GM ZD #4-05 The Sanos Abduction (Inactive)

Game Master Z...D...


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Dark Archive

Oracle (Life) 7| HP 45/45| AC 19 (22) T 12 (15) FF 17 (20)| Fo +4 Re +5 Wi +5; +4 v disease| Init +2| Percep +2| Lvl 3- 5/5 Lvl 2- 7/7, Lvl 1- 8/8, Orison at will| Channel Energy 10/10

Traber steps away from blue and Channel Positive Energy DC 19: 3d6 ⇒ (6, 2, 1) = 9 to hurt undead.

Sovereign Court

Male Human Gunslinger (Bolt Ace) 3/ Fighter (Mutation Warrior) 3 | HP 55/55 - AC: 21 T: 17 /FF: 14 - Perception +11 - F: +9 / R: +11 /W: +6 - CMB +6 - CMD +22 - Speed 30 - Init. +8 - Grit Pool 2/2 day

Thror curses loudly as both of his bolts miss wide. Being the subborn son of an Alkenstar gun he is, the mercenary keeps shooting with renewed fervor, though...

Attack roll 01: 1d20 + 12 - 2 - 2 + 1 + 1 ⇒ (12) + 12 - 2 - 2 + 1 + 1 = 22Damage roll: 1d10 + 1 + 1 + 4 ⇒ (2) + 1 + 1 + 4 = 8

Attack roll 02: 1d20 + 12 - 2 - 2 + 1 + 1 ⇒ (15) + 12 - 2 - 2 + 1 + 1 = 25Damage roll: 1d10 + 1 + 1 + 4 ⇒ (9) + 1 + 1 + 4 = 15

Still targetting the pegasus


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

The cat continues to lunge at the yellow undead, teeth and claw ripping into rotting flesh.

Bite: 1d20 + 8 ⇒ (17) + 8 = 25
Damage, Bite: 1d6 + 2 ⇒ (1) + 2 = 3

Claw #1: 1d20 + 9 ⇒ (2) + 9 = 11
Damage, Claw #1: 1d4 + 2 ⇒ (1) + 2 = 3

Claw #2: 1d20 + 9 ⇒ (8) + 9 = 17
Damage, Claw #2: 1d4 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Edmund steps back to get a clean look at the yellow, rotting, pegasus (Kissan does not provide cover due to a teamwork feat)

+1, Rapid, DA, Precise, PBS: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Damage, MC +3, PBS: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12

+1, Rapid, DA, Precise, PBS: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage, MC +3, PBS: 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13


Knowledge Checks -Sky Key Solution Aid Token

Saves:

blue, misfortune: 2d20 + 7 ⇒ (16, 6) + 7 = 29
yellow: 1d20 + 7 ⇒ (18) + 7 = 25

The oracle channels life energy into the undead. They both begin to disintagrate in the light. Kissan continues to wound yellow while edmund fails to hit. A single shot from Wolfgang's crossbow drops the first. He quickly about faces and shoots blue, taking a decent chunk out of the beast.

Bold May Act
Wolfgang
GM-1 (red-grappled)
Shawa
Traber
Edmund
Tarael:4 damage, grappled

GM Screen:

Blue: 26/45
Red: 38/38

The Exchange

female Samsaran Shaman 6
Stats:
hp 43/43 AC 18|T 11 |FF 17 F +3|R +3|W +8, Init 9, Per +13

Tareal looks at the creature chants for a second and hexes the whatever with misfortune.


Knowledge Checks -Sky Key Solution Aid Token

knowledge Nature DC 14:
It is a Kelpie. A fey creature with the aquatic and shapechanger subtypes. You get one question, plus an additional per 5 you beat the DC


Knowledge Checks -Sky Key Solution Aid Token

GM:

will sace: 1d20 + 6 ⇒ (16) + 6 = 22

The new creature resists the hex from Tarael.

Whoops, I almost skipped Shawa this round. Shawa may act

Dark Archive

F Wayang 6 | Deciple | Witch • Winter Witch

Hey, you stop that! Shawa gets in between her allies and herself. Everyone sees her hair grow longer and reach out to the creature drawing her dagger.

5ft step, followed by activsting her prehensile hair.


