[Outpost II] Greenclaw's 10-11: The Hao Jin Hierophant (Inactive)

Game Master Greenclaw


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Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

reflex,haste: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Malusha's jaw drops as his bolt passes straight through the psychemental. As the strange creature heads towards him he tries to dodge to the side but he foot catches on a small rock, nearly tripping him.

will save: 1d20 + 10 ⇒ (17) + 10 = 27

Just doing my saves, not my turn yet.

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

Reflex save with haste: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Reflex(Haste), DC 19: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Will, DC 18: 1d20 + 7 ⇒ (3) + 7 = 10

Seriously??? I'm using my Re-roll on that Will save
Re-roll Will, DC 18(2 stars): 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28

Carina almost falls over as the horrible light show speeds through her, and she half-stumbles toward Ansha. As she focuses, she barely avoids losing thoughts and spells, and focuses all her will on holding herself together. With a fluid motion, she draws from her belt pouch a blackened shard of wood, and crumples it into dust. With her other hand, the Varisian seer reaches into the pouch that she stores her Harrow deck, and draws a trio of cards from it. She briefly glances at the cards she drew, and pales considerably, before shoving them back into their pouch, and tossing the dust in hand toward the etheroot, where the winds carry it to the plant, and a small stormcloud forms around part of it, crackling with lightning.

5-foot Step
Standard Action - Casting Greater Aggressive Thundercloud on one of the spaces the Etheroot is in. DC 20 Reflex to avoid damage. As part of casting, I'm using my Harrow Casting ability on this spell. As part of the casting of the spell, I draw 3 cards from my Harrow deck, and gain benefits depending on the cards drawn. At the moment, I only have access to one Tower, the Tower of Intelligence. This means that with each card I draw from the Book Suit, I gain a +1 bonus on spell penetration.

Card 1: 1d6 + 1d9 ⇒ (5) + (9) = 14 The Lost(CE Star)
Card 2: 1d6 + 1d9 ⇒ (6) + (7) = 13 The Tyrant(LE Crown)
Card 3: 1d6 + 1d9 ⇒ (5) + (5) = 10 The Owl(N Star)

Since I have no cards from the Book Suit, this draw does nothing(aside from spooking Carina further)

Spell Penetration: 1d20 + 7 ⇒ (20) + 7 = 27

Damage: 6d6 ⇒ (6, 3, 4, 3, 5, 5) = 26

Dark Archive

Serres REFLEX 1: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
Serres REFLEX 2: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22

Most of the group manage to avoid the psychementals, and those that don't are able to avoid losing parts of the mind to the creatures, who still lurk nearby, ready to try again.

Ansha's magic missiles strike the yellowish psychemental, causing it to shimmer in some semblance of pain.

Etheroot REFLEX: 1d20 + 13 ⇒ (9) + 13 = 22

Carina's thundercloud sends crackling electrical bolts towards the etheroot, however it manages to whip its tendrils out of the way and avoid any damage for now.

Dryden is up!

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

Slashing attack with flank + haste and buffs + spell combat: 1d20 + 15 + 2 - 2 ⇒ (6) + 15 + 2 - 2 = 211d6 + 14 ⇒ (5) + 14 = 19
Slashing attack with flank + haste and buffs + spell combat: 1d20 + 15 + 2 - 2 ⇒ (20) + 15 + 2 - 2 = 351d6 + 14 ⇒ (3) + 14 = 17
Slashing attack with flank + haste and buffs + spell combat: 1d20 + 10 + 2 - 2 ⇒ (20) + 10 + 2 - 2 = 301d6 + 14 ⇒ (3) + 14 = 17

Dryden turns and takes advantage of the position the psychemental provides him and attacks. He interweaves spell combat to cast mirror image to be more defensive.Number of images: 1d4 + 3 ⇒ (4) + 3 = 7
not sure why its not displaying correctly but there you have it

Dark Archive

Miss 1-20: 1d100 ⇒ 39
Miss 1-20: 1d100 ⇒ 13
Miss 1-20: 1d100 ⇒ 14 OUCH! Sorry!

Dryden's magical blade slashes into the psychemental. Although the blade doesn't seem to cause as much damage as it would on flesh and blood it does seem to cause the strange creature some pain. Unfortunately, the haze emanating from the etheroot blurs his vision somewhat and two of his strikes miss their intended target.

The etheroot slithers forward and lashes out towards Dryden with its tentacled mouth.

Bite: 1d20 + 14 ⇒ (18) + 14 = 32
Mirror 1-7, Real 8: 1d8 ⇒ 1

It snaps at the head of one of the 8 elves in front of it but finds only air as it dispels one of Dryden's multiple mirrors.

INIT
Etheroot -74hp
Serres
Malusha
Spackle
Psychementals (Blue -5hp, Yellow -27hp, Red -14hp)
Dryden (6 mirror images)
Ansha
Carina

JUNGLE CLEARING - MAP

NOTES
-Squares with logs or branches in them are difficult terrain, and the ferns provide cover.
-The etheroot is surrounded by an ethereal haze that inflicts a 20% miss chance on all attacks targeting the etheroot or any creature with the extraplanar subtype (the psychementals) within 50 feet of it as if they had concealment. True seeing negates this miss chance.
-Inspire Courage & Bless: 3 to hit & +2 to damage & + 2 to saves vs Charm/Fear
-Haste in effect

Serres, Malusha, Ansha are up!

