Qstor's #5-16: Destiny of the Sands—Pt 3: Sanctum of the Sages CLOSED (Inactive)

Game Master Qstor

PFS game for #5-16: Destiny of the Sands—Pt 3: Sanctum of the Sages

maps and handouts


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Liberty's Edge

Male Secret Identify of Qstor

What does everyone do once they're in area B3?

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

See Invisibility cast, lasts 1 hour. Divine favor will be cast right before opening the door
Perception left door: 1d20 + 20 ⇒ (13) + 20 = 33

Thorek, for his part, was unimpressed. He was oath-bound to support the pathfinder society. And while this occasionally paid off (he had, due to the Society, walked the abandoned halls of a Sky Citadel!), for the most part he saw what he did merely as duty. And right now there was a job to be done. Going west, he checked the door for any sign of a trap.

Liberty's Edge

Male Secret Identify of Qstor

As Thorek moves towards the door

Thorek:
"Who are YOU? What race are YOU? What do you want?" The voice is curious. It's in your head (Do you keep moving towards the door?)

- - -

As Thorek walks towards the door, Amenopheus calls out "Ah...Mr. Dwarf...I remember now..This crystal is a gatekeeper built to prevent non-sages from traveling deeper into the scared sanctum." He steps just into the room and looks up at the crystal. "I am the Sapphire Sage. I've come seeking the Diamond Sage and knowledge"

The crystal quickly shows an image of a Garundi man walking toward the north door in the room, then a small, keyshaped sliver breaks off of the crystal and hovers in the air.

Amenopheus nods, walks over and picks up the key, and turns to the party "The north door will lead us onward." He nods towards the group.

Grand Lodge

CG Elf M | Med1/Swb1/Inv5 | hp 48/48 | AC 27 (T16 ,23FF ) | CMD 21 (FF 14) | Initiative +13 | Perception +17+1d6 (+19+1d6 for traps) | Low-light vision | Fort +6, Ref +12, Will +6 | Influence 1 | Insp. 6/7 | Panache 3/5 | Mutagen (Dex) 0| Reroll 1
Active Effects:
mutagen 50 minutes, shiel 5 minutes, heightened awareness 10 minutes

Caelem sidles up to the door and checks it for traps.

Perception for traps: 1d20 + 1d6 + 21 ⇒ (1) + (1) + 21 = 23

Thinking that went swimmingly, Caelem will open the door once everyone is in position and ready to mov eon.

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel follows along quietly, happy to have Amenopheus here to provide some information.

Liberty's Edge

Male Secret Identify of Qstor

As Caelem approaches the door:

Caelem:
[b]Who are YOU? What race are YOU? What do you want?" The voice is curious. It's in your head (Do you keep moving towards the door?)

Grand Lodge

CG Elf M | Med1/Swb1/Inv5 | hp 48/48 | AC 27 (T16 ,23FF ) | CMD 21 (FF 14) | Initiative +13 | Perception +17+1d6 (+19+1d6 for traps) | Low-light vision | Fort +6, Ref +12, Will +6 | Influence 1 | Insp. 6/7 | Panache 3/5 | Mutagen (Dex) 0| Reroll 1
Active Effects:
mutagen 50 minutes, shiel 5 minutes, heightened awareness 10 minutes

Caelem stops moving immediately.

GM:

"I am Caelem. I am an elf. Can you hear my responses?"

Assuming I receive an answer in the affirmative,

"I am here with the bearer of the sapphire sage jewel. He seeks the Sanctum of the Sages--we seek to assist him, and to learn. We are members of the Pathfinder Society, a college of warrior-scholars. I am pleased to make your acquaintance."

Diplomacy, if you need it: 1d20 + 1d6 + 15 ⇒ (17) + (6) + 15 = 38

Caelem bows.

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

Thorek froze. There was a voice in his head? That wasn’t ideal. He didn’t even like his own voice in his head, let alone someone else’s. Seeing Caelem bowing, he assumed that the elf had heard something similar. So he folded his arms and waited, deigning to think about the drinks he’d rather be drinking than being in the desert.

Scarab Sages

“Tholgrin Stonebeard” | Male LG Medium Dwarf Figher 1/Investigator (Psychic Detective) 6 | HP 82+16/82 | AC 26 / 12 T / 25FF | CMD +10 CMD 22 | F +9, R +8, W +6 | Init +9 | Perc +5 (+8 traps) SM +3 |Speed 50 ft | Spells 1st: 2/5, 2nd: 4/4; Phrenic Pool 3/3; Inspiration 5/6; Mythic 5/9| Active Conditions: Expeditious Retreat, shield, reroll used

Tholgrin also follows Daniel and Amenopheus, not noticing the odd behaviour of Thorek and Caleem.

