GM Zero/GL's Giantslayer! (Inactive)

Game Master GM_Grandlounge

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Houserules and character rules

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Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

Thyste raises her eyebrows at Ben.

”Silk? I didn’t think you the type.”

She pulls out her own... as well as a couple of grappling arrows.

”It would be less fun, but I could always try this.”


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

"Knock yourself out Thyste. Get fancy if you want to."


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

”In that case...”

She ties one end of the ropes to something sturdy, and ties the other ends around her waist.

Acrobatics DCs can usually be estimated by sight. Would it be 23 or less to make? If so, I’ll be taking 10 :D


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The jumps seem easy enough to make for Thyste. Can I get an approximate weight for each character and their gear, please?

Scarab Sages

“I’ll go next!!“ Kioshi says and he follows Thyste.

Take 10 for actrobatics 22. He has no significant armor so he’s light.


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

Ben is probably over 250 lbs and under 300 lbs, has a large oversizes axe, dragonhide plage armor, a shield, and lots of camping gear. Though I'm thinking the gear could come over separate at the end of a rope. Still. That puts him around 300-350 lbs and with no acrobatics skill.

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|

Lidia is about 155 lb with all her gear, plus or minus one cat. (125 lb of girl, 30 lb of gear)

Lidia waits to see how Thyste makes out, and readies her bow just in case.


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

Thyste, including all her gear, weighs something in the ballpark of 50-70lbs.

The Exchange

Male Gnoll 5th lvl Order of the Dragon Cavalier (Huntmaster)/5th lvl Inquisitor HP: 120/120 AC 24, touch 13, flat-footed 22 DR 3/- Fort +12, Refl +3, Will +8 Darkvision 60' Perception +15; Init +3

Ulretha is in the same ballpark as Ben and for basically the same reasons. Over 300 less than 350.


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Thyste followed swiftly by the wizard make their way across. The leafs sway and bend but are remarkably sturdy

Who is next?


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

Thyste works on finding a good place to tie the ropes to give the clumsier members a good little rope bridge.


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With the rope secured the pathway seems safer and more secure.


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Who is next?

Scarab Sages

Kioshi looks at the team.

“Come on guys!?“ he says with a smile.

The Exchange

Male Gnoll 5th lvl Order of the Dragon Cavalier (Huntmaster)/5th lvl Inquisitor HP: 120/120 AC 24, touch 13, flat-footed 22 DR 3/- Fort +12, Refl +3, Will +8 Darkvision 60' Perception +15; Init +3

"What's the worst that can happen?" Ulretha says, mostly to himself.

He leans over the edge and looks at the hundred foot drop. "Oh yeah..."

Still, he takes the leap(s.)

Acrobatics minus ACP: 1d20 + 1 - 6 ⇒ (14) + 1 - 6 = 9

Acrobatics minus ACP: 1d20 + 1 - 6 ⇒ (10) + 1 - 6 = 5

Acrobatics minus ACP: 1d20 + 1 - 6 ⇒ (7) + 1 - 6 = 2

Acrobatics minus ACP: 1d20 + 1 - 6 ⇒ (4) + 1 - 6 = -1

Acrobatics minus ACP: 1d20 + 1 - 6 ⇒ (19) + 1 - 6 = 14

Acrobatics minus ACP: 1d20 + 1 - 6 ⇒ (9) + 1 - 6 = 4

Not sure how many jumps it is but there are six rolls.

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|

"I'll go last." announces Lidia. "I'm pretty sure I can make the jumps."

She watches as Ulretha begins jumping out onto the lily pads with the lightness and grace of a hippopotamus. She winces, anticipating trouble.

"Grab the rope!" she coaches tensely, then immediately grabs her end of the rope and braces her feet to try and lend it more stability just in case he actually listens to her.


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

”You have the grace of a cat, Ulretha!” yells Thyste, encouragingly.

”One of the real fat old ones!”


