[PFS_CORE_Aerondor] 09-05 Call of the Copper Gate (Inactive)

Game Master Aerondor

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Chronicles


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Lantern Lodge

Silent tide map

Grog chops one of the vines in two, making more space for the team. Meanwhile Tatiana blesses the group, removing some worrying thoughts about those plants.

Status, bold may post
Ironshanks
Gwen
Argenta
Urias 8 damage & Fort DC 14 save required.

Creatures - round 2
Zarta
Tatiana
Grog

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Fort save 1d20 + 9 ⇒ (14) + 9 = 23
Attack Creatures 1d20 + 9 ⇒ (2) + 9 = 111d10 + 4 ⇒ (8) + 4 = 12

Not knowing what was attacking him, Urias takes a swing at them. His Halberd glitters through the air as he attempts to cut through his attacking foe.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argents flies back towards the group, The plants can wait, try and destroy these creatures!

With that she engulfs the golem in a cloud of glittering lights.

Casting glitterdust, DC18 will save or be blinded, it gets a new save at the end of each of its turns

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks nods at the path of dead plants ahead of him and marches on through, crunching and smooshing the bastards under his steel toed boots as he goes. "Alright ye pile of goblin junk, time ta meet yer ma... er, time ta... well, just fall apart!"

He swings at it with his adamantine waraxe, keeping his shield at the ready as he does.

1H Adamantine Waraxe, Power Attack, Bless: 1d20 + 9 - 2 + 1 ⇒ (4) + 9 - 2 + 1 = 121d10 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Dark Archive

Female Human (Garundi-Osirian) Sorcerer (arcane bloodline) 5 | hp 26/31 | AC 12 T 12 FF 11 | CMD 14 | F +4 R +4 W +6 | Spd 30' | Init +1 | KnArc +9, KnHis +10, KnLoc +8, Perc +0 (+3 in shadow, +2 w Hera), Scrft +12, SensM +0 (+2 w Hera) | spells 1st-1/7, 2nd-3/5 | mirror image 3

"FIRE IN THE HOLE!" Gwen cries (hopefully) over the sound of the siren. Then (when Urias is out of the way) tosses her alchemist's fire into the swarm of bits (X marks the spot) and takes a step back.

alchemist's fire v bits and parts (ranged touch): 1d20 + 3 ⇒ (7) + 3 = 10 fire damage (more if it is a swarm): 1d6 ⇒ 5 miss?: 1d8 ⇒ 4

Dark Archive

Tiny Female Owl | hp 15 | AC 17{21} T 15 FF 14{18} | CMD 10 | F +2 R +5 W +6, imp. evasion | Spd 10', Fly 40' (ave.) | Init +3 | Fly +7, KnArc +1, KnHis +0, KnLoc +0, Perc +10, Scrft +2, SensM +2, Stlth +15 | mage armor

Hera takes to the air.

Lantern Lodge

Silent tide map

Urias finds his weapon is ineffective against the swarm of small parts. One or two are knocked aside, but there are just so many...

Meanwhile the intact golem is surrounded by lights, and pauses for a moment, blinded.

Ironshanks advances on the blind golem and swings, however even blind the golem's plating is strong enough to deflect the blow.

Gwen tosses a vial of liquid fire which sets a number of the small components on fire.

The blind Golem swings at the two squares in front of him. But misses. The swarm of parts moves over the top of Gwen, grog and Ironshanks, damaging them all. And requiring fort saves from you

Several more sections of vine grow back, but Zarta uses her wand to destroy another tree.
Remember, a diplomacy check may be used (standard action) to direct Zarta to particular areas to clear

rolls:

will vs glitterudst: 1d20 ⇒ 9
1 is Grog: 1d2 ⇒ 2 Ironshanks
blindness 50% miss: 1d100 ⇒ 14 Miss from blindness
swarm damage: 2d6 ⇒ (5, 2) = 7
regen: 1d3 ⇒ 3

Status, bold may post
Tatiana
Grog -7 damage, fort DC14 required
Urias 8 damage
Argenta
Ironshanks -7 damage, fort DC14 required
Gwen -7 damage, fort DC14 required

Creatures - round 3
Golem (red) - blinded (new save DC 18 each round until round 8)
Swarm (yellow) 7 damage.
Zarta

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Fort Save DC14: 1d20 + 8 ⇒ (18) + 8 = 26

The miscellaneous parts clang and bang against Ironshank's visor but don't manage to distract him too much (other than a blasted headache!). "GAH, SOMEONE DO SOMETHIN' 'BOUT THAT CLOUD OF GNOME TOYS ALREADY!"

