[Module] The Storm Chronicles (Ire of the Storm plus Seers of the Drowned City) by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 6 - HUNTING THE STORM

Current map
Hyrantam area map

Treasure sheet

PFS Chronicles:
- Ire of the Storm
- Seers of the Drowned City


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Ingolf's bonded mount (boar) | HP: 35/38 | AC:18 T:10 FF:16 | Saves: F:8 R:4 W:2 | Init: 0 | Perc: 5 | CMB:2 CMD: 14 (18 vs trip) | Speed 40 ft

Ebba continued her attack, trying to pierce the creature's extremely tough skin.

Gore, bless: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage: 1d6 + 9 ⇒ (3) + 9 = 12

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny doesn't realize what's happening until his feet are firmly anchored to the icy floor by his companion's spell and then released again. "Oh! Well, that's one way to keep us from losing our footing I guess! Everyone remember your extracts!" The scholar cracks his whip over his companions' heads as he tries to remember something useful about these moving statues.

Knowledge (nature), Take 10, Inspiration vs DC 14: 10 + 8 + 1d6 ⇒ 10 + 8 + (5) = 23
Whip vs AC 10: 1d20 + 5 ⇒ (3) + 5 = 8

"As Professor Muzmu would say, use magic to cut through their hide! And try not to get clawed in the process - he was always a stickler about that point!"

Standard action to Aid Adriana's AC against Red (failure), Move action to activate Opportune Advice on the gargoyles for 4 rounds.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Grimacing from cold and looming panic as she glances at her scimitar then at the stony creatures and tries to keep her composure. "We don't have have magic weapons!" She freezes in place from indecision as the ice around her and the stony creatures erupts into a mass of entangling vines around her and the far too close kapocinth, her fears realized as the creature, unable to move, lashes out. Her armor weathers the worst she's still clawed.

As the entangling vegetation recedes Adriana decides to (foolishly) stands her ground to keep the stony creature focused on her to keep the creatures split between targets.

Actions Taken
Move Action - Studied Target
Swift Action - Bane
Standard Action - Cast Spell;Divine Favor on self.
Can't do too much except to keep the red one occupied and hope to weather the storm. Here goes!


Iron Gods: Iron maps;

Ingolf opens a long cut on the already injured gargoyle, leaving it half-dead, but both his spirits and Ebba fail to connect.

Tonny identifies the creatures and gives good advice to the party while Adriana casts a spell.
Concentration (cast defensively to avoid AoO) DC 17: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
She succeeds to avoid attacks and is favored by the gods.

Jonah GMPC
+1 longbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 ⇒ (10) + 11 + 1 - 2 - 2 = 18
P/magic damage: 1d8 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9
+1 longbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 ⇒ (13) + 11 + 1 - 2 - 2 = 21
P/magic damage: 1d8 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9

Jonah puts two arrows in the air and one lands on mark, leaving one of the gargoyles in a bad state.

One of the kapocinth gargoyles goes for Adriana.
claws: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 2 ⇒ (6) + 2 = 8
claws: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 2 ⇒ (3) + 2 = 5
bite: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 2 ⇒ (1) + 2 = 3
gore: 1d20 + 7 ⇒ (11) + 7 = 181d4 + 2 ⇒ (4) + 2 = 6
It cuts on the woman's left arm, and is about to impale her, when Tonny's opportune intervention deflects the horn with his whip!

While the other one attacks Ingolf.
claws: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 2 ⇒ (1) + 2 = 3
claws: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 2 ⇒ (4) + 2 = 6

bite: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 2 ⇒ (2) + 2 = 4
gore: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 2 ⇒ (4) + 2 = 6
Despite Tonny's good advice, the other gargoyle manages to strike the gnome through his rage.

Red: 30 damage, badly damaged
Green: -
Adriana: 19/38 hp
Ingolf: 22/37 hp
Round 2: Splits, Adriana, Tonny Round 3: Jonah, Ingolf, Gargoyles

Everyone can act!


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf and his spirits desperately attacked the gargoyle, which was quickly wearing him down.

+1 Kukri, rage: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Slashing Damage: 1d6 + 1 + 3 ⇒ (4) + 1 + 3 = 8

Slam: 1d20 + 6 ⇒ (11) + 6 = 17
Negative energy damage: 1d4 + 4 ⇒ (1) + 4 = 5

Continuing to concentrate on red.


