topics like Lastwall history, methods for slaying undead, or Netherworld flora and fauna. A pile of book ash lies in the center of the room.

Each PC searching can make a DC 25 Perception check to discover 1 of 3 facts

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 2/3 Mythic points | HP 148/176 shield h13 95/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard, Heroism, Haste, Concealed

Astrid looks at the few intact books and shrugs. "We might as well take what's left. You never know what the eggheads down in the archives will find interesting." The shield maiden opens a bag and begins tossing books inside, somehow managing to load more books than seem possible given the dimensions of the satchel.

perception: 1d20 + 20 ⇒ (9) + 20 = 29

Radiant Oath

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In the pile of ash in the center of the room, a few scraps of paper have survived being burned.

DC 20 Religion or Worship Iomedae:
You identify that the burned pages were once part of the Acts of Iomedae, Iomedae’s holy text.

2 other facts to be discovered

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 2/3 Mythic points | HP 148/176 shield h13 95/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard, Heroism, Haste, Concealed

religion: 1d20 + 13 ⇒ (3) + 13 = 16

Astrid pokes at the papers in the ash for a moment before shrugging and moving on.

Horizon Hunters

M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Survival DC 20: 1d20 + 20 ⇒ (13) + 20 = 33
Perception DC 25: 1d20 + 22 ⇒ (10) + 22 = 32
Religion DC 20: 1d20 + 18 ⇒ (20) + 18 = 38

Arrus takes some time first looking over the books and then looking through the ash in the middle.

Radiant Oath

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factoid: 1d2 ⇒ 1

One of the shelves contains only books that have recently been added. All of these tomes pertain to contract law, and are written in a variety of languages, including Common, Diabolic, Necril, and Shadowtongue.

DC 25 Society or DC 20 Legal Lore:
These books have a particular focus on using contracts to magically bind parties together with mutual obligations, with dire consequences for any who breach them.

One last factoid to discover. Also I'll allow another 8-hours rest. The last fight is nuts, especially you're now without Rex.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 2/3 Mythic points | HP 148/176 shield h13 95/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard, Heroism, Haste, Concealed

legal lore: 1d20 + 16 ⇒ (19) + 16 = 35

Astrid examines the books as she loads them into her satchel. She reads some of the titles aloud. "Diabolic Contracts for Dummies, Contract Law: Ballzepit v Jones and Other Disputes, Getting to Yes: Negotiating Agreement Without Giving In, The Brimstone Tech Contracts Handbook, Otherworldly Associations, Binding Contracts and the Dire Results of Breaching. Oh this one is illustrated." She opens the book and flips through it.

"Wow the artist is talented. It really looks like this guy has been turned inside-out." She hold the illustration up for everyone to see.

Envoy's Alliance

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LN (she/her) Human scoundrel rogue 11 | HP 78/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 1*/3 | Active Conditions: Doomed 1

Lydia looks at the illustration curiously and shrugs, "Hm, guess we should prepare for the worst then?"

Lydia tends to her wounds any anyone else needing stitched up. After the 8 hour rest Lydia will prepare her spells 1x Sure Strike, 1x See the Unseen, 1x Heroism

Radiant Oath

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Quin when are you leaving?

Astrid goes through the remains of a book and seems to enjoy the pretty pictures in it...

Astrid just cracks me up! :)

Quin, any change to daily prep? The next encounter is a bunch of checks but essentially you drop into combat right after (well, with the mandatory insults being exchanged of course). So I'll allow a free round to chug potions, cast preparatory spells right when we roll initiative...

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

I am flying on December 20th and January 4th, but will likely not post after the 18th or 19th.

Quinoline will make her daily preparations as she did for this current day (which is different from the default in her character bio).

1. Greater darkvision elixir [24 h] (Quinoline, consumed immediately)
2. Greater mistform elixir [5 min] (Arrus)
3. Greater mistform elixir [5 min] (Astrid)
4. Greater cheetah's elixir [1 h, 10'] (Astrid)
5. Greater darkvision elixir [24 h] (Lydia)
6. Moderate bravo's brew [1 h, +2/+3] (Lydia)
7. Greater mistform elixir (Quinoline)
8. Moderate bravo's brew (Quinoline)
9. Greater eagle-eye elixir (Quinoline)

Radiant Oath

2 people marked this as a favorite.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Religion: 1d20 + 17 ⇒ (18) + 17 = 35 vs DC 20
Society: 1d20 + 21 ⇒ (11) + 21 = 32 vs DC 25

That should cover the last factoid.