He wades ahead into the thick brush to get himself out, swinging at the golem once he's clear.

1H Adamantine Waraxe, Power Attack, Bless: 1d20 + 9 - 2 + 1 ⇒ (6) + 9 - 2 + 1 = 141d10 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Assuming still heavy undergrowth where I went, using a move action to get outta that cloud of shit, then attacking the golem. Move triggers an AOO if he can make it while blinded?

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Tatiana being unable to hurt the swarm nor the golem, asks Lady Zarta to take care of the tree she points. red circle

Please Lady Zarta, could you use your wand against the tree in the middle of the room?

Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23

Lantern Lodge

Silent tide map

You need to be able to see/sence to take AOOs, so while he is blind you will likely be safe from AOO

Zarta offers a nod to Tatiana. "I think I saw an adamantine crowbar over there if you wanted to join in on the Golem."

Looking around she adds "The rest of you, Golems are vulnerable to admantine." she sighs "This is a mess, but I'm sure I can make it worth your while to finish up here in a hurry." she adds with a wink.

Ironshanks continues to attack the golem, but without success.

Grog, Ironshanks and Gwen, are currently in amongst the vines. You notice there is a thick substance on them, a sap of some type that seems to stick to you.

Fort saves vs poison for the three of you.

Anyone crossing active vines will need to make a poison related fort save.

Status, bold may post: Bless, everyone has +1 to hit. Inspire courage from Zarta, +2 to hit and damage and vs fear.
Grog -7 damage, fort DC14 required; and Fort DC 15 vs poison
Urias 8 damage
Argenta
Gwen -7 damage, fort DC14 required; and Fort DC 15 vs poison

Creatures - round 3
Golem (red) - blinded (new save DC 18 each round until round 8)
Swarm (yellow) 7 damage.
Zarta - next target tree has an X
Tatiana
Ironshanks -7 damage, Fort DC 15 vs poison

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Fort vs Poison: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14

"Ack, them's vines got sticky stuff on 'em, makes ya feel a bit off..."

Lantern Lodge

Silent tide map

You remember a dwarven bonus vs poison in that?

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!
GM Aerondor wrote:

You remember a dwarven bonus vs poison in that?

Yes that +2 is the racial bonus. Its that 4 roll that stinks!

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

A question on the swarm, what size are the constituent creatures? Tiny swarms take full damage from bludgeoning weapons and half from slashing and piercing. Only dimunitive and fine swarms are immune to all weapon damage.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta flies over to where Zarta pointed out the adamantine crowbar and grabs it.

I am not sure where on the map it is, I will bring it to whoever wants it next turn

Lantern Lodge

Silent tide map

Good point. The component parts are tiny. So seven damage from Urias.

Argenta flies over to fetch the crowbar, while Ironshanks suddenly feels unwell.
con damage: 1d3 ⇒ 3

Status, bold may post: Bless, everyone has +1 to hit. Inspire courage from Zarta, +2 to hit and damage and vs fear.
Grog -7 damage, fort DC14 required; and Fort DC 15 vs poison
Urias 8 damage
Gwen -7 damage, fort DC14 required; and Fort DC 15 vs poison

Creatures - round 3
Golem (red) - blinded (new save DC 18 each round until round 8)
Swarm (yellow) 14 damage.
Zarta - next target tree has an X
Tatiana
Ironshanks -7 damage, 3 CON damage.
Argenta

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias now free from the swarm attempts to move over to the golden as well.
please move me as I'm posting from phone, else I'll move when I get back.
Attack golem 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 251d10 + 4 + 2 ⇒ (2) + 4 + 2 = 8

"Let me try at chopping it down to size. Those little things seem to be ignoring me."

Lantern Lodge

Silent tide map

Moving over the vines takes four squares of movement. So you can reach the golem, but not attack this round.
Urias also finds himself coming into contact with the vines, and starts feeling unwell.