Ingolf's bonded mount (boar) | HP: 35/38 | AC:18 T:10 FF:16 | Saves: F:8 R:4 W:2 | Init: 0 | Perc: 5 | CMB:2 CMD: 14 (18 vs trip) | Speed 40 ft

Sensing her master's desparation, Ebba redoubled her efforts, trying to penetrate the creature's stony hide.

Gore, bless: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 9 ⇒ (3) + 9 = 12

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

"That's the w- Ouch!" Tonny flinches as the gargoyles bite and claw at his companions. "Stop that!"

Whip to Aid vs AC 10: 1d20 + 5 ⇒ (17) + 5 = 22 (Success - Ingolf gains a +2 bonus to AC against Green's next attack)

"Now quickly, Adriana!" The whip cracks again, dancing from the air in front of one horned creature to the other's face.

Whip to Aid vs AC 10: 1d20 + 5 ⇒ (20) + 5 = 25 (Success - Adriana gains a +2 bonus to hit on her next attack against Red)

Standard action to Aid Ingolf vs Green's next attack, Move action to Aid Adriana's next attack vs Red.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah keeps shooting at the same enemy trying to wear it down. if it dies he will switch targets. unfortunately his aim is off with the mess of combat happening....

+1 longbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 ⇒ (1) + 11 + 1 - 2 - 2 = 9
damage: 1d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14
+1 longbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 ⇒ (10) + 11 + 1 - 2 - 2 = 18
damage: 1d8 + 3 + 1 + 4 ⇒ (3) + 3 + 1 + 4 = 11


Iron Gods: Iron maps;

Ingolf's spirits, Ebba's tusks and one of Jonah's arrows combine to send the red Kapocinth defeated to the ground!

Tonny swings his whip, defending both Adriana and Ingolf from the remaining gargoryle.

Red: 48 damage, unconscious
Green: -
Adriana: 19/38 hp
Ingolf: 22/37 hp
Round 2: Splits, Adriana, Tonny Round 3: Jonah, Ingolf, Gargoyles

Splits and Adriana to go!


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid cures Ingolf hoping to ensure that they don't fall.

Cure Light Wands: 1d8 + 1 ⇒ (7) + 1 = 8


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Only partially furious with herself for standing her ground as once again large claws strike and tear at her, Adriana can feel the surge of power from her spell and lunges forward to strike back at the stony creatures.

Actions Taken
Attacking w/bonuses: 1d20 + 12 ⇒ (10) + 12 = 22
Damage w/Bonuses: 1d6 + 6 ⇒ (4) + 6 = 10
Bane Damage: 2d6 ⇒ (4, 5) = 9


Iron Gods: Iron maps;

Splits brings some well needed healing on Ingolf that recovers clearly.

Adriana then imbues his scimitar with sacred bane magic and slashes all through the gargoyle's chest opening a deep gash!

In pain from the attack and seeing the gnome healed, the gargoyle turns back to attack the inquisitor.
claws: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 2 ⇒ (1) + 2 = 3
claws: 1d20 + 7 ⇒ (2) + 7 = 91d6 + 2 ⇒ (1) + 2 = 3
bite: 1d20 + 7 ⇒ (11) + 7 = 181d4 + 2 ⇒ (1) + 2 = 3
gore: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 2 ⇒ (4) + 2 = 6
Adriana dodges the two claws, while Tonny's opportune advise and swift whip deflects the head from biting, but the gore stabs deep on Adriana's belly nevertheless.

Green: 21 damage
Adriana: 13/38 hp
Ingolf: 30/37 hp
Round 3: Splits, Adriana, Tonny Round 4: Jonah, Ingolf, Gargoyles

Everyone can act!


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf appreciated the Splits' healing, even if he was too enraged to express his gratitude. He attacked the remaining gargoyle, desperate to take it down before it dropped him.

+1 Kukri, rage: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Slashing Damage, rage: 1d6 + 1 + 3 ⇒ (6) + 1 + 3 = 10

Slam: 1d20 + 6 ⇒ (20) + 6 = 26
Negative Energy Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Crit confirm: 1d20 + 6 ⇒ (2) + 6 = 8


Ingolf's bonded mount (boar) | HP: 35/38 | AC:18 T:10 FF:16 | Saves: F:8 R:4 W:2 | Init: 0 | Perc: 5 | CMB:2 CMD: 14 (18 vs trip) | Speed 40 ft

Ebba attacked the last gargoyle, determined to save her master.

