Scourge die for Adventure 6: 1d10
1 Curse of Poisoning
2 Curse of Poisoning
3 Curse of Vulnerability
4 Curse of Daybane
5 Curse of the Ravenous
6 Curse of Withering
7 Curse of Fevered Dreams
8 Curse of the Sphinx
9 Curse of Blindness
10 Curse of the Mummy
Curse of Poisoning:
Curse, Poison
While displayed, after you reset your hand, recharge a random card for each Curse of Poisoning next to your deck.
"Lo! The fire burns hot in your veins!"
Curse of Vulnerability:
Curse
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.
If you already have Curse of Vulnerability displayed, banish this card.
"O, wretches! You stand helpless before me!"
Curse of Daybane:
Curse, Undead
While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.
If you already have Curse of Daybane displayed, banish this card.
"Know this! The Orb of Ra destroys!"
Curse of the Ravenous:
Curse
While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. weapons and spells
2. items
3. allies
4. blessings
If you already have Curse of the Ravenous displayed, banish this card.
"A plague of famine upon the nation!"
Curse of Withering:
Curse
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.
If you already have Curse of Withering displayed, banish this card.
"To all your hopes, a decrepit demise!"
Curse of Fevered Dreams:
Curse
Arcane
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.
You may only have 1 copy of this card displayed.
"Sir, your sanity is imperiled!"
Curse of the Sphinx:
MM Scourge 4
Traits: Curse Sphinx
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card. If you already have Curse of the Sphinx displayed, banish this card.
"I watch over all! There is no escaping my gaze!"
Curse of Blindness:
Scourge
Traits: Curse
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck. If you already have Curse of Blindness displayed, banish this card.
"On the brightest noon, darkness shall reign!"
Curse of the Mummy:
Scourge
Traits: Curse Undead Mummy
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage. If you already have Curse of the Mummy displayed, banish this card.
"Send your best raiders! All will be lost!"
Available Traders
Trove of Tef-Naju: One boon of each type at current level, cost 4 boons
Naheeba: Divine Spells, cost 3 boons
Efni Raan: Ranged Weapons, cost 3 boons
Shardizhad: Melee Weapons, cost 3 boons
Agymah: Arcane Spells, cost 3 boons
Udjebet: Magic Items, cost 3 boons
Hadden Hoppert: Spells, cost 2 boons (1 boon for Drelm)
Smiths of Wati: Weapons, cost 2 boons
Auction House: Allies, cost 2 boons (1 boon for Yoon, Athnul, and Erasmus)
Falsin Deek: Items, cost 2 boons (1 boon for Raheli)
Ghoul Market: Armors, cost 2 boons
Sunburst Market: Each character that visits chooses a non-loot boon that has the Basic trait, cost 1 boon
Trader Rules:
In Season of Plundered Tombs, traders work differently than in
Mummy’s Mask, in the following ways.
• When you are rewarded with a trader, instead of checking it
off on the Bazaar card, record it on your Chronicle sheet.
• You do not visit traders after winning a scenario. Instead, at
the start of each scenario in this Adventure Path, before
setting out the locations, you may visit 1 trader you have
recorded on your Chronicle sheet.
• Pay the trade cost with the usual number and type of cards
from your deck, but instead of putting those cards in the box,
put 1 in to your deck box and bury any others.
• At the end of the scenario, return the card you traded for to the
game box, and put the card you returned to your deck box
back into your deck.
• Scenario 5E reward: you may ignore the adventure deck number requirement for all but 1 of those cards
For example, to pay the trade cost to a trader offering spells
at a cost of 2 boons, put 1 of those boons into your deck box,
bury the other boon, then add the spell to your deck. At the end
of the scenario, return the spell to the game box and put the
first boon back in your deck.
Spoiler:
Available Replacement/Loot cards
[spoiler=Remove Curse - Spell]
Spell B
Traits: Magic Arcane Divine Basic
To Acquire: Intelligence Arcane 8 OR Wisdom Divine 6
Recharge this card to banish a displayed card that has the Curse trait. After playing this card, if you do not have either the Arcane or Divine skill, banish it.