"It's so beautiful!"

The Exchange

Male CN Halfling Cleric (Cloistered) 5 | HP 45/45 | AC 21 T 14 FF 19 | CMB +2, CMD 15 | F: +5, R: +4, W: +10 | Init: +8 | Perc: +3, SM: +9 | Speed 30ft | Spells: 1st 4/4 2nd 3/3 2rd 2/2| Active conditions: None.

Weit simply stops when the elf did. Walking ahead where all the dangers were was not one of the things he joined the society for.

Liberty's Edge

Male Secret Identify of Qstor

The voice replies to Caelem "Ah...welcome to the glory of the sanctum. Pass with the honored sapphire sage"

In the back Kafar and Nefti seem puzzled.

Weit/tholgrin:
in your head:[b]"Who are you? Why do you come? What business do you have here?" It seems curious

The voice repeats its call to Thorek.

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

Thought response:

”Name’s Thorek. Clan Stonebeard. I’m a dwarf. I’m here with the sapphire sage jewel. Y’see, I’m oathbound to the Pathfinder Society. Group dedicated to preserving and understanding history. Let me in, eh?

Liberty's Edge

Male Secret Identify of Qstor

The party is able to pass to the northern door but Kafar and Nefti remain on the other side of the room and look puzzled.

Grand Lodge

CG Elf M | Med1/Swb1/Inv5 | hp 48/48 | AC 27 (T16 ,23FF ) | CMD 21 (FF 14) | Initiative +13 | Perception +17+1d6 (+19+1d6 for traps) | Low-light vision | Fort +6, Ref +12, Will +6 | Influence 1 | Insp. 6/7 | Panache 3/5 | Mutagen (Dex) 0| Reroll 1
Active Effects:
mutagen 50 minutes, shiel 5 minutes, heightened awareness 10 minutes

"I...believe we have permission to proceed." Caelem looks at Amenopheus with a raised eyebrow, to see if he had similar communication with the voice.

Liberty's Edge

Male Secret Identify of Qstor

Amenopheus nods at Caelem. "Yes let's press onward!"

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Spackle stays near Amenopheus.

Scarab Sages

“Tholgrin Stonebeard” | Male LG Medium Dwarf Figher 1/Investigator (Psychic Detective) 6 | HP 82+16/82 | AC 26 / 12 T / 25FF | CMD +10 CMD 22 | F +9, R +8, W +6 | Init +9 | Perc +5 (+8 traps) SM +3 |Speed 50 ft | Spells 1st: 2/5, 2nd: 4/4; Phrenic Pool 3/3; Inspiration 5/6; Mythic 5/9| Active Conditions: Expeditious Retreat, shield, reroll used

Thoughts:
Tholgrin is delighted to be touched by the foreign mind, assuming its his psychic sensitivity that is allowing it. He thinks loudly back

"I am Tholgrin stonebeard of Highhelm, mentee of Paufery Thunderiron, and member of the Scarab Sages. I am here with the Diamond Sage to unlock the knowledge of the sage jewels and restore the order of the Jeweled Sages to their former glory"

Tholgrin stops and thinks furiously, but continues on with Amenopheus unless he is struck down or something of the sort

The Exchange

Male CN Halfling Cleric (Cloistered) 5 | HP 45/45 | AC 21 T 14 FF 19 | CMB +2, CMD 15 | F: +5, R: +4, W: +10 | Init: +8 | Perc: +3, SM: +9 | Speed 30ft | Spells: 1st 4/4 2nd 3/3 2rd 2/2| Active conditions: None.

Unable to know what went through the other Pathfinders heads, Weit quickly gave the "business" answer to the question although verbally as he didn't like to think there was someone reading his mind (although if it had to ask the halfling would assume it couldn't)

"We're pathfinders on a mission... from him!" With him being Amenopheus who he pointed to who he also waited for to take the lead.

