| Sebecloki |
Another question:
Given the Archmage Mythic ability that allows you to cast a spell without spending a slot, how would that affect a Sphere caster? I guess he would just cast a spell without spending spell points, but I thought it wouldn't hurt to ask.
I don't want to get into equivalencies like that for this one -- if it says spell slot, it means spell slot, not the Spheres system.
| Shi'Vatha |
Question, I know you were looking for mostly humans. But you did say any race that makes sense. Would you allow an unfettered Eidolon? Basically, one-half of the gestalt would be Eidolon, the other half a class. On the levels when his eidolon half doesn't get a hit dice, I'd take a second class for those levels. (So 4, 8, 12, 16, 20, if I remember the progression). Racial stats for the Eidolon calculated as per 3.5 rules for monster races (stat - 10 or 11).
| Sebecloki |
Question, I know you were looking for mostly humans. But you did say any race that makes sense. Would you allow an unfettered Eidolon? Basically, one-half of the gestalt would be Eidolon, the other half a class. On the levels when his eidolon half doesn't get a hit dice, I'd take a second class for those levels. (So 4, 8, 12, 16, 20, if I remember the progression). Racial stats for the Eidolon calculated as per 3.5 rules for monster races (stat - 10 or 11).
I'm open to it with a good backstory but have some rules questions -- there are Pathfinder rules for unfettered eidolon, I'm unclear what you're referring to in terms of a racial class, because a quick scan of that entry (maybe I missed it?), didn't show that option. Can you point me to what you're lookin at?
| River of Sticks |
Two questions on the Horrifically Overpowered Feats: I assume mythic ones require spending a mythic feat, and that they also count towards the limit of 1 + 1 per three levels? IE, it doesn't matter whether its mythic or not, 7 is still the max for the character by 20th level.
Also have a question on bloodrager, investigator, skald, etc; classes without an explicit listing on the words of power sub system: do they work normally, or use their "parent" class? IE, bloodrager would use sorcerer words, investigator with the alchemy talent would use Alchemist selection, Skald would use the Bard words, etc?
At this point I am looking at using the Horrifically powered feats, doing a Tactician (Psionics) with a Full BAB melee. Probably doing a Glaive with weapon finesse, pulling in some Path of War and Spheres of Might. No animal companion and probably no familiar, but might go for a psicrystal eventually. One of the Horrific feats would be Gestalt with the Harbinger class from Path of war, and the other allowed by 3rd level would be the Mental Paragon feat. Eventually looking to add the Divine Grace-ish Horrific, and a couple more interesting looking ones too. Tactician gives some utility and party buffing / healing, and in combat would be melee tank with debuffs on the enemy.
| River of Sticks |
One other question: how do no-iteratives and unchained economy interact in this case? Unchained has no full-attack action, so does the no-iteratives mean that you would have to spend three actions to have three "hits" under the no-iterative system? Two actions would allow two hits, etc.
Since you said you want to run the rules as written, this is more a PSA to folks that unchained action economy can mess with swift-action heavy classes like inquisitor or warpriest - there is no difference between a swift action and a move action in this economy.
| Shi'Vatha |
Shi'Vatha wrote:Question, I know you were looking for mostly humans. But you did say any race that makes sense. Would you allow an unfettered Eidolon? Basically, one-half of the gestalt would be Eidolon, the other half a class. On the levels when his eidolon half doesn't get a hit dice, I'd take a second class for those levels. (So 4, 8, 12, 16, 20, if I remember the progression). Racial stats for the Eidolon calculated as per 3.5 rules for monster races (stat - 10 or 11).I'm open to it with a good backstory but have some rules questions -- there are Pathfinder rules for unfettered eidolon, I'm unclear what you're referring to in terms of a racial class, because a quick scan of that entry (maybe I missed it?), didn't show that option. Can you point me to what you're lookin at?
Ability Scores The creature’s ability scores are listed here. Unless otherwise indicated, a creature’s ability scores represent the baseline of its racial modifiers applied to scores of 10 or 11. Creatures with NPC class levels have stats in the standard array (13, 12, 11, 10, 9, 8), while creatures with character class levels have the elite array (15, 14, 12, 11, 10, 8); in both cases, the creature’s ability score modifiers are listed at the end of its description. Ability scores are capitalized and their names are listed in bold.
