| wkover - Poog |
Proposal for defeating villain, who is now at Sea Caves: (next 4 turns, with no exploring except for Poog's next turn)
- Nok-Nok moves to Raker Shoals, discards, tries to draw blessings
- Zarlova stays @ Windward Isle, discards, tries to draw blessings
- Varian stays @ Sea Caves, discards, tries to draw blessings
- Poog stays @ Sea Caves, initiates encounter w/ villain:
Nok temp closes Shoals, Zarlova temp closes Isle.
If BYA check not passed, Poog buries cards (no problem) and faces Deathknell (Div 7).
Varian takes check to defeat #1: Combat 17 w/ Scorching Ray
Poog takes check to defeat #2: Divine 12
Blessings used as needed for important checks, of course.
Seem reasonable?
Nok-Nok {UI} - Matsu Kurisu
|
Nok-Nok 2.2
Scenario
- 5-2B: SECRETS IN DRIFTWOOD
Scenario Reward
- 1 character may temporarily replace 1 ally in his deck with the loot Rekkish and 1 character may temporarily replace 1 ally with the loot Rickety Hake.
Adventure Reward
- Nil
Tier 2.2
- Power Feat (Hand Size 6)
Card Upgrade
Weapon 2: 1d1000 ⇒ 530
= Menacing Backsword +1 in, Dogslicer out
Ally B: 1d1000 ⇒ 160
Dredge in, Reformatorium Servant out
| wkover - Poog |
Power feat: Hand size 6
Spell 1: 1d1000 ⇒ 361
[I got spell 2 last time, so letting Varian/Zarlova have a shot at the S2 this time.]
I'd be happy to take Rickety Hake for a while, as the Green Maiden doesn't do much except explore. No big deal either way, though.
Upgrade interests in future: Spell 2, Item 2, Weapon 2.
| wkover - Poog |
Sorry, forgot a couple...
Upgrade interests in future (ranked): Spell 2, Item 2, Blessing 2, Blessing 1, Weapon 2, Ally 2.
Varian - Dinketry
|
Power Feat: “After you defeat a barrier, you may examine the top card; if it is a spell ([X] or a barrier), you may discard a card to encounter it.”
Though there are a lot of nice Spell 2s, the Weapon 2s for Varian are equally nice.
Weapon 2: 1d1000 ⇒ 888
Spell 2: 1d1000 ⇒ 250
Spell 1: 1d1000 ⇒ 263
I will swap Rapier for Disrupting Rapier +1.
| wkover - Poog |
looks like upgrades are settled.
varian - w2
zarlova - s2
poog - s1 (fireblade->fiery glare)
nok-nok - ally b
Probably next w2 should be reserved for nok, since dogslicer ain't the greatest weapon.
Nok-Nok {UI} - Matsu Kurisu
|
Probably next w2 should be reserved for nok, since dogslicer ain't the greatest weapon.
Much appreciated! Menacing Backsword is an AWESOME upgrade for Nok-Nok
| wkover - Poog |
I will swap Rapier for Disrupting Rapier +1.
Not a bad time for the upgrade, as I believe there are more undead-related scenarios in AD2. After that, though, undead are pretty scarce. Skull & Shackles doesn't contain many undead, overall.
Nok-Nok {UI} - Matsu Kurisu
|
Anyone taking Rekkish or Rickety Hake?
Nok-Nok was looking to take Rekkish
| wkover - Poog |
I'm taking Rickety Hake, if that's OK. I'll do that for the near future.
| Mhuirich - Zarlova |
I will swap Fireblade for Ghost Whip.
Power Feat: When you acquire a card that has the Magic trait, examine the top ([x] or bottom) card of your deck; if it is a spell ([x] or a blessing), you may add it to your hand.
Future interests: Spell 2 (x2, but I'll yield the next one to Poog or Varian), Spell 1 (for Augury).
No interest in either ally.
Nok-Nok {UI} - Matsu Kurisu
|
Nok-Nok 2.3
Scenario
- 5-2C: THE DEVILS’ SEA
Scenario Reward
- 1 character may temporarily replace 1 weapon in her deck with the loot Brine’s Sting, and 1 character may temporarily replace 1 item in his deck with the loot Farglass.