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Initiative:

Initiative Lidia: 1d20 + 6 ⇒ (14) + 6 = 20
Initiative Ben: 1d20 + 1 ⇒ (5) + 1 = 6
Initiative Thyste: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Ulretha: 1d20 + 1 ⇒ (4) + 1 = 5
Initiative Kioshi: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative Something : 1d20 + 4 ⇒ (4) + 4 = 8

Ref: 1d20 + 2 ⇒ (17) + 2 = 19

As Ulretha misses the landing on the first lily pad but grabs the side. As he does so a cacophonous buzz erupts as millions of tiny bloat flies shake free from the lily pad and fill the chamber.

Every round, you are inside the room you must succeed at a DC 15 Fortitude save or take a –2 penalty on attack rolls, ability checks, and skill checks.

Under the weight of the Gnoll the lily pad strength gives and it falls all the way to the floor (100ft) but the springy stem cushions the fall so Ulretha ride is controlled even though it was unexpected.

The BOLD May Act!
Lidia:
Thyste:
Kioshi:

Buzzing:
Hildy:
Ben:
Ulretha:

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|

As Ulretha misses the first jump and scrambles to catch the lily pad before falling to his death, Lidia chokes out a yelp of alarm and tenses helplessly on the platform. She watches tautly as the giant plant bows and bends and slowly carries the gnoll off out of sight into the darkness below.

"Great. The druids were all skinny." she grouses with an irony she clearly doesn't feel. She's feeling something closer to panic. "Ulretha?! Can you hear me? Are you ok?" she calls out.

And then she gets a face full of nasty flies.

Fort Save, DC 15: 1d20 + 7 ⇒ (20) + 7 = 27

Maybe it's all the bear grease she smears on her skin and hair, or maybe its just years of living outdoors, but while she waves a hand wildly to clear her face of the initial swarm, she remains focused on helping her comrade in the pit.

Delaying until after Ulretha

Scarab Sages

I hope walking up the stairs counts as being out of the flies?

fort save : 1d20 + 7 ⇒ (8) + 7 = 15

He moves up the stairs and then readies an action to cast snowball if an enemy targetable by snowball appears.


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

survival: 1d20 + 11 ⇒ (3) + 11 = 14, to determine if smoke will drive the flies off.


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Ben, you think it will. The larger the fire the greater the safe radius. It could create concealment which may or may not be an advantage depending on how you use it.


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

Thyste groans, and starts retrieving her five-pack of glue paper from her bag.


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

"Ulretha, if you are going to get out of there you will need to climb really fast or take off your armor so that the pad can lift you. In the mean time..."

Ben starts rummaging about in his backpack. i.e. waiting for my init.

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|

"That poison weakened him. He may not be able to climb out. And those lily pads might not hold his weight even without his armor." says Lidia to Ben quietly as she continues looking down into the dark hole, swatting away the worst of the flies from her face. "I think our best bet is to get everyone else across then haul him up on the other side with the rope, assuming he can still walk and is conscious."

Then she calls out to the gnoll again. "Ulretha! Can you hear us?!"


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The buzzing intensifies further. The third lilypad seems to move then 40ft up in the air appears an enormous dragonfly. Its wings flap, shaking free a dusty magic that causes the plants on the ground to grow.

DC 11 Ref or you are entangled.

Every round, you are inside the room you must succeed at a DC 15 Fortitude save or take a –2 penalty on attack rolls, ability checks, and skill checks.

Kioshi you can cast a snowball.

Ref: 1d20 + 6 ⇒ (7) + 6 = 13

Hildy manages to not be entangled but her movement is slowed. She is able to move up enough to get a shot off. The arrow hits dealing a tiny amount of damage.

"Brother you should be here."

Shotbow: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 3 ⇒ (5) + 3 = 8

The BOLD May Act!
Lidia:
Thyste:
Kioshi: [/b]
Buzzing:
Hildy:
Ben:
Ulretha: -100ft


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

Ben grabs a smoke stick and sends it down (lit) to Ulretha with a toss.