As it looks like Serres has left us, can someone at least choose a preferred target for Serres's next attack?

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha backs away from the psychemental in front of him. His crossbow bolt didn't seem to do any harm to the creature. He begins a complex incantation.

5 ft step and then casting spiritual weapon

Since Serres is right there by red and flanking, I suggest red.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Ansha backs away from the psychemental that attempted to accost her and hammers it again with more magic missiles.

Spell penetration: 1d20 + 9 ⇒ (7) + 9 = 16
Magic Missile: 4d4 + 4 ⇒ (1, 3, 2, 3) + 4 = 13

Dark Archive

Ansha's latest attack on the psychemental seems to be resisted by the strange swirling mass of colours, shapes and faces.

Serres, hoping for better luck, steps back and sends off a powerful burst of electricity into the thing.

Empowered Electric Blast. Inspire Courage. Bless. Haste. PBS.
Electric Blast: 1d20 + 15 + 3 + 1 + 1 ⇒ (5) + 15 + 3 + 1 + 1 = 25 Damage: 5d6 + 9 + 2 + 1 ⇒ (5, 3, 4, 2, 5) + 9 + 2 + 1 = 31 x1.5
Miss 1-20: 1d100 ⇒ 29

The electricity crackles into the creatures, the ever-changing faces contorting in pain...but similar to a ghost, the intangible creature suffers less than a creature of flesh and blood would.

The psychementals then fly back and forward along the path, attempting to pass through each of the Pathfinders in turn, their colours taking on darker hues and the faces within them scowling in anger.

As a psychemental passes through you, you have the choice to either:
-take an AoO against it or;
-attempt a REFLEX DC19 check to evade it.
You need to make a choice for each psychemental's attack.

Everyone needs to deal with three(3) psychemental attacks (one from each colour).

If you choose not to attempt, or fail the check, then for each attack:

WILL DC18 or:

You suffer 2 temporary negative levels from a mindwipe

INIT
Etheroot -74hp
Serres
Malusha
Spackle
Psychementals (Blue -5hp, Yellow -27hp, Red -37hp)
Dryden
Ansha
Carina

JUNGLE CLEARING - MAP

NOTES
-Squares with logs or branches in them are difficult terrain, and the ferns provide cover.
-The etheroot is surrounded by an ethereal haze that inflicts a 20% miss chance on all attacks targeting the etheroot or any creature with the extraplanar subtype (the psychementals) within 50 feet of it as if they had concealment. True seeing negates this miss chance.
-Inspire Courage & Bless: 3 to hit & +2 to damage & + 2 to saves vs Charm/Fear
-Haste in effect

Dryden, Ansha, Carina are up!

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

I think you forgot Spackle somewhere in here.

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Seeing the familiar swirl, the bard shouts out a warning. "Be watchin' yerselves, they're comin' back!"

Reflex: 1d20 + 7 ⇒ (12) + 7 = 19
Reflex: 1d20 + 7 ⇒ (19) + 7 = 26
Reflex: 1d20 + 7 ⇒ (13) + 7 = 20

Dark Archive

My bad, yes Spackle is also up! Mixed up his turn with Ansha's last time.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Ansha already took her action for this turn then. Also, I didn't have a chance to move my map token since I was on my phone, but I did say in my last post she was backing away from the one psychemental, specifically to avoid giving them an easy shot at multiples of them touching her at once.

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

Reflex save: 1d20 + 9 ⇒ (13) + 9 = 22
Reflex save: 1d20 + 9 ⇒ (15) + 9 = 24
Reflex save: 1d20 + 9 ⇒ (9) + 9 = 18

Seeing that lighting was quite effective against the Etheroot Dryden tries his hand at damaging the creature with electricity. Stepping a couple feet to his right he enacts the magic from his staff. Spark staff caster level 8. 5 charges will produce lighting bolt. He will try to line it up so it gets one of the psychmentals as well.
Lightning bolt: 8d6 ⇒ (4, 2, 2, 5, 2, 2, 1, 5) = 23 save vs 18 reflex
Miss chance: 1d100 ⇒ 79

Dark Archive

Ansha Saeralyan PFS wrote:
Ansha already took her action for this turn then. Also, I didn't have a chance to move my map token since I was on my phone, but I did say in my last post she was backing away from the one psychemental, specifically to avoid giving them an easy shot at multiples of them touching her at once.

Sorry, yes, it wasn't clear that you hadn't been able to move your token so I just assumed you'd already done so, perhaps just taking a 5' step. Happy for you to move (or describe) where you want Ansha to have moved to. Technically she shouldn't have moved until after the psychementals, but since it was my mistake to post that she was up, happy to overlook that and for her move to take place before their attack for this round.

Serres REFLEX 1: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Serres REFLEX 2: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
Serres REFLEX 3: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
Serres WILL: 1d20 + 7 ⇒ (3) + 7 = 10

Able to avoid the first two, the third psychemental passes straight through Serres's head. A confused look comes over the half-elf's face and he clutches his hands to his head.