Quinoline flips through Binding Contracts and the Dire Results of Breaching before the Drunken Packhorse takes it. It's decent, but clearly meant to be a coloring book based on the illustrations.

Perfect for Astrid.

Radiant Oath

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With your final preparations done, you head down the stairwell that the statues were guarding.

The staircase descends, with each step growing darker than the last. Suddenly, light fills the area, revealing a multitude of staircases pointing in different directions, each with its own idea of gravity. On one leftward staircase, a wandering ghost climbs to the top, only to be cast back down to the bottom once again. On an upside-down staircase, a soul wails, bashing its spectral head repeatedly against the unyielding stone.

Thanks to the mythic power (way back in the beginning), you are able to break through the prison.

Most of the wandering souls are too distraught and disoriented to speak, but one has retained his presence of mind. His name is Thovar. You recognize his armor and appearance as matching the man whose body they found in the webbing. Thovar explains that Penumbra designed the prison based on some of the research she put into her soul cage, combined with power granted from the warshard. She designed it to be inescapable for any being with a soul. Currently, it is filled with hundreds of souls, including all those she extracted from the fortress’s former inhabitants.

Each PC can attempt two skill checks or saving throws to find a way through the maze.
DC: 26 (Lore), 28 (non-Lore)
Sample Strategies:
** Will to resist the maze’s confounding effects
** Arcana/Religion to analyze the prison’s structure
** Survival/Engineering Lore to make sense of the strange geometry
** Acrobatics to leap into the voids and make sense of the unusual gravity.
** Make it fit; I'm an easy sell
Skill/Save results earn Maze Points (MP) as follows:
CS/S/F/CF - +2/+1/0/-1

You need at least 6 successes for the best outcome

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline closes her eyes and analyzes the prison's structure.

Arcana: 1d20 + 25 ⇒ (20) + 25 = 45 vs DC 28
Arcana: 1d20 + 25 ⇒ (4) + 25 = 29 vs DC 28

Quinoline smiles after a few seconds and points the way forward.

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 78/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 1*/3 | Active Conditions: Doomed 1

Lydia studies the maze and compares it to other fortresses she's broken into in the past, wondering if she might find subtle clues on the mechanical nature of the maze in order to solve it.
Thievery DC 28: 1d20 + 22 ⇒ (17) + 22 = 39

She then tries to convince the maze itself that she has no soul by perfecting her resolve and ridding herself of any worry or care.

Deception DC 28: 1d20 + 23 ⇒ (4) + 23 = 27

...But a shard of her soul remains evident.

Radiant Oath

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Well that was quick... I'll post an update tomorrow -- want to start combat or would you rather break until 2026? :)

Oops. Redeux pointed out that Lydia's check is a failure, which is correct. So Astrid and Arrus need at least one success

Horizon Hunters

M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Arrus works on finding their way through the maze.

Survival: 1d20 + 20 ⇒ (7) + 20 = 27
Survival: 1d20 + 20 ⇒ (11) + 20 = 31

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 2/3 Mythic points | HP 148/176 shield h13 95/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard, Heroism, Haste, Concealed

acrobatics: 1d20 + 16 ⇒ (13) + 16 = 29
acrobatics: 1d20 + 16 ⇒ (10) + 16 = 26

Astrid tries to utilize the strange gravity to expedite her path through the maze with mixed success.

Radiant Oath

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So what are the buffs you're going to be using (i.e. who is chugging what elixir?) We'll go into initiative as soon as that's posted. Everyone's hero points are maxed at 3

Horizon Hunters

M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Greater mistform elixir, for 5 minutes of concealment for Arrus. Crossbow out and loaded. Wand of Longstrider active every morning(can't crit fail the trick magic item chcek). Will also turn on the goggles of night for dark vision(1 hour). If it's obvious there's something dangerous I'll also activate Gravity weapon, but if it's at all iffy I'll hold off on that one due to the short duration.

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 78/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 1*/3 | Active Conditions: Doomed 1

depends on how much buffing we can do...Lydia has See the Unseen and Heroism which are both 10 minute duration so would cast those on herself. If there's something obvious/immediate danger then she'd cast cast Haste on herself.