Poison based fort save, DC 15

Status, bold may post: Bless, everyone has +1 to hit. Inspire courage from Zarta, +2 to hit and damage and vs fear.
Grog -7 damage, fort DC14 required; and Fort DC 15 vs poison
Gwen -7 damage, fort DC14 required; and Fort DC 15 vs poison
Creatures - round 3
Golem (red) - blinded (new save DC 18 each round until round 8)
Swarm (yellow) 14 damage.
Zarta - next target tree has an X
Tatiana
Ironshanks -7 damage, 3 CON damage.
Argenta
Urias 8 damage; and Fort DC 15 vs poison

Dark Archive

Female Human (Garundi-Osirian) Sorcerer (arcane bloodline) 5 | hp 26/31 | AC 12 T 12 FF 11 | CMD 14 | F +4 R +4 W +6 | Spd 30' | Init +1 | KnArc +9, KnHis +10, KnLoc +8, Perc +0 (+3 in shadow, +2 w Hera), Scrft +12, SensM +0 (+2 w Hera) | spells 1st-1/7, 2nd-3/5 | mirror image 3

Fort: 1d20 + 3 ⇒ (12) + 3 = 15

Ironshanks Magee wrote:
The miscellaneous parts clang and bang against Ironshank's visor but don't manage to distract him too much (other than a blasted headache!). "GAH, SOMEONE DO SOMETHIN' 'BOUT THAT CLOUD OF GNOME TOYS ALREADY!"

Possible additional fire damage v pieces parts: 1d6 ⇒ 4

Shielding her eyes, Gwen exits the swarm of bits. 5-feet.

"MORE FIRE IN THE HOLE!" shouts Gwen. Then (when Grog this time is out of the way) tosses another alchemist's fire into the mass (X marks the spot).

alchemist's fire v bits and parts (ranged touch): 1d20 + 3 ⇒ (9) + 3 = 12 fire damage (more if it is a swarm): 1d6 ⇒ 2 miss?: 1d8 ⇒ 3

Dark Archive

Tiny Female Owl | hp 15 | AC 17{21} T 15 FF 14{18} | CMD 10 | F +2 R +5 W +6, imp. evasion | Spd 10', Fly 40' (ave.) | Init +3 | Fly +7, KnArc +1, KnHis +0, KnLoc +0, Perc +10, Scrft +2, SensM +2, Stlth +15 | mage armor

Hera flies recon.

perception: 1d20 + 10 ⇒ (2) + 10 = 12 Poorly. The siren noise is filtered by her facial feathers into her eyes.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Ahh. Forgot about the movement penalty.
Fort save 1d20 + 9 ⇒ (13) + 9 = 22

Lantern Lodge

Silent tide map

Urias overcomes the poison, while Gwen throws more fire. The tiny parts continue to burn.

Somone want to suggest a move for Grog? Gwen you still have your second save to make.

Status, bold may post: Bless, everyone has +1 to hit. Inspire courage from Zarta, +2 to hit and damage and vs fear.
Grog -7 damage, fort DC14 required; and Fort DC 15 vs poison

Creatures - round 3
Golem (red) - blinded (new save DC 18 each round until round 8)
Swarm (yellow) 20 damage.
Zarta - next target tree has an X
Tatiana
Ironshanks -7 damage, 3 CON damage.
Argenta
Urias 8 damage;
Gwen -7 damage, and Fort DC 15 vs poison

Dark Archive

Female Human (Garundi-Osirian) Sorcerer (arcane bloodline) 5 | hp 26/31 | AC 12 T 12 FF 11 | CMD 14 | F +4 R +4 W +6 | Spd 30' | Init +1 | KnArc +9, KnHis +10, KnLoc +8, Perc +0 (+3 in shadow, +2 w Hera), Scrft +12, SensM +0 (+2 w Hera) | spells 1st-1/7, 2nd-3/5 | mirror image 3
GM Aerondor wrote:
Gwen you still have your second save to make.

Is this for passing over or through active vines? If so, she hasn't yet (mostly because of the real possibility it was difficult terrain).

Fort save (if needed): 1d20 + 4 ⇒ (5) + 4 = 9

Dark Archive

Female Human (Garundi-Osirian) Sorcerer (arcane bloodline) 5 | hp 26/31 | AC 12 T 12 FF 11 | CMD 14 | F +4 R +4 W +6 | Spd 30' | Init +1 | KnArc +9, KnHis +10, KnLoc +8, Perc +0 (+3 in shadow, +2 w Hera), Scrft +12, SensM +0 (+2 w Hera) | spells 1st-1/7, 2nd-3/5 | mirror image 3
GM Aerondor wrote:

Somone want to suggest a move for Grog?