[spoiler=Spear of the Watchful Guardian - Loot Weapon]
Loot 1
Type: Weapon
Traits: Spear Melee Piercing 2-Handed Magic
To Acquire: None
Reveal this card to add 1d6 to your Perception check. For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+1; you may additionally recharge this card to add 1d6. If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice; take the new result.
Scarab Buckler - Loot Armor:
Loot B
Type: Armor
Traits: Shield Alchemical Healing
To Acquire: None
Recharge this card to reduce Acid, Cold, Combat, Electricity, or Fire damage dealt to you by 3. If proficient with light armor, you may play another armor on this check. Bury this card to shuffle 1d4+1 random cards from your discard pile into your deck or to add 2d8 to your check that invokes the Swarm or Poison trait.
Elemental Treaty - Spell:
Spell B
Traits: Magic Arcane Divine Basic
To Acquire: Intelligence Arcane Wisdom Divine 4
Display this card next to your location. While displayed, reduce Acid, Cold, Electricity, Fire, and Poison damage dealt to characters at this location by 1. When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 6 check. If you succeed, recharge this card; if you fail, discard it.
Tablet of Languages Lost - Loot Item:
Loot 1
Type: Item
Traits: Object Magic
To Acquire: None 0
After the roll, reveal this card to add or subtract 2 from your Charisma or Diplomacy check. Recharge this card to add 3 to your check to defeat a barrier or your Intelligence or Wisdom check to acquire an item.
Game of Afterlife - Loot item:
Loot B
Type: Item
Traits: Object Gambling
To Acquire: None
Bury this card to banish a displayed card that has the Curse trait. When you would fail a check, bury this card to reroll 1 die; take the new result. After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.
Akhentepi’s Armor - Loot Armor:
Loot 1
Type: Armor
Traits: Light Armor Magic
To Acquire: None
Recharge this card to ignore a non-villain bane's power that happens before you act.
Bury this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you to 0. If proficient with light armors, discard this card instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Natron Fang - Loot Weapon:
Loot 2
Type: Weapon
Traits: Sword Melee Slashing Magic
To Acquire: None
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; if the bane has the Undead trait, you may additionally discard this card to add another 2d8 and the Bludgeoning trait. If not proficient with weapons, the difficulty of this check is increased by 4.
Mask of the Forgotten Pharaoh - Loot Item:
Loot 2
Type: Item
Traits: Accessory Magic Mummy
To Acquire: None
Reveal this card to add 1 to your Intelligence or Wisdom check. If you have a role card, add an additional 1. Recharge this card to add a die to your check that invokes the Undead trait. Recharge this card to reduce Poison damage dealt to you by 2, or to banish a card that has the Curse trait displayed next to your deck.
Neferekhu - Loot Ally:
Loot 2
Type: Ally
Traits: Mace Melee Magic Undead Mummy
To Acquire: None
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If the bane has the Undead or Outsider Traits, you may discard this card to add an additional 1d8. Reveal this card to add 2 dice to any Wisdom or Knowledge non-combat check by a character at your location; then succeed at a Diplomacy 8 check or suffer the scourge Curse of Withering.
Ushabti of the Willing Servant - Loot Item:
Loot 2
Type: Item
Traits: Object Undead
To Acquire: None
Bury this card to add 1d8 to a Strength, Dexterity, or Perception check at your location; you may succeed at a Craft 8 check to discard this card instead.
Hand of the Honest Man - Loot Item:
Loot 2
Type: Item
Traits: Accessory Magic Mummy
To Acquire: None
Bury this card to banish a displayed card that has the Curse trait; succeed at a Wisdom or Divine 8 check to recharge this card instead. Recharge this card to add a die to your Charisma or Diplomacy non-combat check.
Tetisurah - Loot Ally:
Loot 3
Type: Ally
Traits: Sphinx Druid
To Acquire: None
At the start of your turn, reveal this card to shuffle any number of cards into your deck, then reset your hand. Discard this card to explore your location. During this exploration, add 1d12 to your checks against banes invoke the Cold trait or that have the Maftet or Sphinx trait.
