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"I have data to share with the shipment retrieval team. It appears that our shipment has been disassembled and the serial numbers files off to sell them at a higher price," says The Analog Affair when he finds the team again.
"It is possible that it is too late to retrieve our shipment completely. However, I believe we should continue and, at the least, make an example of Villyth Zeizerer to show what happens when you steal from the Starfinder Society."

Navasi - Eijel |

After hearing The Analog Affair's brief, Navasi heads into the meeting room and stares pours over the map. She can't really get a feeling of what the map may represent, no doubt due to her lack of familiarity with the planet. "I found an interesting map in here. May be useful, but I can't seem to understand what that use might be. Oh yeah, when I was routing through the private offices, I found a plush toy at one of the desk. It had something written on the bottom of it. I can't understand what it says, but it might be important."
Culture: 1d20 + 9 ⇒ (1) + 9 = 10

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After hearing The Analog Affair's brief, Navasi heads into the meeting room and stares pours over the map. She can't really get a feeling of what the map may represent, no doubt due to her lack of familiarity with the planet. "I found an interesting map in here. May be useful, but I can't seem to understand what that use might be. Oh yeah, when I was routing through the private offices, I found a plush toy at one of the desk. It had something written on the bottom of it. I can't understand what it says, but it might be important."
[dice=Culture]1d20+9
"Can anybody else make sense of this map? I am incapable of doing so," says The Analog Affair, looking over Navasi's shoulder.

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"It is possible that it is too late to retrieve our shipment completely. However, I believe we should continue and, at the least, make an example of Villyth Zeizerer to show what happens when you steal from the Starfinder Society."
Radokhama grins at this idea, but ultimately tries to dismiss it, "Now now, let's not come to any conclusions. And what would you even do if that was the case - throw your subroutines at them? Hmphhhh!"
He throws the key-card to the elevator up in the air, as he waits for the group to finish. "Hmph, let me know when you want to use this."

GM Ietsuna |

I do not want to rush anyone, but we have 1 player who needs to wrap this up before President's day. If you are exploring then please post your rolls, if you are going down the elevator then please let me know that too.

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"Let's go down the elevator then, Rahkokama," says The Android Affair, wiping a smear of blood from the muzzle of his squad machine gun.
"Does anybody know how this got here?" he asks, pointing at the bloody gun muzzle. "No? Well, perhaps this is best left until after we complete our mission."

Navasi - Eijel |

"I'm sure this map means something, but we just don't have time to worry about it. Let's get our guns back." She makes her way to the elevator with Rahkokama.

GM Ietsuna |

You pile into the elevator and begin your descent. Suddenly, heralded by a puff of yellow vapor and the smell of rotten eggs, a small, mostly humanoid creature appears in the elevator. Her little leathery wings flap furiously to keep her airborne. She has spiraling horns and an ominous tattoo on her chest. Now who might you be? You are a bit—how should I put it—lacking in the pointy ears and blue pigment departments. Are you Villyth’s new slaves or something else?

Navasi - Eijel |

Thinking quickly on her feet, Navasi says, "Who we are doesn't matter. We were told that as long as we showed up and did what needed to be done, no questions would be asked. Are you going to be the one to explain why that agreement wasn't kept?"
Using Convincing Liar; after initial roll decide to add expertise instead of reroll d20.
Bluff: 1d20 + 9 ⇒ (14) + 9 = 23
expertise; bluff: 1d6 ⇒ 6
Bluff total: 29

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"What is that tattoo on your chest? It appears ominous," says The Analog Affair. "My tattoo on my face is a relic of this chassis' previous incarnation and its alignment with the Besmaran faith. Is your tattoo from a previous incarnation?"