Sure! wrote:
    Grog Random Action Table (Roll 1d4)
  • 1. Step 5 feet west and swing weapon with Power Attack at swarm
  • 2. Swing weapon with Power Attack at red golem then take a 5 foot step to the west.
  • 3. Roll 1d2 and take the action indicated but without Power Attack.
  • 4. Withdraw from combat to reconsider his life choices.

Lantern Lodge

Silent tide map

Yes, or more in particular, the vines growing back underneath you.
Grog steps out of the swarm and then swings at it. Hard. Bits and pieces go flying in all sorts of directions, but the swarm stays cohesive. The poisonous vines however have a bad effect on him.

Unfortunately the golem seems to recover its vision. It swings at Urias steps into the swarm and then swings at Ironshanks. While the dwarf ducks, Urias is not so lucky, and is badly wounded. Another DC 14 fort save - not poison based.

The swarm moves forward, covering Urias and Ironshanks and further damaging them.

rolls:

grog: 1d4 ⇒ 1
attack: 1d20 + 8 + 2 - 2 ⇒ (15) + 8 + 2 - 2 = 23
damage: 1d12 + 8 + 6 + 2 - 5 ⇒ (1) + 8 + 6 + 2 - 5 = 12 halved
attack: 1d20 + 8 + 2 - 2 - 5 ⇒ (18) + 8 + 2 - 2 - 5 = 21
damage: 1d12 + 8 + 6 + 2 - 5 ⇒ (9) + 8 + 6 + 2 - 5 = 20halved
grog fort DC 14: 1d20 + 10 ⇒ (11) + 10 = 21
grog fort DC 15: 1d20 + 10 ⇒ (3) + 10 = 13
CON dam: 1d3 ⇒ 2
blind golem?: 1d20 ⇒ 19
attack ironshanks: 1d20 ⇒ 8
attack Urias: 1d20 ⇒ 15
Urias damage: 1d6 + 4 ⇒ (1) + 4 = 5
swarm damage Urias and Ironshanks: 2d6 ⇒ (2, 4) = 6
Gwen con danm: 1d3 ⇒ 1

Zarta then uses her wand to kill off another tree. That is effective, but the last of the vines she destroyed upon entering finishes regrowing.

Status, bold may post: Bless, everyone has +1 to hit. Inspire courage from Zarta, +2 to hit and damage and vs fear.
Tatiana
Ironshanks -7 damage, 3 CON damage. Fort DC 14 save;
Argenta
Urias 19 damage; twoxFort DC 14;
Gwen -7 damage, 1 CON damage;
Grog -7 damage, 2 CON damage;

Creatures - round 3
Golem (red) -
Swarm (yellow) 36 damage.
Zarta -

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Fort Save, Con Damage: DC14: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25

More of them damned widgets, sonova b#%%$.

He continues his poorly executed assault on the golem, getting no where fast. "This is just plain embarrassing!" He mutters.

1H Adamantine Waraxe, Power Attack, Bless, Inspire: 1d20 + 9 - 2 + 1 + 2 ⇒ (2) + 9 - 2 + 1 + 2 = 121d10 + 5 + 4 + 2 ⇒ (7) + 5 + 4 + 2 = 18

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Seeing that the vines are quite a problem for her comrades, Tatiana asks Lady Zarta to take care of it.

Lady Zarta, please, we need to protect our comrades, get rid of the vines next to them!

Diplomacy: 1d20 + 12 ⇒ (2) + 12 = 14

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

The golems save against being blind comes at the end of its turn, its attacks should have a 50% miss chance, assuming it is aware of the targets square.

Who wants this adamanine flail thing? asks Argenta, waving it around.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Fort save 1 1d20 + 9 ⇒ (19) + 9 = 28
Fort Save 2 1d20 + 9 ⇒ (16) + 9 = 25
Adamantine Halberd 1d20 + 9 + 1 + 2 ⇒ (12) + 9 + 1 + 2 = 241d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Due to the numerous times he's had his life disrupted or inconvenienced by disease, allergies or magical aliments, Urias body fights back!!

Injured, He attempts to take his own swing against the Golem.