Knowledge Checks -Sky Key Solution Aid Token

Shawa, tries to back up, but find herself boxed in by the others.

blue:

blue attack+misfortune: 2d20 + 10 ⇒ (17, 6) + 10 = 331d8 + 5 ⇒ (6) + 5 = 11

The blue pegasus slams its head into the Wayang.If 16 beat you ac, take 11 damage

Yellow:

vs kissan: 1d20 + 10 ⇒ (16) + 10 = 261d8 + 5 ⇒ (2) + 5 = 7

Yellow goes after Kissan. It slams it's head into the cat. Kissan takes 7 damage

Red:

maintain grapple: 1d20 + 9 + 5 ⇒ (16) + 9 + 5 = 30

The kelpie begins to drag Tareal towards the water.

All agents go

Dark Archive

Oracle (Life) 7| HP 45/45| AC 19 (22) T 12 (15) FF 17 (20)| Fo +4 Re +5 Wi +5; +4 v disease| Init +2| Percep +2| Lvl 3- 5/5 Lvl 2- 7/7, Lvl 1- 8/8, Orison at will| Channel Energy 10/10

Traber Channel Positive Energy DC 19: 3d6 ⇒ (4, 1, 2) = 7 a second time to hurt undead.

The Exchange

female Samsaran Shaman 6
Stats:
hp 43/43 AC 18|T 11 |FF 17 F +3|R +3|W +8, Init 9, Per +13

Tareal gives the kelpie her evil eye. Minus 2 to saves.
"Help, someone is trying to drag me to the water! And it smells AWEFUL!"

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Edmund's attention is called over to Tarael, who is being dragged off. Between all the bodies, there is no way for him to get an arrow to the target. If I can just drop this one... and he focuses his energy on the undead before him.

Bane #3

+1, Rapid, DA, Precise, PBS, Bane: 1d20 + 6 + 1 + 2 ⇒ (16) + 6 + 1 + 2 = 25
Damage, MC +3, Bane: 1d8 + 6 + 1 + 2 + 2d6 ⇒ (2) + 6 + 1 + 2 + (5, 5) = 21

+1, Rapid, DA, Precise, PBS, Bane: 1d20 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15
Damage, MC +3, Bane: 1d8 + 6 + 1 + 2 + 2d6 ⇒ (5) + 6 + 1 + 2 + (3, 2) = 19

If yellow drops, it will change Kissan's action


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Yellow Up:
Unable Kissan stands her ground, swiping at the large creature in front of her Attacks 1,2,3

Yellow Drops:
Kissan hears the whistle from Edmund, and turns to see the reddish creature dragging off Tarael. She digs in her claws and rushes off in a full charge to bring down the creature. Charge. Attack #1, +2 to hit

Attack #1, Bite: 1d20 + 8 ⇒ (19) + 8 = 27 +2 if charge
Damage, Bite: 1d6 + 2 ⇒ (3) + 2 = 5

Attack #2, Claw #1: 1d20 + 9 ⇒ (18) + 9 = 27
Damage, Claw #1: 1d4 + 2 ⇒ (2) + 2 = 4

Attack, #3, Claw #2: 1d20 + 9 ⇒ (18) + 9 = 27
Damage, Claw #2: 1d4 + 2 ⇒ (2) + 2 = 4

Sovereign Court

Male Human Gunslinger (Bolt Ace) 3/ Fighter (Mutation Warrior) 3 | HP 55/55 - AC: 21 T: 17 /FF: 14 - Perception +11 - F: +9 / R: +11 /W: +6 - CMB +6 - CMD +22 - Speed 30 - Init. +8 - Grit Pool 2/2 day

Wolfgang steps back keeping his distance from the undead horses and then shoots the blue one!

Attack roll 01: 1d20 + 12 - 2 - 2 + 1 + 1 ⇒ (18) + 12 - 2 - 2 + 1 + 1 = 28Damage roll: 1d10 + 1 + 1 + 4 ⇒ (5) + 1 + 1 + 4 = 11

Attack roll 02: 1d20 + 12 - 2 - 2 + 1 + 1 ⇒ (18) + 12 - 2 - 2 + 1 + 1 = 28Damage roll: 1d10 + 1 + 1 + 4 ⇒ (8) + 1 + 1 + 4 = 14

5 ft step and full attack. Both attacks target blue


Knowledge Checks -Sky Key Solution Aid Token

GM:
blue saves: 2d20 + 7 ⇒ (7, 3) + 7 = 17

Yellow disintegrates from the positive energy.

With yellow down, Edumund targets blue. The first shot lands, while the second goes wide.