GM Ietsuna |

SM: 1d20 + 2 ⇒ (13) + 2 = 15
The creature looks at you for a second. Ok, well I'll be on my way then/ It disappears into the ether again.
You ride the freight elevator down 100 feet to the warehouse below.
The following features are present in this area.
Containers—All squares with containers are difficult terrain and grant partial cover against attacks with line of effect that pass through them.
Pallet Racks—Moving within an empty pallet rack counts as difficult terrain. Climbing a pallet rack requires a successful DC 10 Athletics check. Creatures have cover against attacks made through a pallet rack if the target is more than 5 feet from the attacker. Each of the racks is 30 feet high, with a secondary steel base 15 feet off the ground.
Pallet Racks with Containers—Squares where there are containers on a pallet rack provide total cover. Squeezing through requires a move action and a DC 15 Acrobatics check.
Well over a hundred feet long, this immense warehouse is covered with rows of thirty-foot-tall pallet racks. Each of the racks has a secondary floor fifteen feet from the ground level. The ceiling here rises to an impressive forty feet in height.
A map of the warehouse is up

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"Why are we delaying? There is nothing to be gained by 'dilly-dallying' (?). Dilly-dallying, what an odd word," says The Analog Affair.
"You know the imp just warned whomever is in here that we are coming. I suggest we take the high ground and engage our violence subroutines to kill all enemies within this room," he says matter of factly.
"Let's do this." He steps into the room, moving towards the nearest pallet rack and activates his jump jets, flying to the very very top of the rack.
If he sees anything, he will attack with his squad machine gun immediately.
Squad m gun: 1d20 + 6 ⇒ (20) + 6 = 26 dmg: 1d10 + 4 ⇒ (2) + 4 = 6 CRIT dmg: 1d10 + 4 ⇒ (8) + 4 = 12 BURN Reflex DC28: 1d6 ⇒ 1

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Earlier in the elevator, the large vesk gives a pat on the back to Navasi, "Hmph! You are really quick on your feel, young miss. Very well done! I never enjoy a tussle in elevators..." She smirks, obviously proud in the enjoys actions.
As the elevator stops, he moves into the room after AA. He has his weapon away, looking for any obvious sign of their shipment. "Huh? How do we know what the shipment will look like... I mean, we are in a warehouse for Vesk-sake!"
Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Navasi - Eijel |

After the imp leaves, Navasi sighs in relief while acknowledging Rahdokama with a nod. <I can't believe that worked.>
When the doors to the warehouse open, Navasi draws her pistol and moves out into the space trying to stay in the shadow of the containers. "I think before we look for the shipment in earnest, we need to clear this space. Don't want to get surprised."
Perception: 1d20 + 7 ⇒ (11) + 7 = 18

GM Ietsuna |

GM Roll: 1d20 + 4 ⇒ (16) + 4 = 20
The Analog Affair does not see anyone from his elevated position, and Navasi nor Rahdokhama perceive anything unusual within the warehouse.

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Damn! Wasted a good crit! :)
"I do not see anything from up here," says the Analog Affair. "Let's find our stuff!"

GM Ietsuna |

The Analog Affair moves forward as Cesar sweeps his eyes over the area, not seeing either the shipment or any guards.

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Looking extremely defeated, the vesk grumbles, "Hmmmmph! I definitely thought our shipment would have been here. Well, i'm sorry we came down here. Hmph, perhaps we should go look through the data log one more time up stairs, maybe that will give us more clues?"

GM Ietsuna |

The racks and things may be obscuring your vision

GM Ietsuna |

At the end of the final aisle you see an Ettercap mk 2 (a forklift robot) with a couple of large crates on its forks.

Navasi - Eijel |

Navasi sees the robot from around the corner of a container. "Not really sure what that it, but I'm more interested in those crates."
Perception: 1d20 + 7 ⇒ (10) + 7 = 17

GM Ietsuna |

As you approach you see a Starfinder logo on the crates. These do indeed look to be your weapons.
Ok, we are a bit spread out down here. Who is with Navasi?

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As you approach you see a Starfinder logo on the crates. These do indeed look to be your weapons.
Ok, we are a bit spread out down here. Who is with Navasi?
The Analog Affair has been searching and searching, jetting from one rack of crates to another. If Ok with you, GM, he's with her.

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Cesar moves into the aisle with the robot, though he remains toward the other end of the aisle.
He eyes the robot suspiciously. "Be careful, that thing might be powered up! It looks like it could crush one of us!"
Can Cesar see anything suspicious about the robot?
perception: 1d20 ⇒ 2
Maybe engineering?
engineering: 1d20 + 9 ⇒ (2) + 9 = 11

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"Oh, you found them, have you! Hmph! Well done, I was beginning to get worried there." He moves over to the weapons with his group. "Hmph, lets see here, you think I can carry these?" He flexes his muscles, and then looks at his hands to see how many of the things he can carry.
Are the weapons in the crates, easily transportable?

