Qstor's #5-16: Destiny of the Sands—Pt 3: Sanctum of the Sages CLOSED (Inactive)

Game Master Qstor

PFS game for #5-16: Destiny of the Sands—Pt 3: Sanctum of the Sages

maps and handouts


Liberty's Edge

Male Secret Identify of Qstor

Discussion here:

Notes/house rules: I'm going to use block initiative. I tend not to post on the weekends. If you want to take 10 PLEASE ask first. Please make sure your character profile is all set.

Please post your:

Character Name:
PFS #:
Faction:
Day job roll:
Slow or regular progression:

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Player: TriShadow
Character Name: Spackle McGapfiller
PFS #: 151777-3
Faction: Grand Lodge
Day job roll: Perform (Oratory): 1d20 + 15 ⇒ (17) + 15 = 32
Slow or regular progression: Regular Please and thank you

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

Player: Grumbaki
Character Name: Thorek Stonebeard
PFS #: PFS: 209149-1
Faction: Crusade
Day job roll (intimidate): 1d20 + 15 ⇒ (16) + 15 = 31
Slow or Regular: Regular

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Notes/house rules: I'm going to use block initiative. I tend not to post on the weekends. If you want to take 10 PLEASE ask first. Please make sure your character profile is all set.

Please post your:

Character Name: Daniel Thrace
PFS #: 123584-1
Faction: Grand Lodge
Day job roll: None, adventure is my career!
Slow or regular progression: Regular

Grand Lodge

CG Elf M | Med1/Swb1/Inv5 | hp 48/48 | AC 27 (T16 ,23FF ) | CMD 21 (FF 14) | Initiative +13 | Perception +17+1d6 (+19+1d6 for traps) | Low-light vision | Fort +6, Ref +12, Will +6 | Influence 1 | Insp. 6/7 | Panache 3/5 | Mutagen (Dex) 0| Reroll 1
Active Effects:
mutagen 50 minutes, shiel 5 minutes, heightened awareness 10 minutes

Character Name: Caelem Boreal
PFS #: 203433-9
Faction: Grand Lodge
Day job roll: Craft (Alchemy) roll: 1d20 + 20 + 1d6 ⇒ (16) + 20 + (3) = 39
Slow or regular progression: Regular


Character Name: Weit Flagg
PFS #: 98397-2
Faction: Exchange
Day job roll: Gambler: 1d20 + 10 ⇒ (19) + 10 = 29
Slow or regular progression: Reg

Liberty's Edge

Omnitricks wrote:

Character Name: Weit Flagg

PFS #: 98397-2
Faction: Exchange
Day job roll: [dice=Gambler]1d20+10
Slow or regular progression: Reg

Can you make a profile for your character?


First time using Paizo forums for pbp so let me figure out how to do it and I'll get to it hopefully by this week.

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

A great bit of info is here, though if you are familiar with PbP elsewhere then you probably only need the details on the bottom of the linked post about how this forum works.

And here is the preformatted statblock made for new players. Just make a copy of the statblock, fill in your character's information and cut and paste it into the areas it says to use in your character's profile. Then it'll look all nice and schnazzy!

Daniel has the Mythic Powers written up (for this scenario only of course) in a spoiler at the top of his profile, though for the deeds everyone else might choose different ones than he.

Scarab Sages

“Tholgrin Stonebeard” | Male LG Medium Dwarf Figher 1/Investigator (Psychic Detective) 6 | HP 82+16/82 | AC 26 / 12 T / 25FF | CMD +10 CMD 22 | F +9, R +8, W +6 | Init +9 | Perc +5 (+8 traps) SM +3 |Speed 50 ft | Spells 1st: 2/5, 2nd: 4/4; Phrenic Pool 3/3; Inspiration 5/6; Mythic 5/9| Active Conditions: Expeditious Retreat, shield, reroll used

Woohoo, I'm very glad to be on board thanks!