Since an unfettered eidolon has no class levels, it's built on the creature array of 10,10,10,11,11,11 to get it's racial mods. This means the bestiary entry is the 'average' stats for that monster. If you were to make one with class levels, it would instead switch to the standard (NPC levels) or elite array (PC Class levels).
To make a player character, you don't use arrays, you use a point buy. So, I'd need to take the creature mods, and apply them to the point buy. What this nets me is, really good stats and versatility (eidolon powers), but I lose half the gestalt to get it (only one class, as the other class is basically the eidolon's progression based on hit dice). Give me a few minutes and I'll type up an example.
| Shi'Vatha |
So, Unfettered Eidolon has the following stats :
Str 16, Dex 19, Con 14, Int 7, Wis 10, Cha 11
He has 10 Hit Dice.
If we look at the Eidolon advancement table, the Unfettered Eidolon is basically an Eidolon with no summoner, and uses the Eidolon table for advancement :
To have 10 hit die, he'd be level 13, have 3 level based boosts to stats, and a +5 to dex an str. Trying to subtract out the level based stat boosts are a pain, because we don't know where they went. Fortunately, we don't have to. We already have the level 1 stats in the Eidolon section.
Tauric : Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11.
Shi would be a taur (humanoid upper body, quadruped lower body). So his racial stat bonuses would be : Str +4, Dex +4, Con +2, Int -4, for an overall +6 bonus. Because we don't want to start with a 10HD character, it's easier to just start with a 1st level Eidolon and gestalt 3 levels (note the unfettered eidolon is just a 13th level Eidolon built as if he belonged to a 13th level Summoner, but without a summoner).
So, his gestalt at 3rd level would be :
Eidolon 1|Rogue 1
Eidolon 2|Rogue 2
Eidolon 3|Rogue 3
Where it gets tricky is 4th level. Eidolon's don't actually get a level at 4th, so we'd probably have to go with something like a class level at 4th.
Eidolon 1|Rogue 1
Eidolon 2|Rogue 2
Eidolon 3|Rogue 3
Eidolon 3\Cleric 1|Rogue 4
This would make his gestalt progression look like this :
Eidolon 1|Rogue 1
Eidolon 2|Rogue 2
Eidolon 3|Rogue 3
Eidolon 3\Cleric 1|Rogue 4
Eidolon 4\Cleric 1|Rogue 5
Eidolon 5\Cleric 1|Rogue 6
Eidolon 6\Cleric 1|Rogue 7
Eidolon 6\Cleric 2|Rogue 8
Eidolon 7\Cleric 2|Rogue 9
Eidolon 8\Cleric 2|Rogue 10
Eidolon 9\Cleric 2|Rogue 11
Eidolon 9\Cleric 3|Rogue 12
Eidolon 10\Cleric 3|Rogue 13
Eidolon 11\Cleric 3|Rogue 14
Eidolon 12\Cleric 3|Rogue 15
Eidolon 12\Cleric 4|Rogue 16
Eidolon 13\Cleric 4|Rogue 17
Eidolon 14\Cleric 4|Rogue 18
Eidolon 15\Cleric 4|Rogue 19
Eidolon 15\Cleric 5|Rogue 20
Debating on the cleric thing (could also go something else, thinking it over).
Shi'Vatha, which in the Celestial tongue means 'Seeker of Evil', Warden Archon of the 7th Tome Zaphkiel was never a very good Warden Archon. Or rather, he was a very good Warden, and little escaped his notice.
But he was not stoic and stone faced like the other Warden Archons. He enjoyed listening to stories, he smiled at things the others found no more important than a stray breeze.
So when Iomedae came seeking an entity willing to form a bond with one of her chosen Paladins, not as a spirit companion, nor even an animal companion, but as a lowly summoned creature of little power, Shi'Vatha thought for only a few minutes before grinning at the god and stepping forward.
Iomedae was not sure of this choice, but it would be dishonorable to turn down one who had volunteered to give up so much. And so Shi'Vatha gave up the power he had and bonded to Casarina Deverin, a valiant Aasimar Summoner Paladin of Iomedae, of the House of Deverin.
Shi'Vatha was not as strong as most eidelon's, due to his summoner's primary path being that of a Paladin, however, he was an excellent scout, his small feline form allowing him to sneak through places Casarina could not and ferret out information for her.
The two were quite the well known pair in the Church of Iomedae, and got many of the most dangerous assignments. They were especially well known for tracking down dangerous artifacts and destroying them, wherever they might be hiding (or hiden!). However, they were also very good at investigating mysteries as well.
