
Tarvoth |

“Farewell my friends, may Cayden keep you well until we meet again.”

Dardanius |

Dar nods at his party's words: Aye, we certainly wouldn't have made it this far without you, Tarvoth. And without your research we wouldn't know where to go next. But I certainly understand your duty to your community. May Erastil vouchsafe your journey.
Dar will go with the forearm shake.
To Drummer:Well met, Drummer. Any enemy of the evil the baron represents is most welcome in this party. I hope we can find your brother alive and well before this is all over.

Kunoichi Ashikawa aka Drummer |

To Dar: "Thank you Dardanius, I pray to Irori that my brother remains well."
To group: "Do we need to conduct additional research or shall way head to Osirion?"

Weed |

I would like to know more about these creatures we may encounter....and how to best combat them should the need arise...and of the peoples in the area....

Turran |

I'm ready once Weed gets his answers

Mysterious Storyteller |

The legends of giant sand worms devouring entire caravans are just that-legends. There is some question as to the truth of these creatures, for if they are so deadly how does anyone survive to report on them? Sand jackals, giant scorpions, gnolls, and other foul creatures are not uncommon to such environs. Kill them or run away are the two most popular responses.
As to the peoples of the desert, the books indicate most are insular tribesman little more than nomad savages that wander the desert scratching out a living. They are quick to take insult and as likely to slit your throat for a few coppers as anything else. Most desert environments are difficult to survive in and produce a hard-scrabble populace.

Dog Rotsky |

"Sounds like my kind of place. I'm ready when everyone else is."

Kunoichi Ashikawa aka Drummer |

Look for a ship headed to Osirion.

Weed |

i suggest hiring a guide perhaps that knows the area....places to avoid....or not avoid and line our pockets with gold...where water can be found...

Kunoichi Ashikawa aka Drummer |

Based on the group’s research where are we headed from Sothis? Approximately how many days travel is the area where the pyramid is located? Any towns or other settlements along the route?
If towns are located along the way can we follow any sort of regular road or trade route?

Mysterious Storyteller |

Based on your research you have three options: take a 2 day river trip down to the town of Djefet which is rumored to be cursed but would then just be 3-4 days to the general area you think the pyramid is; strike out direct into the deep desert looking for the site (2 weeksish); take a caravan to Ipeq (8 days), resupply and head out into the deep desert (2-3 days)

Kunoichi Ashikawa aka Drummer |

“Seems as if we should either take the river to Djefet or the caravan to Ipeq. The first would potentially get us to the pyramid the quickest but the latter sounds as if it would be safer. The third alternative of traveling the entire way through the deep desert just sounds foolish to me. Does anyone have a preference?”

Turran |

I'm for the desert, but would not balk at the river if that is the group's wish.

Kunoichi Ashikawa aka Drummer |

“Sounds as if we have made a decision.”
Find a caravan to Ipeq and see if we can get jobs as guards, or if that’s not possible go as passengers.

Mysterious Storyteller |

The party pays its way from Almas to Sothis (20GP each) and while the nine day voyage isn't particularly pleasant, no disasters beset the ship and you make it to Sothis in good shape.
You marvel at the engineering of the Crimson Canal that allows ships to port directly from the river Sphinx into the lower city and the Canal District. The heat is already intense, even this close to the ocean, and you wonder how challenging the journey from the old docks along the river across land to the city must have been prior to the construction of the Canal. You further ponder just how intense the environment will be as you journey to Ipeq and the deep desert beyond.
Inquiring as to caravans you find that one sets out about every week or so, with the next one leaving in four days. Further you discover that the cost to accompany a caravan is quite steep, 500GP each, and that guards are only recruited from the veteran ranks of the caravan guild, requiring many years of service.

Kunoichi Ashikawa aka Drummer |

Does anything prevent us from just following the caravan?

Dardanius |

Definitely with Drummer on this, Dar has 90 gp to his name after the fares across the seas.
Out of curiosity, how much would the river trip be? Or is that no longer possible from Sothis?

Kunoichi Ashikawa aka Drummer |

“I agree with taking the river as well, the caravan sounds like robbery.”

Turran |

To the river...

Mysterious Storyteller |

The nearly three day river journey to Djefet (10GP each) is relatively uneventful if unbearably hot. You pass innumerable farms and small villages as well as beach after beach of sunning crocodiles. As refreshing as the waters of the Rivers Sphinx are, clearly they are not without dangers.
The workers on the barge generally ignore you, treating you as just one more trade good to be transported, but a few talk to you in hurried whispers about Djefet and the strange curse that inflicts all of its inhabitants. They inform you that they only trade with the residents of the town at the wharfs and never enter the place itself.
Rounding one final bend in the river you espy the town of Djefet. It looks like many other Osirian towns with reed-and-wood homes built on stone foundations and citizens hard at work on their daily tasks. You do think it odd that no one seems to enter or leave the town, with all the townsfolk activity essentially taking place within the greater expanse of the town.
The barge reaches the wharfs and a few townsfolk emerge to begin the exchange of goods.