Dryden sends a burst of lightning towards the etheroot, catching one of the psychementals in its line of attack.

Caster Level Check vs. SR: 1d20 + 8 ⇒ (11) + 8 = 19
Psychemental REFLEX: 1d20 + 11 ⇒ (13) + 11 = 24
Etheroot REFLEX: 1d20 + 13 ⇒ (19) + 13 = 32

While the creatures duck away from the full brunt of the lightning bolt, the electricity seems to have at least some effect. The strange psychic creature convulses in what passes for pain in such a strange being, and the plant gets noticeably sizzled.

Still need saves (or AoO) from Malusha, Carina
Carina, Spackle are up!

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

The bard dodges farther to his right as well, sending an arrow in the Etheroot's direction.

Thundering Orc Hornbow vs Giant Plant of Doom {Bless/Haste/IC}: 1d20 + 8 + 1 + 2 + 2 ⇒ (8) + 8 + 1 + 2 + 2 = 211d10 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Miss: 1d100 ⇒ 9

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Reflex1(Haste),DC 19: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Reflex2(Haste),DC 19: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Reflex3(Haste),DC 19: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26

Will(Harrowed,VT), DC 18: 1d20 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 13

Damage from AT: 6d6 ⇒ (4, 6, 5, 4, 4, 6) = 29Another Reflex save from the Etheroot, DC20

"SCATTER!" Carina cries out, her head dizzy from the sudden assualt. "They're going to swarm all over us otherwise!!" Quickly, she draws another 3 cards as she gathers another spell together to launch a small blast of cold out at the plant.

5-foot
Standard action - Rimed Snowball w/ Harrow cast at the Etheroot

Card 1: 1d6 + 1d9 ⇒ (1) + (6) = 7The Empty Throne(LG Star]
Card 2: 1d6 + 1d9 ⇒ (2) + (4) = 6The Wanderer (NG Book)
Card 3: 1d6 + 1d9 ⇒ (3) + (3) = 6The Desert (CG Shield)

Touch Attack(NL): 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
Spell Penetration(Harrow): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage: 5d6 ⇒ (6, 4, 6, 4, 2) = 22

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Sorry about not doing the saves earlier. I was waiting for my turn. I'll post the saves now instead.

Reflex,haste: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Reflex,haste: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Reflex,haste: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Will: 1d20 + 10 ⇒ (20) + 10 = 30
Will: 1d20 + 10 ⇒ (7) + 10 = 17

Malusha tries to swerve out of the way of the psychementals but is unable to avoid two of them. The first passes through his head leaving only a dizzy sensation but as the second one passes through him he feels his life essence drain away.

"Ohhh," he gasps and holds his head. Suddenly feeling weak at the knees he almost collapses to the ground.

Dark Archive

Spackle's shot looks good out of the bow but as the arrow flies past the large plant he realises that the haze had deceived him and he was aiming just to the side of the etheroot.

Etheroot REFLEX: 1d20 + 13 ⇒ (10) + 13 = 23

The surprisingly agile creature again manages to squirm out of the way of Carina's stormcloud for now. Unfortunately, her snowball also flies wide of its mark.

Half of the group start to feel the effects of the pscyementals attacks. Certain memories of past adventures and training seem to slip from their minds and they struggle to remember all of their spells or how to perform attacks as well as they used to.

To make matters worse, the creatures seem to draw strength from the stolen thoughts, looking less pained than they just did. +10hp to Yellow, +20hp to Red

Serres, Carina, Malusha have now suffered 2 temporary negative levels from the Mindwipe effect.

Negative Levels wrote:
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed.
Mindwipe wrote:

If the target is a spellcaster who must choose and prepare spells in advance, each negative level imposed by mindwipe also causes the target to lose one prepared spell from her highest level of spells known for each of her spellcasting classes for which she must prepare spells. These lost spells are no longer considered known by the target until the corresponding negative levels are removed.

If the target is a spontaneous spellcaster, each negative level inflicted by mindwipe causes her to lose one spell slot of her highest level of spells for each spontaneous spellcasting class in which she has levels and to lose knowledge of one random spell known of that level (or the next lowest level if she has already lost knowledge of all spells known of that level, and so on). The target cannot use the lost spell slots and spells known as long as the corresponding negative levels last. When the target loses a spell known, the spell remains on her class list but she cannot prepare or cast the spell.

Key points to note:

-2 on pretty much all rolls
-If you have spells, lose two highest level spells or spell slots

Dark Archive

The etheroot again whips out its long tendril-like 'mouth' and snaps at Dryden.

Bite: 1d20 + 14 ⇒ (1) + 14 = 15

...but again fails to strike the multi-imaged magus.