Kissan cuts through the terrain and bites the kelpie. No charge but still hits.

Wolfgang's hammered pair takes out the remaining pegasus.

slam #1: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 2 ⇒ (4) + 2 = 6
slam #2: 1d20 + 6 ⇒ (3) + 6 = 91d6 + 2 ⇒ (3) + 2 = 5

The kelpie releases Tarael and attack Kissan twice. No hits.

Agents go

GM:

Red: 33/38

Sovereign Court

Male Human Gunslinger (Bolt Ace) 3/ Fighter (Mutation Warrior) 3 | HP 55/55 - AC: 21 T: 17 /FF: 14 - Perception +11 - F: +9 / R: +11 /W: +6 - CMB +6 - CMD +22 - Speed 30 - Init. +8 - Grit Pool 2/2 day

Wolfgang steps forward and shoots again:"And the ugliest is left for last!"

Attack 01: 1d20 + 12 + 1 + 1 - 2 - 2 ⇒ (6) + 12 + 1 + 1 - 2 - 2 = 16Damage roll: 1d10 + 1 + 1 + 4 ⇒ (6) + 1 + 1 + 4 = 12

Attack 02: 1d20 + 12 + 1 + 1 - 2 - 2 ⇒ (9) + 12 + 1 + 1 - 2 - 2 = 19Damage roll: 1d10 + 1 + 1 + 4 ⇒ (2) + 1 + 1 + 4 = 8


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Kissan growls, paws parrying the attacks of the kelpie. She continues a whirlwind of an attack, launching claws and teeth at the creature in front of her.

Bite: 1d20 + 8 ⇒ (2) + 8 = 10
Damage, Bite: 1d6 + 2 ⇒ (4) + 2 = 6

Claw #1: 1d20 + 9 ⇒ (20) + 9 = 29
Damage, Claw #1: 1d4 + 2 ⇒ (2) + 2 = 4

Claw #2: 1d20 + 9 ⇒ (17) + 9 = 26
Damage, Claw #2: 1d4 + 2 ⇒ (1) + 2 = 3

Crit Confirm: 1d20 + 9 ⇒ (9) + 9 = 18
Crit Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Edmund moves quickly south, drawing and knocking an arrow in the process. He waits patiently until a window opens and he releases the arrow at the red pegasus.

+1, DA, Precise, PBS: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Damage, MC +3, PBS: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12


Knowledge Checks -Sky Key Solution Aid Token

Red is not a pegasus. Something different. Knowledge check is up thread
Wolfgang hits with his second shot.

Kissan the Jag mauls the beastie.

Edmund's arrow impacts the beast as well.

Shawa, Tareal and Trabar go

GM:

Red: 12/38

Dark Archive

Oracle (Life) 7| HP 45/45| AC 19 (22) T 12 (15) FF 17 (20)| Fo +4 Re +5 Wi +5; +4 v disease| Init +2| Percep +2| Lvl 3- 5/5 Lvl 2- 7/7, Lvl 1- 8/8, Orison at will| Channel Energy 10/10

Bless

Traber casts Blindness (Blindness/Deafness DC 18) against the kelpie. "We look for Marigana. Where can we find her?"

The Exchange

female Samsaran Shaman 6
Stats:
hp 43/43 AC 18|T 11 |FF 17 F +3|R +3|W +8, Init 9, Per +13

Chanting to make his hex continue, Tareal tries to escape.
CMD: 1d20 + 2 ⇒ (18) + 2 = 20

Dark Archive

F Wayang 6 | Deciple | Witch • Winter Witch

Shawa tries to put the creature to sleep with Dc 18 slumber.


Knowledge Checks -Sky Key Solution Aid Token

will save: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13

The kelpie falls asleep, ending the threat

Out of Combat

A cursory search of the underbrush near the water’s edge reveals the corpse of another of Riddywipple’s friends, the human hunter Dougal. His head has been caved in by a blow from a pegasus hoof and the pegasus has been eating his flesh, but his possessions remain on his body.

Riddywipple is distraught to find the corpse but wants the PCs to take the gear so they can stop the menace that killed so many of his friends. On his body you find a rusty gauntlet, a pouch full of dust and a coin purse with 500gp.