It was on one such assignment that the team met a horrible ending of their pact. Casarina had been tasked with investigating the sudden betrayal by a priest of his flock, and subsequent sacrificing of many of them to some unknown entity.
The pair did as they normally did, Shi'Vatha scouting ahead (although close enough not to lose his life force from being too far separated from his partner), and Casarina dispatching foes with the occasional assistance from Shi'Vatha. Unfortunately, they fell into a trap devised by those who had turned the priest. The two were captured, and taken to an evil cave where blood was spilled in a horrifying magical rite. Casarina's mind was broken with fell magic, and her former good and right nature turned to chaos and evil. Casarina awakened and began to walk the path of an anti-paladin summoner.
The ritual did not go as expected though, for it had not been performed on someone who was both a Paladin and Summoner before. Casarina's tie to Shi'Vatha was rent assunder, both gaining a burning rune on their forehead as the bond was rent. Casarina could not summon a new eidelon, and Shi'Vatha could not return to his home.
Casarina was afraid to kill her former ally, for fear her ability to summon, or use summoner magic, would also be destroyed permanently. So she locked the catlike eidelon in a steel cage and tortured it when bored.
After several months of such treatment, amazingly, Shi'Vatha's shattered mind began to reform, the madness induced by the destruction of his bond receding, and his original good and upright nature returning. Finding himself suddenly able to control his own evolution, he waited for Casarina to depart on a murder spree, and evolved an upper torso, turning himself into a taur. Using his newfound hands and skills, he used a bent nail from the wooden floor of his cell to pick the lock and flee back to the church and Casarina's family to tell them what had happened.
The church of Iomedae is nothing if not loyal, and Shi had shown such loyalty as few have for the church. However, his manners and mannerisms were not... exactly what they expected of either a paladin or a paladin's creature. And his newfound (and understandable) attitude of Antipathy toward Paladins was also something of an embarrassment.
So while the church is still very friendly toward Shi, and accords him a priest of Iomedae, he is not sought after often to go on missions anymore.
The Deverin's, however, were distraught when they found out what had been done to Casarina, and they were horrified at what she had in turn done to Shi'Vatha. The Eidelon had been in the family for decades, and many of the current generation of the house had grown up playing with Shi as children. Unable to bear losing both Casarina and Shi, they took in Shi, and hope one day to recover their lost daughter as well.
I think this works well with Runelords returning, and the ones that turned Casarina being minions unknown of the Runelords. Which church Shi is associated with can be tweaked, although he is LG or NG
| Sebecloki |
One other question: how do no-iteratives and unchained economy interact in this case? Unchained has no full-attack action, so does the no-iteratives mean that you would have to spend three actions to have three "hits" under the no-iterative system? Two actions would allow two hits, etc.
Since you said you want to run the rules as written, this is more a PSA to folks that unchained action economy can mess with swift-action heavy classes like inquisitor or warpriest - there is no difference between a swift action and a move action in this economy.
For this one, you need to work around the way the swift-action is changed by the unchained action economy. You should pick a different build if this is essential and you can't find some kind of work around -- I'm not going to change the unchained action economy for this one.
| Sebecloki |
Two questions on the Horrifically Overpowered Feats: I assume mythic ones require spending a mythic feat, and that they also count towards the limit of 1 + 1 per three levels? IE, it doesn't matter whether its mythic or not, 7 is still the max for the character by 20th level.
Also have a question on bloodrager, investigator, skald, etc; classes without an explicit listing on the words of power sub system: do they work normally, or use their "parent" class? IE, bloodrager would use sorcerer words, investigator with the alchemy talent would use Alchemist selection, Skald would use the Bard words, etc?
At this point I am looking at using the Horrifically powered feats, doing a Tactician (Psionics) with a Full BAB melee. Probably doing a Glaive with weapon finesse, pulling in some Path of War and Spheres of Might. No animal companion and probably no familiar, but might go for a psicrystal eventually. One of the Horrific feats would be Gestalt with the Harbinger class from Path of war, and the other allowed by 3rd level would be the Mental Paragon feat. Eventually looking to add the Divine Grace-ish Horrific, and a couple more interesting looking ones too. Tactician gives some utility and party buffing / healing, and in combat would be melee tank with debuffs on the enemy.
