ANCESTRY: Human
• Natural Ambition (Gain extra class feat; Ki Strike – Your study of the flow of mystical energy allows you to harness it into your physical strikes. You gain the ki strike ki spell and a focus pool of 1 Focus Point.)
BACKGROUND: Acrobat
• Steady Balance – You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get a critical success instead. You’re not flat-footed while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.
CLASS: Monk
DEFENSES: Unarmored Defense (E)
ATTACKS: Simple Weapons (T), Unarmed Attacks (T), Monastic Weaponry (T)
CLASS: Monastic Weaponry – You have trained with the traditional weaponry of your monastery or school. You gain access to uncommon weapons that have the monk trait and become trained in simple and martial monk weapons. When your proficiency rank for unarmed attacks increases to expert or master, your proficiency rank for these weapons increases to expert or master as well. You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack, such as Crane Stance.
RACE: Human
• Skilled Heritage – (Stealth) Your ingenuity allows you to train in a wide variety of skills. You become trained in one skill of your choice. At 5th level, you become an expert in the chosen skill.
CLASS: Monk
• Flurry of Blows – Single Action; Flourish Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.
• Powerful Fist – You know how to wield your fists as deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. Most people take a –2 circumstance penalty when making a lethal attack with nonlethal unarmed attacks, because they find it hard to use their fists with deadly force. You don’t take this penalty when making a lethal attack with your fist or any other unarmed attacks.
GEAR/POSSESSIONS:
• Sai, L
• Shuriken (6), L each
• Buckler, L
• Bedroll, L
• Chalk
• Sheath
• Belt Pouch
• Flint & Steel
• Signal Whistle
• Mirror
• Lantern, Hooded, L
• Oil Vials (3)
• Waterskin, L
• Backpack
• Clothing, Explorer (2), L
• Satchel, L
• Rations (1wk), L
• Pup Tent, L
• Climbing Kit, 1
• Thieves Tools, L
• Soap
• Bandolier
• Compass
• Writing Kit, L
• Minor Healing Potion (school item) L