Lukian |
know nature 1d20+9 to know about the plants
lol, it looks like he knows nothing about them
GM Auke |
A ruined two-story building rises out of the forest, hugged by dense, thorny thickets on both sides. The front wall, ceiling, and floors have long since collapsed. Several support columns rise from the cellar, and the remains of a staircase up to the second floor look far too weak to support weight. The back door leads to clearer terrain, where the trail continues.
Please tell me what you are doing and make a roll!
GM Dennis |
**OVERSEER ANNOUNCEMENT**
It is difficult to tell how much time has passed through the smothering canopy as Medda addresses the regrouped Pathfinder and Twinhorn forces. “The ancient battlefield is just beyond those trees. There, Ivvora and her comrades scattered an undead army, but the necromantic taint never left this land. Instead, the plants and animals have gradually absorbed the evil, encouraged by someone calling herself Mother Bloodleaf.
“We must strike as one, simultaneously attacking the corruption’s heart as well as the seedpods spread out around the swamp. Their destruction will unleash harmful energies, so we of the Twinhorn following shall head toward the center to ritually disperse that energy to keep it from festering anew! Each team should follow its Twinhorn mystic to an intended target, and from there, three blasts of a horn shall signal our attack. May Vildeis bless us as she did Ivvora before us!”
Medda, the Twinhorns, and the Pathfinders spread out and make their way through the woods to their striking positions. When all are in position, three blasts of a war-horn echo across the heavily forested battleground. As the Pathfinders rush toward their targets, startled figures with purple glowing eyes hurry toward the seedpods and the enormous dark flower at the heart of the swamp. A shriek carries over the battleground. “What treachery is this? My minions have fallen without so much as warning me? No matter, I shall rip out any trespassers’ souls and feed them to the blight!”
Table GMs, the Unaware Guardians condition is now in effect, in addition to the Helpful Spirits condition. The way to area Q is now open. Please move to that encounter area quickly.
GM Auke |
Fast forwarding so we can move to the next section
Likely strategies for this challenge include identifying stable columns to use as stepping stones (Acrobatics or Knowledge [engineering]), pushing over a column to serve as an improvised bridge (DC 18 Strength), or climbing the inside walls toward the back door (Climb).
Aurus: 1d20 ⇒ 2
Lukian: 1d20 ⇒ 4
Mao: 1d20 ⇒ 7
Cloudia: 1d20 ⇒ 17
Ny'a: 1d20 ⇒ 2
With those rolls you actually manage to mess up so bad that the whole temple comes falling down. You do manage to get out from under the rubble unhurt and you move further.
"That's not what people mean with 'bring the house down'" Grimpfkin says as he is reclining against a tree stump where the ale-bird has alighted.
"But all in all you didn't disappoint. Well done and congratulations!" he says heartily.
He uses his fey magic to shape part of the stump into a set of mugs, and when he knocks his own mug against the stump, the bird splits into equal parts, turning back into ale that fills each mug.
"Have a drink to your good fortune!"
Cloudia |
"I am a bit thirsty after all that dust from that building; I would appreciate a drink."
After which Cloudia take a huge pull from the offering.
GM Auke |
"I am a bit thirsty after all that dust from that building; I would appreciate a drink."
After which Cloudia take a huge pull from the offering.
As you drink the liquid you not only appreciate the taste, you also feel the fey magic flow through your veins and you feel lucky.
Once during the next encounter you can choose to reroll a d20 after seeing the result but before learning the outcome. you can choose to reroll a d20 after seeing the result but before learning the outcome.
"That's a story you can tell your grandchildren. Once upon a time you met a very studly and handsome fey in the woods and you got lucky!"
GM Auke |
The old fey turns to Ny'a.
"Your boldness may be a burden in the upcoming fight and might even get you killed. I wouldn't want to see that happen, so I'll give you a little boost –just to make things fair– if you'll allow me."
Assuming Ny'a doesn't object, the satyr-like man gives her a wink.