Gore: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 9 ⇒ (4) + 9 = 13


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Deftly activating the wand, the druid hopes to keep Adriana up.

Cure Light Wands: 1d8 + 1 ⇒ (1) + 1 = 2

"We almost have it."

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

”Quickly now!” Tonny cracks his whip above the gargoyle’s head in an attempt to get it to look up. ”Go for the neck, collarbone area - there’s probably thinner skin there!”

Whip to Aid Adriana vs AC 10: 1d20 + 5 ⇒ (6) + 5 = 11
(Success - Adriana gains a +2 bonus to her next attack)

Move action to activate Knowledgeable Strike (giving everyone’s next successful attack against the gargoyle an extra 1d6 precision damage) and Standard to Aid Adriana.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Joonah keeps shooting, trying to make use of having one of the more reliable magical weapons in the group

+1 longbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 ⇒ (14) + 11 + 1 - 2 - 2 = 22
damage: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15
Knowledgeable Strike bonus damage: 1d6 ⇒ 4
+1 longbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 ⇒ (19) + 11 + 1 - 2 - 2 = 27
damage: 1d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14


Iron Gods: Iron maps;

Ingolf swings once more, and while he and Ebba are dodged by the gargoyle, this one does not expect the spirits that give it a good slam back.

Splits follows with some healing for Adriana, whom is also supported by Tonny's whip.

Directed by Tonny's knowledgeable advice, Jonah's two arrows find their pursue, lodging both at the kapocinth's neck, who opens its mouth unbelieving what just happened, as the magical ammunition just kills her.

The last gargoyle goes down dead.

Combat is over!

Green: 59 damage, dead
Adriana: 15/38 hp
Ingolf: 30/37 hp

The kapoacinths each wear a ring of inurement to protect themselves from the room’s chill, and a coral unholy symbol of Kelizandri (worth 100 gp).

Deprived of its guardians, you can face the orb that exhales the freeze in this air. The orb is protected by an ice cage.

K. engineering DC 10 (can be done untrained):

The icy bars of the cage can be broken with a successful DC 18 Strength check or by 12 points of bludgeoning or slashing damage. Fire deals double damage.

K. planes or arcana DC 15:

The orb must be one of the storm seeds.

Destroying a storm seed immediately severs its tether with the energies of the central ritual. This destruction though would dangerously release the energies of the seed.

Shutting down the tether without destroying the storm seed requires either a successful DC 20 Use Magic Device check or a successful casting of dispel magic (CL 10th). Reactivating a storm seed requires ritual magic involving the sacrifice of a sentient being.

Destroying the barrier at the central chamber requires destroying or deactivating all four storm seeds.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Knowledge Engineering (untrained): 1d20 ⇒ 7

Ingolf healed Adriana and asked, "Does anyone know anything about this orb?"

Cure Light Wounds (Adriana(: 1d8 + 5 ⇒ (1) + 5 = 6

Spells cast: 1/5

Not trained in planes or arcana.

Grand Lodge

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M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

“Hah... hah... whew!” Tonny pants a bit before catching his breath. “Oh man, that was close! You all are amazing!” Carefully the scholar picks his way across the icy ground to examine the strange artifact.

So I realized that Tonny can’t Take 10 except to ID creatures. Apologies if I’ve been doing that when I shouldn’t have been!

Knowledge (engineering), Inspiration vs DC 10: 1d20 + 8 + 1d6 ⇒ (2) + 8 + (1) = 11
Knowledge (arcana), Inspiration vs DC 15: 1d20 + 12 + 1d6 ⇒ (16) + 12 + (5) = 33

“Oh, Adriana!” The scholar waves excited from the end of the cavern. “Your scimitar is still on fire, yeah? It’ll cut through this cage easily! But be careful not to hit the orb inside or it could explode. Um, can someone dispel magical energy? I could try to manually disrupt it, but...”


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah has no magical skill ot help, but he perks up when Tonny talks aboout manually disrupting the orb

How dangerous would an explosion be if Adriana were to hit it? or better put, how dangerous would it be if i were to shoot the orb once we're out of the room?


Iron Gods: Iron maps;

Guided by Tonny's advice, the group shatters the ice cage with a long job of smiting. Once that is done, as suggested by Jonah, the group comes back past the entrance and the hunter starts shooting arrows at the orb.

