CCC-WWC-02 Dark Waters of Hate [5e Adventurers League] [Recruitment Closed]

Game Master Aeshuura

THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES: Adventurers League adventure for Tier 1 characters.


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Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

Here is the Discussion Thread.


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second-story man ★ hp 15/15 AC 15 ★ 14.16.8.10.16.8 ★ thieves*, Perc*, Stealth, Sleight, Ath, Acro, Inv, Hist, poisoners ★ Inspiration ★

Nerding out on the Moonsea a bit more. Pretty funny cover image for the original 2e supplement if you haven't seen it, check it out. Yep, baguette to the face.


Wizard 4 HP 21/26 | AC 12 | Speed 30ft Init +2 Perc +3 normal vision
Spells:
Wand of MM 7/7 | 1st: 4/4 | 2nd: 3/3

@Blacklock - Lol, that must be some really stale bread.

I have a question on casting my Find Familiar spell. It looks like I need 10 gp of components to cast it. Do I need to "stock up" on components at the start of the adventure or just subtract 10 gp every time I cast it?

Also, do I choose the form of the familiar every time I cast it?

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

Just subtract 10 gp when you cast it, and yes, you may choose its form each time you cast. (Put a note in your logsheet under the Notes section.)


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Male Kobold Bard 4 | Init: +3 | AC 14 | HP 27/27 | Saves: S -1 D +5 Co +1 I +2 W -1 Ch +5 | Percp +0 (10) | Insp: [Y] | Spell Slots: 4/3 (4/2) DC 13 Atk +5 | DDB

FYI: Sorry for the disappearance, had to head out of town for a funeral (not a close relation, so it’s ok, just lotsa schedule shuffling around and lack of sleep and just got home). Jiro will be of clearer mind tomorrow and will be quite vocal again after his player has slept and then read the posts in more detail than just skimming. :)


Wizard 4 HP 21/26 | AC 12 | Speed 30ft Init +2 Perc +3 normal vision
Spells:
Wand of MM 7/7 | 1st: 4/4 | 2nd: 3/3

@Aeshuura - Was the offer to buy cold weather clothing to all of us or just Shaldinari based on her post on not being able to find anything other than traveller's clothing?

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

If you think that it was something that your character would have looked for beforehand, I will let you have purchased it, just make note on your logsheet.


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Wizard 4 HP 21/26 | AC 12 | Speed 30ft Init +2 Perc +3 normal vision
Spells:
Wand of MM 7/7 | 1st: 4/4 | 2nd: 3/3

Was Zar smart enough to think of buying that? Seeing that the Mother Protector mentioned that Thar is cold, it would seem reasonable that he would want appropriate clothing (DC10)

Int: 1d20 + 5 ⇒ (7) + 5 = 12

Fortunately, Zar's ears at hearing that information are better his player's eyes in reading it. I'll say he bought the cold weather clothing before leaving. (-4 gp)


Wizard 4 HP 21/26 | AC 12 | Speed 30ft Init +2 Perc +3 normal vision
Spells:
Wand of MM 7/7 | 1st: 4/4 | 2nd: 3/3

How does a potion of inspiration work? Does it give you advantage?

Also Aeshuura, how does that magic item from our previous adventure work? I'm used to PFS where everyone can buy what is on the sheet.

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

Haha, no, it was inspiration AND a potion of healing.


Wizard 4 HP 21/26 | AC 12 | Speed 30ft Init +2 Perc +3 normal vision
Spells:
Wand of MM 7/7 | 1st: 4/4 | 2nd: 3/3

Oops, I totally misread that, lol.

How about that javelin? Not sure if that is something I can pick up in the future (also not sure I'd even want it).


Male CG Dragonborn Cleric 3 | HP: 21/21 (26/26)| AC: 12 | Init: +0 | Pass Perc: 12 | HD (3d8): 3/3 | Speed 30 | Saves: STR+3 DEX+0 CON+1 INT+1 WIS+4 CHA+1 | Resistance: Lightning | Inspiration: 1 | Active effects:

But, yes, it gives you advantage: https://www.5esrd.com/classes/#Inspiration

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429
Zar Orbmark wrote:

Oops, I totally misread that, lol.