Spellcraft DC 22,gauntlet:

Spellcraft DC 22, pouch of Dust:

Go ahead and heal yourself

Dark Archive

Oracle (Life) 7| HP 45/45| AC 19 (22) T 12 (15) FF 17 (20)| Fo +4 Re +5 Wi +5; +4 v disease| Init +2| Percep +2| Lvl 3- 5/5 Lvl 2- 7/7, Lvl 1- 8/8, Orison at will| Channel Energy 10/10

Traber has wand, will heal. Let me know how many charges you use.

The Exchange

female Samsaran Shaman 6
Stats:
hp 43/43 AC 18|T 11 |FF 17 F +3|R +3|W +8, Init 9, Per +13

Is it ok to say one charge of CLW does heal 5 hp out of combat? To speed up? If so Tareal uses one charge to heal her and nods to others.
Using Tamashī no ketsugō help, Tareal tries to identy the two items.
Taking 10 with aid for total 22

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

"Both me and Kissan here are fine, thank you fer yer concern though. Once we are set, we best be riding off though. I reckon the others might be in trouble, what with the current condition of this poor gent."

The Exchange

female Samsaran Shaman 6
Stats:
hp 43/43 AC 18|T 11 |FF 17 F +3|R +3|W +8, Init 9, Per +13

Tareal looks at Riddywipple and smiles sadly.
"There must be really some very bad influence here, inflicting the forest with the disease of undeath. We should really search the root of the infection and burn it out!"
Looking at the others she points at the kelpie.
"Shall we bind her and question her?"

Dark Archive

F Wayang 6 | Deciple | Witch • Winter Witch

Shawa taps herself with a wand of Infernal Healing, looking away from the group as she does so. The demon magic seems to warm her skin, as she looks uncomfortable.

"Riddywipple, we will do our best to take out the threat. Maybe you should turn back and wait for us. We wouldn't want you to get hurt."

She also nods at Tarael's suggestion, as questioning always seems to be a good place to start.


Knowledge Checks -Sky Key Solution Aid Token

No sense in questioning the Kelpie. It knows nothing.

Riddywipple leads the party to a rocky outcropping overlooking the stream. At the base of the outcropping is a patch of dense shrubbery, behind which is a narrow hole with recent tracks of both animals and humanoids leading to and from it. PCs who worm their way into the hole find themselves in the mouth of a gloomy cave. The cave is filled with the horrific stench of rotting, meat, and the air is thick with flies. As the PCs descend, they discover that they are in a charnel house, littered with the corpses of all kinds of forest animals.

A quick search of the room you locate a tattered belt, a morningstar and a gold brooch.

Spellcraft DC 23, belt:

Spellcraft DC 29, Morningstar:
It is a +1 Disrupting Morning Star.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Edmund sends Kissan into the hole, before following after. In the dark, he pulls out a glowing ioun stone and places it in orbit about his head. Never been much of a fan of dark and closed spaces. Bows are pretty much useless here...

Pulling out the morning star and belt, he hands them over to the other pathfinders.

"Nasty smelling place. Unless one of yer's got a strong stomach, I reckon we should just keep moving on. No tellin' what horrible scene we might find at the bitter end of this here march"

Sovereign Court

Male Human Gunslinger (Bolt Ace) 3/ Fighter (Mutation Warrior) 3 | HP 55/55 - AC: 21 T: 17 /FF: 14 - Perception +11 - F: +9 / R: +11 /W: +6 - CMB +6 - CMD +22 - Speed 30 - Init. +8 - Grit Pool 2/2 day

"Yeah... the perfect place for an ambush. Keep your eyes open. Whatever did this is still around and waiting. I for one don't fancy meeting the same end these poor creatures did"

Perception check: 1d20 + 10 ⇒ (4) + 10 = 14


Knowledge Checks -Sky Key Solution Aid Token

Wolfgrang hears some moaning and groaning coming from a tunnel deeper in the cave system.

Little side note, it is dark inside the cave. So if you have something for light. let me know now

Dark Archive

Oracle (Life) 7| HP 45/45| AC 19 (22) T 12 (15) FF 17 (20)| Fo +4 Re +5 Wi +5; +4 v disease| Init +2| Percep +2| Lvl 3- 5/5 Lvl 2- 7/7, Lvl 1- 8/8, Orison at will| Channel Energy 10/10

Traber lights a sunrod.
"Let's not keep our host waiting."