Adventure Reward
- Nil
Tier 2.3
- Nil
Card Upgrade
Weapon 1: 1d1000 ⇒ 45
= Spring Blade +1 in, Dogslicer out
Loot Substitution
- Nok-Nok is going to want Brine’s Sting ALLL THE TIME!!!!!!
Varian - Dinketry
|
We still rolling for convention boons?
Boon Me!: 1d20 ⇒ 12 Nahhhh.
Card Upgrades:
1.) Item 2: 1d1000 ⇒ 512 Red Carriage in, Flame Staff out
2.) Spell B: 1d1000 ⇒ 778 Fiery Glare in, Acid Jet out
| Mhuirich - Zarlova |
Convention boon
Boon: 1d20 ⇒ 18
Upgrades
Item 2: 1d1000 ⇒ 282
= Gem of Mental Acuity in, Flame Staff out
Armor 1: 1d1000 ⇒ 72
= Shield Cloak in, Tussah Silk Coat out
Ally 1: 1d1000 ⇒ 428
= Surgeon in, Magical Child out
Loot
No need for either boon.
| wkover - Poog |
Con boon?: 1d20 ⇒ 12
Item 2: 1d1000 ⇒ 759 (Cloud Puff out (temporarily) -> Angelstep)
Cloud Puff will be added back in after this coming scenario (item card feat).
| wkover - Poog |
That was 2.4, so I get a card feat. I'll take my last item and get Cloud Puff back.
No upgrades for me, I don't think. I remember that Nok-Nok was in line for next Weapon 2.
As far as the scenario reward goes: Buccaneer's Breastplate is pretty good loot, I notice. (Heavy armor that reveals to reduce struc and combat damage.) Svingli's Eye is also good, but there's no room in my deck for it.
Upgrade interests in future (ranked): Spell 2, Blessing 2, Blessing 1, Weapon 2, Ally 2.
Nok-Nok {UI} - Matsu Kurisu
|
Nok-Nok 2.4
Scenario
- 5-2D: IADUT
Scenario Reward
- For the rest of the Adventure Path, 1 character may temporarily replace 1 armor in her deck with the loot Buccaneer’s Breastplate, and 1 character may temporarily replace 1 item in his deck with the loot Svingli’s Eye.
At the end of each scenario, return these cards to the game box.
Buccaneer's Breastplate
Adventure Reward
- Nil
Tier 2.4
- Card Feat (Ally)
= Reformatorium Servant in
Card Upgrade
Weapon 2: 1d1000 ⇒ 686
= Menacing Backsword +1 in, Rapier out
Loot Substitution
- Nok-Nok is going to want Brine’s Sting ALLL THE TIME!!!!!!
- Happy to take Svingli'e Eye if no one else wants item
Varian - Dinketry
|
Card Feat: Spell
Upgrades:
Spell 1: 1d1000 ⇒ 926
Item 1: 1d1000 ⇒ 501
I’m interested in Svingli’s Eye, but I already have two scenario rewards (Farglass, Totem Necklace) that I plan on using again. I could roll for it.
| Mhuirich - Zarlova |
Card Feat: Spell
= Cure in
Upgrade:
Spell 1: 1d1000 ⇒ 358
= Marionette in, Cure out
Ally 1: 1d1000 ⇒ 394
= Surgeon in, Magical Child out
Future upgrades: Item 2, Spell 2/1, Blessing 2.
I'm not any good at Survival, so I should pass on Svingli’s Eye.
Varian - Dinketry
|
We are all good at Survival if we bury a boon, remember? It was a scenario reward, I believe.
| wkover - Poog |
Looks like upgrades are decided:
Nok - Weapon 2
Varian - Spell 1
Zarlova - Ally 1
Poog - none
Side note to Zarlova: As far as Marionette goes, I'm honestly not sure if there are any undead, constructs, or elementals in Skull and Shackles. A small number of undead, maybe, but not sure about the others. No constructs, I think, and maybe a small number of elementals? Just FYI.
| wkover - Poog |
Hey, I was wrong. There are a couple of constructs in S&S: Coral Golems. They're level 4. We ran into them tonight in my in-person game. :)
Varian - Dinketry
|
I want an Item 2 as my #1 upgrade; there aren’t any of those. I’d much rather have a Blessing 1 than a Blessing 2.