INIT
Etheroot -74hp
Serres -10hp, -2 levels
Malusha --10hp, -2 levels
Spackle
Psychementals (Blue -5hp, Yellow -17hp, Red -17hp)
Dryden
Ansha
Carina -10hp, -2 levels

JUNGLE CLEARING - MAP

NOTES
-Squares with logs or branches in them are difficult terrain, and the ferns provide cover.
-The etheroot is surrounded by an ethereal haze that inflicts a 20% miss chance on all attacks targeting the etheroot or any creature with the extraplanar subtype (the psychementals) within 50 feet of it as if they had concealment.True seeing negates this miss chance.
-Inspire Courage & Bless: 3 to hit & +2 to damage & + 2 to saves vs Charm/Fear
-Haste in effect

Let's get the INIT order back on track.

Serres, Malusha, Spackle are up! Someone please nominate a preferred target/action for Serres.

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Spackle lines up another shot. As the first arrow hits, it seems to explode with a peal of thunder that echos through the jungle.

Thundering Orc Hornbow vs Giant Plant of Doom {Bless/Haste/IC}: 1d20 + 8 + 1 + 2 + 2 ⇒ (20) + 8 + 1 + 2 + 2 = 331d10 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Miss?: 1d100 ⇒ 24

CONFIRM?: 1d20 + 8 + 1 + 2 + 2 ⇒ (11) + 8 + 1 + 2 + 2 = 242d10 + 2 + 2 + 2d8 ⇒ (1, 6) + 2 + 2 + (7, 8) = 26
{On a critical, it deals an additional 2d8 points of sonic damage. Target must make a DC 14 Fort save or be deafened permanently.}

Thundering Orc Hornbow vs Giant Plant of Doom {Bless/Haste/IC}: 1d20 + 8 + 1 + 2 + 2 ⇒ (10) + 8 + 1 + 2 + 2 = 231d10 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Miss?: 1d100 ⇒ 85

If Serres can harm the elementals with his blast, that would be my vote. I don't know how much longer we can hold up against that battle of attrition.

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Theoretically, if Serres used his foe throw infusion on one elemental and threw it at another elemental, it should deal full damage to both, right?

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

How does the damage from mindwipe affect my spiritual weapon casting that was in progress?

Dark Archive

Carina Villasani wrote:
Theoretically, if Serres used his foe throw infusion on one elemental and threw it at another elemental, it should deal full damage to both, right?

Sure, I'll allow it. With the psychementals being incorporeal, there is a little bit of a grey area as far as I can determine as to how telekinesis of this sort would work on them, but I going to say that it will.

Go ahead and make the roll for Serres if you like.

Malusha wrote:
How does the damage from mindwipe affect my spiritual weapon casting that was in progress?

The duration of the spell will now be 2 rounds less due to the loss of the 2 levels and any damage it inflicts will be calculated on your current level ie. after the effects of the psyschemental's attack.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

I don't need a concentration check since I didn't take any damage, right?

Despite the mental attack from the creatures, Malusha finishes his spell and a magical scimitar appears, floating in the air, behind one of the psychementals. The sword swings autonomously at it.

scimitar@red: 1d20 + 8 ⇒ (18) + 8 = 26 FYI, from the docs: As a force effect, it can strike incorporeal creatures without the reduction in damage associated with incorporeality.
damage: 1d8 + 1 ⇒ (1) + 1 = 2 Reduced due to negative levels

confirm: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d8 + 1 ⇒ (5) + 1 = 6 Reduced due to negative levels

If bless and inspire courage apply then +3 to the attack roll and +2 to dmg

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)
GM Greenclaw wrote:
Carina Villasani wrote:
Theoretically, if Serres used his foe throw infusion on one elemental and threw it at another elemental, it should deal full damage to both, right?

Sure, I'll allow it. With the psychementals being incorporeal, there is a little bit of a grey area as far as I can determine as to how telekinesis of this sort would work on them, but I going to say that it will.

Go ahead and make the roll for Serres if you like.

Fair enough.

This would be a Move attack to Gather Power, Then an Empowered Foe Throw as a standard action.

Okay, Then first Yellow gets a DC 20 Fort save to negate the whole attack. If it fails, then:

Attack(Haste,Bless,IC,PBS,Negative Level): 1d20 + 15 + 1 + 1 + 1 + 1 - 2 ⇒ (3) + 15 + 1 + 1 + 1 + 1 - 2 = 20
For(IC,PBS): 5d6 + 18 + 1 + 1 ⇒ (4, 2, 5, 3, 6) + 18 + 1 + 1 = 40
Empowered makes that 60 damage to Yellow and Blue if it hits, and Yellow is prone(Not sure if that matters at all)and is in the square next to Blue. If it misses, Yellow takes 30 damage and ends up in the square with the white dot in it.

Dark Archive

The desperation of the group ramps up a notch as they start to feel their lives drained away by the mindwiping attacks of the psychementals.

Spackle's shot hits true, right in the heart of the plant's fleshy body. The bolt explodes in a blast of sonic energy, causing the etheroot to writhe in pain for a moment. While still alive, it looks seriously wounded.

Not sure how you made that second attack. You took a standard action and then moved, yes? If that was the extra haste attack that would only apply if you took a full round attack action. Sorry if I missed something, but for now I've left that damage off. It won't be enough to kill it so either way the plant will be alive for the moment.

Malusha summons a weapon of pure spiritual force. The magical scimitar cuts into the psychic being as if it were flesh, but unfortunately the cleric has been weakened by the attack on his mind and the attack doesn't have enough force behind it to do more than minimal damage.