GM Auke |
**OVERSEER ANNOUNCEMENT**
It is difficult to tell how much time has passed through the smothering canopy as Medda addresses the regrouped Pathfinder and Twinhorn forces. “The ancient battlefield is just beyond those trees. There, Ivvora and her comrades scattered an undead army, but the necromantic taint never left this land. Instead, the plants and animals have gradually absorbed the evil, encouraged by someone calling herself Mother Bloodleaf.
“We must strike as one, simultaneously attacking the corruption’s heart as well as the seedpods spread out around the swamp. Their destruction will unleash harmful energies, so we of the Twinhorn following shall head toward the center to ritually disperse that energy to keep it from festering anew! Each team should follow its Twinhorn mystic to an intended target, and from there, three blasts of a horn shall signal our attack. May Vildeis bless us as she did Ivvora before us!”
Medda, the Twinhorns, and the Pathfinders spread out and make their way through the woods to their striking positions. When all are in position, three blasts of a war-horn echo across the heavily forested battleground. As the Pathfinders rush toward their targets, startled figures with purple glowing eyes hurry toward the seedpods and the enormous dark flower at the heart of the swamp. A shriek carries over the battleground. “What treachery is this? My minions have fallen without so much as warning me? No matter, I shall rip out any trespassers’ souls and feed them to the blight!”
The ancient battleground has turned into a fetid swamp that fills the air with the scent of death and decay. Rusted weapons jut out from the patches of solid land. Here and there, skeletal remains and grimacing skulls clad in ruined iron peek out from the glowing mire. A seedpod pulsing with purplish energy grows on an islet across the swamp.
GM Auke |
Initiative
Cloudia: 1d20 + 2 ⇒ (20) + 2 = 22
Aurus: 1d20 + 2 ⇒ (16) + 2 = 18
Lukian: 1d20 + 6 ⇒ (13) + 6 = 19
Mao: 1d20 + 5 ⇒ (13) + 5 = 18
Ny'a: 1d20 + 1 ⇒ (19) + 1 = 20
Blight Druid: 1d20 + 1 ⇒ (6) + 1 = 7
Blighted Vine: 1d20 + 0 ⇒ (3) + 0 = 3
Blighted Beast: 1d20 + 2 ⇒ (1) + 2 = 3
Well, that's easy
Party is up!
GM Auke |
The swamp water glows visibly, providing dim light throughout the area. The water is about 2 feet deep and functions as a shallow bog for which it costs 2 squares of movement to enter a square. The large fallen tree near the center of the map forms a slick barrier about 10 feet tall, requiring either a DC17 Climb check to clamber over it or a DC20 Escape Artist check to slip under it while moving half speed. The narrow fallen tree that crosses to the heart of the blight is unsteady and slippery; a creature must succeed at a DC20 Acrobatics check to cross it, and failing the check by 5 or more dumps that character in the water.
Cloudia |
Do we have the chance for any pre-battle buffs? If so, of what duration would be reasonable?
Cloudia |
Great, then Cloudia will cast Mage armor on herself and Mao while they all get in position (it lasts an hour so I figure it does not count towards the one buff limit) and bless when the horn sounds. Both from her wand.
Do we have the opportunity to do that tree portal thing?
GM Auke |
Great, then Cloudia will cast Mage armor on herself and Mao while they all get in position (it lasts an hour so I figure it does not count towards the one buff limit) and bless when the horn sounds. Both from her wand.
Do we have the opportunity to do that tree portal thing?
If you mean can we attack the heart of the blight instead of one of its seedpods? No, that's the tier 10-11 encounter.
GM Auke |
Cloudia wrote:If you mean can we attack the heart of the blight instead of one of its seedpods? No, that's the tier 10-11 encounter.Great, then Cloudia will cast Mage armor on herself and Mao while they all get in position (it lasts an hour so I figure it does not count towards the one buff limit) and bless when the horn sounds. Both from her wand.