How about that javelin? Not sure if that is something I can pick up in the future (also not sure I'd even want it).

Yeah, sorry, we are out of luck for the javelin. Dangers of changing Seasons... That's okay, it doesn't affect you too much...

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

I am going on vacation tomorrow. Will post a little later today. Then will slow down a little while I am gone, but will try to post occasionally while I am gone...


Male CG Dragonborn Cleric 3 | HP: 21/21 (26/26)| AC: 12 | Init: +0 | Pass Perc: 12 | HD (3d8): 3/3 | Speed 30 | Saves: STR+3 DEX+0 CON+1 INT+1 WIS+4 CHA+1 | Resistance: Lightning | Inspiration: 1 | Active effects:

@DM: Sorry if I was making you wait for my post - I'm used to people posting in initiative order (but perhaps that doesn't make sense with so many of us). Would you prefer that we all just post at the start of the round and you sort out what comes first?

Regardless - have a great vacation!

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

Yes, it will be easiest for me if you all post what you intend to do, and then I will adjudicate for initiative order. Thanks!


Female LN Human Monk 3 | HP: 17/17 | AC: 15 | Init: +3 | Pass Perc: 14 | HD (1d8): 3/3 | Speed 40 | Active effects:

Hello everyone. For the last half a day or so I was locked out of my account and I couldn't access the game.

I have called Paizo customer service and Virginia helped me rest my password.

If this happens again I will advise Jarprax to inform you. I want to continue with you and I will diligently keep in touch. So if you don't hear from me immediately, maybe check with Jarprax to see if I am experiencing a technical difficulty.

Thank you for your understanding and play on!

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

Okay, no worries for now. I am out having fun in Hokkaido, so my posting is not as frequent as I usually am.


Female LN Human Monk 3 | HP: 17/17 | AC: 15 | Init: +3 | Pass Perc: 14 | HD (1d8): 3/3 | Speed 40 | Active effects:

Have fun in Hokkaido, Japan! And check out the sea food!!!

Points of interest: Ōdōri Park, Lake Tōya, Shirogane Blue Pond, Lake Akan, Asahiyama Zoo, Goryōkaku

Cheers!!!

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

Logsheet info:

CCC-WWC-01: In the Face of Fear
Date: 10/30/2019
DM: Noel Mock (DCI 6203763429)
Gold: 36 gp
DT: 10 days
Magic Item: wand of magic missiles
Notes: Gain 1 level.

A bit about Season 9. Everyone can claim the wand of magic missiles, if they want. You only have a magic item max of 1 permanent item, so if you find something later, you can discard it in favor of the new item. Once discarded, however, it is unrecoverable. So think about it before we continue.

Anyway, I hope everyone is having fun!


second-story man ★ hp 15/15 AC 15 ★ 14.16.8.10.16.8 ★ thieves*, Perc*, Stealth, Sleight, Ath, Acro, Inv, Hist, poisoners ★ Inspiration ★

Cool start, I like the party relationships budding.

I might make some stat/skill changes to Blacklock. From what I can tell this process hasn't changed from previous seasons.

But confused on how renown works. Its not tracked, just tied to tier basically now?


Male CG Dragonborn Cleric 3 | HP: 21/21 (26/26)| AC: 12 | Init: +0 | Pass Perc: 12 | HD (3d8): 3/3 | Speed 30 | Saves: STR+3 DEX+0 CON+1 INT+1 WIS+4 CHA+1 | Resistance: Lightning | Inspiration: 1 | Active effects:

I'm still learning who Jarprax is, but having a blast while doing it - thanks for this Aeshuura!

I should be able to level up tomorrow, so I'll be ready to go pretty quickly.