Blessing 1: 1d1000 ⇒ 394
Spell 2: 1d1000 ⇒ 973
Blessing 2: 1d1000 ⇒ 977
Spell 1: 1d1000 ⇒ 277
| wkover - Poog |
For card feat (adventure reward), taking my final spell slot: Fireblade.
I'm happy to do whatever is fair for everyone, but here are my rolls in the meantime:
Spell 2: 1d1000 ⇒ 635 (Cure->Cauterize 2)
Blessing 2: 1d1000 ⇒ 287 (B of Gobs->B of Achaekek)
Blessing 1: 1d1000 ⇒ 719 (B of Gobs-> B of Milani)
I'd be happy with just the Spell 2 if everyone can get two upgrades out of everything else.
| Mhuirich - Zarlova |
Card feat: Spell => Sphere of Fire in
Blessing 2: 1d1000 ⇒ 908
Blessing of Nethys in => Blessing of the Spellbound out
Spell 2: 1d1000 ⇒ 396
Holy Javelin in => Holy Light out
Spell 1: 1d1000 ⇒ 281
Augury in => Cure out
| Mhuirich - Zarlova |
Future priorities are Spell 3, Spell 2, Item 2.
Varian - Dinketry
|
Varian is adding a spell as his card feat. That spell will be Fly.
He will also replace his Blessing of the Spellbound with Blessing of the Starsong.
Die bump added! Ready to go.
| wkover - Poog |
Reposting the upgrades from Hangouts so Nathan has a record:
Nok-Nok: Armor 2, Blessing 1
Varian: Blessing 1, Spell 2
Zarlova: Blessing 2, Spell 1
Poog: Spell 2
Nok-Nok {UI} - Matsu Kurisu
|
Thanks for resolving loot guys.
Sorry for the very belated update
Nok-Nok 2.5
Scenario
- 5-2E: ISLAND OF WHISPERS
Scenario Reward
- bonus deck upgrade
Adventure Reward
- Die Bump
- Card Feat (Blessing)
= Blessing of Hadregash in
Tier 2.5
- Tier up to 3.0
Card Upgrade
Armor 2
= Blackcloth Armor in, Stalking Armor out
Blessing 1
= Blessing of Bastet in, Blessing of the Gobs out
Varian - Dinketry
|
Looks like I missed a spell card feat that I said I was going to take. I'll restore everyone's favourite card - Steal Book - to my hand.
| wkover - Poog |
(Realized I should have posted here instead of Hangouts.)
A comprehensive conversion FAQ is supposed to be released fairly soon. (A few weeks?) When that happens, do we want to switch to the new rules?
It would allow us to replace cards in our deck with cards from the Core with the same name: Fiery Glare, etc.
It would also let us know sooner rather than later if it's worth continuing the season. Meaning that our decks/characters may have a tough time being successful under the new rules, and it might be good to know that now - instead of waiting until August 1. Scenarios will only get more difficult, especially starting in AD5.
Switching to Core rules will change the way I build my character. For instance, I think I'd want all my blessings to be able to add two dice - since only one blessing can be played by the party (except those that can be played freely).
| Matsu Kurisu |
I played Fangwood A&B at PaizoCon.
Had one BRAND NEW player and 4 experienced. The new guy had an excellent character (my Zetha) so could handle all banes he encountered, however was still left not enrolled into the PACG goodness as he missed the loot gathering, hunt villain etc
We gave STRONG feedback that A should NOT be used as first new player intro, which is probably why they switched it.
The seige was done based on storyline.
Talking with the designers, they had never intended FW A to be a new player scenario, that was how marketing pitched it.
Agree that once the formal transition rules to come out, then we could look at trialing
I certainly don't want to play under new rules with only old cards. There isn't enough mutual support available with the old cards
| wkover - Poog |
Fangwood C (now A?) isn't necessarily great for new players either - at least in its current form. One player was hit with nonstop damage and scourges; not sure he had much fun. The one-blessing limit definitely contributed.
At one point, all characters were huddled around the Campsite just to heal. Almost a TPK. Ended up with no deaths, but it was really close. With 5 players, we didn't have nearly enough healing. And yeah, we lost.
I wonder if players shouldn't start with a single hero point, just so they can't die in scenario #1. :)
| wkover - Poog |
A comprehensive conversion FAQ is supposed to be released fairly soon...When that happens, do we want to switch to the new rules?