"I hope this helps!"

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|

"What in the Seven Hells...?!" gasps Lidia as the giant bug emerges from the undergrowth.

Reflex Save: 1d20 + 8 ⇒ (13) + 8 = 21
Fort Save: 1d20 + 7 ⇒ (13) + 7 = 20

Lidia stamps, twists and dances out of the clinging vines that are suddenly emerging all around, and swings her bow in a broad arc to shoo off the flies as she brings her weapon to bear.

Knowledge (Nature): 1d20 + 7 ⇒ (7) + 7 = 14

"Ben, no offense, but I'm starting to hate druids." she says as she starts shooting. The process is still rough for her though, and her arm still shakes noticeably from the effort to pull back the mighty weapon.

Attack #1 (point blank, rapid shot, strength penalty, deadly aim): 1d20 + 11 - 2 - 2 - 2 ⇒ (2) + 11 - 2 - 2 - 2 = 7
Damage: 1d8 + 2 - 2 + 4 ⇒ (7) + 2 - 2 + 4 = 11
Attack #2 (point blank, rapid shot, strength penalty, deadly aim): 1d20 + 11 - 2 - 2 - 2 ⇒ (11) + 11 - 2 - 2 - 2 = 16
Damage: 1d8 + 2 - 2 + 4 ⇒ (5) + 2 - 2 + 4 = 9


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly
GM_Grandlounge wrote:
DC 11 Ref or you are entangled.

Inside the turquoise area? I was thinking this was in the room where ulretha is or I would have made my ST. Here it is.

reflex, Ben: 1d20 + 5 ⇒ (9) + 5 = 14
reflex, LB: 1d20 + 7 ⇒ (11) + 7 = 18

The Exchange

Male Gnoll 5th lvl Order of the Dragon Cavalier (Huntmaster)/5th lvl Inquisitor HP: 120/120 AC 24, touch 13, flat-footed 22 DR 3/- Fort +12, Refl +3, Will +8 Darkvision 60' Perception +15; Init +3

"Oh no! I'm not doing that again! Aren't we all trying to end up down here eventually, anyway?" Ulretha calls back up to the people at the top of the lily pads.

He grabs the smokestick and holds it in the hand with his shield. Then, he starts looking for a way out or a way up, that DOESN'T involve riding a magic lily pad as though he were some oversized frog.

Fort Save: 1d20 + 7 ⇒ (14) + 7 = 21

Refl Save: 1d20 + 2 ⇒ (13) + 2 = 15

Now that he's thought of it, he stays on the lookout for an oversized frog...

perception: 1d20 + 9 ⇒ (5) + 9 = 14

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|
Lidia* wrote:

"What in the Seven Hells...?!" gasps Lidia as the giant bug emerges from the undergrowth.

[dice=Reflex Save]1d20+8
[dice=Fort Save]1d20+7

Lidia stamps, twists and dances out of the clinging vines that are suddenly emerging all around, and swings her bow in a broad arc to shoo off the flies as she brings her weapon to bear.

[dice=Knowledge (Nature)]1d20+7

"Ben, no offense, but I'm starting to hate druids." she says as she starts shooting. The process is still rough for her though, and her arm still shakes noticeably from the effort to pull back the mighty weapon.

[dice=Attack #1 (point blank, rapid shot, strength penalty, deadly aim)]1d20+11-2-2-2
[dice=Damage]1d8+2-2+4
[dice=Attack #2 (point blank, rapid shot, strength penalty, deadly aim)]1d20+11-2-2-2
[dice=Damage]1d8+2-2+4

Just a note, if the bug creature is a fey, Lidia would get an additional +2 attack & damage for favored enemy status. Also a +2 to identify it.