The horrifically overpowered feats are a category like [general], there are also a mythic 'bin' of these feats, just like there are mythic general and non mythic general feats.
| Sebecloki |
Two questions on the Horrifically Overpowered Feats: I assume mythic ones require spending a mythic feat, and that they also count towards the limit of 1 + 1 per three levels? IE, it doesn't matter whether its mythic or not, 7 is still the max for the character by 20th level.
Also have a question on bloodrager, investigator, skald, etc; classes without an explicit listing on the words of power sub system: do they work normally, or use their "parent" class? IE, bloodrager would use sorcerer words, investigator with the alchemy talent would use Alchemist selection, Skald would use the Bard words, etc?
At this point I am looking at using the Horrifically powered feats, doing a Tactician (Psionics) with a Full BAB melee. Probably doing a Glaive with weapon finesse, pulling in some Path of War and Spheres of Might. No animal companion and probably no familiar, but might go for a psicrystal eventually. One of the Horrific feats would be Gestalt with the Harbinger class from Path of war, and the other allowed by 3rd level would be the Mental Paragon feat. Eventually looking to add the Divine Grace-ish Horrific, and a couple more interesting looking ones too. Tactician gives some utility and party buffing / healing, and in combat would be melee tank with debuffs on the enemy.
You only use Words of Power if there's a list for your class -- so occult and bloodrager, etc. is exempt.
| Sebecloki |
So, Unfettered Eidolon has the following stats :
Str 16, Dex 19, Con 14, Int 7, Wis 10, Cha 11
He has 10 Hit Dice.
If we look at the Eidolon advancement table, the Unfettered Eidolon is basically an Eidolon with no summoner, and uses the Eidolon table for advancement :
To have 10 hit die, he'd be level 13, have 3 level based boosts to stats, and a +5 to dex an str. Trying to subtract out the level based stat boosts are a pain, because we don't know where they went. Fortunately, we don't have to. We already have the level 1 stats in the Eidolon section.
Tauric : Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11.
Shi would be a taur (humanoid upper body, quadruped lower body). So his racial stat bonuses would be : Str +4, Dex +4, Con +2, Int -4, for an overall +6 bonus. Because we don't want to start with a 10HD character, it's easier to just start with a 1st level Eidolon and gestalt 3 levels (note the unfettered eidolon is just a 13th level Eidolon built as if he belonged to a 13th level Summoner, but without a summoner).
So, his gestalt at 3rd level would be :
Eidolon 1|Rogue 1
Eidolon 2|Rogue 2
Eidolon 3|Rogue 3Where it gets tricky is 4th level. Eidolon's don't actually get a level at 4th, so we'd probably have to go with something like a class level at 4th.
Eidolon 1|Rogue 1
Eidolon 2|Rogue 2
Eidolon 3|Rogue 3
Eidolon 3\Cleric 1|Rogue 4This would make his gestalt progression look like this :
Eidolon 1|Rogue 1
Eidolon 2|Rogue 2
Eidolon 3|Rogue 3
Eidolon 3\Cleric 1|Rogue 4
Eidolon 4\Cleric 1|Rogue 5
Eidolon 5\Cleric 1|Rogue 6
Eidolon 6\Cleric 1|Rogue 7
Eidolon 6\Cleric 2|Rogue 8
Eidolon 7\Cleric 2|Rogue 9
Eidolon 8\Cleric 2|Rogue 10
Eidolon 9\Cleric 2|Rogue 11
Eidolon 9\Cleric 3|Rogue 12
Eidolon 10\Cleric 3|Rogue 13
Eidolon 11\Cleric 3|Rogue 14
Eidolon 12\Cleric 3|Rogue 15
Eidolon 12\Cleric 4|Rogue 16
Eidolon 13\Cleric 4|Rogue 17
Eidolon 14\Cleric 4|Rogue 18
Eidolon 15\Cleric 4|Rogue 19
Eidolon 15\Cleric 5|Rogue 20Debating on the...
I like the character concept you can do that if you want to finish stating it up. That is amazingly complicated.
| dwilhelmi |
| Sebecloki |
One other question: how do no-iteratives and unchained economy interact in this case? Unchained has no full-attack action, so does the no-iteratives mean that you would have to spend three actions to have three "hits" under the no-iterative system? Two actions would allow two hits, etc.