Character Name: Tholgrin Stonebeard
PFS #: 213261-4
Faction: Scarab Sages
Day job roll: Craft Weapons: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
Slow or regular progression: Regular

I've gone with the absorb blow and surprise strike deeds

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

I posted this in Recruitment, but this is the better place to have it.

From the Exceptional Deeds, I plan to take Absorb Blow and Rally.

Absorb Blow:

As an immediate action, whenever you take hit point damage from a single source (such as a dragon's breath, a spell or a weapon), you can spend one use of mythic power to reduce the damage you take from that source by 15 points (to a minimum of 0 points damage taken). If you have another ability or effect that reduces damage (such as protection from energy), reduce the damage with the absorb blow ability before applying any other damage-reducing effects. For every 10 points of damage that this ability prevents, for one minute you gain DR 1/epic and 5 points of resistance against acid, cold, electricity, fire and sonic damage. The DR and resistances stack with any other DR and resistances that you have.

Rally:

As a swift action, you can expend one use of mythic power to rally your allies. This gives your and each of your allies within 30 feet the option to reroll one d20 after the roll is made. The granted reroll must be used before the beginning of your next turn, and the creature must take the result of the reroll, even if it is lower.

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

Two Stonebeards!

The Exchange

Male CN Halfling Cleric (Cloistered) 5 | HP 45/45 | AC 21 T 14 FF 19 | CMB +2, CMD 15 | F: +5, R: +4, W: +10 | Init: +8 | Perc: +3, SM: +9 | Speed 30ft | Spells: 1st 4/4 2nd 3/3 2rd 2/2| Active conditions: None.

Alright I think I got it working now but I need to go home and check my sheets because it looks like my online backup copy may not have been updated (which is what I'm using now in the interim)

Liberty's Edge

Male Secret Identify of Qstor
Weit Flagg wrote:
Alright I think I got it working now but I need to go home and check my sheets because it looks like my online backup copy may not have been updated (which is what I'm using now in the interim)

if you click edit on the main organized play page for the PC, you can make an icon?

Let's try and get rolling by Monday...

The Exchange

Male CN Halfling Cleric (Cloistered) 5 | HP 45/45 | AC 21 T 14 FF 19 | CMB +2, CMD 15 | F: +5, R: +4, W: +10 | Init: +8 | Perc: +3, SM: +9 | Speed 30ft | Spells: 1st 4/4 2nd 3/3 2rd 2/2| Active conditions: None.

Alright, done.

Liberty's Edge

Male Secret Identify of Qstor
Weit Flagg wrote:
Alright, done.

can you list your equipment and spells too please and feats all skills too etc...Thanks

I'll give you time before moving forward.

Liberty's Edge

Male Secret Identify of Qstor

If you have Herolab you can export the character to a .txt file and "drop" it in the profile.

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

This might be a good time to talk strategies. I have the option the have my Inspire Courage to grant the ability to see through fire, smoke, fog and the like INSTEAD OF bonuses to hit and damage. So, For some fights, it may be beneficial for me to drop Obscuring Mist of my wand, then start the bard song. It gives us concealment while we can clearly see our opponents.

If it looks like we are caught off guard, out numbered, or some other disadvantage, then I usually drop the Mist round 1, then bard song round 2. If we are looking okay, then its reversed.

Thoughts? Concerns?

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

I completely agree with those tactics.

Daniel is fine with scouting, but scouting also means he will likely be up front. He does not enjoy fighting from the front, so odds are he'll be getting his butt back to the rear of the group if we engage anything. If it takes a round or two to get visibility going through fog, he'll just use that time to get a buff or two up.

He also has a spell or two if he gets the jump on his enemies that can put them in a disadvantaged position. We'll see if that comes into play.

Scarab Sages

“Tholgrin Stonebeard” | Male LG Medium Dwarf Figher 1/Investigator (Psychic Detective) 6 | HP 82+16/82 | AC 26 / 12 T / 25FF | CMD +10 CMD 22 | F +9, R +8, W +6 | Init +9 | Perc +5 (+8 traps) SM +3 |Speed 50 ft | Spells 1st: 2/5, 2nd: 4/4; Phrenic Pool 3/3; Inspiration 5/6; Mythic 5/9| Active Conditions: Expeditious Retreat, shield, reroll used

That sounds a great tactical ability Spackle, especially if we hang back and do ranged for a bit while we have total concealment.

