GM Otha’s On Sevenfingers’s Sails Campaign (Inactive)

Game Master Otha

Slides/Map


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Grand Lodge

Moonscar

Feel free to make an introductory post in the Gameplay thread. You can fill out your Initiative/Perception/Marching Order info on the slides linked below:

Slides/Map

Also, at your leisure, please post your PFS info:

Player:
Character:
PFS ID#:
Faction:
Progress (Slow or Normal):
Day Job Roll:

Also, let me know if your character has played any of the following:

Pathfinder Society Scenario #6- 06: Hall of the Flesh Eaters
Pathfinder Society Scenario #7-19: The Labyrinth of Hungry Ghosts
Pathfinder Society Scenario #8-15: Hrethnar’s Throne

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

GM Otha!! Very much looking forward to this scenario!

Player: noral
Character: Zaarah
PFS ID#: 314670-4
Faction: Scarab Sages
Progress (Slow or Normal): Normal
Day Job Roll: perform dance : 1d20 + 3 ⇒ (11) + 3 = 14

I haven’t played any of the scenarios listed.

Grand Lodge

Moonscar

Looking forward to it as well, Zaarah...

On another note, we should be finished with this before Gameday starts so your characters should be freed up to play in those sessions...

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

I'm leaning toward this being my skald's retirement scenario. Unfortunately, he hasn't played any of the prior scenarios in this series.

Player: Feral
Character: Thunderhoof
PFS ID#: 10774-15
Faction: Grand Lodge
Progress (Slow or Normal): Normal
Day Job Roll: None

Also, let me know if your character has played any of the following:

None. =(

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Player: Michael Hallet
Character: Lurgh
PFS ID#: 2608-5
Faction: Grand Lodge
Progress (Slow or Normal): Normal
Day Job Roll: Prof:Fisherman: 10 + 6 = 16

Also, let me know if your character has played any of the following:

Pathfinder Society Scenario #6-06: Hall of the Flesh Eaters
Pathfinder Society Scenario #7-19: The Labyrinth of Hungry Ghosts

Silver Crusade

Female PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|
Skills:
Acro:+4| Diplo: +3| Heal:+7| Sense Motive: +8 | K.Noble: +5| K.Religion +9 |Lingus:+1| SM:+8| Survival:+8|

Player: nightdeath
Character: Faerin Boulderstep
PFS ID#: 76925-22
Faction: Sliver Crusade
Progress (Slow or Normal): Normal
Day Job Roll: NA

Also, let me know if your character has played any of the following:

Pathfinder Society Scenario #6- 06: Hall of the Flesh Eaters
Pathfinder Society Scenario #7-19: The Labyrinth of Hungry Ghosts
Pathfinder Society Scenario #8-15: Hrethnar’s Throne

I have them all on this Char.

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Player: yogadragon
Character: Ridley Zane
PFS ID#: 239325-3
Faction: Exchange
Progress (Slow or Normal): Normal
Day Job Roll:Craft Alchemy: 1d20 + 32 ⇒ (6) + 32 = 38

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Also, forgot to note I have played Hall of the Flesh Eaters.

Grand Lodge

Moonscar

Just realized, I think y'all have a choice; your APL rounds up to 9 so you can play high or low tier. If you choose high tier, it would be with the 4-player adjustment...

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

I am a pretty firm vote for playing down... these 7-11 mods get pretty deadly...

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

This is Thunderhoof's retirement scenario. I'd prefer going out in style!

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Yeah. High tier sounds good.

Grand Lodge

Moonscar

I can see Ridley's concern...at high tier, this looks pretty formidable. But the four player adjustment does temper things a bit, but it still looks quite challenging...

I'll wait till the other two chime in, but one thing we can do if everyone agrees...we can start out as high tier with the four player adjustment but, if it seems too daunting after an encounter or two, we can switch to low tier...saw a GM do that after seeing the party was out of their depth at high tier...

Silver Crusade

Female PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|
Skills:
Acro:+4| Diplo: +3| Heal:+7| Sense Motive: +8 | K.Noble: +5| K.Religion +9 |Lingus:+1| SM:+8| Survival:+8|

After seeing my previous groups go down like bowling pins at High tier....I vote for Down Tier lol.