Since you said you want to run the rules as written, this is more a PSA to folks that unchained action economy can mess with swift-action heavy classes like inquisitor or warpriest - there is no difference between a swift action and a move action in this economy.
You'd have to spend the actions -- instead of rolling 3 separate times, you roll once and how much you succeed determines how many times you hit, instead of the standard -5, -10, which still would apply in the Unchained economy.
These are the rules I'm talking about
https://www.d20pfsrd.com/gamemastering/other-rules/unchained-rules/removing -iterative-attacks/
| dwilhelmi |
I am also confused about how no-iteratives and unchained economy interact. I'm familiar with both rule sets, but both change full attacks in different ways.
In no-iteratives, there is still a "full attack action", and the number of hits you get in that action is based on how far above AC you get on the one roll, still limited based on your BAB (with a potential max of 5 attacks at 20BAB). There is still a normal attack action in this system, which is only one hit no matter how far past the AC you go.
In unchained economy, there is no "full attack action" only regular attacks, which take one simple action to perform. As far as I can tell, there is no limitation based on BAB; at level 1 or level 20, you can potentially make a total of 3 attacks by using 3 simple actions, with penalties on the second and third attack. Without natural attacks or TWF, there seems to be no way to get more than 3 attacks.
So with both in play, how does that work? Is there still a "full attack action" that is based on the 1 roll, and if so, is it a simple or complex action? How many actions does it use up? Is it limited to BAB or not? What is the max number of attacks you can get? It isn't entirely clear how these two interact.
| Sebecloki |
"Full-Round Actions Are Advanced Actions: Full-round actions are nearly always advanced actions that require a consecutive 3-act commitment. (See the charge advanced action for an example of one that doesn’t require 3 acts.)"
So a full-attack would be a 3 act action. I'd rule you hit as many times as BAB allows, even more than three, if you score high enough on the attack roll.
If you do a regular attack, then you are limited to 3.
| Shi'Vatha |
3) How does Hard-to-Kill (Mythic ability) interact with Vigor/Wounds? It says you don't die until you reach negative con x 2? I assume it means it doubles the number of wounded wound points you have, or does it double both sides? For example, if you have 14 con, would you have 42 wounds (and be wounded if you drop below 28) or would you have 56 wounds (and be wounded if you drop below 28)?
Note, build is not min/maxed, it's built to be the character I'd like to play, so I'm sure there's things I could have done to min/max that I didn't do.
If anyone notices anything monumentally stupid I did, or has suggestions, those are more than welcome. If anyone notices errors I made, remind me. I think the trait (hard to kill) is redundant with the hard to kill mythic ability, but would like to see how the GM is going to handle it to be sure.
| Shi'Vatha |
If I read it correctly, wound does not work like that.
Wounds is twice your con. However, if you are reduced to below your con (IE: Your current wound points is less than your con) then you are in the Wounded condition, and you take wounds every time you take an action. Then you die at 0. Which is basically like before where you could go negative con before you die.
I'll probably have to switch out the Evasion for Underground Chemist on the rogue side then, as the two evasions are the same, so they don't stack. UC is the only rogue archetype that only removes the Evasion and not trapfinding.
| Sebecloki |
If I read it correctly, wound does not work like that.
Wounds is twice your con. However, if you are reduced to below your con (IE: Your current wound points is less than your con) then you are in the Wounded condition, and you take wounds every time you take an action. Then you die at 0. Which is basically like before where you could go negative con before you die.
toughness effects wounds explicitly in unchained, so I think it makes sense how I ruled above -- it's like you have another reserve of wound points instead of negative hitpoints.
| Ynja Eva Ragnavold |
GM Panic here
Meet Ynja Eve Ragnavold
She is a
Psion Telepath L3: / Cryptic L3: / Mythic Overmind ML1: / Mythic Genius ML1:
She is no tank but as a skills bunny and fast mover, your going to be hard pressed to beat, Nomad Step 25' as a swift action.
What she dose have is lots of low level at will powers,
Her big hit is her Mind Melting skills, she can mind Thrust anything with a mind even undead. And her blasts 2d6 on a good day.
What she lacks is self healing, she has a little but she would need party help with that.
O and she can mind link the whole party if needed
| dwilhelmi |
Just to make sure I've got the feats right:
At third level, we would have a total of 5 feats; one per level (3 feats) plus fighter progression (1 feat at both first and second level). Potentially plus the human bonus feat and any regular class bonus feats. Right?