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

Yep, your renown level changes with tier. And you can still rebuild up until your 1st session at 5th.

Glad you guys are having fun!


Female Wood Elf Warlock 4 | HP:18/27 | AC:14 | Init: +3 | Per: 11 | PB: +2 |Inspiration: No

HP Roll: 1d8 ⇒ 6

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

Shal, you have to take the average (5 hp for d8). AL doesn't allow for HP rolling.


Female Wood Elf Warlock 4 | HP:18/27 | AC:14 | Init: +3 | Per: 11 | PB: +2 |Inspiration: No

Right. Okay. Adjusted down by 1. :)

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

^_^ Been a while, eh?


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Female LN Human Monk 3 | HP: 17/17 | AC: 15 | Init: +3 | Pass Perc: 14 | HD (1d8): 3/3 | Speed 40 | Active effects:

Thank you, Jarprax and Aeshuura! I'm in disposed for the next 3 hours but I'll be Second Level shortly thereafter!


Female LN Human Monk 3 | HP: 17/17 | AC: 15 | Init: +3 | Pass Perc: 14 | HD (1d8): 3/3 | Speed 40 | Active effects:

Thank you, Aeshuura, it has been a fun adventure so far!

I have updated Tana to Monk Level 2. I added 5 + 2 (CON MODIFIER) =7 additional hit points, total is now 17 Hit Points.

Tana had 10gp, now +36ggp = 46gp total. Tana will purchase:

1 Short Bow 25gp
2 Quivers 1gp each x 2 = 2gp
2 Arrows (20 each) at 1gp each x 2 = 2gp
2 Grappling Hooks 2gp each x 2 = 4gp
1 Outfilt of Warm clothing 4gp
1 Blanket 5gp

Total Expense 42gp

If this is okay I will add this to Tanas Equipment. Do we need to purcase rations? Thank you in advance for your reply!


Wizard 4 HP 21/26 | AC 12 | Speed 30ft Init +2 Perc +3 normal vision
Spells:
Wand of MM 7/7 | 1st: 4/4 | 2nd: 3/3

I'm trying to pick my new 2nd lvl spells. A few good ones to choose from. I think I'll also be taking the wand. Do I know how many charges it has? Does it cost me anything to take?


second-story man ★ hp 15/15 AC 15 ★ 14.16.8.10.16.8 ★ thieves*, Perc*, Stealth, Sleight, Ath, Acro, Inv, Hist, poisoners ★ Inspiration ★

Crazy to think our damage output with those. If all 6 took it and cast at the highest charge 7...42d6+42 unerring force damage.

42d6 + 42 ⇒ (5, 2, 6, 4, 4, 5, 5, 3, 3, 3, 3, 5, 4, 3, 2, 3, 2, 5, 1, 2, 1, 6, 2, 4, 1, 5, 3, 5, 3, 4, 2, 1, 3, 6, 4, 1, 5, 5, 4, 2, 3, 3) + 42 = 185


Female LN Human Monk 3 | HP: 17/17 | AC: 15 | Init: +3 | Pass Perc: 14 | HD (1d8): 3/3 | Speed 40 | Active effects:

Just a heads up. I'm working 2 jobs today. I'll be checking in as often as I can, but there will be periods during the day when I can't respond immediately.

If we need to move things along quickly, perhaps Jarprax or Aeshuura could provide rolls and decisions on Tana's behalf. I present Tana as a team player. Tana will support the group decisions and make herself useful to benefit the group members. Again, I should be able to check in around noon, then around 5pm, and again after 10pm. I apologize in advance for any inconvenience this may cause, and I appreciate your understanding.


second-story man ★ hp 15/15 AC 15 ★ 14.16.8.10.16.8 ★ thieves*, Perc*, Stealth, Sleight, Ath, Acro, Inv, Hist, poisoners ★ Inspiration ★