Liberty's Edge

Male 1/2 orc Rng 8/Ftr 2 | HP 87 | AC 22; Touch 12; FF 18 | F +13; R +8; W +7 | CMB+15; CMD 27 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 8/Fighter 2

can I use my re-roll on the Fort Save or is it a DONE deal?

Grog swings at golem.

"Dammed thing"

attack: 1d20 + 14 ⇒ (10) + 14 = 24

damage: 1d12 + 8 ⇒ (2) + 8 = 10

iterative

attack: 1d20 + 9 ⇒ (6) + 9 = 15

damage: 1d12 + 8 ⇒ (2) + 8 = 10

iterative

Dark Archive

Female Human (Garundi-Osirian) Sorcerer (arcane bloodline) 5 | hp 26/31 | AC 12 T 12 FF 11 | CMD 14 | F +4 R +4 W +6 | Spd 30' | Init +1 | KnArc +9, KnHis +10, KnLoc +8, Perc +0 (+3 in shadow, +2 w Hera), Scrft +12, SensM +0 (+2 w Hera) | spells 1st-1/7, 2nd-3/5 | mirror image 3
GM Aerondor wrote:
Yes, or more in particular, the vines growing back underneath you.

Gwen's only been standing in swarms today. The pink X is there to show where the alchemist fire was aimed (because missing, range, and splash are things), and I am reasonably certain she did not douse herself in it. Which reminds me....

alchemist's fire additional damage: 1d6 ⇒ 1

Assuming the following is possible, as I have no idea how high the vegetation reaches. "Bulbous tubes of spiny fungus sprawl across the floor, connected to thick columns...." 'Across the floor' sounds low to me and the plants in the picture look thin here, so...

"WELL, YOU GUYS SEEM TO HAVE STUFF UNDER CONTROL HERE! I'M GONNA GO SEE IF I CAN GET CLOSER TO THE ROOT OF OUR PROBLEM!" shouts Gwen over the alarm and the fray to her allies.

Acrobatics (running jump): 1d20 + 1 ⇒ (17) + 1 = 18

If she makes it.

Gwen notes the weirdo standing in the vines, but figures that if he/she/it was a threat Zarta would have tried to shout something about it. Anyone know who is in the red circle between Zarta and Gwen?

She rushes past and climbs the stack of boxes to get the lay of the land.

Climb (standard speed): 1d20 ⇒ 19

Dark Archive

Tiny Female Owl | hp 15 | AC 17{21} T 15 FF 14{18} | CMD 10 | F +2 R +5 W +6, imp. evasion | Spd 10', Fly 40' (ave.) | Init +3 | Fly +7, KnArc +1, KnHis +0, KnLoc +0, Perc +10, Scrft +2, SensM +2, Stlth +15 | mage armor

Hera flies on looking for anything (even more) out of the ordinary.

perception: 1d20 + 10 ⇒ (14) + 10 = 24

Lantern Lodge

Silent tide map

Ironshanks continues to mock the golem, executing moves so bad that one can only assume he holds it in total contempt.

Tatiana tries to get Zarta to deal with the immediate issue. She sighs and wields her wand, causing more of the vines to vanish.

Urias swings again at the golem, making a sizeable hole in it.

Gwynn leaps the vine and clambers up some boxes. That big glowy thing at the other end of the room looks like a good candidate for the source of your problems.

@Grog, yes, feel free to use your reroll on the first save
Grog swings a couple of times, connecting with the first blow. The golem however seems resistant to his damage.

@Gwynn, have you been remembering into melee and any appropriate cover penalties for your throws?

@Argenta, noted, didn't make a difference this time. Are you going to take an action, nobody seems to want the crowbar at the moment.

Status, bold may post: Bless, everyone has +1 to hit. Inspire courage from Zarta, +2 to hit and damage and vs fear.
Argenta

Creatures - round 4
Golem (red) -25 damage;
Swarm (yellow) 37 damage.
Zarta -
Ironshanks -7 damage, 3 CON damage.
Tatiana
Gwen -7 damage, 1 CON damage;
Grog -7 damage, 2 CON damage;(possible reroll of DC 15 fort)
Urias 19 damage;

rolls:

golem 50% miss: 1d100 ⇒ 65

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta flies closer to the group and weaves a spell, making the ground underneath the golem all slippery.