Once after another, the metallic tips scratch the surface of the object until at last the magic source bursts in a myriad freezing particles!

Fortunately the group was well away thanks to Tonny's knowledge and guidance.

With that done, the group can go back to the corridor going south, or to the platform in the central chamber.

Perception DC 15:

After the orb broke, you heard something coming from this section entrance. Like a big mass hitting the ice ground.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

perception: 1d20 + 9 ⇒ (9) + 9 = 18

"Anyone else hear that? sounds like something big crashed to the ground. came from the entrance. keep your guard up, let's go see what that was.

Jonah will keep his bow ready, watching for another new threat coming in from the entrance


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Autopass

"I did. We should be aware that things might be different." He grasps the wand, "Who needs healing magic?"


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

"I didn't hear anything, Ingolf replied. "I could use some healing though." He gladly accepted the magical healing from Splits' wand.

Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Helped myself to one charge. :)


Iron Gods: Iron maps;

Without the freezing coldness of the orb, a gelatinous inhabitant of the dungeon that was frost into the ceiling and passed unnoticed to the group, is now released from the freezing encase.

Sweeping along the ground while the group debates what might have happened and Splits heals Ingolf, and probably Adriana as well, the frost and gelatinous creature makes its presence suddenly noticed.

Initiative:

Adriana: 1d20 + 5 ⇒ (5) + 5 = 10
Ingolf: 1d20 - 1 ⇒ (13) - 1 = 12
Jonah (+2 jungle): 1d20 + 4 ⇒ (13) + 4 = 17
Splits: 1d20 + 6 ⇒ (11) + 6 = 17
Tonny: 1d20 + 2 ⇒ (18) + 2 = 20
Foes: 1d20 - 2 ⇒ (19) - 2 = 17

K. dungeonering DC 14:

This seems a stronger version of a gelatinous cube, unique in the sense it is covered in frost in addition to the normal characteristics of its type.

Professor Gurtle would certainly be ecstatic to have a piece of this to study it closely.

Round 1: Tonny, Splits, Jonah, Cube, Ingolf, Adriana

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Knowledge (dungeoneering), Take 10, Inspiration vs DC 14: 10 + 12 + 1d6 ⇒ 10 + 12 + (1) = 23

"Oh dear." Tonny glances back at the small room behind him, then back to the large transparent cube advancing towards them. "It's a gelatinous cube, though it seems to have been here long enough to become chilled. Maybe it's less acidic now. But, um, let's not try to find out. Spread out so it can't engulf us all, and leave yourself room to jump back if it tries. Oh, and try to not let it touch you or you could become paralyzed." Carefully the scholar starts walking across the frozen floor, staying close to the wall in case he needs to catch himself.

Move action to activate Opportune Advice (+1 AC and saving throws against the cube for 4 rounds), move action to move at half-speed.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

"Tonny, what about the power of electricity? There won't be any adverse effects I hope."

Aggressive Thundercloud: 3d6 ⇒ (5, 2, 5) = 12 Reflex Save DC 17 to Negate

Only casting this if Tonny reveals that it won't be charged up or anything dangerous.

He gives an unseen sign to Lightfoot, It is dangerous, stay back.


Iron Gods: Iron maps;

Tonny is able to tell back to Splits the gelatinous cubes are usually immune to electricity.
You may change your action


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M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Problems with being a Storm druid in a Storm campaign is that everything is resistant or immune...

The druid asks everyone to gather around, "I can ward us against its acid or frost. Come here and Gozreh will provide you shelter to its biting ice." I can hit 5 people for 10 minutes each... I sadly don't have a lot of other options and this is my only Resist Energy (Communal) prepared.

Splits the Leaves can target 5 People to resist the Frost. Ingolf, Adriana, Ebba, and then 2 more. You have to move near me though.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah lets the others get the protective spell, as he plans on not getting anywhere near the cube.

"no electricity. what about arrows? do arrows work?! he calls to Tonny.

Not that he has much esle to try, so he fires 2 arrows at the thing

+1 longbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 ⇒ (7) + 11 + 1 - 2 - 2 = 15
damage: 1d8 + 3 + 1 + 4 ⇒ (2) + 3 + 1 + 4 = 10
+1 longbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 ⇒ (14) + 11 + 1 - 2 - 2 = 22
damage: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none
Splits the Leaves wrote:
Splits the Leaves can target 5 People to resist the Frost. Ingolf, Adriana, Ebba, and then 2 more. You have to move near me though.