GM Ietsuna |

You can most likely use the forklift to move the crates so there is no need to unload the rates from the Ettercap mk 2
Cesar looks but cannot see anything suspicious about the forklift.
Analog Affair looks down from his perch above on the racks and sees Orcs gathered in the shadows on the other side. They step out, guns raised. One Red looks strange as its head is not a head at all, but a tentacle that lashes this way and that.
Cesar: 1d20 + 3 ⇒ (9) + 3 = 12
Navasi: 1d20 + 2 ⇒ (9) + 2 = 11
Radokama: 1d20 + 2 ⇒ (20) + 2 = 22
Red: 1d20 + 1 ⇒ (19) + 1 = 20
Yellow: 1d20 + 3 ⇒ (13) + 3 = 16
Blue: 1d20 + 3 ⇒ (10) + 3 = 13
Green: 1d20 + 3 ⇒ (5) + 3 = 8
Purple: 1d20 + 3 ⇒ (5) + 3 = 8
Combat Round 1 - Bold May Act
Radokama
Red
Yellow
Blue
Cesar
Navasi
Green
Purple
Analog Affair

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Rahdo looks excited as he begins to glow green, "Hmph! Now this just got exciting!"
I apologise, I was not near the group, but from my previous post I was near our weapons crate. Is that okay, GM? For my lack of updates, I will start off by double moving anyway.
He moves closer to red taking out his tactical pike to look intimidating, and give co-ordinated shot to allies.

GM Ietsuna |

Yeah, put yourself near the crate and go from there Rahdokama.
Red waits on Blue to move in and attack Rahdokama before snapping its "head" forward whipping its tentacle at the vesk.
Blue Assault Hammer: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Tentacle Whip: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25 Damage: 1d8 + 7 ⇒ (7) + 7 = 14
The hammer misses but the tentacle does not as it slaps Rahdokama upside the face.
Yellow takes up position behind the Etterdap mk2 and raises an azimuth laser pistol.
Combat Round 1 - Bold May Act
Radokama (take 14 damage please)
Yellow
Blue
Red
Cesar
Navasi
Green
Purple
Analog Affair

Navasi - Eijel |

Navasi whistles while casting her voice elsewhere to draw the blue-clad orc to look around.
move action - Imporved Feint
Improved Feint w/ convincing liar: 1d20 + 9 ⇒ (10) + 9 = 19
Add Expertise per convincing liar: 1d6 ⇒ 3 DC 10+Sense Motive or 15+1.5CR, whichever is higher; flat-footed if successful
Semi-Auto Pistol - blue: 1d20 + 5 ⇒ (4) + 5 = 9
P damage: 1d6 + 2 ⇒ (1) + 2 = 3

GM Ietsuna |

Cesar's railgun round hits the green orc squarely and rips a massive hole in its abdomen. It still stands however.
The blue orc just barely manages to avoid Navasi's pistol round.
Green limps up closer to Cesar drawing its assault hammer as it comes.
Not having a clear shop Purple moves up ready to support Red.
Combat Round 1/2 - Bold May Act
Radokama (take 14 damage please)
Yellow
Blue
Red
Cesar
Navasi
Green (-8)
Purple
Analog Affair

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The Analog Affair jump jets to the next rack, overlooking the orcs attacking Rahdo. He immediately levels his squad machine gun and fires (target Blue)!
Squad m gun: 1d20 + 6 ⇒ (5) + 6 = 11 dmg: 1d10 + 4 ⇒ (5) + 4 = 9
"I do not seem able to correctly use my weapon," he says, bewildered.

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The vesk grunts loudly as the whip hits penetrating his armor, "You dare lay a hand on a SOLDIER OF THE IMPERIUM! HOW DARE YOU! HMMMMPH!"
He tries to retaliate at the one holding the whip.
Tactical Pike + Photon At.: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 7 ⇒ (1) + 7 = 8
Special! Allies who shoot the target Rahdokama is in melee with, gain +1 to hit!
10/24 SP; 27/27 HP - Damage taken.