Grand Lodge

CG Elf M | Med1/Swb1/Inv5 | hp 48/48 | AC 27 (T16 ,23FF ) | CMD 21 (FF 14) | Initiative +13 | Perception +17+1d6 (+19+1d6 for traps) | Low-light vision | Fort +6, Ref +12, Will +6 | Influence 1 | Insp. 6/7 | Panache 3/5 | Mutagen (Dex) 0| Reroll 1
Active Effects:
mutagen 50 minutes, shiel 5 minutes, heightened awareness 10 minutes

"Very well."

Caelem opens the north door and enters.

Liberty's Edge

Male Secret Identify of Qstor

Caelem opens the door and seems a passageway that leads down about one hundred feet to an opening towards another room to the east.

we're on slide 2, what do you guys do with Kafar and Nefti? I moved your tokens to slide 2

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel grunts at the group, "Pick em up on the way out if they decide to stick around and join up with us?"

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

"I should think they mighten wanta come with us. Safety 'n numbers 'n all." Than, with a wry smile, Asides, Ah'm thinkin' whatever's bein' in here is lots less scary than returnin' ta Torch after lettin' 'im down. We're proly the safest option they got. Ain't that right fellas?"

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

”They’re free men. I won’t say no to them joining us, nor to them going their own way.”

Scarab Sages

“Tholgrin Stonebeard” | Male LG Medium Dwarf Figher 1/Investigator (Psychic Detective) 6 | HP 82+16/82 | AC 26 / 12 T / 25FF | CMD +10 CMD 22 | F +9, R +8, W +6 | Init +9 | Perc +5 (+8 traps) SM +3 |Speed 50 ft | Spells 1st: 2/5, 2nd: 4/4; Phrenic Pool 3/3; Inspiration 5/6; Mythic 5/9| Active Conditions: Expeditious Retreat, shield, reroll used

Tholgrin considers the two ex Aspis agents. "They are aspis agents and not to be trusted, but I don't know that they have committed any crimes. If they give their word to help and not oppose us, I have no problem with their joining us, or with their staying, just as Thorek said."

When that's taken care of he proceeds cautiously forward down or up? the stairs, allowing Caleem to take the lead to look for traps, but looking out for them as well himself.

Perception: 1d20 + 5 + 3 ⇒ (9) + 5 + 3 = 17

Grand Lodge

CG Elf M | Med1/Swb1/Inv5 | hp 48/48 | AC 27 (T16 ,23FF ) | CMD 21 (FF 14) | Initiative +13 | Perception +17+1d6 (+19+1d6 for traps) | Low-light vision | Fort +6, Ref +12, Will +6 | Influence 1 | Insp. 6/7 | Panache 3/5 | Mutagen (Dex) 0| Reroll 1
Active Effects:
mutagen 50 minutes, shiel 5 minutes, heightened awareness 10 minutes

Caelem walks up the stairs, alert for traps.

Perception: 1d20 + 1d6 + 17 + 2 ⇒ (11) + (1) + 17 + 2 = 31

Liberty's Edge

Male Secret Identify of Qstor

Sense motive dc 12:
you think Kafar and nefti are scared. They don't "know" what's going on in the room and don't have a sage jewel

Caelem doesn't notice any traps in the area.

Grand Lodge

CG Elf M | Med1/Swb1/Inv5 | hp 48/48 | AC 27 (T16 ,23FF ) | CMD 21 (FF 14) | Initiative +13 | Perception +17+1d6 (+19+1d6 for traps) | Low-light vision | Fort +6, Ref +12, Will +6 | Influence 1 | Insp. 6/7 | Panache 3/5 | Mutagen (Dex) 0| Reroll 1
Active Effects:
mutagen 50 minutes, shiel 5 minutes, heightened awareness 10 minutes

Sense Motive: 1d20 + 1d6 + 15 ⇒ (6) + (4) + 15 = 25

"Why don't you two wait here?" Caelem says to Kafar and Nefti.

Caelem will then drink an extract of shield and climb to the top of the stairs.

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel moves up to the bottom of the stairs as Caelem scouts ahead.

Scarab Sages

“Tholgrin Stonebeard” | Male LG Medium Dwarf Figher 1/Investigator (Psychic Detective) 6 | HP 82+16/82 | AC 26 / 12 T / 25FF | CMD +10 CMD 22 | F +9, R +8, W +6 | Init +9 | Perc +5 (+8 traps) SM +3 |Speed 50 ft | Spells 1st: 2/5, 2nd: 4/4; Phrenic Pool 3/3; Inspiration 5/6; Mythic 5/9| Active Conditions: Expeditious Retreat, shield, reroll used

Tholgrin moves cautiously along with Caeleem, taking the moment when he drinks his extract to concentrate and cast a spell of shield too.