Ingolf has to wait until it's his turn to move. The cube acts before him.


Iron Gods: Iron maps;

Tony gives opportune advice to the team.

Splits casts a resistance spell and uses his move to touch everyone before coming back to his spot.

Jonah decides to test the cube with two arrows. He finds the large and slow creature rather easy to hit and both projectiles break through causing great damage.

As the cube advances, you can spot within it small bubbles. When it reaches Jonah, the cub blurbs, bending to hit the hunter.
Slam: 1d20 + 4 ⇒ (9) + 4 = 13
But the ranger is well ready and dodges it.

The cube is now so close that it could soon engulf most of the party.

Cube: 26 damage, considerably damaged
Party buffs: resist energy (cold 10) 10 min, opportune advice r5
Adriana: 21/38 hp
Ingolf: 37/37 hp
Round 1: Ingolf, Adriana Round 2: Tonny, Splits, Jonah, Cube


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf rode Ebba past Jonah and Tonny, spreading out so the aberration couldn't engulf everyone at once, then stabbed with his Lucerne Hammer, "Hit it from all sides!"

Lucerne Hammer, big-game hunter: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Piercing Damage: 1d10 + 1 ⇒ (6) + 1 = 7

Presumably he would have sheathed his kukri after the gargoyles were defeated, but he can just drop it if necessary.

Grand Lodge

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M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny tries to keep his footing and cracks his whip at the overactive gelatin. “Electricity bad, arrows good, more arrows, I’ll distract it, go go go hurry!”

Whip to Aid vs AC 10: 1d20 + 5 ⇒ (20) + 5 = 25 (Success - Jonah gains a +2 bonus to AC against the cube’s next attack against him)

Aiding Jonah’s AC against the cube’s possible AoO for firing a ranged weapon. Tonny would vote that the Rapid Shot attack is more important than trying to move away, and the movement itself would likely provoke its own AoO due to the slippery floor.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah feels a bit of panick as the cube gets closer, but he is pinned in by allies and can't step away with the slick floor. he unloads two more shots point blank, and whistles for rosemary to attack as well.

+1 longbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 ⇒ (19) + 11 + 1 - 2 - 2 = 27
damage: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16
+1 longbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 ⇒ (17) + 11 + 1 - 2 - 2 = 25
damage: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16

Rosemary dives in, harrassing the cube.
beak: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d4 + 1 ⇒ (4) + 1 = 5

37 damage in one round! not too bad, hopefully we can finish it off before it eats me!


Iron Gods: Iron maps;

Ingolf manages a good strike on the cube, the lucerne hammer taking a good chunk of the gelatin that conforms it.

Tonny gives good tactical advise to Jonah who follows it with shooting his arrows.
AoO: Slam: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 3 + 1d6 + 1d6 ⇒ (2) + 3 + (2) + (1) = 8
reduced to 6 after cold resistance
The hunter receives a punishing slam from the cube, but then his arrows strike mightily at breaking distance, and helped by Rosemary dive in, the cube finally collapses into a melted pudding!

Combat is over!

Cube: 70 damage, destroyed
Party buffs: resist energy (cold 10) 10 min, opportune advice r5
Adriana: 21/38 hp
Ingolf: 37/37 hp
Jonah: 29/35 hp

What seemed bubbles of air inside the cube result to be a few valuable clear crystals carried from the Elemental Plane of Water.

Loot:

7x gems 150 gp each


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Note that Ingolf now has 45 hp. I forgot to update his tagline for 5th lvl.

Ingolf made sure everyone was alright, "Do you think this was the cource what you heard, Jonah?"

He listened for anything else happening.

Pereption: 1d20 + 10 ⇒ (1) + 10 = 11


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

The fight is quick and messily but mercifully over much quicker than she'd expected. Careful to keep her boots out of the slime she tilts her head a little and like Ingolf keeps her eyes and ears open for any additional danger.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Two charges from the wand of CLW should be enough to give Adriana a good health buff and give Ingolf back a spell slot

Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah pokes the cube with his flail to see if it is really dead.