Furthermore this scenario has asked for scenarios that Faerin has played coincidentally and worse. party members going down.
No perm deaths but things got really dicey...

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

That sounds great GM!

Grand Lodge

Moonscar

Seems like we're split on tier...so, if there are no objections, I suggest we proceed, at least temporarily, as I mentioned above, high tier with 4-player adjustment...if, after any encounter, anyone is uncomfortable with it, we'll adjust down to low tier. While challenging, looking at your characters, I do think it's manageable with the 4-player adjustment. However, I want this to be fun and enjoyable for everyone so, as I said before, let me know if you're not feeling it...

I'll wait to see if there are any more questions for Benarry or purchases before moving us forward this afternoon...

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

I'm on board with giving it a shot, and adjusting if we are getting wailed on too much.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Hi guys, I just now realised that we are only 5 PCs!

Can we please recruit another person. High tier with 5 is really a stretch.

I could ask someone to join if you like: Zer0Darkfire or some other GM that I know.

What do you think?

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

I think if we recruit someone else, we lose the 4-player adjustment.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Not if the PC is exactly level 9. The APL wouldn’t change.

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Ah, ok. Well if we can quickly find a level 9 that wants to hip in, I'm happy with another pc.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Actually, any level 9-11 character would work and keep the APL at 9.

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

I'm also fine with playing down.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Thunderhoof is retiring!! :-D

Grand Lodge

Moonscar

Correct me if I’m wrong, but when you play with 6, I think you add 1 to the average APL. Even if you add just a 7th level character, that would be 51/6 for an 8.5; adding 1 would be 9.5. Not sure if you can choose to round that down or not...anything over 7th level would definitely push it to 10 though as you have to round to the nearest number (if my understanding of APL is right) and you’d lose the 4-player adjustment...

I could be wrong on that though as I’m no expert on APL...

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Okay. Just checked the guide.

1. APL
In order to determine which subtier a mixed-level group of PCs must play in, calculate the group’s Average Party Level (APL).
APL = sum of character levels/number of characters
Divide the total number of character levels by the number of characters in the party, rounding to the nearest whole number. If the result of the Average Party Level calculation ends with 0.5, the players should decide whether to round up or down.

2. A party of five to seven characters whose APL falls between two subtiers must play the higher tier with the four-character adjustments found throughout the scenario. In the fringe case where there are no PCs that are high enough level to have reached the subtier level (such as a party of six 3rd-level characters), the group can decide to play the lower subtier.

So we have to play up anyway now. If we recruit a level 9-11 we would be still high tier.

If we recruit level 8 or 7 we’d be APL 8.5 or below and would play low tier.

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Correct. I thought we were at 8.5 deciding which way to round, but we are at 8.8 which rounds to 9 and we have to play up with the adjustment.

If we get a 6th that is level 7 we would get to choose up or down. If the 6th is higher than 7th we'd have to play up.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Zer0darkfire can jump in with a level 7.

Grand Archive

Male Human Teacher 2/Librarian 1

I'm going to be bringing a level 7 arcanist. It looks like there is some split on preference for high tier or low tier. I would prefer low tier, as I cant really comment on how useful I'll be in a high tier game with 3rd level spells as a dedicated caster, but I definitely won't object to high tier if it's a dealbreaker for anyone.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

With you in the team we’ll play low tier. I would not have wanted to play high tier with 5 players and APL below 9. Really too deadly.

Sorry Thunderhoof! :-(

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

I thought we were planning on doing high tier with 4 player adjustment originally? If I understand correctly, we can bring a level 11 and still be at APL9 and play high tier with 4 player adjustments. I'm ok with doing that, especially with a 6th that is level 11.

Grand Lodge

Moonscar

Welcome aboard, Darkfire.

Ridley, with a 6th player, you add one to the APL...anything over adding a 7th level rounds up to 10 and you lose the adjustment...

So, just to make sure, with a 6th character that’s level 7, y’all can still choose...high tier with the 4-player adjustment or low tier...

If we go high tier with the 4-player adjustment, every encounter is scaled down a bit; as I said before, we could start out that way and if, after an encounter or two, you feel you’re getting hammered, I can adjust it down. If we start at low tier, there’s no adjusting up if you think it’s too easy...