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

Seeing everyone cast their spells, Thorek called for the divine favor of Kols as he followed.

Divine Favor And See Invisibility active

Liberty's Edge

Male Secret Identify of Qstor

Peering around the corner Caelem sees:

Two curved ramps ascend gently from one end of this
semicircular room toward its northwest entrance. More than
a dozen statues line the intricately painted walls, and all face
toward an immense crystal that projects from the southeast
wall. The statues are carved in the Osiran fashion, some
bearing the heads of animals, and many holding objects like
staves, ankhs, oil lamps, and scepters in their supple marble
hands. Four engravings in the likeness of gemstones are set
into shallow circular recesses in the floor arrayed before the
huge jewel.

Kafar and Nefti wait nervously behind in the other room.

Grand Lodge

CG Elf M | Med1/Swb1/Inv5 | hp 48/48 | AC 27 (T16 ,23FF ) | CMD 21 (FF 14) | Initiative +13 | Perception +17+1d6 (+19+1d6 for traps) | Low-light vision | Fort +6, Ref +12, Will +6 | Influence 1 | Insp. 6/7 | Panache 3/5 | Mutagen (Dex) 0| Reroll 1
Active Effects:
mutagen 50 minutes, shiel 5 minutes, heightened awareness 10 minutes

"Careful, now" Caelem whispers to the others, before drinking an extract of acute senses.

Perception for traps: 1d20 + 1d6 + 19 + 10 ⇒ (20) + (2) + 19 + 10 = 51

Caelem will walk forward, and inspect the gem.

Perception: 1d20 + 1d6 + 17 + 10 ⇒ (9) + (5) + 17 + 10 = 41; +2 vs. traps.

Assuming he doesn't see anything out of the ordinary, he'll then inspect the statues carefully.

Perception: 1d20 + 1d6 + 17 + 10 ⇒ (9) + (6) + 17 + 10 = 42; +2 vs. traps.

Liberty's Edge

Male Secret Identify of Qstor

lots happening now!

Amenopheus steps behind Caelem now. "I believe I have the key to the crystal doorway." He walks towards the crystal and tries the key that he has.

As the key touches the crystal, the crystalline doorway suddenly flashes with a great bright light. When the light fades, Amenopheus is trapped within a crystalline prism like an insect sealed in amber, and the four oil lamps held by the statues have lit with bright white light. At the same time, a spoken message in Ancient Osiriani echoes through the room:

Ancient Osiriani:
“As the light aligns, so too do the sages stand.”

Each statue holds a staff, ankh, or other object in one hand,
but also has one free hand. "Check" the room description above too.

DC 15 Knowledge (religion):
The wall paintings
portray many scenes of Garundi scholars carrying
Osirian treasures, using architectural tools, surveying a
mountain range, cutting gems, and receiving gifts from
three supernatural figures. One of these
figures is Nethys depicted in an archaic style;

DC 20 Knowledge (religion):
(if you made this DC SEE the spoiler above too]The other figures are Ptah, the
ancient Osirian god of architecture and inventions, and
Thoth, the god of wisdom and writing.

DC 15 Perception:
One of the figures appearing on the wall in several illustrations looks remarkably
like Amenopheus.

DC 20 Appraise or Knowledge (History) check:
you see there's four gemstone carvings in front of the crystalline door, you realize that each one is a different shape that is commonly used in Ancient
Osiriani fashion when cutting four different precious
gems: sapphire, emerald, topaz, and ruby respectively
from southwest to northeast. You know that the common colors for these
gems are blue, green, yellow, and red respectively.

DC 15 Intelligence, Knowledge (arcana), or Knowledge
(nature):
the colors of the light specturm "in this area" are blue, green, yellow, and red

Three statues shift at the same moment the Ruby Sage is trapped in the crystal. They move slightly towards the party.

there's two "types" of creatures

just to be "clear" this is a puzzle as well as a combat

Combat!

Pathfinders are up!

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Knowledge: Nature: 1d20 + 7 ⇒ (17) + 7 = 24

Daniel yells, "WOAH! What the crap!!!"

As his adrenaline pumps and he reaches for his bow, he notices something odd and stops for a second, "Look at the lighting here, blue, green, yellow, and red. The colors gotta correspond with the gems. Ruby to Red, Yellow to Amber, Green to... Emerald? Blue is gotta be Sapphire. We do have the Amber gem and I bet these statues will take the right gem or there is a spot to put them, but where should it go!?! And after that I'm pretty sure we don't have all four gems, crappity crap I shoulda payed more attention in that magic theory class I never took."