Crimson smoke briefly surrounds Lydia as she casts her buffs and grips her sawtooth sabres in each hand.

Radiant Oath

1 person marked this as a favorite.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Quinoline drinks her greater darkvision elixir at the beginning of the day, and it lasts 24 hours.

She'll drink her bravo's brew and eagle-eye elixir when danger is near, and both last 1 hour.

She'll hold and drink her mistform elixir at the last minute, and it lasts for 5 minutes.

Lydia - per yesterday's preparations, Quinoline made a greater darkvision elixir and a bravos brew for you.

GM - should we update our taglines with our buffs?

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 2/3 Mythic points | HP 148/176 shield h13 95/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard, Heroism, Haste, Concealed

Astrid will use her scroll of Heroism and the greater mistform elixir that Quinoline made for her. She will not have a weapon out but instead will have her scroll of haste in hand.

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 78/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 1*/3 | Active Conditions: Doomed 1

So Lydia would chug both Quinoline's elixirs (24h and 1h), cast See the Unseen and Heroism (10 min), have both weapons in hand, and if she senses danger is immediate she would cast Haste (1min) on herself

Radiant Oath

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Go for it. I was about to ask you to give me your buffs.

You easily make it through the stairwell. You not only manage to break the soul labyrinth. The stairwell disappears, turning into a simple hallway. The joyful souls escape. Most flee out of the fortress and away from Penumbra. Thovar, the original owner of the armor you found outside remains by your side.

"Well now, you have made it this far. I congratulate you. However, before we enter the inevitable melee you do-gooders are always known for, might I entice you to abandon your mission and enter into a Shadowpact with me? You will have far FAR more power than you have now! What say you?"

Radiant Oath

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Astrid/Lydia - is this just the regular R3 Heroism?
Astrid - is your Haste the R3 Haste?

This is what I have:
Lydia - AC 30 (32 Nimble Dodge) 129/129 (Concealed; DV; See the Unseen; +1 atk/skill/saves/perc)
Quinoline Silicate - AC 31 (33 w/shield) 140/140 (AC 33; Shield - H10, 80/80; Concealed; DV; +3 Will, +4 vs Fear, S->CS; +3 Perception )
Astrid Gertasdottir - AC 34 (36 w/shield) 176/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune; Concealed; DV; +1 atk/skill/saves/perc)
Arrus Lionus - AC 33 176/176 (+10 speed; Concealed; DV)

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 78/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 1*/3 | Active Conditions: Doomed 1

correct - Lydia R3 Heroism

Lydia responds flatly, "You can't be serious"

Radiant Oath

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Penumbra smiles sweetly at Lydia. "Oh but I am. This shard is my ticket to becoming a goddess. I'm not willingly going to give it to you. I know you and your 'Society' want this so why not just join me and share in its power."

Go ahead and verify what I have is correct while you craft your indignant replies :)

Horizon Hunters

M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Looks correct.

Arrus stares down Penumbra, looking for weakness, not engaging in witty banter.

Will Hunt Prey if possible.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 2/3 Mythic points | HP 148/176 shield h13 95/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard, Heroism, Haste, Concealed
GM Tiger wrote:

Astrid/Lydia - is this just the regular R3 Heroism?

Astrid - is your Haste the R3 Haste?

Both spells are cast from scrolls so level 3 on both. The higher level scrolls are prohibitively expensive.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 2/3 Mythic points | HP 148/176 shield h13 95/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard, Heroism, Haste, Concealed
GM Tiger wrote:
"Well now, you have made it this far. I congratulate you. However, before we enter the inevitable melee you do-gooders are always known for, might I entice you to abandon your mission and enter into a Shadowpact with me? You will have far FAR more power than you have now! What say you?"

Astrid barely succeeds in preventing her eyes from rolling out of her skull at this outrageous suggestion. She rolls with it however and nods to the scroll in her hand. "Yeah. Sounds great. Let me just read this statement I've prepared then we can get on with the shadowpacting or whatever."

Radiant Oath

1 person marked this as a favorite.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

"Maybe your ego and Astrid's ego can arm wrestle for the Absurdity Championship?"

Quinoline tips back her mistform elixir and smashes the bottle to the ground menacingly.