Yes, full damage for successful hits from the spiritual weapon. Bless and IC added but crit not confirmed.

Serres tries to blast one of the insubstantial creatures into another with a burst of pure telekinetic force.

Yellow FORT 20: 1d20 + 7 ⇒ (6) + 7 = 13

With massive contact that belies their insubstantial bodies, the two creatures collide into each other. Their swirling colours and faces intertwine for a moment before they disentangle with an audible pop.

Their colours taking on ones tinged with an angry red, the psychementals again rush towards and potentially through their opponents. Two of them that is. The yellowish one instead reaches out towards Dryden's mind in a different way, attempting to whip his very ego into submission with a powerful psychic attack.

As a psychemental passes through you, you have the choice to either:
-take an AoO against it or;
-attempt a REFLEX DC19 check to evade it.
You need to make a choice for each psychemental's attack.

Dryden needs to deal with two (2) attacks. Everyone else needs to deal with just one.

If you choose not to attempt, or fail the check, then for each attack:

WILL DC18 or:

You suffer 2 temporary negative levels from a mindwipe

In addition to the above, Dryden suffers -2 to INT and must make a

WILL DC 16 save or:

You are also left feeling hopeless and unsure of yourself. Staggered for one round and INT penalty lasts for 8 rounds instead of 1.

INIT
Etheroot -105hp
Serres -10hp, -2 levels
Malusha -10hp, -2 levels
Spackle
Psychementals (Blue -65hp, Yellow -77hp, Red -21hp)
Dryden
Ansha
Carina -10hp, -2 levels

JUNGLE CLEARING - MAP

NOTES
-Squares with logs or branches in them are difficult terrain, and the ferns provide cover.
-The etheroot is surrounded by an ethereal haze that inflicts a 20% miss chance on all attacks targeting the etheroot or any creature with the extraplanar subtype (the psychementals) within 50 feet of it as if they had concealment.True seeing negates this miss chance.
-Inspire Courage & Bless: 3 to hit & +2 to damage & + 2 to saves vs Charm/Fear
-Haste in effect

Dryden, Ansha, Carina are up!

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Reflex: 1d20 + 4 ⇒ (20) + 4 = 24

Ducking under the psychemental with a curse, Ansha retaliates with a curt incantation that sends a small glob of acid hurtling toward the aberration. She then hustles further away from the thing, ducking under a fern as she goes in the hope of hindering pursuit.

Acid splash: 1d20 + 4 ⇒ (2) + 4 = 6
1d3 ⇒ 2

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Reflex vs DC 19 {With Gallant Inspiration: 1d20 + 7 + 2d4 ⇒ (9) + 7 + (2, 3) = 21

GM Greenclaw wrote:
Not sure how you made that second attack. You took a standard action and then moved, yes?

I moved last round, and only fired once. I made a 5' adjustment this round, which still allows for a full round attack, correct?

Spackle {last round} wrote:

The bard dodges farther to his right as well, sending an arrow in the Etheroot's direction.

Thundering Orc Hornbow vs Giant Plant of Doom {Bless/Haste/IC}: 1d20 + 8 + 1 + 2 + 2 ⇒ (8) + 8 + 1 + 2 + 2 = 211d10 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Miss: 1d100 ⇒ 9

Spackle {this round} wrote:
Spackle lines up another shot. As the first arrow hits, it seems to explode with a peal of thunder that echos through the jungle.

Dark Archive

@Spackle. Thanks, that makes sense then. Sorry, with the mix-up in INIT last turn, I lost track of when you moved. In that case, however, you would have been shooting through some cover and only the first shot would hit (and not critically)...so looks like 26hp of damage back onto the plant.

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

Reflex save: 1d20 + 9 ⇒ (15) + 9 = 24
Reflex save: 1d20 + 9 ⇒ (19) + 9 = 28
Avoiding most of the attacks from the psychementals Dryden move to the closest one to finish it off and unleash his final lightning bolt at the etheroot from his staff. Free action to change my damage to force damage from Bladebound class feature. Use Wand wielder magus arcana to cast a spell from the staff with spell combat class feature and cast it on the etheroot first before stepping into a threatened square.
Lightning bolt: 8d6 ⇒ (4, 5, 5, 2, 2, 6, 6, 4) = 34 save is 17

After casting from the staff using spell combat he does a 5 foot step to do a full round action of attacks with haste

Force slash with haste bless and courage and spell combat: 1d20 + 15 - 2 ⇒ (2) + 15 - 2 = 151d6 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Force slash with haste bless and courage and spell combat: 1d20 + 15 - 2 ⇒ (17) + 15 - 2 = 301d6 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Force slash with haste bless and courage and spell combat: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 241d6 + 10 + 2 ⇒ (4) + 10 + 2 = 16

Let me know if I have this wrong

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Reflex(Haste,Negative)DC 19: 1d20 + 6 + 1 - 2 ⇒ (8) + 6 + 1 - 2 = 13

Will(Negative)DC 18: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17

*Sigh* Negative levels suck so bad...

