Hikal Balatum

Ethra Lumen's page

40 posts. Alias of DeannaVZ.


Full Name

Ethra Lumen

Race

Hill Dwarf

Classes/Levels

Druid 4 | HP 27/35 | AC 15 | Init +1 | Psv Perc 14

Gender

Female

Alignment

Lawful Good

Location

Originally from Noordeveld

Languages

Bahsa, Noordish, Druidic, Dwavish

About Ethra Lumen

ABILITY SCORES:
  • STR 14 (+2)
  • DEX 12 (+1)
  • CON 14 (+2)
  • INT 10 (+0)
  • WIS 18 (+4)
  • CHA 9 (-1)

PROFICIENCIES:

Proficiency Bonus +2
Saves
  • STR+2
  • DEX+1
  • CON+2
  • INT+2
  • WIS+6
  • CHA-1

Skills

  • Acrobatics +1
  • Animal Handling +4
  • Arcana +0
  • Athletics +4
  • Deception -1
  • Insight +4
  • Intimidation -1
  • Investigation +0
  • Medicine +4
  • Nature +2
  • Perception +6
  • Performance -1
  • Persuasion -1
  • Religion +0
  • Sleight of Hand +1
  • Stealth +1
  • Survival +6

Passive Perception 14

Weapons [Battleaxe, Handaxe, Throwing Hammer, Warhammer, Quarterstaff, etc]
Armors [light/medium/shields]
Tools [Mason's Tools, Herbalism Kit, Musical Instrument]

COMBAT:

HP 35 ; HD 1d8
Init +1 ; Speed 25 ft
AC 15 (Hide + Shield)

Spellcasting
Spell Save DC 14
Spell Attack Bonus +6

Weapon.
Quarterstaff Melee : +[4] (1d6+2 bludgeoning)
Shillelagh Quarterstaff Melee : +[6] (1d8+4 bludgeoning)

FEATURES & TRAITS:

Darkvision

Dwarven Resilience: advantage against poison, resistance to poison damage.

Stonecunning

Dwarven Toughness: hp max increases additional 1hp/level.

Wild Shape: 2x/short rest, CR 1/4, lasts 1hr.

Halo of Spores: reaction, creature within 10ft of me makes CON saving through or takes 1d4 necrotic damage.

Symbiotic Entity: expend use of Wild Shape, gain 5 temp hp/druid level. Roll Halo of Spores damage twice. Do extra 1d6 poison damage on melee weapon attacks. Lasts for 10 mins or until temp hp are gone.

Can prepare 8 spells/day.

EQUIPMENT:

Coins 110 gp
Staff
Hunting Trap
Trophy from an animal
Set of traveler's clothes
Mason's tools
Herbalism kit

CHARACTER:

Height 4'8"; Weight 150lbs; Age 50 years
Eyes Hazel; Skin Deep tan; Hair Dark brown
Appearance Fairly thin for a dwarf - don't get the best nutrition.
Hide armor, growing moss&mold in different areas. Hide boots have dirt in every crevice, with small mushrooms sprouting out.
Surprisingly sturdy blue dwarven cloak - fastened with a stone clip I carved myself.

Personality Traits Can't help but see mold, decay, and poison. Use it to my advantage. But also love creating things.
Ideals Nature is magnificent, but it decays. Constructs are helpful, but they break down. Nothing is permanent so all that matters is what you do right now.
Bonds The world decays around me, so I try to leave permanent structures and a positive impact whenever possible.
Flaws If I don't focus on creating, my outlook on the world can get very down, due to the death and decay I see.

Character Backstory:

After finding myself always focusing on death & decay, I realized I can manipulate the physical elements of those processes (along with other aspects of nature). I come from a family of stonemasons, and I'm proud anytime I create something.

Before I learned how to control the spores that were around me, I was outcast from my clan as mold and decay followed me. In the travels that followed, I took it upon myself to maintain the balance. I sped the process of dying plants, trapped & killed (sometimes ate) sick animals, but let healthy life thrive. I also try to leave structures or statues wherever I can, since I know those will last if made of good stone.

I'm desperate to find a group to belong to. But in my many years alone, I don't have a great grasp on what people actually find charming.

I'm pragmatic. I'm brave.

I hate anything that destroys healthy life or useful creations.

Hold a deep grudge against my clan and my parents who allowed me to be kicked out.

Campaign Trait
Banished - banished from my clan, fear being outed as the terror that they saw me as, since I harmed those who came close to me with necrotic energy/spores.