"I'm not going to recycle that."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

"I'm sure this is all well and good, but it's getting rather tiring. Since I can't make you voluntarily join me, I guess my minions and I will just have to MAKE you!"

Init:

Arrus Lionus's Initiative using Search: 1d20 + 24 ⇒ (13) + 24 = 37
Astrid Gertasdottir's Initiative using Defend: 1d20 + 21 ⇒ (18) + 21 = 39
Lydia's Initiative using Avoid Notice: 1d20 + 23 ⇒ (7) + 23 = 30
Quinoline Silicate's Initiative using : 1d20 + 18 ⇒ (5) + 18 = 23
Penumbra Init: 1d20 + 22 ⇒ (20) + 22 = 42
Red Init: 1d20 + 20 ⇒ (14) + 20 = 34
White Init: 1d20 + 20 ⇒ (15) + 20 = 35
Blue Init: 1d20 + 20 ⇒ (5) + 20 = 25
Yellow Init: 1d20 + 14 ⇒ (5) + 14 = 19

Arrus, Astrid, Lydia, Quin: 1d4 ⇒ 2

Penumbra smiles and points at Astrid, unleashing six bolts of force at the warrior.

Concealed: 1d20 ⇒ 17
Force Barrage, R3: 6d4 + 6 ⇒ (1, 2, 3, 2, 4, 1) + 6 = 19

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* Once per round, Thovar can manifest a brilliant shield, emblazoned with the holy symbol of Iomedae. This gives a PC who would take damage Resistance 11 to all damage by the triggering effect
* Cannot severe shadowpact of Penumbra (a shadowpact is a pact with her; kinda hard to sever that!).

Thovar Reaction Used:
Shadowpact Severed:
------------------
Those with ** may go

Penumbra
**Astrid Gertasdottir - AC 34 (36 w/shield) 157/176 (Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune; Concealed; DV; +1 atk/skill/saves/perc)
**Arrus Lionus - AC 33 176/176 (+10 speed; Concealed; DV)
White
Red
Lydia - AC 30 (32 Nimble Dodge) 129/129 (Concealed; DV; See the Unseen; +1 atk/skill/saves/perc)
Blue
Quinoline Silicate - AC 31 (33 w/shield) 140/140 (AC 33; Shield - H10, 80/80; Concealed; DV; +3 Will, +4 vs Fear, S->CS; +3 Perception)
Yellow

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Sever the Shadowpact, 1 action:

* Must be Mythic and within 30' of a shadowpact creature
* Within 30 feet of the creature: DC 28 Occultism/Religion to metaphysically cut the shadowy link
* Adjacent of the creature:
-- DC 30 Athletics to wrestle the shadow away
-- DC 32 Thievery to steal the shadow
* Success: the creature permanently loses the ability granted from its shadowpact

Radiant Oath

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6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

"Oh, who am I kidding? Of course I'm going to recycle that."

Quinoline sweeps up the glass shards and that's why she's so low in the initiative order.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 2/3 Mythic points | HP 148/176 shield h13 95/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard, Heroism, Haste, Concealed

"Well that was rude. You didn't give me a chance to read my statement." Astrid unfurls her scroll and reads the incantation then tosses it away. She sets her shield and smiles grimly. "So. Are you going to surrender now or do I have to get stabby?"

◆◆ Activate haste scroll, ◆ enter paragon's guard stance

Horizon Hunters

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M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Arrus doesn't mince words and hunts Penumbra.

Free RK with nature at +22. If that learns nothing, reroll with PFS Lore at +22. If we get at least a success, we all get +1 on our next attack against Penumbra, and +2 against our next defense against Penumba.

Arrus then fires a bolt through blue at Penumbra.

Crossbow vs Penumbra: 1d20 + 23 ⇒ (20) + 23 = 43
Possible +1 from above.

piercing+precision+force+fire: 3d10 + 2 + 2d8 + 1d6 + 1d6 ⇒ (4, 9, 6) + 2 + (1, 3) + (2) + (5) = 32

Ignoring the lesser cover from blue. If that's a hit, applying damage to blue as well. On Crit: double damage & 1d10 persistent fire & 1d8+2 persistent bleed (both). (Will not push)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Nature vs DC 31: 1d20 + 22 ⇒ (3) + 22 = 25
PFS Lore vs DC 31: 1d20 + 22 ⇒ (4) + 22 = 26

Arrus:
Apart from being a scary undead, you don't recognize her

Arrus marks Penumbra as prey and shoots her through Blue. Both screech in pain though Blue doesn't seem to mind as much. White and Red appear to move faster as they advance on the party.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* Once per round, Thovar can manifest a brilliant shield, emblazoned with the holy symbol of Iomedae. This gives a PC who would take damage Resistance 11 to all damage by the triggering effect
* Cannot severe shadowpact of Penumbra (a shadowpact is a pact with her; kinda hard to sever that!).