Thundercloud: 6d6 ⇒ (1, 4, 6, 3, 3, 2) = 19DC 20 Reflex again

Carina all but screams in panic after being effected a second time by the terrifying spirits. After cautiously stepping away again, she raises her kapenia up, and steps across the battlefield with a word.

5-foot
Using my bonded item to cast Dimension Door well across the battleground

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Reflex: 1d20 + 3 ⇒ (10) + 3 = 13
Will: 1d20 + 8 ⇒ (15) + 8 = 23

Not my turn yet but I didn't want to forget my saves.

Dark Archive

Serres REFLEX vs. Psychemental: 1d20 + 13 + 1 - 2 ⇒ (18) + 13 + 1 - 2 = 30

Only Carina succumbs further to the psychemental's recent attacks, losing her grip of another large chunk of her memories, including those relating to her most relied upon spells and abilities.

Ansha's splash of acid fails to connect with the intangible creature, instead landing on the ground and only managing to destroy a small patch of grass next to the path.

Etheroot REFLEX vs. Lightning Bolt: 1d20 + 13 ⇒ (3) + 13 = 16

Dryden's bolt of electricity crackles towards the etheroot once again, and this time it isn't quick enough to manage to squirm away from the brunt of the blast. It gets severely scorched and looks to be on its last legs, or roots as it were.

Dryden Miss 1-20: 1d100 ⇒ 63

The magus then steps up to the yellow-tinged psychemental and with a rapid fire flurry of strikes, manages to disperse the mind-altering being out of existence.

Etheroot REFLEX vs. Thundercloud: 1d20 + 13 ⇒ (7) + 13 = 20

The plant just barely manages to avoid Carina's persistent thunderloud, however, before lashing out at Dryden with both its tentacled mouth and its full set of thinner appendages.

Bite: 1d20 + 14 ⇒ (14) + 14 = 28 Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Tentacle 1: 1d20 + 12 ⇒ (5) + 12 = 17
Tentacle 2: 1d20 + 12 ⇒ (5) + 12 = 17
Tentacle 3: 1d20 + 12 ⇒ (10) + 12 = 22
Tentacle 4: 1d20 + 12 ⇒ (5) + 12 = 17
Tentacle 5: 1d20 + 12 ⇒ (12) + 12 = 24
Tentacle 6: 1d20 + 12 ⇒ (8) + 12 = 20

Mirror 1-6, Dryden 7: 1d7 ⇒ 7

The etheroot only manages to connect with its bite, sinking its sharp 'teeth' into the magus's arm. The elf is agile enough to avoid the entangling tentacles however, which for a moment threatened to try and drag him off his feet. They do at least disperse a few of his illusory doubles, if nothing else.

Beyond the pain of the bite, however, the touch of the plant threatens to mess with Dryden's mind. A sudden rush of fear starts to envelop his mind, inducing a potential panic that if unchecked might cause him to flee for his life.

Dryden is shaken for 1 round.

Shaken wrote:
2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

Dryden must make a WILL check.

WILL DC19 or:

You become panicked and must drop anything you holds and flee at top speed from the source of your fear, as well as any other dangers you encounter, along a random path. You can’t take any other actions. In addition, you takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Dark Archive

INIT
Etheroot -113hp
Serres -10hp, -2 levels
Malusha -10hp, -2 levels
Spackle
Psychementals (Blue -65hp, Red -11hp)
Dryden (3 mirrors) -12hp
Ansha
Carina -20hp, -4 levels

JUNGLE CLEARING - MAP

NOTES
-Squares with logs or branches in them are difficult terrain, and the ferns provide cover.
-The etheroot is surrounded by an ethereal haze that inflicts a 20% miss chance on all attacks targeting the etheroot or any creature with the extraplanar subtype (the psychementals) within 50 feet of it as if they had concealment.True seeing negates this miss chance.
-Inspire Courage & Bless: 3 to hit & +2 to damage & + 2 to saves vs Charm/Fear
-Haste in effect

Serres, Malusha, Spackle are up!

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Spackle continues to bolster his allies as he fires again. "All right folks, looks like we're startin' ta turn things 'round. Time ta put these boyos down fer good! Don't be lettin' up none ifin yer wantin' ta get outta this."

Thundering Orc Hornbow vs Giant Plant of Doom {PBS/Bless/Haste/IC/COVER}: 1d20 + 8 + 1 + 1 + 2 + 2 - 4 ⇒ (19) + 8 + 1 + 1 + 2 + 2 - 4 = 291d10 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9
Miss?: 1d100 ⇒ 26

Thundering Orc Hornbow vs Giant Plant of Doom {PBS/Bless/Haste/IC/COVER}: 1d20 + 8 + 1 + 1 + 2 + 2 - 4 ⇒ (16) + 8 + 1 + 1 + 2 + 2 - 4 = 261d10 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10
Miss?: 1d100 ⇒ 35

Added cover into my calculations.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

With a move of his hand Malusha directs the floating scimitar to one the psychementals where it immediately attacks.

spritual weapon@blue,bless,IC: 1d20 + 8 + 1 + 2 ⇒ (19) + 8 + 1 + 2 = 30
damage,IC: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11

confirm@blue,bless,IC: 1d20 + 8 + 1 + 2 ⇒ (17) + 8 + 1 + 2 = 28
damage,IC: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

Will save: 1d20 + 7 ⇒ (2) + 7 = 9
Wah wah wah wahhhhhhhh

Dark Archive

Spackle's next volley of arrows sink into the huge plant and for a second or two it shudders and convulses in pain. Then its tentacles all retract and then go completely limp. The etheroot looks to be dead!