He pulls the Amber gem and readies to rush over to give the correctly identified statue the gem, hoping to solve at least part of the riddle.

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

I think some spoilers got added while I was writing up my post. I don't really know how to resolve my post since I was basing everything off the K: Nature spoiler and pure guesswork. I'll just wait and see how everyone else rolls and what they reveal.

Liberty's Edge

Male Secret Identify of Qstor
Daniel Thrace wrote:
I think some spoilers got added while I was writing up my post. I don't really know how to resolve my post since I was basing everything off the K: Nature spoiler and pure guesswork. I'll just wait and see how everyone else rolls and what they reveal.

That's fine. I'll give you a "hint" there's not actually gems in the room an Tholgrin will understand the message (with another hint) since he speaks the language. I'll let you "retcon" if you want.

Grand Lodge

CG Elf M | Med1/Swb1/Inv5 | hp 48/48 | AC 27 (T16 ,23FF ) | CMD 21 (FF 14) | Initiative +13 | Perception +17+1d6 (+19+1d6 for traps) | Low-light vision | Fort +6, Ref +12, Will +6 | Influence 1 | Insp. 6/7 | Panache 3/5 | Mutagen (Dex) 0| Reroll 1
Active Effects:
mutagen 50 minutes, shiel 5 minutes, heightened awareness 10 minutes

KNowledge (Religion: 1d20 + 1d6 + 12 ⇒ (20) + (2) + 12 = 34
Knowledge (History): 1d20 + 1d6 + 14 ⇒ (16) + (3) + 14 = 33

Caelem translates the Ancient Osiriani for everyone.

What do the creatures look like, and what kind of knowledge checks do you want for them?

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

With the statues moving towards them, Thorek took careful aim at the one nearest to him.

Hit with studied target and divine favor: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d8 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Religion: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
History: 1d20 + 8 ⇒ (20) + 8 = 28
Arcana: 1d20 + 8 ⇒ (4) + 8 = 12

Heading off, so not a lot of time. I will share the spoilers I unlocked.

Liberty's Edge

Male Secret Identify of Qstor
Caelem Boreal wrote:


What do the creatures look like, and what kind of knowledge checks do you want for them?

two look like "statues" and the other is a statue but looks like glass. Knowledge Arcana for checks.

Thorek's arrow hits but doesn't do full damage.

guardian #2 - 5 damage

Scarab Sages

“Tholgrin Stonebeard” | Male LG Medium Dwarf Figher 1/Investigator (Psychic Detective) 6 | HP 82+16/82 | AC 26 / 12 T / 25FF | CMD +10 CMD 22 | F +9, R +8, W +6 | Init +9 | Perc +5 (+8 traps) SM +3 |Speed 50 ft | Spells 1st: 2/5, 2nd: 4/4; Phrenic Pool 3/3; Inspiration 5/6; Mythic 5/9| Active Conditions: Expeditious Retreat, shield, reroll used

Seeing the Statues move, Tholgrin casts a spell to enhance his speed.

Casting expeditious retreat

He then moves in to provide a target for them should they prove hostile, all the while thinking out loud.

"As the light aligns, so too do the sages stand - What does that mean?!"

I think the group has gotten all the checks, so assuming we share all that

"The shapes before the crystal door match the gems, maybe we have to put the gems in front of the door, but we don't have the emerald gem, and the ruby gem is destroyed, Gah!"

He moves up to the engravings before the door.

Where is Amenopheus and his amber prison? Where are the four oil lamps, carried by statues?

Liberty's Edge

Male Secret Identify of Qstor
Tholgrin Stonebeard wrote:


Where is Amenopheus and his amber prison?

he's in the central southeast of the room "inside" the white area which looks like a door

Tholgrin Stonebeard wrote:


Where are the four oil lamps, carried by statues?

there's 2 on each "side" of the room. I marked them with lines

Remember there are no gems "inside"

The rest of the party is up. Daniel you can retcon your action if you want.

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

I think I've pieced it together so I'll take a shot.

Daniel moves up and places the amber gem in the correct shallow circular recesses in the floor arrayed before the huge jewel/crystal prison, "I'll try this first, if it doesn't work then maybe give a go at the statues."