Thovar Reaction Used:
Shadowpact Severed:
------------------
Those with ** may go

Penumbra (-54; 1d10 Persistent Fire)
Astrid Gertasdottir - AC 34 (36 w/shield) 157/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune; Concealed; DV; +1 atk/skill/saves/perc; Quickened)
Arrus Lionus - AC 33 176/176 (+10 speed; Concealed; DV)
White (Quickened)
Red (Quickened)
**Lydia - AC 30 (32 Nimble Dodge) 129/129 (Concealed; DV; See the Unseen; +1 atk/skill/saves/perc)
Blue (-54; 1d10 Persistent Fire; d8+2 Persistent Bleed)
Quinoline Silicate - AC 31 (33 w/shield) 140/140 (AC 33; Shield - H10, 80/80; Concealed; DV; +3 Will, +4 vs Fear, S->CS; +3 Perception)
Yellow

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Sever the Shadowpact, 1 action:

* Must be Mythic and within 30' of a shadowpact creature
* Within 30 feet of the creature: DC 28 Occultism/Religion to metaphysically cut the shadowy link
* Adjacent of the creature:
-- DC 30 Athletics to wrestle the shadow away
-- DC 32 Thievery to steal the shadow
* Success: the creature permanently loses the ability granted from its shadowpact

Envoy's Alliance

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LN (she/her) Human scoundrel rogue 11 | HP 78/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 1*/3 | Active Conditions: Doomed 1

Lydia's elven blood begins surging through her veins and she feels time begin to bend. Staring at the creature closest to her, she attempts to sever the shadowpact.

Sever Red. Religion DC 28: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27

Seeing her attempt have no effect, she calls back to Quinoline, "You can collect the glass after !"

Actions: ◆◆Pinch Time (Haste) ◆Sever the Shadowpact vs Red
Reaction ↺ Nimble Dodge first atk vs Lydia each round (+2 AC)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Lydia tries to sever the shadowpact between Red and Penumbra but fails to do so. She then calls on her heritage and warps time (wow, that's a cool feat!)

To your horror, you notice Blue's wound start to close. The smile on Blue's face looks even more terrifying as it hurls a small red object at you, which explodes among you.

Fireball; DC 29 Basic Reflex: 6d6 ⇒ (5, 1, 1, 4, 6, 2) = 19

It then begins to move closer to you.

Persistent Fire; Flat: 1d10 ⇒ 31d20 ⇒ 19
Persistent Bleed; Flat: 1d8 + 2 ⇒ (7) + 2 = 91d20 ⇒ 1

The map is from map tiles so the templates won't quite match up. I wish Paizo would standardize all those

BTW, if you want to use Thovar's reaction, just go ahead and declare it

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* Once per round, Thovar can manifest a brilliant shield, emblazoned with the holy symbol of Iomedae. This gives a PC who would take damage Resistance 11 to all damage by the triggering effect
* Cannot severe shadowpact of Penumbra (a shadowpact is a pact with her; kinda hard to sever that!).

Thovar Reaction Used:
Shadowpact Severed:
Before your Turn:
DC 29 Basic Reflex vs 19 Fire: Everyone
------------------
Those with ** may go

Penumbra (-54; 1d10 Persistent Fire)
Astrid Gertasdottir - AC 34 (36 w/shield) 157/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune; Concealed; DV; +1 atk/skill/saves/perc; Quickened)
Arrus Lionus - AC 33 176/176 (+10 speed; Concealed; DV)
White (Quickened)
Red (Quickened)
Lydia - AC 30 (32 Nimble Dodge) 129/129 (Concealed; DV; See the Unseen; +1 atk/skill/saves/perc; Quickened)
Blue (-56; d8+2 Persistent Bleed)
**Quinoline Silicate - AC 31 (33 w/shield) 140/140 (AC 33; Shield - H10, 80/80; Concealed; DV; +3 Will, +4 vs Fear, S->CS; +3 Perception)
Yellow