Kunoichi Ashikawa aka Drummer |

What is the strange curse that afflicts the people of the town?

Mysterious Storyteller |

The barge workers tell you that all of Djefet's residents bear a curse that causes their skin to turn ash-colored as they enter adulthood and then wrinkle and wither away. Residents who try to escape Djefet find that their paths inevitably always turn back to the town and are never able to escape. Legend tells of an artifact in the Pillars of the Sun that could put an end to the curse, but none of the residents have ever been able to leave to verify the validity of this claim.

Dardanius |

Dardanius wants to clarify how sure the crew is that the curse only applies to residents. The crew is afraid to go in the town because they think they might be cursed if they even enter? Or do they just want no part of it?

Mysterious Storyteller |

Dardanius wants to clarify how sure the crew is that the curse only applies to residents. The crew is afraid to go in the town because they think they might be cursed if they even enter? Or do they just want no part of it?
They don't go in to town out of caution and fear. No one really knows if it just effects residents because no one has been brave enough to find out.

Dardanius |

Well, Weed, I'm not sure how far out of the way we'd have to go to circumnavigate the town. And, though I'd like to lift the curse, I'm not sure we have the time to go to the Pillars . . .
Dar considers his religious knowledge has he heard of such a curse/disease before?
Knowledge Religion: 1d20 + 4 ⇒ (14) + 4 = 18

Kunoichi Ashikawa aka Drummer |

Is the pyramid we are seeking near the pillars of the sun? Is there any reason we need to enter the town to get to the pyramid? Did we learn anything about how or why the curse afflicted the town? Did they offend a god or some powerful being? What’s the legend?
“Anyone want to enter town? Not sure I see a reason to tempt fate. Perhaps after we take care of business with the Baron we can look into helping these people.”

Mysterious Storyteller |

Is the pyramid we are seeking near the pillars of the sun? Is there any reason we need to enter the town to get to the pyramid? Did we learn anything about how or why the curse afflicted the town? Did they offend a god or some powerful being? What’s the legend?
The pyramid is not close to the Pillars of the Sun range; rather they are somewhere in the deep desert towards the center of the country. You do not need to enter the town to get to the pyramid, but you will need to procure some supplies if you are to survive the journey to wherever the pyramid is. You have no idea of why the curse afflicted the town, but have heard dozens of various theories ranging from some strange natural disease, the anger of a long-dead king, or an infernal deal gone wrong.

Kunoichi Ashikawa aka Drummer |

Do we know what supplies we are looking for? Water skins, food, or something else? Are these items for sale at the wharf?

Kunoichi Ashikawa aka Drummer |

diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24
While buying supplies.
“We are looking for a pyramid in the deep desert about 3 or 4 days travel from here, can you tell us anything about it or where exactly it is located?”
Is one camel enough to carry our supplies?

Dardanius |

Point of clarification: we entered the town to buy supplies, right? I'm not sure if we are trying to say the wharf isn't in the town . . . If party members are uncomfortable entering town to buy supplies, Dar is willing to go
In any case, Dar helps inquire for information and how to best to outfit ourselves. Does 8 days of provisions sound about right to everyone? What would it cost for a day of water for us & the camel? Or are we just filling up in the Sphinx?

Mysterious Storyteller |

You can enter the town proper if you want to trade for supplies but the bargemen advise against it-Unlucky at best. More likely to catch the curse than get a better deal on goods.
A camel with desert supplies for 8 days will cost 200GP; the single came would be able to carry up to 15 days of water and food (230GP total including camel/tack if you want to buy that much).
The townsfolk don't seem like much for conversation, but something about Drummer's foreign appearance intrigues them-No one here has ever seen a pyramid, what with the curse and all dooming us, but there have been other travelers before you inquiring about the same. Can't say that we ever see them again once they buy supplies. Who knows, maybe you'll be luckier.

Kunoichi Ashikawa aka Drummer |

“I would feel more comfortable with 15 days worth of food and water. Here is my share, if we keep spending like this I will soon be broke.”
Hands 46gp to Dar for her share.

Turran |

Here's my 46 gp

Weed |

weed puts in his share....and ask when discussing others previously that have come and not returned....where any here recently.....looking for the pyramids...or any travelers supplying for the trek across the desert

Mysterious Storyteller |

weed puts in his share....and ask when discussing others previously that have come and not returned....where any here recently.....looking for the pyramids...or any travelers supplying for the trek across the desert
The man looks at Weed crossly, unhappy to have his conversation with the fascinating Drummer interrupted-Well as a matter of fact, yes. A group came through here just a few weeks ago on an expedition to find pyramids. Not sure if they were looking for the same one you are; there are more than a few ancient ruins out there in the sand.