The Exchange

female Samsaran Shaman 6
Stats:
hp 43/43 AC 18|T 11 |FF 17 F +3|R +3|W +8, Init 9, Per +13

As the party finds the forgotten goods, Tareal quickly weaves a dweomer to find any auras. As the belt and the weapon show their magical origin, she quickly asks for a moment to identify the items; asking Traber for guidance. I am hoping he will aid here
Spellcraft Belt: 1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23
Spellcraft Morningstar: 1d20 + 10 + 2 + 1 ⇒ (16) + 10 + 2 + 1 = 29

If Traber does guidance her:

Pointing to the be belt she tells the others."This is a belt to bolster your stamina, but the wepaon is a true find. It has a chance to destroy undead with every strike!"

If Traber does not:

"I am sorry I can´t help here!

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

As the other pathfinders enter the cave system, Edmund reaches down and pats Kissan's head. He turns and squats, taking her head into his lap he whispers. "Take a good look around here and see what you can see."

Handle Animal: Autopass (Trick: Detect)

Standing, he peers off into the darkness- Arrow knocked and begins to move deeper into the cave.

Perception: 1d20 + 11 ⇒ (12) + 11 = 23
Survival: 1d20 + 8 ⇒ (4) + 8 = 12


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Kissan's tail flops excitedly as Edmund squats before her. As he scratches her head, she leans into this fingers letting out a low growl of contentment. As she hears his words, her muscles begin to tense- returning to their predator posture.

Hooman unsafe. Must seek out danger to protect him. Into the darkness!

As he stands, she leaps off a few yards the the tunnel, out of the beaming light from the torches and ioun stones, and settles into a stalking crouch.

Stealth: 1d20 + 9 ⇒ (8) + 9 = 17
Perception: 1d20 + 7 ⇒ (19) + 7 = 26 +8 for scent

Dark Archive

F Wayang 6 | Deciple | Witch • Winter Witch

Shawa will assist Tarael with her magical I investigation of the items if she needs it, but acknowledges that she does an excellent job on them herself.

Shawa will follow the party from the back, she has darkvision so she doesn't mind the lack of light.

Dark Archive

Oracle (Life) 7| HP 45/45| AC 19 (22) T 12 (15) FF 17 (20)| Fo +4 Re +5 Wi +5; +4 v disease| Init +2| Percep +2| Lvl 3- 5/5 Lvl 2- 7/7, Lvl 1- 8/8, Orison at will| Channel Energy 10/10

Of course Traber will cast Guidance for Tarael. He'll complain about it, but he'll do it.

The Exchange

female Samsaran Shaman 6
Stats:
hp 43/43 AC 18|T 11 |FF 17 F +3|R +3|W +8, Init 9, Per +13

Tareal looks at the others and shrugs.
"That mace should really be used. Anyone willing. I am too weak to do so!"


Knowledge Checks -Sky Key Solution Aid Token

Kissan's nose leads her towards the tunnel. She quickly finds two skeletal figures blocking her path. Both holding scythes, that should be too heavy for them to hold.

They attack on sight.

Initiative:

Traber: 1d20 + 2 ⇒ (12) + 2 = 14
Edmund: 1d20 + 10 ⇒ (3) + 10 = 13
Wolfgang: 1d20 + 8 ⇒ (10) + 8 = 18
Tarael: 1d20 + 9 ⇒ (12) + 9 = 21
Shawa: 1d20 + 6 ⇒ (9) + 6 = 15
GM1: 1d20 + 9 ⇒ (1) + 9 = 101d20 + 9 ⇒ (19) + 9 = 28
GM2: 1d20 + 4 ⇒ (10) + 4 = 14

attack vs kissan flat-footed: 1d20 + 11 ⇒ (8) + 11 = 192d4 + 10 ⇒ (3, 1) + 10 = 14
Blue moves up and takes a two handed scythe swing at Kissan. The skeletal figures draws first blood. Kissan take 14 damage

Bold May Act
GM1
Tarael
Wolfgang
Shawa

GM2
Traber
Edmund
Blue

Dark Archive

F Wayang 6 | Deciple | Witch • Winter Witch

Shawa concentrates and lets go her glitterdust spell one last time, on the two skeletons.