Do we have the opportunity to do that tree portal thing?
Ah, the Helpful Spirits, yes, that's now
The forest spirits accompanying the PCs open two connected portals that allow instantaneous movement between two trees. These trees cannot be more than 60 feet apart. When a creature enters the area of the portal tree, they can appear in a space adjacent to the other portal tree. The portals work both ways and remain open for 1 minute. The PCs can choose which trees form the portals and only the PCs and their allies can use the portals.
Spells and effects do not travel through these portals. When the encounter begins, one PC can attempt a Hard Knowledge (nature) or Spellcraft check to increase the distance between the trees to 120 feet.
Knowledge (Nature) Lukian: 1d20 + 9 ⇒ (15) + 9 = 24
So, yes, the party can designate two trees within 24 squares from each other and create a two way portal between them.
Ny'a |
That's quite the boost, thanks!
Bouyed by the strange fey's spell, N'ya jumps to action, urging her dog directly towards the portal. "The seedpod is the goal; quickly, through the portal!" She draws her longsword as they ride, and they begin picking their way towards the seedpod at the other end of the swamp.
Free: Ride (guide with knees) DC 5, greater heroism: 1 + 2 + 4 = 7
Double move (riding dog): 45'
Move (Ny'a): draw longsword
Standard (Ny'a): attack seedpod
Acrobatics DC 20 (riding dog): 1d20 + 6 ⇒ (15) + 6 = 21
Longsword, mwk, bless, greater heroism: 1d20 + 6 + 1 + 4 ⇒ (6) + 6 + 1 + 4 = 17
Damage, S: 1d6 + 2 ⇒ (3) + 2 = 5
GM Auke |
Bouyed by the strange fey's spell, N'ya jumps to action, urging her dog directly towards the portal. "The seedpod is the goal; quickly, through the portal!" She draws her longsword as they ride, and they begin picking their way towards the seedpod at the other end of the swamp.
The spell doesn't stack with Bless, but you still hit easily.
Ny'a sword strikes true, but the pod's hard shell prevents any damage to go through!
Cloudia |
Cloudia casts Bull's Strength on Mao and pops through the portal, trying to catch up with Nya so she can cast on her too. Or Aurus if she gets the chance after he moves!
Not sure if Cloudia can make it over the slick bridge so Aurus wants the bull's strength he may want to take a single move action and end up near Cloudia.
Aurus Goldson |
Aurus pops out of the tree and halts next to Cloudia, taking the moment to cast a spell on himself.
Expeditious retreat up.
Cloudia |
1 person marked this as a favorite. |
cool
As Aurus rushes to engage the seedpod, Cloudia gently puts her arm out to delay him.
"If you wait a sec, I can use a spell to strengthen you!"
To her surprise, the typically overconfident (in her mind) paladin of Apsu pauses and calls upon a miracle within easy spell casting reach.
Mao Asaka |
Mao channels his ki energy and moves with incredible speed. He follows Nya up towards the pod and attacks the pod with his ki-infused strikes.
Acrobatics: 1d20 + 10 ⇒ (16) + 10 = 26
Unarmed Strike, Bless: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
GM Auke |
Mao channels his ki energy and moves with incredible speed. He follows Nya up towards the pod and attacks the pod with his ki-infused strikes.
If I read correctly Mao got Bull's Strengthened and Aurus will get a Bull's Strength next round, so your to hit and damage are higher.
With his Strength boosted Mao hits, but fails to get part the hardness. He has the feeling that he was close to harming it though!
Cloudia |
What kind of knowledge roll do we need to make to find our what kind of resistance this is. An Oil of Blessing might get past the DR!
Aurus Goldson |
It's hardness, not DR. Auruses are usually the answer vs. Hardness
Fixed.
GM Auke |
The wolf slowly double moves trying not to walk into trees.
The vine sleakily crawls forward, not aware that it is sparkling.