Casting grease, DC17 reflex save or fall prone

Really, no-one wants the adamantine widget thing? The why did I get myself all covered in stupid grease collecting the damn things. Just look at those STAINS! I dont think pretidigitation is going to cut it!

Dark Archive

Female Human (Garundi-Osirian) Sorcerer (arcane bloodline) 5 | hp 26/31 | AC 12 T 12 FF 11 | CMD 14 | F +4 R +4 W +6 | Spd 30' | Init +1 | KnArc +9, KnHis +10, KnLoc +8, Perc +0 (+3 in shadow, +2 w Hera), Scrft +12, SensM +0 (+2 w Hera) | spells 1st-1/7, 2nd-3/5 | mirror image 3
GM Aerondor wrote:
@Gwynn, have you been remembering into melee and any appropriate cover penalties for your throws?

"Whoo?"

I don't know. Isn't that what we paying you for? (The check's in the mail.) ;) The last time Gwen threw at the back of the swarm it is possible the front of the swarm might have provided some level of cover. Swarms don't threaten, and I'm not sure if anyone was threatening them at the time (Ironshanks being blinded and all). Plus I'm not sure how ranged weapons that tossed at the back half of a swarm interacts with the "into melee" clause, but considering that those individual bits aren't fighting anyone and are shielded from threat by the bits in-between I think I'm safe. Can you treat swarms as one huge monster who you can shoot in the butt as many times as you want or are they individual bits in individual squares swirling around? I would have to look at the rules again on the topic. Gwen's goal has always been to avoid splashing allies. I'll try to pay more attention in the future, but I think I am mostly okay.

Tell you what. You forget Gwen's ranged attack penalties (effectively done), and I'll try to forget that Gwen hasn't been poisoned, and not go back and check to see if you've been applying 1.5 damage to the swarm (plus splash) from splash weapons. No one will ever know! ;)

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!
Argenta Ibn Jad wrote:

Argenta flies closer to the group and weaves a spell, making the ground underneath the golem all slippery.

Casting grease, DC17 reflex save or fall prone

Really, no-one wants the adamantine widget thing? The why did I get myself all covered in stupid grease collecting the damn things. Just look at those STAINS! I dont think pretidigitation is going to cut it!

"An adamantine crowbar? Torag be proud of ye Lady fer offerin' up such a useful tool in a time of need... but ye ain't pryin' my adamantine war axe outta these fingers even with that!"

Liberty's Edge

Male 1/2 orc Rng 8/Ftr 2 | HP 87 | AC 22; Touch 12; FF 18 | F +13; R +8; W +7 | CMB+15; CMD 27 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 8/Fighter 2

Thanks!

Grog tries to dodge.

re-roll: 1d20 + 15 ⇒ (3) + 15 = 18

"I'll use the crowbar as a CLUB! Throw it here!"

Lantern Lodge

Silent tide map

Upon Argenta's casting, the golem immediately falls over. As it does so, it splits up into thousands more of the tiny components, that continue to swarm around the team, most particularity and painfully around Ironshanks.

The other swarm crawls over Urias, inflicting further damage on the brave warrior.

Some of the vines regrow, but Zarta tut-tuts at them and wields her wand, beating them back.

Status, bold may post: Bless, everyone has +1 to hit. Inspire courage from Zarta, +2 to hit and damage and vs fear. Area in green is greased.
Ironshanks -14 damage, 3 CON damage. DC 14 fort save required.
Tatiana
Gwen -7 damage, 1 CON damage;
Grog -7 damage,
Urias 28 damage; Fort DC 14 required.
Argenta

Creatures - round 5
Swarm (red) -25 damage;
Swarm (yellow) 37 damage.
Zarta -

rolls:

ref DC17: 1d20 ⇒ 9
ironshanks swarm damage: 2d6 ⇒ (3, 4) = 7
yellow target 1=grog: 1d2 ⇒ 2
swarm damage urias: 2d6 ⇒ (4, 5) = 9
vine regen: 1d3 ⇒ 1

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Fort save 1d20 + 9 ⇒ (7) + 9 = 16
Attack 1d20 + 9 ⇒ (18) + 9 = 271d10 + 4 ⇒ (2) + 4 = 6

"Arghhh..get them off me!!!" Urias flails with his own weapon agaisnt the swarm attempting to give him more infections.......

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Tatiana continues to asks Zarta to deal with the vines.

