The Straits of Dumara: A Bump in Time

Game Master ellequoi

The bumper play-by-post D&D campaign set in the Straits of Dumara, where our heroes have found themselves in indentured servitude at a time of turmoil...


Current Characters


Barbarian
Berm

Half-Orc Fighter - 4 | 
HP: 36 | AC: 16
 | Init. 0 | P. Perception: 14
Abilities:
Animal Handling +2; Athletics +6; Deception +1; Insight +4; Intimidation +3; Medicine +2; Perception +4; Performance +1; Persuasion +1; Survival +4
Combat:
  • Maul: +[6] (2d6+4 bludgeoning; Martial, Heavy, Two-Handed)
 
  • Handaxe (x2): +[6] (1d6+4 slashing; Simple, Light, Thrown, Range (20/60)
 
  • Unarmed Strike: +[6] (5 bludgeoning)
Crit Hit Rules:
  • Improved Crit Score a crit on a 19/20.
  • Great Weapon Fighting You can re-roll a 1 or 2 on damage dice (Two handed).
  • Savage Attack On a crit, roll one of the dice an additional


played by Simo_393 (25 posts)
Hikal Balatum
Ethra Lumen

Female Hill Dwarf Druid 4 | HP 27/35 | AC 15 | Init +1 | Psv Perc 14

played by DeannaVZ (40 posts)

gm-eq


played by ellequoi (59 posts)
Lem
Lark Thorngage

Ltfoot Halfling Paladin 4 | HP 19/36 | AC 18 | Init +4 | Psv Perc 11
SKILLS:
Acro +6; Anml Hndl +1; Arc -1; Ath -1; Dec +3; Hst -1; Ins +1; Intm +5; Inv -1; Med +1; Nat -1; Perc +1; Perf +5; Pers +5; Rel -1; SoH +4; Slth +4; Srv +3
COMBAT:
  • Whip (Finesse, reach): [+6] 1d4+6 slashing
  • Net (Thrown 5/15): [+6] (1 creature restrained, escape DC 10 STR or 5 slashing @ AC 10)
  • Smite: +2d8 radiant, +1d8 v Und/Fiend, +1d8/Sp Lvl
SPELLS:
[LoH 15/20] [3/3 Level 1: Bane | Bless | Command | Detect Magic | Heroism | Hunter's Mark | Shield of Faith]


played by Tyler_V (34 posts)
Suit of Keys
Tabynth

Female Gnome Rogue 4 ~ HP 5/27 ~ AC 14 ~ INIT +3 ~ psv per 12

played by EmFaith (49 posts)