Whichever way y’all want is fine by me...just want to confirm before we press on...

Grand Archive

Male Human Teacher 2/Librarian 1

I'm up for high tier with 4 player adjustment. I'll post my details when I get back home at my computer.

Grand Lodge

Moonscar

Cool. We’ll go with the 4-player adjustment to start with and see how it goes...hopefully, we’ll give Thunderhoof a proper send-off...

Also, I’ll wait till you get your character ready before I advance us further...you can ask any questions to the Venture-Captain or Hrethnar when you post and then you’ll walk through the portal with the rest...

Scarab Sages

Male NG Arcanist 7 | HP 44/44 | AC 12+4 T 12 FF 10+4 | CMB +1 CMD 13 | F: +6, R: +6, W: +7 | Init: +4 | Perc: +0, SM: +0 | Speed 30ft | Spells: Arcanist 1st 4/6, Arcanist 2nd 4/5, Arcanist 3rd 2/4| | Arcane Reservoir 4/10 ||Active conditions: Mage Armor

Player: zer0darkfire
Character: Thendros
PFS ID#: 193338-15
Faction: Scarab Sages
Progress (Slow or Normal): Normal
Day Job Roll: profession librarian: 1d20 + 12 ⇒ (16) + 12 = 28

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Where are you getting that? I don't see anything in the guide that says you add 1 to the APL for having six players. The adventures after season 3 were written assuming 6 players.

DETERMINING AVERAGE PARTY LEVEL:

In order to determine which subtier a mixed-level group of PCs must play in, calculate the group’s Average Party Level (APL).

APL = sum of character levels/number of characters

Divide the total number of character levels by the number of characters in the party, rounding to the nearest whole number. If the result of the Average Party Level calculation ends with 0.5, the players should decide whether to round up or down.

The selection of pregenerated characters might affect the APL. In some cases, there is one pregenerated character level that is clearly more fitting to the PCs’ levels, such as when all or most of the PCs fall in the same subtier. In corner cases, the GM should choose the level of pregenerated characters to provide a fun and fair experience for her table.

Scenarios in Seasons 0 through 3 were designed for four characters. For these scenarios, if the APL is between subtiers, a party of six or seven characters must play the higher subtier. Parties with four or five characters must play the lower subtier.

Starting with Season 4, scenarios were designed for six characters and contained methods to adjust for tables with four players. When the APL of a table is between two subtiers (like APL 3 for a Tier 1–5 scenario), a party of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL falls between two subtiers must play the higher tier with the four-character adjustments found throughout the scenario.

In the fringe case where there are no PCs that are high enough level to have reached the subtier level (such as a party of six 3rd-level characters), the group can decide to play the lower subtier.

Scarab Sages

Male NG Arcanist 7 | HP 44/44 | AC 12+4 T 12 FF 10+4 | CMB +1 CMD 13 | F: +6, R: +6, W: +7 | Init: +4 | Perc: +0, SM: +0 | Speed 30ft | Spells: Arcanist 1st 4/6, Arcanist 2nd 4/5, Arcanist 3rd 2/4| | Arcane Reservoir 4/10 ||Active conditions: Mage Armor

By the way, I have the Counterspell exploit and will probably use it nearly any time I'm able to, my normal roll is 1d20+9 to counterspell and my spellcraft is 1d20+12.

Counterspell (Su) (Advanced Class Guide pg. 11):
By expending 1 point from her arcane reservoir, the arcanist can attempt to counter a spell as it is being cast. She must identify the spell being cast as normal. If she successfully does so, the arcanist can attempt to counter the spell as an immediate action and by expending an available arcanist spell slot of a level at least one higher than the level of the spell being cast. To counterspell, the arcanist must attempt a dispel check as if using dispel magic. If the spell being countered is one that the arcanist has prepared, she can instead expend an available arcanist spell slot of the same level, and she receives a +5 bonus on the dispel check. Counterspelling in this way does not trigger any feats or other abilities that normally occur when a spellcaster successfully counters a spell.

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Yes, I'm not sure where the add one to apl thing came from . Maybe an old version of the campaign guide? I know Living Greyhawk back in 3.5 used that rule, so maybe it comes from way back then.