Please Lady Zarta, take care of the vines, we need to be sure that our comrades are not hurt or hinder by it!

Diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Only be means of his lengthy, and often tedious Pathfinder training does Ironshanks not lose his shit when the golem turns into a swarm of gnomish widgets. He takes a deep breath and tries to relax.

Fort, Con damage: DC14: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19

Torag give me the strength to not walk out this door n flip this whole place the double bird!

He calmly steps back out of the swarm, stows his war axe, and draws out a vial of oily liquid. "Looks like I'mma reduced ta tossing bottles of fire n acid now too, bloody hell."

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Just as a note, if the swarm moves over people it does still provoke and it can take weapon damage.

Argenta flies over to Grog and drops the crowbar next to him. She draws a vial of acid as she does so and tries to drop it on the yellow swarm.

Ranged touch, heroism: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Acid damage: 1d6 ⇒ 6

Never thought I would have to use these!

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

@Ironshanks, these swarms take weapon damage because they are tiny. Bludgeoning does full, other types do half

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

@Argenta Unfortunately you can't draw a vial (of acid or alchemist's fire) because they are not weapon-like object.

Liberty's Edge

Male 1/2 orc Rng 8/Ftr 2 | HP 87 | AC 22; Touch 12; FF 18 | F +13; R +8; W +7 | CMB+15; CMD 27 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 8/Fighter 2

Grog calls out to Argenta "Thanks!" He grabs the crowbar and swings at the golem holding the crowbar in two hands.

"Take this"

attack: 1d20 + 11 ⇒ (13) + 11 = 24

damage: 1d6 + 5 ⇒ (1) + 5 = 6

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images
Tatiana Malkolva wrote:
@Argenta Unfortunately you can't draw a vial (of acid or alchemist's fire) because they are not weapon-like object.

I have seen that claimed before but can find no supporting evidence for it. They are alchemical splash weapons. You cannot quickdraw them but that is something quite different

Dark Archive

Female Human (Garundi-Osirian) Sorcerer (arcane bloodline) 5 | hp 26/31 | AC 12 T 12 FF 11 | CMD 14 | F +4 R +4 W +6 | Spd 30' | Init +1 | KnArc +9, KnHis +10, KnLoc +8, Perc +0 (+3 in shadow, +2 w Hera), Scrft +12, SensM +0 (+2 w Hera) | spells 1st-1/7, 2nd-3/5 | mirror image 3

Gwen's handy handbag retrieves a scroll for her. She says "Thanks." and promptly unfurls the paper, and reads it aloud.

She casts expeditious retreat from the scroll upon herself.

Dark Archive

Tiny Female Owl | hp 15 | AC 17{21} T 15 FF 14{18} | CMD 10 | F +2 R +5 W +6, imp. evasion | Spd 10', Fly 40' (ave.) | Init +3 | Fly +7, KnArc +1, KnHis +0, KnLoc +0, Perc +10, Scrft +2, SensM +2, Stlth +15 | mage armor

Hera lands on Gwen's shoulder.

Liberty's Edge

Male 1/2 orc Rng 8/Ftr 2 | HP 87 | AC 22; Touch 12; FF 18 | F +13; R +8; W +7 | CMB+15; CMD 27 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 8/Fighter 2

sorry I missed that the golem is dead. I'll hit one of the swarms.

Lantern Lodge

Silent tide map

Urias manages to sweep some of the swarm of parts off himself, but only some. Titania continues to work on Zarta.
No need to take an action next round to do so, that result was pretty good.

Argenta throws some acid, which burns the tiny creatures quite nicely.
I'm happy with most small objects being drawn as part of a move, so long as they are not in a pack or hidden away somehow.

Grog swings the crowbar at the swarm of red parts, sweeping away many of them.

Meanwhile Gwen pulls out a scroll and reads it. Surely some mighty magic is about to come to your aid!

Status, bold may post: Bless, everyone has +1 to hit. Inspire courage from Zarta, +2 to hit and damage and vs fear. Area in green is greased.
Ironshanks -14 damage, 3 CON damage. DC 14 fort save required. AOO if wanted on yellow

Creatures - round 5
Swarm (red) -33 damage;
Swarm (yellow) 39 damage.
Zarta -
Urias 28 damage;AOO if wanted on red
Tatiana
Grog -7 damage,
Argenta
Gwen -7 damage, 1 CON damage;

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