Liberty's Edge

Male Secret Identify of Qstor

Nothing happens when Daniel places the topaz (amber) gem in the shallow recess.

The rest of the party is up

Liberty's Edge

Male Secret Identify of Qstor

I'm going to bot Spackle and Weit

Spackle starts bardic performance.

+2 hit/damage

Weit touches Thorek with bit of luck.

Roll twice take higher result for the next round

The two stone statues casts spells.

DC 18 Spellcraft:
haste

The glass creature moves a step and swings at Daniel.

attack: 1d20 + 17 ⇒ (20) + 17 = 37

damage: 2d8 + 9 ⇒ (5, 1) + 9 = 15

attack: 1d20 + 17 ⇒ (1) + 17 = 18

damage: 2d8 + 9 ⇒ (8, 3) + 9 = 20

we're on Slide 2 FYI

guardian #2 - 5 damage, Daniel 15 and 1 bleed

Pathfinders are up again!

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

Thorek, pleased to feel so much beneficial divine energy flowing through him, unleashed a volley of arrows. ”Kols, I fight in the name of oaths taken and duty to be fulfilled.”

Bard Song, Studied Target, Divine Favor, Point Blank Shot, Bane, Rapid Shot, Enfilading Fire

Surprise Strike vs flat footed: 2d20 ⇒ (12, 6) = 18 12 + 18 = 30
Damage ignore all DR and sneak attack: 1d8 + 1d6 + 2d6 + 14 ⇒ (4) + (1) + (6, 4) + 14 = 29

Hit: 2d20 ⇒ (9, 12) = 21 12 + 18 = 30
Damage, +3 Enchantment for DR, Blunt Damage: 1d8 + 2d6 + 14 ⇒ (3) + (4, 3) + 14 = 24

Hit: 2d20 ⇒ (15, 4) = 19 15 + 18 = 33
Damage: 1d8 + 2d6 + 14 ⇒ (7) + (1, 3) + 14 = 25

Grand Lodge

CG Elf M | Med1/Swb1/Inv5 | hp 48/48 | AC 27 (T16 ,23FF ) | CMD 21 (FF 14) | Initiative +13 | Perception +17+1d6 (+19+1d6 for traps) | Low-light vision | Fort +6, Ref +12, Will +6 | Influence 1 | Insp. 6/7 | Panache 3/5 | Mutagen (Dex) 0| Reroll 1
Active Effects:
mutagen 50 minutes, shiel 5 minutes, heightened awareness 10 minutes

Knowledge (Arcana) for stone constructs: 1d20 + 1d6 + 14 ⇒ (18) + (4) + 14 = 36
Knowledge (Arcana) for glass construct: 1d20 + 1d6 + 14 ⇒ (12) + (3) + 14 = 29

GM's choice for questions.

Caelem studies the construct (as a swift action) and charges it.

Attack, study, charge: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 1d6 + 11 + 2 ⇒ (2) + 11 + 2 = 15 piercing.

Liberty's Edge

Male Secret Identify of Qstor

@Thorek which one did you attack?

Caelem they're all constructs :) which one do you attack?

The glass golem has construct traits, magic immunity it's a mythic creature and has 10/adamantine and epic;

The medium sized ones are graven guardians they have DR 5/adamantine; construct traits; and SR 16

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

With a surge of mythic power and a flash of red, the attack is deflected. The power shimmers around him and Daniel steps back and attempts to gain distance before carefully casting a spell. But... he was too careful and forgot to make the swish and flick motion just right.

Mythic Power burned to absorb up to 15 points with Absorb Blow which then gives him DR 1/epic & 5 resist to all for 1 minute. 5/9 Mythic uses remains.

5-ft step, Cast Defensively DC 17: 1d20 + 8 ⇒ (4) + 8 = 12 Gravity Bow but the Spell fizzles.

Absorb Blow:
Absorb Blow: As an immediate action, whenever you take hit point damage from a single source (such as a dragon's breath, a spell or a weapon), you can spend one use of mythic power to reduce the damage you take from that source by 15 points (to a minimum of 0 points damage taken). If you have another ability or effect that reduces damage (such as protection from energy), reduce the damage with the absorb blow ability before applying any other damage-reducing effects. For every 10 points of damage that this ability prevents, for one minute you gain DR 1/epic and 5 points of resistance against acid, cold, electricity, fire and sonic damage. The DR and resistances stack with any other DR and resistances that you have.

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

The glass construct attacking his friend

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