Um...not unerringly...d4 not d6. Lack of morning coffee. ;P


Male CG Dragonborn Cleric 3 | HP: 21/21 (26/26)| AC: 12 | Init: +0 | Pass Perc: 12 | HD (3d8): 3/3 | Speed 30 | Saves: STR+3 DEX+0 CON+1 INT+1 WIS+4 CHA+1 | Resistance: Lightning | Inspiration: 1 | Active effects:

@Tana: I don't think Aeshuura ever said specifically, but usually this kind of game suggests posting 1/weekday + 1/weekend (so, around 5-6 posts/week). It feels a little more urgent to post in this game because there are a lot of players and the unread posts stack up quickly, but it doesn't seem to be terribly offensive to skip a day or two as your personal life requires. I imagine that if Aeshuura feels like they need a roll or decision from you, then they'll take control of Tana until you get back (usually people use terms like "bot" or "GMPC" to describe this).

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

Yeah, what Jarpax said. I usually expect 1 post per day, but weekends are a little more lax.

EDIT: But, yeah, no worries if life gets in the way, with the heads up, I can 'bot' you if necessary.


Female LN Human Monk 3 | HP: 17/17 | AC: 15 | Init: +3 | Pass Perc: 14 | HD (1d8): 3/3 | Speed 40 | Active effects:

Thank you, Jarprax and Aeshuura!


second-story man ★ hp 15/15 AC 15 ★ 14.16.8.10.16.8 ★ thieves*, Perc*, Stealth, Sleight, Ath, Acro, Inv, Hist, poisoners ★ Inspiration ★

Getting character together. If we didnt use healing potion do we still get a second?

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

No, it's a use it or lose it, but in the narrative, I just had it that she refreshed those that were used.


Male CG Dragonborn Cleric 3 | HP: 21/21 (26/26)| AC: 12 | Init: +0 | Pass Perc: 12 | HD (3d8): 3/3 | Speed 30 | Saves: STR+3 DEX+0 CON+1 INT+1 WIS+4 CHA+1 | Resistance: Lightning | Inspiration: 1 | Active effects:

Not having played AL before, how do you work downtime? Is it better to let it accumulate and then expend it all at once? The PHB is pretty vague about how it works (though there's more in Xanathar's).

Jarprax is proficient with the Herbalism Kit, so could he create some Antitoxin or Healing Potion? Xanathar's and the PHB agree that this would cost 25gp, but disagree about the time allocation (PHB = 10d; XGE: 1d). Jarprax only has enough gold for one anyway, but he could brew some for his companions if there's time and they want to pay the cost.


Wizard 4 HP 21/26 | AC 12 | Speed 30ft Init +2 Perc +3 normal vision
Spells:
Wand of MM 7/7 | 1st: 4/4 | 2nd: 3/3

Can I get an answer on my question about the wand?

I was also wondering about downtime. What is the process for creating a scroll?


second-story man ★ hp 15/15 AC 15 ★ 14.16.8.10.16.8 ★ thieves*, Perc*, Stealth, Sleight, Ath, Acro, Inv, Hist, poisoners ★ Inspiration ★

I think I know: the wand has 7 charges and recharges 1d6+1 at dawn. No cost, but you can only have 1 permanent magic item at this tier.

For scribing, there are rules in XGTE:

Scribing a Scroll:

With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll.

Resources. Scribing a spell scroll takes an amount of time and money related to the level of the spell the character wants to scribe, as shown in the Spell Scroll Costs table. In addition, the character must have proficiency in the Arcana skill and must provide any material components required for the casting of the spell. Moreover, the character must have the spell prepared, or it must be among the character’s known spells, in order to scribe a scroll of that spell.

If the scribed spell is a cantrip, the version on the scroll works as if the caster were 1st level.

Spell Scroll Costs
Spell Level Time Cost
Cantrip 1 day 15 gp
1st 1 day 25 gp
2nd 3 days 250 gp
3rd 1 workweek 500 gp
4th 2 workweeks 2,500 gp
5th 4 workweeks 5,000 gp
6th 8 workweeks 15,000 gp
7th 16 workweeks 25,000 gp
8th 32 workweeks 50,000 gp
9th 48 workweeks 250,000 gp

So, you could scribe a level 1 spell you know for 1 day downtime and 25 gp+Material component cost if any.