With mythic feats having the same progression, how does that work? Do we get one mythic feat per tier, plus a fighter-type progression where we get one bonus feat at mythic tier 1, 2, 4, 6, 8, and 10? So being at tier 1 to start, we would have a total of 2 mythic feats? Is that right?
| Monkeygod |
I have a burning need to be in a RotR game. Every one I've been in(at least 6), have all sadly failed miserably. Farthest I got was middle or so of book 2. As long as that's okay with you, I really don't care if you run the game 100% as the book.
Normally, my concept for Rise is the one I've tried to play in every game, a halfling swashbuckler of some sort.
However for this, with us being reincarnated heroes from Thassilon I plan to rework this idea, possibly entirely. Unsure at the moment.
| Sebecloki |
I don't care if you've done some of it before, just that you're not expecting any wild deviations from the existing plot except, as I said, boosted stats for the villains and maybe some improved maps. I might throw in some additional encounters/side-treks, but I'm not doing a ton of change of the essential skeleton of the AP.
| Sebecloki |
It's a good thing this recruitment will last a while, as I really do not want to learn the Words of Power system, so I'm trying to find a thematically fitting concept that would avoid them.
Curious as to why you chose that as the magic system? I've heard a lot of negative reviews/opinions on it.
I personally find it mechanically interesting and rich in flavor, though I'm sure opinions will vary.
| Sebecloki |
No, they gain new effect or meta words based on the same table
"Bard, Inquisitors, Oracles, Sorcerers, and Summoners: These spellcasters begin play knowing a number of effect or meta words equal to the number indicated on their respective Spells Known tables. Whenever they gain a level in their respective classes or a level of spellcasting in those classes, they gain new effect or meta words based on the same table."
| Monkeygod |
A cleric chooses her domains as normal, and must use her domain spell slot to prepare a domain spell from one of her chosen domains. She cannot use that slot to prepare a wordspell.
Oracle and sorcerer wordcasters gain bonus spells from their mysteries or bloodlines respectively, just like their spellcasting counterparts, and can cast these spells in addition to their wordspells by using up the appropriate spell slots.
^^ This is what I was referring to.
| Cale Vatay |
Oooh I've been wanting to get in on one of these for ages
I've gotten through the festival like four or five times but no farther
Flavor text I am drawing inspiration from Kingmaker's Armeg the twice born who found a magic sword that awakened his memories of his past life
Cale's father was a stage magician for a traveling theater/carnival, (around expert 6, bard 1) his mother worked with them as a medicine woman (adept class, somewhere around Lvl 3 to 5 or so maybe with a level of alchemist) and fortune teller so because of their jobs Cale had always been fascinated with real magic, and because of the stories they would tell he always wanted to be a hero, to have his name go down in legend
Ever since he found that what his father did for a living was mostly fake, he vowed to learn real magic and real swoedsmanship and become the greatest wizard... No... Greatest hero ever known.
He took the first opportunity he could to leave his family after that point, signing up to be a bodyguard and assistant for a traveling wizard researcher. Once, while exploring a tomb of an anchient thassolonian warrior Cale and the wizard discovered an elegant rapier with a black metal blade. The wizard couldn't remove the sword from its resting place atop the tomb no mater what spell he cast or how hard he tried to pull on it, but when Cale tried his luck it game smoothly out of its sheath, feeling right for his hand, like he had held it before, many many times. From that point on his dreams were strange. They felt more real and more sure. He dreamt of a warrior of destiny. Someone of great influence and a thirst for greatness that matched his own. Little by little he cane to the realization that this mysterious warrior was really him in a past life. The sword was his from that time. Desperate to remember more of his former life Cale'Anon left his master to head to his past life's former home, and if he remembered right, just in time for the swallowtail festival.
Quirks
he taps his fingers together when excited,
he waves his arms a bit when he talks sometimes
he paces back and forth and talks to himself and/or his familiar when thinking hard on something in particular
he frequently flips a coin when bored
He sleeps with his sword in hand and familiar nearby.
Likes:
Himself, alcohol, Fighting, Art,Learning new things, Fame/Power.
Dislikes
People who were born with wealth and/or magic that didn't have to earn it and don't work to maintain it, Liars, Gnolls and Goblins
Please tell me if you want me to expand on this
Mechanically I plan on going fighter (lore warden or opportunistic)/magus (hexcrafter or kensai, black blade) and building him to have supernaturally good response time by optimizing my attacks of opportunity, having good perception checks and initiative
Featwise I plan on going into the bodyguard chain through vanguard style, and the cut/smash from the air line to make sure he only has to worry about the Melee threats.