Scarab Sages

As soon as Kioshi sees the being, he shoots a snowball.

cold Damage, touch attack : 1d20 + 6 ⇒ (6) + 6 = 125d6 ⇒ (4, 4, 3, 1, 4) = 16


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Entangle is the turquoise area. Lidia, you know this is a fey. Ben you were not entangled on your turn. The creature is a ULTRAMARINE CHASER. It has DR cold iron. It also has the spell like abilities deep slumber (DC 13), entangle (DC 11), faerie fire, glitterdust (DC 12), major image (DC 13).


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

Since Ben is not moving this round and Little Buddy is set to defend, those saves can be used anyway. I think. Not sure why he was not subject to the entanglement unless you mean it is because he made his save.


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It was because you made the save. You still have difficult terrain and will need to save each round you remain in the area. Entanglement is important for attacks and AC during the round.

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|

Lidia bangs Ben's bicep to get his attention.

"I know what that thing is. I've heard stories about them. It's called a Darter, an Ultramarine Darter. It's a fey creature. It can put you to sleep or blind you or use illusions, all so it can throw you off your guard and suck your blood out. And you need special cold iron weapons, or half the time your attacks just bounce off its shell."


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

"A fey creature, eh? Not surprising. Druids and the fey tend to work together. I really, really hate to dispatch it. Oh well."


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Sorry it appears the extra bold tag caused some confusion. Thyste and Kisohi still have actions. I will post again tomorrow morning. If you two have not posted by then take two rounds of actions the next time you post.

The BOLD May Act!
Lidia:
Thyste:
Kioshi:

Buzzing:
Hildy:
Ben:
Ulretha: -100ft

Ulretha the only way out seems to be up and no frogs.

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|
Little Ben PBP wrote:
"A fey creature, eh? Not surprising. Druids and the fey tend to work together. I really, really hate to dispatch it. Oh well."

Lidia looks at Ben like he's crazy.

"I don't think it feels the same way." she finally blurts out. "But if you have some fancy druid way to make it not suck out our blood, by all means give it a shot!"

Scarab Sages

Kioshi delays to see how things develop.


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

Thyste drops the glue paper and grabs her bow! She takes quick aim at the dragonfly and lets loose:

Bow Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Bow Damage: 1d4 + 1 ⇒ (1) + 1 = 2


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Ben throws the smoke stick down to aid his distant compatriot. Who becomes obscured and free of bugs (in the smoke you don't have to roll the saves). Lidia avoids the vines wrapping around her legs and dances away. However, the work of fighting off the vines throws off her aim. Kioshi's snowball flies off into the distance getting a look from the creature. Little buddy closely guards his master. Thyste manages to hit with an arrow but the shell of the creature seems too hard.

Every round, you are inside the room you must succeed at a DC 15 Fortitude save or take a –2 penalty on attack rolls, ability checks, and skill checks.

--------------------------------------------------------------------------

Hildy manages a shot that punches through the body of the creature. She then moves tries to move into an open position but finds her legs locked in place.

Shotbow: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 3 ⇒ (4) + 3 = 7
Shotbow: 1d20 + 9 ⇒ (20) + 9 = 292d6 + 6 ⇒ (4, 4) + 6 = 14

Ref: 1d20 + 7 ⇒ (2) + 7 = 9

---------------------------------------------------------------------------
The Dragonfly looks to its left and right sees the arrow hit its side and chitters toward the direction of the arrow and spits a ball of wet glitter.

Glitterdust (Will DC 12)

Will Hildy: 1d20 + 3 ⇒ (15) + 3 = 18

"I look like a fancy lass."

The BOLD May Act!
Lidia:
Thyste:
Kioshi:

Buzzing:
Hildy:
Ben:
Ulretha: -100ft


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

Ben moves towards the edge with his axe in hand and waits for the beast to come closer. With it's armor, his sling and Little Buddies claws would be useless. Little Buddy does not know any better, though, and joins Ben at the edge. Unfortunately that means that they are still in the writing plants though they don't seem to bother either of them much.