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Sever the Shadowpact, 1 action:

* Must be Mythic and within 30' of a shadowpact creature
* Within 30 feet of the creature: DC 28 Occultism/Religion to metaphysically cut the shadowy link
* Adjacent of the creature:
-- DC 30 Athletics to wrestle the shadow away
-- DC 32 Thievery to steal the shadow
* Success: the creature permanently loses the ability granted from its shadowpact

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 2/3 Mythic points | HP 148/176 shield h13 95/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard, Heroism, Haste, Concealed

reflex save DC29, heroism, shield: 1d20 + 19 + 1 + 2 ⇒ (13) + 19 + 1 + 2 = 35

Success, 9 damage

↺ Quick shield block

Astrid avoids the worst of the blast and catches the remainder on her shield. "Ha! You'll have to do better than that!"

reflexive shield

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Astrid ducks under her shield and lets the flames wash over her.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* Once per round, Thovar can manifest a brilliant shield, emblazoned with the holy symbol of Iomedae. This gives a PC who would take damage Resistance 11 to all damage by the triggering effect
* Cannot severe shadowpact of Penumbra (a shadowpact is a pact with her; kinda hard to sever that!).

Thovar Reaction Used:
Shadowpact Severed:
Before your Turn:
DC 29 Basic Reflex vs 19 Fire: Quin, Arrus, Lydia
------------------
Those with ** may go

Penumbra (-54; 1d10 Persistent Fire)
Astrid Gertasdottir - AC 34 (36 w/shield) 157/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune; Concealed; DV; +1 atk/skill/saves/perc; Quickened)
Arrus Lionus - AC 33 176/176 (+10 speed; Concealed; DV)
White (Quickened)
Red (Quickened)
Lydia - AC 30 (32 Nimble Dodge) 129/129 (Concealed; DV; See the Unseen; +1 atk/skill/saves/perc; Quickened)
Blue (-56; d8+2 Persistent Bleed)
**Quinoline Silicate - AC 31 (33 w/shield) 140/140 (AC 33; Shield - H10, 80/80; Concealed; DV; +3 Will, +4 vs Fear, S->CS; +3 Perception)
Yellow

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Sever the Shadowpact, 1 action:

* Must be Mythic and within 30' of a shadowpact creature
* Within 30 feet of the creature: DC 28 Occultism/Religion to metaphysically cut the shadowy link
* Adjacent of the creature:
-- DC 30 Athletics to wrestle the shadow away
-- DC 32 Thievery to steal the shadow
* Success: the creature permanently loses the ability granted from its shadowpact

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 78/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 1*/3 | Active Conditions: Doomed 1

Reflex(M), DC 29: 1d20 + 23 + 1 ⇒ (3) + 23 + 1 = 27

Since it is at the end of the round I'm going to go ahead and use that 1x/round reaction to make sure it gets used by someone
Fail -> 8 damage

Lydia is embarrassingly caught off guard by the fireball but Thovar's shield shields her from most of it.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | TBD: 8/8, DV: 0/1, VV: 6/7 | Hero: 1/3 | Active conditions: darkvision

Reflex: 1d20 + 21 ⇒ (1) + 21 = 22
Not going to Hero Point that, since it's just Hit Point damage.

"Billions of blistering barnacles!" Quinoline yells, as the fireball causes her to drop all the carefully-swept shards of glass. "That's it, I'll clean it up later."

Quinoline throws a hastily-crafted bomb at Blue, and then moves up to sever the shadowpact of Blue.

Bottled Lightning, 1st range increment: 1d20 + 23 ⇒ (15) + 23 = 38
Electricity: 3d6 ⇒ (2, 3, 2) = 7 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fortitude vs dazzled (1 round)
Will not limit splash to target - on a F, S, or CS, Red, White, and Blue will all take the splash damage.

Occultism: 1d20 + 23 ⇒ (14) + 23 = 37 vs DC 28

Horizon Hunters

M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Reflex save: 1d20 + 24 ⇒ (16) + 24 = 40
Crit success.

Arrus ducks and avoids the fireball.

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