After that, I'll snag dirty truck feats, some metamagics, deific obedience, have some fun, see where the game takes me.
| Shi'Vatha |
Ah, Shi needs another mythic feat then, I only gave him one.
Updated Shi to have two feats at first level in both normal progression and mythic (I'd only given him 1). Took Improved Initiative and Mythic Improved Initiative. Should show up automatically in previously provided link. Let me know if it doesn't.
| Monkeygod |
I tried to figure out Words of Power, but it seems just a bit too confusing for me. Which is unfortunate, because my perfect concept for this game would be a Cleric/Sorcerer with the rune domain, and utilizing the material from RGG's Power Word Spells PDF.
Gonna try to find a similar thematic concept without the spellcasting.
| River of Sticks |
Ynja, the settled part of my character is Tactician (Battle Medic) 3, so I'll have the group in my collective and with another psionic character around some of the Manifester/ Metaconcernt feats may actually be useful! (I think i've got the final bits together, but I've been traveling for over 12 hours today so I'll be posting it later.)
| Ynja Eva Ragnavold |
That would be really cool, there is a power/point sharing feat which is really good, and busts things. With a psionic healer in the collective as well that would really make for a great RPG team.
Here is an Image of Ynja
Save Travels
| River of Sticks |
Sebecloki, if a class has a "weapon training" class feature that is basically identical to the fighters, could they use one of the fighter progression bonus feats you are allowing in character generation to pick up Advanced Weapon Training? Either that, or with the swashbuckler bonus feats (swashbuckler levels count explicitly as fighter levels for those bonus feats)?
I've seen some back and forth about whether this is RAW, and the FAQ seems to be that if you have Fighter Weapon Training but it's called "Something Else" Weapon Training they aren't the same thing; figured I would check with you before looking too hard at it. Minimum level would be 6th, so it won't come into play for a while yet.
| Ynja Eva Ragnavold |
The bar was dim and smoky, at this time at night the bards had stopped singing and the staff where in the back, washing up and packing away.. The thong of drinkers that had filled the place earlier in the evening had mostly left. Now just the hard drinkers and inn guests where left. Ynja was both, the bottle of spirit she had been drinking was now all but gone and the room she had book was now ready. She had been told it needed to be made up, but she know it was really being rented out by the half hour to working girls who where now sat gossiping and joking on a table by the fire. Ynja did not mind, she would zap the bed to kill the bugs then probably fall face down and black out once she had worked her way up the steps to the rooms. She picked up her glass to drink when her arm was shoved across the bar, and her class knocked out of it. Something crashed into her back and then pulled away just as fast. She let out a huff and breath as her guts where pressed into the bar and the released. Behind her was shouting now.
"&^£^( You Neric, she was MY girl NOT your you had no right"
"All far in love and war Willton, you should have show her more interest and spent less time playing with your sword."
Their where chuckles at that last comment.
Ynja pushed herself back off the bar, just in time to have a large sword blade fall down and cut deep into the wood.
"Really well lets see you hold her with no arms."
The sword was pulled way. Just as the sound of blades being pull came to her ears.
She took her time and looked over her shoulder. There standing now just behind her and with his back to her. Was a young made in black.
But throat her mind went.
Facing him was the one with the sword. A great thung of a boy with a brestplate and boots all the way to his nees.
No idea
She had no place to go until the Kind in black moved.
"Look you two, can't you get a room for this kind of play"
| Ynja Eva Ragnavold |
They looked at her then each other,
"Outside!"
Said one,
"yes"
Said another and as a pear they went to the door and where gone into the side street that the bar was part of. Ynja turned back to her drink and waved at the girl for a new glass. The young looking serving girl got one and came over with it. As she got to Ynja she said.
"You rooms ready mama, that will be 1 gold for the drink and 3 for the room"
Ynja went for a money pouch, but it was not there. Her head fell and she uttered some sware words under her breath. With out another word she got up and staggered for the door. Trying to sober up as she did.
She stood once past the door, the cold nigh air doing deep into her lungs.
She closed her eyes focusing her mind. there, faint but she could feel it.
With a deep breath she started to job down the side street.