Scarab Sages

Male NG Arcanist 7 | HP 44/44 | AC 12+4 T 12 FF 10+4 | CMB +1 CMD 13 | F: +6, R: +6, W: +7 | Init: +4 | Perc: +0, SM: +0 | Speed 30ft | Spells: Arcanist 1st 4/6, Arcanist 2nd 4/5, Arcanist 3rd 2/4| | Arcane Reservoir 4/10 ||Active conditions: Mage Armor

If it messed up our APL, I can drop out before we start real combat. Zaarah/Noral just told me you guys could use an extra PC and the only PC I have 9 or above is functionally retired. I have a seeker, but he is level 14, so thats out of the range.

Grand Lodge

Moonscar

I could be wrong, but I think I recall first reading it somewhere in the forums. Not sure if this is official, but this is posted on D20PFSRD site:

Determine the average level of your player characters—this is their Average Party Level (APL for short). You should round this value to the nearest whole number (this is one of the few exceptions to the round down rule). Note that these encounter creation guidelines assume a group of four or five PCs. If your group contains six or more players, add one to their average level. If your group contains three or fewer players, subtract one from their average level. For example, if your group consists of six players, two of which are 4th level and four of which are 5th level, their APL is 6th (28 total levels, divided by six players, rounding up, and adding one to the final result).

D20PFSRD Gamemastering

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

That's for designing your own encounters for Pathfinder. The core rules assume parties of 4 players. But PFS assumes parties of 6 and adjusts down for 4 players (The base encounters in the scenarios are already 1 CR higher). Adding 1 to the APL is not Part of the Pathfinder Society rules.

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1
Thendros wrote:
If it messed up our APL, I can drop out before we start real combat. Zaarah/Noral just told me you guys could use an extra PC and the only PC I have 9 or above is functionally retired. I have a seeker, but he is level 14, so thats out of the range.

I think we're fine with you here. You are either changing nothing (but adding an extra body) or making the scenario a bit easier.

Our PC levels are 11, 10, 8, 8, 7, 7. Playing up when 2/3 of the party are low subtier seems like a bad idea at best.

Grand Lodge

Moonscar

In the Legacy Pathfinder SRD, under Core rulebook, it says the same thing that I quoted from the D20PFSRD site...

Gamemastering

ETA: Just saw your note, so I guess I’m wrong. I just assumed the Core rulebook was the same whether it was PFS or not.

As it looks like I’m wrong about APL, y’all can let me know how you wish to proceed...

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Nobody disagrees that is what the core rulebook says, but that is for designing encounters for home games. The Pathfinder campaign guide overrules that for the purposes of pathfinder society modules.

Grand Archive

Male Human Teacher 2/Librarian 1

Right, but like he said, that is for making your own encounters. It doesn't translate 1=1 to Pathfinder Society play.

Grand Lodge

Moonscar

Yeah, I posted before reading that...

Just saw your post...I had just assumed PFS was the same as the Core rulebook. Looked at the PFS guide and I am most definitely mistaken...

As I’m wrong about APL, y’all can let me know how you wish to proceed...

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Oof. I really don't want a steamroller for a retirement scenario.

I guess I can swap characters. Is there any reason to believe that we're not going to run into this problem again in the next 7-11?

Grand Lodge

Moonscar

Yeah, I know what you mean, Thunderhoof. Think you'd roll through this at low tier; you might want to swap characters as I don't think it'd allow Thunderhoof to go out with a bang...

As for the next 7-11, I've got a 10th level character (Flyn) that I'll be bringing and, like you, I don't want to play him at low tier...I'd imagine if Flyn, Thunderhoof, and Lurgh all played, we'd be playing at least high tier with the 4-player adjustment...

So if you're willing to swap characters, we'll play this one low tier with six characters; I'll hold off to give you some time to select another PC...

Liberty's Edge

I'll bring in Taurus instead.

Player: Feral
Character: Taurus
PFS ID#: 10774-8
Faction: Grand Lodge
Progress (Slow or Normal): Normal
Day Job Roll: None

Also, let me know if your character has played any of the following:

None.

Grand Lodge

Moonscar

Alright, that’s settled as we’re definitely low tier now. Will move us forward in the morning...

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