Seelah

Faerin Boulderstep's page

366 posts. Organized Play character for nightdeath.


Full Name

Faerin Boulderstep

Race

PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|

Classes/Levels

Transmuter Wizard (thassilonian specialist) 1

Gender

Male

Size

Medium

Age

20

Alignment

NE

Deity

None

Location

Taldor

Languages

Common, Varisian, Dwarven, Abyssal, Infernal

Occupation

Thief and swindler

Strength 12
Dexterity 17
Constitution 12
Intelligence 18
Wisdom 10
Charisma 7

About Eugen Quickfingers

Eugen Quickfingers
Looks something like this
20 year old male human, 1st lv Transmuter Wizard (thassilonian specialist, inner sea magic pg 17) 1
NE Medium Humanoid
Init +7; Perception +2
DEFENSE

Spoiler:

AC 14 (1 armor, 3 dex)
hp 11 (1d6+5)
Fort +1, Ref +3, Will +2

OFFENSE
Spoiler:

Speed 30 ft
Melee - club +1 (1d6+1; B; x2) or dagger +1 (1d4+1; P or S; 19-20x2)
Ranged - dagger +3 (1d4+1; P or S; 19-20x2; 10 ft increment)
Special Attacks - telekinetic fist 7/day +3 touch (1d4; B; x2; 30 ft)

STATISTICS
Spoiler:

STR: 12 DEX: 16+1 CON: 12 INT: 18 WIS: 10 CHA: 7
SKILLS (7 points)
Appraise +8 (+10 to identify most valuable item), Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (planes) +8, Perception +2, Sense Motive +2, Sleight of Hand +11 (+12 to steal things) Spellcraft +8
FEATS
Toughness, Improved Initiative, Scribe Scroll, Alertness*
*Alertness is only granted in close proximity to ????'s familiar
TRAITS
Vagabond Child (ultimate campaign 63), Gratified by Greed
LANGUAGES
Common, Varisian, Dwarven, Abyssal, Infernal

MAGIC STUFF
Spoiler:

SCHOOLS
Transmutation specialist
Enchantment and illusion are banned schools, spells in either school cannot be prepared or cast with wizard spell slots

SPELLBOOKS
Dead Dwarf Guy Eugen's Tome of Magic volume I
0th level spells
Acid Splash (conjuration)
Arcane Mark (universal)
Dancing Lights (evocation)
Detect Magic (divination)
Detect Poison (divination)
Disrupt Undead (necromancy)
Flare (evocation)
Light (evocation)
Mage Hand (transmutation)
Mending (transmutation)
Meassage (transmutation)
Open/Close (transmutation)
Prestidigitation (universal)
Ray of Frost (evocation)
Read Magic (divination)
Resistance (abjuration)
Touch of Fatigue (necromancy)
1st level spells
Grease (conjuration)
Mount (conjuration)
Mage Armor (conjuration)
Enlarge Person (transmutation)

SPELLS PREPARED
Cantrips
Detect Magic
Dancing Lights
Mage Hand
Acid Splash
1st level
Grease
Mount
Enlarge Person x3

SCHOOL POWERS
Psychical Enhancement (su): +1 enhancement bonus to Str, Dex, or Con, can be switched whenever ???? prepares spells
Telekinetic Fist (sp): 7 times per day, as a standard action, make a ranged touch attack at a target in 30 ft, deal 1d4 bludgeoning damage on a hit

FAMILIAR
Vasterius, "raccoon" familiar (+3 to Sleight of Hand)
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +3
Defense
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +5
Offense
Speed 20 ft, climb 20 ft
Melee bite +4 (1d3–1)
Space 2-1/2 ft., Reach 0 ft.
Statistics
Str 8, Dex 15, Con 11, Int 5, Wis 16, Cha 5
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Weapon Finesse, Alertness
Skills Climb +10, Perception +5, Sleight of Hand +3, Stealth +10
SQ improved evasion, share spells, empathic link

EQUIPMENT

Spoiler:

Silken Ceremonial Armor (+1 AC, 0 ACP, 0 spell failure chance)
4 lbs
club
3 lbs
dagger
1 lb
string/twine, 50'
.5 lbs
belt pouch
.5 lbs
spell component pouch
2 lbs
familiar satchel
6 lbs
weightless items
1 sling, 1 bell, 1 candle, 1 piece of chalk, 1 fishook, 1 sheet of parchment, 1 sewing needle, 1 signal whistle, 12 meals worth of wandermeal

2 gp and 9 sp
21 lbs carried
Light load is >43, Medium 44-86, Heavy 87-130

Eugen Quickfingers wants the world. He wants money, he wants nice clothes, he wants friends (read as: competent and trustworthy minions), and above all else he wants power, ideally of the arcane variety. If you get in his way, then he wants you dead. He's come a long way from being a too-principled-for-his-own-good street urchin on the mean streets of Old Korvosa, and he has no plans to stop grasping for power (or gold, or shiny things that catch his eye) any time soon.

Detailed Backstory

Spoiler:
While he is still quite young, his childhood was a long time ago, and evry far away from here. He distantly recalls an orphanage in Old Korvosa, and an old dwarven cleric of an obscure dwarven goddess (Folgrit), who raised him and a number of other grubby little children who's parents either didn't want them or were to incompetent to remain breathing. The old woman tried to install morals into the children, and, idiot child that Eugen was at the time, he bought into them, hook, line and sinker. He even prayed, as if that could ever change things, reading them out of an old prayer book the cleric gave him. Even when the orphanage was closed and he and the other children had to live on the mean streets of Korvosa, he tried to stick to the morals the old lady had taught.

Unfortunately, strong morals and success as a homeless child don't tend to go together. Sure, the small, the sickly and the stupid among his fellow orphans loved him, but Eugen still remembers the hungry nights, and all the beatings he could have avoided if he'd just left well enough alone. He did odd jobs and good deeds, sticking to his principles and avoiding the thefts and scams that most urchins resorted to, and just barely managed to scrape by. He's fit, but his pockmarked oily face and his taunt skin still show the marks of those long ago days.

Eventually, when Eugen had just entered his teens, a sickness ran through Korvosa. It wasn't terrible by most standards, being easily fought off with healthy eating and a bit of medicine, but those things are in short supply in the slums. As one might expect, a number of unfortunate members of his ever dwindling little band did catch the sickness. With the whole district of Old Korvosa in the grips of the sickness, medicine wouldn't be easy to get. Thankfully, he had a pretty sterling reputation, at least among the (small amount of) more upstanding citizens of the slums. He'd just need to borrow a little money.

The summer after the sickness was dry and sweltering, fraught by droughts and wildfires, and the autumn harvest bore little fruit. By the time winter came, colder and fiercer than any but the oldest (human) could recall, Eugen was up to his knees and debt, and had started having to loosen his morals to make ends meet. His little band dwindled and fell apart, with the few surviving members joining gangs or leaving the city in the hopes that a lfie anywhere else would be better. His holier-than-though attitude of previous years had done him no favors in his attempts to connect with criminals, slowly learning the art of the pinchpurse and the pickpocket. After a year of giving up on ever being anything more than another set of quick fingers on The Shingles, he was given a surprising offer, which would change everything.

An old friend from the orphanage approached him. The friend was aprt of a gang of burglar's which had been terrorizing Korvosa's poorer areas and criminal organizations, and the gang wanted to make one last score before they left the city for greener pastuere's. Their next target was going to be an old dwarven merchant, famed for being a miserly penny pincher, and also for being a vindictive old bastard with some skill at magic. The old dwarfs house and store were both protected with arcane traps, and while the gang of thieves had someone who could handle that sort of thing, that trap
-gang of thieves lockpicker, arcane specialist, distraction (lux), muscle, lookout (old friend)
-arcane specialsit couldn't read dwarven runes
-eugen could, and old friend remembered that, and suggested rbingign eugen in after seeing him doing the pickpocket thing
-eugen said no, didn't want to go from theft to burglary
-Lux convinced Eugen to join in (he was a hormonal 14 at the time)
-s++* went bad
-ended up killing the old dwarf, taking his spellbook (he was something like a rogue 1/adept 3, nothing to impressive), and leaving the other memebrs of the gang for the order of the nail (dwarf ahd hellknight conenctions)
-left the city, and started travelling to andoran