"I'm not sure. this probably was what i heard, but there could be more. between this and the gargoyles, I think we need to be on high alert through the rest of these rooms. I'm going to go ahead and guess there will be more of these orbs to smash in the other chambers. best get to work, eh?


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf said to the rest of the party, "I think we've explored everything off of this platform. Maybe it's time to return and try one of the others."


Iron Gods: Iron maps;

The team regroups and heals up, taking some time to talk about next steps. But what of the next platforms should be explored next?

Remember you also discovered the secret tunnel to the south, so that is a possible direction too!

Grand Lodge

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M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny taps his temple thoughtlessly. "Well, there's still that secret tunnel we found," he offers. "Might be a back-door of sorts, like how some students would use the catacomb tunnels under the university to get to classes without having to trudge through the snow."

One vote for secret tunnel!


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Is N6 in the map the secret tunnel? I wasn't sure where the secret door was.

Ingolf agreed, "Let's explore it!"


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The chill of the air falls off of him, "We should explore while the spell insulates us from the ice." The druid hopes to make use of the magic as best as he can.


Iron Gods: Iron maps;

The group makes it through the southern passage they found through the secret door. After a few moments of search you find another secret door at the other extreme.

N8. Storm Kindler Archives
The smell of ozone and mildew fills the air of this neglected chamber. Crooked bookshelves crowded with ragged tomes occupy much of the room. The cracked floor slopes toward a large, water-filled passage leading west. To the south stands a sturdy wooden door covered in shallow gouges.

It seems the cult's last servants who closed themselves in here did die longtime ago and raised back as undead monstrosities destroying all of the archives in their rage of the outcome. Four humanoid creatures with long, sharp teeth, and pallid flesh stretched tightly over their starved frames turn to look at you. At the arrival of alive humanoids they attack you with ravaging hunger for fresh meat.

Initiative:

Adriana: 1d20 + 5 ⇒ (6) + 5 = 11
Ingolf: 1d20 - 1 ⇒ (12) - 1 = 11
Jonah (+2 jungle): 1d20 + 4 ⇒ (1) + 4 = 5
Splits: 1d20 + 6 ⇒ (1) + 6 = 7
Tonny: 1d20 + 2 ⇒ (3) + 2 = 5
Foes: 1d20 + 2 ⇒ (3) + 2 = 5

The group is though much faster to react, wining the initiative.

K. religion DC 11:
These are ghouls. They seem affected by some kind of rage. +2 Str, +2 Con

Party buffs: resist energy (cold 10) 10 min
Adriana: 32/38 hp
Ingolf: 37/37 hp
Jonah: 29/35 hp
Round 1: Adriana, Ingolf, Splits, Jonah, Tonny, Foes

The brown drawings in the center are the libraries (high obstacles).
The blue is shallow waters (treat as difficult terrain here).


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf moved into the library and readied an attack with his polearm. He wanted to take advantage of his reach and make the undead come to him. "Undead of some sort! Anyone know what they do?"

Readied Attack with Lucerne Hammer (enemy comes within 10 ft): 1d20 + 7 ⇒ (17) + 7 = 24
Piercing Damage: 1d10 + 1 ⇒ (7) + 1 = 8

AoO (10 ft reach):
Lucerne Hammer: 1d20 + 7 ⇒ (16) + 7 = 23
Piercing Damage: 1d10 + 1 ⇒ (9) + 1 = 10

I only see 3 enemies on the map.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Knowledge (religion), IML, Inspiration, Take 10 vs DC 11: 10 + 7 + 1 + 1d6 ⇒ 10 + 7 + 1 + (6) = 24

“They’re ghouls!” Tonny answers, color draining from his face. “Don’t let them bite you or they’ll paralyze your and then tear out your eyes and your tongue and your stomach and your spleen and your liver - or at least that’s what Professor Forstleif said. Hopefully they were just exaggerating, but... Well, better safe than sorry!”

Move (drawing whip) and activating Opportune Advice to give everyone a +1 bonus to AC and saving throws against the ghouls for 4 rounds.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Adriana felt herself involuntarily recoil a little - something about ghouls unsettled her more than 'normal' undead, if there could be such a thing.

Scimitar in hand she moves up to join Ingolf, keeping a defensive stance next to her smaller friend while racing through options in her mind.

"Can we burn them? Everything seems frozen in this place, will fire work?" She asks aloud.

Move to join Ingolf and Readied Attack should a ghoul get close enough

Scimitar Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

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