As y'all know, the conversion guide was released, which allows older cards and characters to function properly under the new rules. No new powers were added to any cards, though - so, for example, none of the old blessings have the word "freely" on them. At least for now.
@Nathan - Do you know if there is any discussion behind the scenes on modifying the OP campaigns themselves? Changing the old cards to make them useable is great, but that doesn't necessarily mean that the old scenarios are winnable under the new rules. It's difficult to tell if campaign changes are in the works, or if Paizo wants people to try the old campaigns without changes and see how they go.
If there are multiple TPKs, or if it takes 5 tries to pass a particular scenario, I suspect that changes might come. The change might be something as simple as an early or late adventure reward that says: For the rest of the adventure path, all blessings can be played freely.
Anyway, I'm game for switching to the new rules whenever everyone (including Nathan) agrees. If nothing else, it'll be useful feedback for Paizo. Even if we all die. Ok, *especially* if we all die. :)
Nok-Nok {UI} - Matsu Kurisu
|
Nok-Nok 3.1
Scenario
- 5-3A: THE JIGSAW SHIP
Scenario Reward
- When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
Adventure Reward
- N/A
Tier 3.1
- Skill Feat (Strength)
Card Upgrade
Blessing 2: 1d1000 ⇒ 149
= Blessing of Maat in, Blessing of Hadregash out
| wkover - Poog |
For card upgrade, I'll take Armor 3. No one expressed a strong interest, and there's another left if someone is jonesing for one. That leaves Buccaneer's Breastplate loot for Nok-Nok next time.
Tier 1 skill feat: Wisdom (final Wisdom feat)
Future upgrade interests: Spell 3, Blessing 3, Blessing 2, Ally 3. No particular order, really.
| Mhuirich - Zarlova |
Skill Feat: Wisdom
Card Upgrade:
Spell 3: 1d1000 ⇒ 1000
Volcanic Storm in => Sphere of Fire out
Spell 2: 1d1000 ⇒ 999
Holy Javelin in => Holy Light out
Damn, why can't my dice be that hot *in* the game?!
Varian - Dinketry
|
Skill Feat: Intelligence
Card Upgrade: I'll make it easy for everyone and take the Spell 2. Yes, I know, we're leaving an Ally 3 on the table.
Steal Book out (again); Aqueous Orb in. It fits with Varian's hydrophobia/philia.
| wkover - Poog |
Poog: Wisdom Feat. Armor 3 Which card?
Reed Snake Armor
Using hero point reward for power feat: I heal one card when a blessing is played on my check.
Card upgrade preferences:
Ally 3: 1d1000 ⇒ 188 (Green Maiden->Flork Fumblepot)
Blessing 1: 1d1000 ⇒ 939 (B of Gobs -> B of Achaekek)
| Mhuirich - Zarlova |
Zarlova: Wisdom Feat. Spell 4 Volcanic Storm
Spell 3, unless I missed an opportunity... ;)
Varian - Dinketry
|
Using hero point for Power Feat, and that brings me to three Power Feats which means I get my ROLE CARD! Varian is going Venture-Captain.
The Power Feat I will take is "[X] You gain the skill Diplomacy: Charisma +3"
Card Upgrade preferences:
Nok-Nok {UI} - Matsu Kurisu
|
Nok-Nok 3.2
Scenario
- 5-3B: MEETING THE LOCALS
Scenario Reward
- For the rest of the Adventure Path, 1 character may temporarily replace 1 item or weapon in his deck with the ally Monkey. At the end of each scenario, return that card to the game box.
Adventure Reward
- N/A
Tier 3.2
- Role Card (Head Drum)
- Hero Point=Power Feat ([X] When you would fail a check against a bane, you may add 1d8...)
Card Upgrade
Ally 2: 1d1000 ⇒ 90
= Sorrowsoul in, Reformatorium Servant out
| wkover - Poog |
There are two Ally 3's available, so looks like I get one. Flork Fumblepot goes in.
The Monkey loot is available, since I banish Animals when used. I'm also giving up Rickety Hake, who is now available.
Conversion question: We had our card feat limit permanently raised to Tier +1 from AD2 reward, I think? So we're allowed to have 4 card feats at Tier 3, if I'm not mistaken.
Nok-Nok {UI} - Matsu Kurisu
|
Noknok will pass on the monkey at this stage, however once Thieves Tools stop being useful could be keen if I haven’t already upgraded item