The half-orc casts a spell and slowly moves forward.
All the plants around the pod start to wrap around the partymembers and changing the ground into difficult terrain.
reflex DC12
Aurus: 1d20 + 7 ⇒ (18) + 7 = 25 Succes
Lukian: 1d20 + 5 ⇒ (10) + 5 = 15 Succes
Mao: 1d20 + 7 ⇒ (6) + 7 = 13 Succes
Cloudia: 1d20 + 3 ⇒ (2) + 3 = 5 Fail
Ly'a: 1d20 + 9 ⇒ (15) + 9 = 24 Succes
Champion: 1d20 + 5 ⇒ (7) + 5 = 12 Succes
GM Auke |
Botting Cloudia as she already posted her action
Cloudia tries to escape from the vines as a move action
Escape Artist: 1d20 + 2 ⇒ (15) + 2 = 17 Succes!
and casts Bull's Strength on Aurus.
Reflex: 1d20 + 3 ⇒ (6) + 3 = 9 Failure!
and she's entangled by the plants again.
Aurus, Mao, Lukian and Ny'a are up
Aurus Goldson |
Aurus goes to give a thankful nod to Cloudia before the vines begin trying to entangle them. He curses loudly plows his way through the vines, bolstered by his expeditious retreat and Cloudia's bull's strength and takes a mighty swing at the plant with his adamantine greatsword.
Attack: 1d20 + 10 + 1 - 1 ⇒ (15) + 10 + 1 - 1 = 25
Damage: 2d6 + 9 + 3 ⇒ (4, 1) + 9 + 3 = 17
GM Auke |
Aurus goes to give a thankful nod to Cloudia before the vines begin trying to entangle them. He curses loudly plows his way through the vines, bolstered by his expeditious retreat and Cloudia's bull's strength and takes a mighty swing at the plant with his adamantine greatsword.
[dice=Attack]1d20+10+1+-1
[dice=Damage]2d6+9+3
You’ll need to cross first!
Aurus Goldson |
And the boost to speed only affects jumps, huh... Though weirdly enough, it will be easier for me to try to leap the bog, even without a running jump, than it is to try to just walk across. So...
Acrobatics DC 20?: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Aurus gives a leap and (I think? To my reading of the map?) might even be able to clear the boggy water.
GM Auke |
1 person marked this as a favorite. |
And the boost to speed only affects jumps, huh... Though weirdly enough, it will be easier for me to try to leap the bog, even without a running jump, than it is to try to just walk across. So...
[dice=Acrobatics DC 20?]1d20+12+2
Aurus gives a leap and (I think? To my reading of the map?) might even be able to clear the boggy water.
Yeah, I know. I just wanted to give you the option to fail to balance and fall :-)
GM Auke |
Aurus goes to give a thankful nod to Cloudia before the vines begin trying to entangle them. He curses loudly plows his way through the vines, bolstered by his expeditious retreat and Cloudia's bull's strength and takes a mighty swing at the plant with his adamantine greatsword.
Aurus hits the pod with his sword and hits the pod hard. Another blow of this caliber might destroy it!
Save vs Entangle
Reflex: 1d20 + 7 ⇒ (1) + 7 = 8 Failure
Aurus gets entangled!
Ny'a |
Ny'a guides her dog to back away from the seedpod... the last attack did nothing, and there was little more she could do! Besides, she was blocking the end of the log, and others needed to cross. Taking advantage of her dog's speed, she circles around and flanks with Aurus.
I'll come in from another angle, maybe have a better chance!
Free: Ride (guide with knees) DC 5, greater heroism: 1 + 2 + 4 = 7
Full round: withdraw 35' (70' movement cost through difficult terrain)
Reflex DC 12, greater heroism: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
Cloudia |
Nasty vines. Looks like I may need to grease up again.
Mao Asaka |
"My strikes seem to have no effect on the pod. Let me help you there, Aurus." Mao moves and tries to help Aurus escape the entanglement.