The remaining psychementals shimmer in anger or shock but show no signs of relenting their psychic attacks.

Malusha commands his spiritual scimitar to press the attack on the blue-tinged creature, slashing through it and causing it to shudder and shimmer some more in mental anguish. While the strike seems to hit right in the centre of the swirling mass of colours and images, the damage inflicted seems no more than would be expected. It looks like it is close to being dispersed, however.

No critical hits on incorporeal creatures, unfortunately.

Let's go another foe throw for Serres then, shall we?

FORT vs. throw DC20: 1d20 + 7 ⇒ (7) + 7 = 14

Attack(Haste,Bless,IC,Negative Level, PBS): 1d20 + 15 + 1 + 1 + 1 + 1 - 2 ⇒ (13) + 15 + 1 + 1 + 1 + 1 - 2 = 30
Damage (IC, PBS): 5d6 + 18 + 1 + 1 ⇒ (6, 3, 4, 5, 4) + 18 + 1 + 1 = 42

Serres once again telekinetically forces one of the creatures into the other, eliminating the bluish one completely and leaving the reddish one looking very distressed.

Seemingly desperate now, the psychic being reaches out to Serres' mind, attempting to weaken him directly, rather than focussing on the rest of the group.

Serres WILL DC16: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14

A somewhat dazed looks comes over Serres who looks momentarily staggered by the creature's last ditch attack.

INIT
Serres -10hp, -2 levels, Staggered, -2 WIS
Malusha -10hp, -2 levels
Spackle
Psychementals (Red -74hp)
Dryden (3 mirrors) -12hp
Ansha
Carina -20hp, -4 levels

JUNGLE CLEARING - MAP

NOTES
-Squares with logs or branches in them are difficult terrain, and the ferns provide cover.
-The etheroot is surrounded by an ethereal haze that inflicts a 20% miss chance on all attacks targeting the etheroot or any creature with the extraplanar subtype (the psychementals) within 50 feet of it as if they had concealment.True seeing negates this miss chance.
-Inspire Courage & Bless: 3 to hit & +2 to damage & + 2 to saves vs Charm/Fear
-Haste in effect

Everyone is up!

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait
Greenclaw wrote:
No critical hits on incorporeal creatures, unfortunately.

Are you sure? I think that might have been a change they made in PFRPG, because it doesn't say anything about crit immunity now, just that force effects work on them normally.

Ansha reaches into a belt pouch and invokes a command word as she moves farther away from the aberration.

Using a Pearl of power to regain a Magic Missile spell and moving.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Again, Malusha waves the floating blade to the psychemental and it attacks. However, the weapon flails uselessly at the creature.

spritual weapon@red,bless,IC,neglevels: 1d20 + 8 + 1 + 2 - 2 ⇒ (1) + 8 + 1 + 2 - 2 = 10

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Knowing it to be useless at the moment, Spackle lowers his bow. With a quick incantation, he calls forth a fist sized ball of flame. With a quick flick of the wrist, it flies toward the remaining elemental. Instantly, another ball of fire appears in his hand.

Produce Flame vs Touch AC {PBS/Bless/Haste/IC/COVER}: 1d20 + 8 + 1 + 1 + 2 + 2 - 4 ⇒ (10) + 8 + 1 + 1 + 2 + 2 - 4 = 201d6 + 5 + 1 + 2 ⇒ (6) + 5 + 1 + 2 = 14
Miss?: 1d100 ⇒ 34
CL Check: 1d20 + 6 ⇒ (9) + 6 = 15

Produce Flame:
In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6+1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.

Grand Lodge

Elf-Magus Spell Dancer 8 | HP: 51/51 | AC: 25 (T 18, FF 20) | CMD: 25 | F:+8 R:+8 W:+7 | Init:+8 | Per:+11 | Speed 30' | Blade pool: 2/2| Arcane pool: 7/7| Active Effects:

A sudden panic overtakes Dryden's mind. He thinks to himself how can this be. These insufferable creatures will not relent. He feels overwhelmed and fears he will not survive this encounter. He runs as fast as he can away from this futile clash dropping everything he is carrying trying to save himself.

Dark Archive

Serres joins the others in trying to finish off the last pscyhemental.

Empowered Electric Blast, Inspire Courage, Bless, Haste, PBS, -2 levels: 1d20 + 15 + 3 + 1 + 1 - 2 ⇒ (17) + 15 + 3 + 1 + 1 - 2 = 35 Damage: 5d6 + 9 + 2 + 1 ⇒ (1, 3, 5, 1, 2) + 9 + 2 + 1 = 24

Finally, with the weight of numbers in their favour, the Pathfinders wear down the psychic creatures and disperse the last psychemental in a burst of visual psychic feedback that leaves them blinking for a few seconds from the bright burst of vibrant colours and unusual shapes.

