Lem

Lark Thorngage's page

34 posts. Alias of Tyler_V.


Full Name

Lark Thorngage

Race

COMBAT:
  • Whip (Finesse, reach): [+6] 1d4+6 slashing
  • Net (Thrown 5/15): [+6] (1 creature restrained, escape DC 10 STR or 5 slashing @ AC 10)
  • Smite: +2d8 radiant, +1d8 v Und/Fiend, +1d8/Sp Lvl

Classes/Levels

SPELLS:
[LoH 15/20] [3/3 Level 1: Bane | Bless | Command | Detect Magic | Heroism | Hunter's Mark | Shield of Faith]

Gender

Ltfoot Halfling Paladin 4 | HP 19/36 | AC 18 | Init +4 | Psv Perc 11

SKILLS:
Acro +6; Anml Hndl +1; Arc -1; Ath -1; Dec +3; Hst -1; Ins +1; Intm +5; Inv -1; Med +1; Nat -1; Perc +1; Perf +5; Pers +5; Rel -1; SoH +4; Slth +4; Srv +3

Size

Small

Alignment

Lawful Neutral

Deity

Judge

Languages

Bahsa

Occupation

Gladiator

Strength 8
Dexterity 18
Constitution 14
Intelligence 8
Wisdom 12
Charisma 16

About Lark Thorngage

ABILITY SCORES:
  • STR 8 (-1)
  • DEX 18 (+4)
  • CON 14 (+2)
  • INT 8 (-1)
  • WIS 12 (+1)
  • CHA 16 (+3)

PROFICIENCIES:

Proficiency Bonus +2

Saves

  • STR -1
  • DEX +4
  • CON +2
  • INT -1
  • WIS +3
  • CHA +5

Skills

  • Acrobatics +6
  • Animal Handling +1
  • Arcana -1
  • Athletics -1
  • Deception +3
  • History -1
  • Insight +1
  • Intimidation +5
  • Investigation -1
  • Medicine +1
  • Nature -1
  • Perception +1
  • Performance +5
  • Persuasion +5
  • Religion -1
  • Sleight of Hand +4
  • Stealth +4
  • Survival +3

(passive Perception 11)

Weapons: simple/martial/special
Armors: light/medium/heavy/shields
Tools: Disguise kit

Languages: Bahsa

COMBAT:

HP 36 | HD 1d10 + 2 (x4) | Init +4 | Speed 25 ft

AC 18 (Studded Leather (12) + DEX (4) + Shield (2))

  • Whip (Finesse, reach): [+6] 1d4+6 slashing
  • Net (Thrown 5/15): [+6] (on hit, one creature is restrained, DC 10 STR or 5 slashing damage at AC 10)


FEATURES & TRAITS:

Lightfoot Halfling

  1. Lucky: When I roll a 1 on an attack roll, ability check, or saving throw, I can reroll the die and must use the new roll.
  2. Halfling Nimbleness: I can move through the space of any creature that is of a size larger than me.
  3. Naturally Stealthy: I can attempt to hide even when I am obscured only by a creature that is at least one size larger than me.

Paladin (Oath of Vengeance)

  1. Divine Sense (Paladin 1, PHB 84) [1 + Charisma modifier per long rest]
    • As an action, I sense celestials/fiends/undead/consecrated/desecrated within 60 ft
    • Until the end of my next turn, I sense the type/location if it is not behind total cover

  2. Lay on Hands (Paladin 1, PHB 84) [20 HP per LR]
    • As an action, I can use points in my pool to heal a touched, living creature's hit points
    • I can neutralize poisons/diseases instead at a cost of 5 points per affliction

  3. Divine Smite (Paladin 2, PHB 84)
    • When I hit someone in melee, I can expend spell slots to do 2d8 extra radiant damage
    • This increases by +1d8 for each spell slot level above 1st and +1d8 against undead/fiends

  4. Dueling Fighting Style (Paladin 2, PHB 84) +2 to damage rolls when wielding a melee weapon in one hand and no other weapons

  5. Divine Health (Paladin 3, PHB 85)I am immune to disease, thanks to the power of my faith

  6. Channel Divinity (1x/SR)
    Channel Divinity: Abjure Enemy (Oath of Vengeance 3, PHB 88)
    As an action, one creature within 60 ft that I can see me must make a Wisdom save.
    If failed, it is frightened and its speed is 0 despite bonuses; if success, its speed is halved.
    This lasts for 1 minute or until it takes damage; Undead/fiends have disadv. on save.
  7. Channel Divinity: Vow of Enmity (Oath of Vengeance 3, PHB 88)
    As a bonus action, I utter a vow against a creature I can see within 10 ft.
    I have advantage on attack rolls against it for 1 minute or until it is at 0 HP/unconscious.

EQUIPMENT:

Coins: ___ cp | ___ sp | 140 gp | ___ pp

  • Backpack
  • Bedroll
  • Mess kit
  • Tinderbox
  • Torches
  • Rations
  • Waterskin
  • 50ft rope
  • Costume
  • Favor from an admirer

CHARACTER:

Height 3'1"; Weight 40 lbs; Age 37 years
Eyes Green; Skin Yes; Hair Medium length blonde

Appearance I have a dark long-coat with a yellow scarf that I wear over my armor. This coat and scarf were part of my trademark look in the arena, although I never got enough of a following to have any sort of fan base. My face, hands, and arms have faint scars from my years fighting in the arena. I've done my best to heal these wounds to minimize the scarring, but they are still noticeable on close inspection. I'm slightly self-conscious of this, and seeing someone notice the scars can make me feel a bit uncomfortable.

I am on the tall side for halflings at 3' 1" tall.

Personality Traits Nobody stays angry at me for long, since I can defuse any amount of tension.
Ideals Law: Without order, the world would devolve into chaos. (Lawful)
Bonds I got in hot water for rejecting a fight master's demand to throw a fight in the arena. Now I'm looking to redeem my name.
Flaws I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.

Character Backstory I was raised in a small village and was the son of a boat rigger, who worked in the shipyard rigging up the ropes and cables of large ships (halflings are sought after for this job as they are very light and easy to hoist up into the framework of the ships). Growing up with an affinity to ropes and nets, and idolizing the rough and tumble lifestyle of the sailor-types of the town, I ended up becoming skilled with the use of whips and nets in combat.

Years later, I was in my mid twenties and had gotten in a scrap at the local tavern. A man approached me after the fight and told me he was looking for people who were willing to fight in the arena, and that I showed promise. He thought that I could be something of a novelty (being a halfing) and that he would be willing to train and sponsor me for a half a year. Being otherwise out of work at the time, I figured I shouldn't turn down the idea of a job in any case, and signed up.

My first forays into the arena were tough, and I failed often. One of the fighters saw my resolve and spirit, and introduced me to (the?) Judge. Being the god of valor and contracts, he was frequently revered by gladiators. I was previously not a particularly pious individual, but I appreciated Judge's impartiality. (I couldn't stand some of the more 'righteous' gods and followers, they always rubbed me the wrong way) I took to asking him for guidance and developed a relationship with him over a few years. He started granting me small things such as accelerated healing and minor favors, in return for me standing up against some of the corrupt or unfair dealings behind the scenes in the arena.

Campaign Trait Innocent - I had been requested to throw a fight from the fight boss of the arena. When I refused and won the fight, they framed me for stealing profits from the arena. Skill proficiency: Survival