Tholgrin is happiest at the front, he has a lot of hit points and if he gets the chance to cast shield can have a decent AC too. He fights with a two handed reach hammer.


I normally don't play casters so if you guys have any spells you want me to prepare, feel free to tell me otherwise its more likely than not they are all going to be spontaneous cast heals which is the only way this guy heals (don't rely on the channel either because its the variant luck for positive)

Since Daniel seems to be the ranged DPS I think in combat the best plan would for my cleric would be to stick to him and spam bit of luck.

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel will happily soak up bit of luck for his manyshot attack each round. Spell wise, it is always great for a cleric to have options to handle debuffs. Stuff like remove fear, remove paralysis, etc... But we might be too far into the scenario to change things right now.

Thorek, if you ran those two scenarios you should have the two mythic powers sheets with them. I believe I got mine after finishing part 2 and then just kept them with all my chronicle sheets until I got this chance to play part 3.


Daniel Thrace wrote:
Spell wise, it is always great for a cleric to have options to handle debuffs. Stuff like remove fear, remove paralysis, etc... But we might be too far into the scenario to change things right now.

Well its normally a question I ask when joining tables although having to sort out the pbp stuff here threw off my timing a little bit so if the GM says its still cool to switch to what people wants since I haven't even casted a spell yet, I guess I could still change stuff around but no one has actually suggested the exact spells they want.

Also the bit of luck I use is not the cleric spell bit of luck, but the luck domain bit of luck. So its every single d20 roll you'll roll for one round. I think you might have mixed up between the two since you said something about only choosing to apply it to manyshot.

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Aha!!! That is a very strong ability, huzzah!

I looked up the right ability, I just didn't read it correctly. Whoops!

I'll adjust for any future uses of it, thanks for the heads up.

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

All my papers are in boxes for moving. I’ll see what I can find

Liberty's Edge

Male Secret Identify of Qstor

Thorek sorry what did you aim at? awaiting clarification.

I was sick for a bit last week. Sorry for the slow pace.

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

Sorry, firing at purple

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

No worries.

I'll be pretty busy this coming weekend. Probably won't post on Saturday or Sunday.

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

Can’t find my papers for the Mythic. Ah well. Should be able to keep up alright without it

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Reading through the discussion on Paizo about these scenarios leads me to believe there may be a player handout for anyone who does not have the signed sheets from part 2.

I don't own these scenarios so can't check to see if that is the case. GM, do you know anything about that option and if it is available to a player who can't track down their Mythic sheets?

Liberty's Edge

Male Secret Identify of Qstor
Daniel Thrace wrote:
I don't own these scenarios so can't check to see if that is the case. GM, do you know anything about that option and if it is available to a player who can't track down their Mythic sheets?

yeah I'll post it to the slides.

Liberty's Edge

Male Secret Identify of Qstor

I've posted it as Slide #2

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

My sheets

This is all I was given. I think that there was supposed to be another sheet given after part 2?

Liberty's Edge

Male Secret Identify of Qstor
Thorek Stonebeard wrote:

My sheets

This is all I was given. I think that there was supposed to be another sheet given after part 2?

It was hard to see but it looks like you didn't get the mythic sheet. Who was your GM for pt 2?

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

It was PFS in a different state...so I have no idea.

Liberty's Edge

Male Secret Identify of Qstor
Thorek Stonebeard wrote:
It was PFS in a different state...so I have no idea.

Sent you a PM


I'll be out of town for a couple of days so just go on without me. Weit would normally just aid another out of combat and Bit of Luck the ranged DPS during combat if you need me to predetermine actions.

Liberty's Edge

Male Secret Identify of Qstor

Everyone have all their day job rolls?


Yes but I rolled mine 1 short because I played a quick game over discord before we started this one to get to a higher level. So my day job roll should be 30 instead of 29.

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