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

@Zar, what Blacklock said. Here is the magic item text:

DMG wrote:

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

@Jarprax, generally you can spend it either way, either keep track of DT spent or bank it to spend all at once. I would use the PHB rules for creating the healing potion, though I have not looked at the Xanathar's rules... your choice, though tier 1 it's not as big a deal as everyone has a potion.


Male Human Paladin 3 HP: 28 / 28 Extra HP 5 | AC: 18 | Saves: Str:+3 ; Dex: -1; Con: +2; Int: +0; Wis: +3; Cha: +4 ; Inspiration: used

So with magic items, are the only items we can get are the ones we find? Or is there a list of items that we can get? (I remember something about treasure points)

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

So that was last season. They found that it was confusing new players and breaking immersion, so it is back to claim what you find. No need to track treasure check points anymore. Once you hit 5th level,you can claim a +1 weapon, +1 shield, +1 wand of the war mage, or +1 rod of the pact keeper, as part of your background/ backstory.

Grand Lodge

Garnthall Lower Level | Stone Shell | DCI #6203763429

I have a busy weekend ahead of me, so we will start proper on Monday.


Male CG Dragonborn Cleric 3 | HP: 21/21 (26/26)| AC: 12 | Init: +0 | Pass Perc: 12 | HD (3d8): 3/3 | Speed 30 | Saves: STR+3 DEX+0 CON+1 INT+1 WIS+4 CHA+1 | Resistance: Lightning | Inspiration: 1 | Active effects:

Kinda wish Jarprax had proficiency in Arcana, as a scroll would be more useful at the moment.

I think I'll look into making Antitoxin, and perhaps will pick up a few generic items before Monday.

Have a great weekend!


second-story man ★ hp 15/15 AC 15 ★ 14.16.8.10.16.8 ★ thieves*, Perc*, Stealth, Sleight, Ath, Acro, Inv, Hist, poisoners ★ Inspiration ★

You could always change your skill proficiencies, which is allowed before level 5 between sessions.


Male CG Dragonborn Cleric 3 | HP: 21/21 (26/26)| AC: 12 | Init: +0 | Pass Perc: 12 | HD (3d8): 3/3 | Speed 30 | Saves: STR+3 DEX+0 CON+1 INT+1 WIS+4 CHA+1 | Resistance: Lightning | Inspiration: 1 | Active effects:

I don't think that I want to change my background, and Cleric's don't have Arcana as an option. I'm okay with it, actually - I was just musing aloud. I mean, can you imagine Jarprax reading from a scroll when he had the option to charge in and smash something?

Not having the option to choose any of the skills is just one of the things I found weirdly restrictive when I started playing 5e - though I'm sure the streamlining has contributed to its current popularity.


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second-story man ★ hp 15/15 AC 15 ★ 14.16.8.10.16.8 ★ thieves*, Perc*, Stealth, Sleight, Ath, Acro, Inv, Hist, poisoners ★ Inspiration ★

You can mix and match stuff from the backgrounds. Just because you took hermit doesn't mean you have to take medicine and religion. When doing a background you:

Choose ANY two skills.

Choose ANY two tools or ANY two languages or 1 tool and 1 language.

Choose ANY background feature.

Choose ANY background equipment.

Slap all that together and its your custom background.


second-story man ★ hp 15/15 AC 15 ★ 14.16.8.10.16.8 ★ thieves*, Perc*, Stealth, Sleight, Ath, Acro, Inv, Hist, poisoners ★ Inspiration ★

I'm going to totally redo Blacklock, except class. The more I plan ahead the less I care about assassin abilities. Going back to my beloved thief. His personality/attitude I'll try to keep mostly the same so its not awkward.

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