DC 18 glitterdust, will save.
Religion: 1d20 + 15 ⇒ (19) + 15 = 34 -- anything you wanna give us


Knowledge Checks -Sky Key Solution Aid Token

Red and Blue

knowledge Nature DC 16:
It looks like a Red cap. You get one question + one additional per 5 you beat the DC

knowledge Religion DC 10:
It seems skeletal. Most likely undead now and has DR 5/ bludgeoning

Dark Archive

Oracle (Life) 7| HP 45/45| AC 19 (22) T 12 (15) FF 17 (20)| Fo +4 Re +5 Wi +5; +4 v disease| Init +2| Percep +2| Lvl 3- 5/5 Lvl 2- 7/7, Lvl 1- 8/8, Orison at will| Channel Energy 10/10

If no one else wants the mace, Traber can use it. Though that is absolutely not what he does.

Knowledge (nature): 1d20 + 4 ⇒ (2) + 4 = 6
Knowledge (religion): 1d20 + 6 ⇒ (4) + 6 = 10

Sovereign Court

Male Human Gunslinger (Bolt Ace) 3/ Fighter (Mutation Warrior) 3 | HP 55/55 - AC: 21 T: 17 /FF: 14 - Perception +11 - F: +9 / R: +11 /W: +6 - CMB +6 - CMD +22 - Speed 30 - Init. +8 - Grit Pool 2/2 day

"Nice... remind me again please... how much are we getting paid for all this trouble???" Wolfgangs grumbles as he tales aim at the bluish skeletal figure.

Attack roll 01: 1d20 + 12 - 2 + 1 ⇒ (7) + 12 - 2 + 1 = 18Damage roll: 1d10 + 1 + 1 + 4 ⇒ (4) + 1 + 1 + 4 = 10

Attack roll 02: 1d20 + 12 - 2 + 1 ⇒ (6) + 12 - 2 + 1 = 17Damage roll: 1d10 + 1 + 1 + 4 ⇒ (6) + 1 + 1 + 4 = 12


Knowledge Checks -Sky Key Solution Aid Token

will saves: 1d20 + 6 ⇒ (7) + 6 = 131d20 + 6 ⇒ (20) + 6 = 26
Blue is blind, Red saved

Sparkling dust covers both of the skeletal creatures. One seems to be blinded.

Wolfgang fires two bolts, both collide with bone and chips some of the pieces off.

Some things happen

Bold May Act
GM1
Tarael
Wolfgang
Shawa
GM2
Traber
Edmund

Blue

GM Screen:

Blue: 24/36 Blinded: -2 AC/no dex to armor class
Red: 36/36

Dark Archive

Oracle (Life) 7| HP 45/45| AC 19 (22) T 12 (15) FF 17 (20)| Fo +4 Re +5 Wi +5; +4 v disease| Init +2| Percep +2| Lvl 3- 5/5 Lvl 2- 7/7, Lvl 1- 8/8, Orison at will| Channel Energy 10/10

Traber takes his new morningstar and tries to smash one of the undead with it.

Morningstar +1 disruption: disruption (dc 14), 2 handed
to hit 1d20 + 7 ⇒ (17) + 7 = 24 damage 1d8 + 4 ⇒ (4) + 4 = 8


Knowledge Checks -Sky Key Solution Aid Token

will save: 1d20 + 6 ⇒ (18) + 6 = 24

Traber moves up and smacks the undead, but it fights off the more severe effect.

Bold May Act
Red
Tarael
Wolfgang
Shawa
GM
Traber
Edmund
Blue

GM:
Blue: 16/36 Blinded: -2 AC/no dex to armor class
Red: 36/36


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Wounded, Kissan's hunter insticts overwhelm her and in a flurry she leaps upon the undead in front of her.

Bite: 1d20 + 8 ⇒ (11) + 8 = 19
Damage, Bite: 1d6 + 2 ⇒ (2) + 2 = 4

Claw #1: 1d20 + 9 ⇒ (9) + 9 = 18
Damage, Claw #1: 1d4 + 2 ⇒ (3) + 2 = 5

Claw #2: 1d20 + 9 ⇒ (7) + 9 = 16
Damage, Claw #2: 1d4 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Sensing the danger from these creatures, and seeing another behind Kissan- he draws two blunt arrows and sends them down range at the creature. His muscles flex and grow as he taps into the strength of a raging bull- pulling the bow back just a little bit further.

+1, Rapid, DA, Precise, PBS: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 Against flat
Damage, MC +3, PBS, Blunt: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15

+1, Rapid, DA, Precise, PBS: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 Against flat
Damage, MC +3, PBS, Blunt: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Confirm?: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 Against flat
Extra Damage: 2d8 + 14 ⇒ (6, 2) + 14 = 22

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