GM Ietsuna |

Analog Affair fires and misses as bullets spray everywhere. Rahdokama has better luck and strikes the Red enemy.
Blue and Red both takes wings at Rahdokama. Blue with its hammer and red with its head.
Blue Assault Hammer: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Tentacle Whip: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Combat Round 1/2 - Bold May Act
Radokama (take 19 damage please)
Yellow
Blue
Red (-8)
Cesar
Navasi
Green (-8)
Purple
Analog Affair

Navasi - Eijel |

Navasi keeps trying to get at the same guard. "Looks like you are focusing on the wrong threat there, Bub." She then fires at the guard.
move action - Improved Feint
Improved Feint w/ convincing liar vs Blue: 1d20 + 9 ⇒ (6) + 9 = 15
reroll Improve Feint per convincing liar: 1d20 + 9 ⇒ (13) + 9 = 22 (DC 10+Sense Motive or 15+1.5CR, higher; flat-footed is opponent fails)
Semi-Auto pistol vs. blue: 1d20 + 5 ⇒ (8) + 5 = 13
P damage: 1d6 + 2 ⇒ (2) + 2 = 4

GM Ietsuna |

Combat Round 1/2 - Bold May Act
Navasi fires at Blue and it is caught flat footed and the shot strikes.
Radokama (take 19 damage please)
Yellow
Blue (-4)
Red (-8)
Cesar
Navasi
Green (-8)
Purple
Analog Affair

GM Ietsuna |

Green moves up to Cesar with hammer in hand and swings.
Assault Hammer: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Combat Round 2/3 - Bold May Act
Radokama (take 19 damage please)
Yellow
Blue (-4)
Red (-8)
Cesar (Take 6 damage please)
Navasi
Green (-8)
Purple
Analog Affair

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Happy that he is threatening all of the enemies, he will persue an attach on red. "Ha, HMPH! Come get 'em boys! I will show you what it's like to face down with a vesk!"
Tactical Pike + Photon At.: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 7 ⇒ (4) + 7 = 11
Special! Allies who shoot the target Rahdokama is in melee with, gain +1 to hit!
0/24 SP; 18/27 HP - Damage taken.

GM Ietsuna |

Rahdokama stabs his pike into Red, drawing a groan from the enemy.
Combat Round 2/3 - Bold May Act
Radokama (take 19 damage please)
Yellow
Blue (-4)
Red (-19)
Cesar (Take 6 damage please)
Navasi
Green (-8)
Purple
Analog Affair

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The Analog Affair thinks to himself... perhaps I should engage my violence subroutines?
He raises his machine gun and aims it at the red enemy. Indecision makes him delay for a single second and then
/activate violence subroutines ...processing ...processing ...
subroutines error error error anomaly anomaly subr%%%ines over%%ri%%e error err%% er%%r zkzhhhdhdsssssskdkdkd*&#^%#% alright alright alright!
"OH YEAH! I'M BACK IN ACTION M+*%~!~&+!@+S AND I'M READY TO GET UP AND CLOSE AND CASH YOU IN! WHOOOOOHOOOOO!"
He immediately jump jets to a better vantage point and fires!
Squad m gun: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 dmg: 1d10 + 4 ⇒ (8) + 4 = 12
"NOW THAT'S WHAT I'M TALKIN ABOUT!"

GM Ietsuna |

Analog Affair fires and the bullet rips into Red.
Blue swings its hammer at Rahdokama
Assault Hammer: 1d20 + 3 ⇒ (2) + 3 = 5 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Red whips his tentacle head at Analog Affair.
Tentacle: 1d20 + 11 ⇒ (17) + 11 = 28 Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Combat Round 3 - Bold May Act
Radokama (take 19 damage please)
Yellow
Blue (-4)
Red (-31)
Cesar
Navasi
Green (-8)
Purple
Analog Affair (-10)

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Analog Affair fires and the bullet rips into Red.
Blue swings its hammer at Rahdokama
[dice=Assault Hammer] 1d20 + 3 [dice=Damage]1d6 + 2
Red whips his tentacle head at Analog Affair.
[dice=Tentacle] 1d20+11 [dice=Damage]1d8+7
The Analog Affair is 30ft off the ground atop the warehouse storage racks