Dark Archive

Serres joins the others in trying to finish off the last pscyhemental.

Empowered Electric Blast, Inspire Courage, Bless, Haste, PBS, -2 levels: 1d20 + 15 + 3 + 1 + 1 - 2 ⇒ (6) + 15 + 3 + 1 + 1 - 2 = 24 Damage: 5d6 + 9 + 2 + 1 ⇒ (4, 1, 3, 3, 5) + 9 + 2 + 1 = 28

Finally, with the weight of numbers in their favour, the Pathfinders wear down the psychic creatures and disperse the last psychemental. As the plant and the last of its minions is defeated, there is a burst of psychic and emotional energies that will no doubt have some sort of effect on the tapestry and those within this section of it. Holes begin to open in the tapestry where the etheroot's tendrils used to be and planar energies surge into the demiplane from outside.

With the clearing now free of any threats, the group find that the etheroot left behind some colourful crystals which pulse with psychic energy

Spellcraft 22:

In addition, they uncover two villagers' bodies each wearing a set of masterwork +1 leather lamellar armor a sheathed masterwork longsword, and a set of high-quality clothing.

As the holes in the tapestry begin to grow wider, however, the group soon find themselves caught up in the vortex of the sliver squall that Malusha had warned them about earlier. This patch of violent psychic weather from the Astral Plane, is a tide of aggressive, competing ideas, like an argument made manifest.

The group can hear the discordant voices of opposing ideas clashing with each other, proponents of Onhae’s old ways clashing against the new. The fear of the apocalypse that was halted is struggling against the shame brought on by killing the old leader. The Pathfinders can hear the arguments they presented to Fen or the villagers within the Silver Squall, parroting their own statements and her justifications against them.

"Our god, the Ruby Phoenix, reached out to you too? Yes, I am his chosen one! What would you speak of?"

"We are, indeed, quite interested in making friends. In fact, we would be quite interested in hearing more about your Ruby Phoenix"

"More trickery! They are in league with an evil spirit!"

"Jest comin' out here ta be payin' respects is all. M'name's Spackle, 'n my friends 'n I 'r with the Pathfinders"

"You are here to trick me into letting my guard down so you can kill me and take over the village!"

"Come now, there's no need for violence here. Call off your guards--we mean no harm."

Dark Archive

The group realise that to defeat the squall, they must try and counter the beliefs and ideas it represents and argue it down.

*To quiet a portion of the storm, the group must compose a counter argument and succeed at a skill check for that section of the squall.
*One skill check roll per PC.
*You can either make your own individual check, in which case you must compose your own, or you can use the aid another action, in which case you can grant an ally a +2 bonus on their check and work together to compose a unified argument.

The first set of arguments seems to represents Lin Fen Hai’s faith in her new god, Aram Zey, the Ruby Phoenix Guardian and savior of Onhae.

“Aram Zey saved Onhae. The old ways failed to protect my people. Evil spirits corrupted the old faith, and it was time to purge them.”

Diplomacy or Knowledge (Religion)

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

"Ah hate ta be the one ta break it to ya, but Aram ain't no god. Suren he has his wits about 'im when it comes ta castin' spells, but he's still as mortal as you 'n me. There also be a rule that states, 'Correlation don't equal Causation'. Essentially what that means is, just cause Zey showed up, it don't mean yer gods failed ya. Fer all you know, they sent Zey ta save yer people in the first place. Ah mean, how do ya know they didn't? Just because yer faith came inta question don't mean that they abandoned y'all."

Diplomacy {Aid Ansha}: 1d20 + 15 ⇒ (16) + 15 = 31

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Spellcraft: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21
Diplomacy: 1d20 + 25 ⇒ (15) + 25 = 40

Ansha finds herself annoyed that the magical stones' properties remain just beyond her reach, but puts it aside as the Silver Squall makes its presence known.

"We never know the ways in which the gods choose to work. Maybe they were testing your faith by working through other agents, in which case they did not fail you, but you failed them. But Aram Zey was most certainly no god. He never demanded your worship, did he? Because he knew who he was--a wizard, like myself. A powerful one, who the old gods may have used to save you, but even so...not to be worshiped, but venerated. A hero, not a new god."

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha listens respectfully while Spackle and Ansha provide logical explanations of how Aram isn't a god. When they complete he adds his own knowledge to the conversation.

"I myself, being a student of religion, have studied much about other deities and I can assure you that the ways of gods and religions are frequently beyond our mortal ability to comprehend. We see things now from our tiny and limited point of view. It is well beyond our grasp to see how all things work. It is unwise to make a claim that our old religions have failed us."

Knowledge(religion): 1d20 + 7 ⇒ (4) + 7 = 11

Looks like I'm going to need some help.

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Spellcraft: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23

The sudden overwhelming flurry of emotions and noises tweak the partially weakened Varisian, after she recognizes the stones that the etheroot was laying on. Instead of helping the others, Carina focuses inward to cast a spell, in hope that it helps her focus better.

In lieu of particapating this round, I'm going to cast Heightened Awareness on myself to counteract my negative levels, Is that okay?

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