DC 11 reflex, Ben: 1d20 + 5 ⇒ (20) + 5 = 25
DC 11 reflex, LB: 1d20 + 7 ⇒ (10) + 7 = 17

Readied actions to attack if it comes close, but I doubt it will come to that so I'll save myself the work of posting the rolls.

Once they enter the room, however, the flies start harassing them.

DC 15 fort, Ben: 1d20 + 8 ⇒ (12) + 8 = 20
DC 15 fort, LB: 1d20 + 8 ⇒ (16) + 8 = 24

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|

Reflex Save: 1d20 + 8 ⇒ (5) + 8 = 13
Fort Save: 1d20 + 7 ⇒ (1) + 7 = 8

Lidia jumps and twists free of another set of clinging vines, and starts to say something to Hildy, when she gets a mouth and nose full of big blowflies. She coughs and winces and even sneezes once, then sends two more arrows toward the huge dragonfly.

Rapid Shot, Deadly Aim, Favored Enemy. Factoring in Strength penalty, Point Blank, failed Fort save.

Ranged Attack #1: 1d20 + 9 - 2 - 2 + 2 ⇒ (14) + 9 - 2 - 2 + 2 = 21
Damage: 1d8 + 2 - 2 + 4 + 2 ⇒ (5) + 2 - 2 + 4 + 2 = 11
Ranged Attack #2: 1d20 + 9 - 2 - 2 + 2 ⇒ (6) + 9 - 2 - 2 + 2 = 13
Damage: 1d8 + 2 - 2 + 4 + 2 ⇒ (2) + 2 - 2 + 4 + 2 = 8


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Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

Assuming Lidia doesn’t sink it, what kind of roll would I need to take a flying leap onto its back? :D Ideally after taking hold of one of the ropes...

The Exchange

Male Gnoll 5th lvl Order of the Dragon Cavalier (Huntmaster)/5th lvl Inquisitor HP: 120/120 AC 24, touch 13, flat-footed 22 DR 3/- Fort +12, Refl +3, Will +8 Darkvision 60' Perception +15; Init +3

Ulretha truly has no desire to try those jumps again. And riding the lily pads doesn't seem like a very good idea. Or, if he's going to, he at least wants to be on the one where he's trying to get to than the one that he started on.

So, keeping an eye out for the giant bug, he crosses the floor of the room he's in, ending up below Thyste and looking up at a climb he probably can't make.


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

Are there any other lily pads on the ground floor, elevator style? Is the one that sank trying to return upwards or is it just staying there?


SSMap | Info | 0 GS Map | 0 GS Loot

All of the other lily pads are at the top. Ulretha's is at the bottom as long as he keeps weight on it. But, he thinks as soon as he removes the weight it will pop back up.

Thyste the creature above you about 30ft. We will say you threw the end of the rope and tangled it in the vines above, so you will have to climb.

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|
GM_Grandlounge wrote:
All of the other lily pads are at the top. Ulretha's is at the bottom as long as he keeps weight on it. But, he thinks as soon as he removes the weight it will pop back up.

Ulretha said he was walking to the other side of the room, so the lily pad would no longer have his weight on it.

GM_Grandlounge wrote:
Thyste the creature above you about 30ft. We will say you threw the end of the rope and tangled it in the vines above, so you will have to climb.

Tangled in the vines above? So, a vine is hanging down, and Thyste the swashbuckler could get a running start and swing tarzan-like on the vine to her target, perhaps with a little extra flip to gain some altitude at the end? This is almost too perfect.


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25
Lidia* wrote:

GM_Grandlounge wrote:
Thyste the creature above you about 30ft. We will say you threw the end of the rope and tangled it in the vines above, so you will have to climb.
Tangled in the vines above? So, a vine is hanging down, and Thyste the swashbuckler could get a running start and swing tarzan-like on the vine to her target, perhaps with a little extra flip to gain some altitude at the end? This is almost too perfect.

Beautiful :D

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