GM Qstor |
Discussion here:
Notes/house rules: I'm going to use block initiative. I tend not to post on the weekends. If you want to take 10 PLEASE ask first. Please make sure your character profile is all set.
Please post your:
Character Name:
PFS #:
Faction:
Day job roll:
Slow or regular progression:
Spackle McGapfiller |
Player: TriShadow
Character Name: Spackle McGapfiller
PFS #: 151777-3
Faction: Grand Lodge
Day job roll: Perform (Oratory): 1d20 + 15 ⇒ (17) + 15 = 32
Slow or regular progression: Regular Please and thank you
Thorek Stonebeard |
Player: Grumbaki
Character Name: Thorek Stonebeard
PFS #: PFS: 209149-1
Faction: Crusade
Day job roll (intimidate): 1d20 + 15 ⇒ (16) + 15 = 31
Slow or Regular: Regular
Daniel Thrace |
Notes/house rules: I'm going to use block initiative. I tend not to post on the weekends. If you want to take 10 PLEASE ask first. Please make sure your character profile is all set.
Please post your:
Character Name: Daniel Thrace
PFS #: 123584-1
Faction: Grand Lodge
Day job roll: None, adventure is my career!
Slow or regular progression: Regular
Caelem Boreal |
Character Name: Caelem Boreal
PFS #: 203433-9
Faction: Grand Lodge
Day job roll: Craft (Alchemy) roll: 1d20 + 20 + 1d6 ⇒ (16) + 20 + (3) = 39
Slow or regular progression: Regular
Daniel Thrace |
A great bit of info is here, though if you are familiar with PbP elsewhere then you probably only need the details on the bottom of the linked post about how this forum works.
And here is the preformatted statblock made for new players. Just make a copy of the statblock, fill in your character's information and cut and paste it into the areas it says to use in your character's profile. Then it'll look all nice and schnazzy!
Daniel has the Mythic Powers written up (for this scenario only of course) in a spoiler at the top of his profile, though for the deeds everyone else might choose different ones than he.
Tholgrin Stonebeard |
Woohoo, I'm very glad to be on board thanks!
Character Name: Tholgrin Stonebeard
PFS #: 213261-4
Faction: Scarab Sages
Day job roll: Craft Weapons: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
Slow or regular progression: Regular
I've gone with the absorb blow and surprise strike deeds
Spackle McGapfiller |
I posted this in Recruitment, but this is the better place to have it.
From the Exceptional Deeds, I plan to take Absorb Blow and Rally.
As an immediate action, whenever you take hit point damage from a single source (such as a dragon's breath, a spell or a weapon), you can spend one use of mythic power to reduce the damage you take from that source by 15 points (to a minimum of 0 points damage taken). If you have another ability or effect that reduces damage (such as protection from energy), reduce the damage with the absorb blow ability before applying any other damage-reducing effects. For every 10 points of damage that this ability prevents, for one minute you gain DR 1/epic and 5 points of resistance against acid, cold, electricity, fire and sonic damage. The DR and resistances stack with any other DR and resistances that you have.
As a swift action, you can expend one use of mythic power to rally your allies. This gives your and each of your allies within 30 feet the option to reroll one d20 after the roll is made. The granted reroll must be used before the beginning of your next turn, and the creature must take the result of the reroll, even if it is lower.
Weit Flagg |
Alright I think I got it working now but I need to go home and check my sheets because it looks like my online backup copy may not have been updated (which is what I'm using now in the interim)
GM Qstor |
Alright I think I got it working now but I need to go home and check my sheets because it looks like my online backup copy may not have been updated (which is what I'm using now in the interim)
if you click edit on the main organized play page for the PC, you can make an icon?
Let's try and get rolling by Monday...
Spackle McGapfiller |
This might be a good time to talk strategies. I have the option the have my Inspire Courage to grant the ability to see through fire, smoke, fog and the like INSTEAD OF bonuses to hit and damage. So, For some fights, it may be beneficial for me to drop Obscuring Mist of my wand, then start the bard song. It gives us concealment while we can clearly see our opponents.
If it looks like we are caught off guard, out numbered, or some other disadvantage, then I usually drop the Mist round 1, then bard song round 2. If we are looking okay, then its reversed.
Thoughts? Concerns?
Daniel Thrace |
I completely agree with those tactics.
Daniel is fine with scouting, but scouting also means he will likely be up front. He does not enjoy fighting from the front, so odds are he'll be getting his butt back to the rear of the group if we engage anything. If it takes a round or two to get visibility going through fog, he'll just use that time to get a buff or two up.
He also has a spell or two if he gets the jump on his enemies that can put them in a disadvantaged position. We'll see if that comes into play.
Tholgrin Stonebeard |
That sounds a great tactical ability Spackle, especially if we hang back and do ranged for a bit while we have total concealment.
Tholgrin is happiest at the front, he has a lot of hit points and if he gets the chance to cast shield can have a decent AC too. He fights with a two handed reach hammer.
Omnitricks |
I normally don't play casters so if you guys have any spells you want me to prepare, feel free to tell me otherwise its more likely than not they are all going to be spontaneous cast heals which is the only way this guy heals (don't rely on the channel either because its the variant luck for positive)
Since Daniel seems to be the ranged DPS I think in combat the best plan would for my cleric would be to stick to him and spam bit of luck.
Daniel Thrace |
Daniel will happily soak up bit of luck for his manyshot attack each round. Spell wise, it is always great for a cleric to have options to handle debuffs. Stuff like remove fear, remove paralysis, etc... But we might be too far into the scenario to change things right now.
Thorek, if you ran those two scenarios you should have the two mythic powers sheets with them. I believe I got mine after finishing part 2 and then just kept them with all my chronicle sheets until I got this chance to play part 3.
Omnitricks |
Spell wise, it is always great for a cleric to have options to handle debuffs. Stuff like remove fear, remove paralysis, etc... But we might be too far into the scenario to change things right now.
Well its normally a question I ask when joining tables although having to sort out the pbp stuff here threw off my timing a little bit so if the GM says its still cool to switch to what people wants since I haven't even casted a spell yet, I guess I could still change stuff around but no one has actually suggested the exact spells they want.
Also the bit of luck I use is not the cleric spell bit of luck, but the luck domain bit of luck. So its every single d20 roll you'll roll for one round. I think you might have mixed up between the two since you said something about only choosing to apply it to manyshot.
Daniel Thrace |
Aha!!! That is a very strong ability, huzzah!
I looked up the right ability, I just didn't read it correctly. Whoops!
I'll adjust for any future uses of it, thanks for the heads up.
Daniel Thrace |
Reading through the discussion on Paizo about these scenarios leads me to believe there may be a player handout for anyone who does not have the signed sheets from part 2.
I don't own these scenarios so can't check to see if that is the case. GM, do you know anything about that option and if it is available to a player who can't track down their Mythic sheets?
Thorek Stonebeard |