Kafar - Ally:
MM Ally B
Traits: Trigger Human Rogue Aspis
To Acquire: Wisdom Charisma Diplomacy 9
When you examine this card, attempt a Charisma or Diplomacy 4 check to acquire this card. If you fail the check to acquire this card, banish a boon that does not have the Basic trait. Discard this card to explore your location. Add 1d4 to your Charisma checks and checks to acquire boons during this exploration.
Nefti the Bard - Ally:
MM Ally B
Traits: Human Bard Aspis
To Acquire: Charisma Diplomacy 8
If you fail the check to acquire Nefti, banish an ally that does not have the Animal trait from your hand or discard pile. Recharge this card to add your Diplomacy or Stealth skill to your check to acquire an armor, weapon or item. During a character at your location's explore step, discard this card to allow her to explore her location.
Sun Falcon Pectoral - Loot Item:
MM Loot 3
Type: Item
Traits: Accessory Magic
To Acquire: None
Recharge this card to explore your location. If the top card of the blessings discard pile has the Basic or Fire trait, bury this card to add 2d6 to your combat check; add an additional 2d6 if the bane has the Undead trait.
Potion of Healing - Item:
MM Item B
Traits: Liquid Alchemical Healing
To Acquire: Intelligence Craft 5
BanishBury this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.
Scarab Brooch - Loot Item:
MM Loot 3
Type: Item
Traits: Accessory Magic
To Acquire: None
Recharge this card to succeed at your check to temporarily close a location. When you fail a check to close a location, bury this card to reroll the dice; take the new result.
Scarab of Mummy Defense - Loot Item:
MM Loot 3
Type: Item
Traits: Accessory Magic
To Acquire: None
Recharge this card to examine the top card of your location. If it has the Undead trait, you may explore your location. Bury this card to banish any number of Curses displayed next to the deck of a character at your location.
Bronze Sentinel - Loot Armor:
MM Loot 4
Type: Armor
Traits: Heavy Armor Construct Magic
To Acquire: None
Display this card to explore your location. While displayed, reduce all damage dealt to you to 0, and add 1d12 to your Strength checks, or 2d12 if proficient with heavy armors. At the end of your exploration, succeed at a Craft 13 check to discard this card; otherwise, bury it instead.
Mythopoeic Sphinx - Loot Item:
MM Loot 4
Type: Item
Traits: Object Sphinx
To Acquire: None None
At the end of your turn, recharge this card to recharge any number of cards; after you reset your hand, you may search your deck for a spell and draw it. Banish this card to draw a loot ally that has the Maftet or Sphinx trait from the box.
Golden Serpent Armband - Loot Item:
MM Loot 4
Type: Item
Traits: Accessory Magic
To Acquire: None
Reveal this card to reduce damage dealt to you by 1. You may play another Item on this check. Recharge this card to add your Strength or Melee skill to your combat check when you play a spell.
Khai-Utef - Loot Ally:
MM Loot 5
Type: Ally
Traits: Sphinx
To Acquire: None None
Recharge this card to add 1 die to any combat check against a monster. If the monster is a villain or henchman, add another die. Display this card to reset your hand and examine the top card of any location deck; then you may explore your location. At the end of the turn, discard this card.
Life Lantern - Loot Item:
MM Loot 5
Type: Item
Traits: Object Attack Magic Divine
To Acquire: None
For your combat check, reveal this card and recharge a card that has the Divine trait to use your Divine skill + 3d6. If the bane has the Poison or Undead trait, add another 1d6. Display this card. At the end of the scenario, choose a dead character; that character is no longer dead.
Pharaoh's Key - Loot Item:
MM Loot 5
Type: Item
Traits: Object Magic
To Acquire: None
Recharge this card to ignore a bane's immunities to the Acid, Cold, Electricity, Fire, and Poison traits. Recharge this card to add the Acid, Cold, Electricity, Fire, or Poison trait to your combat check. Reveal this card to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 1.
Cartouche of Protection - Loot Item:
Loot
Type: Item
Traits: Object Magic Divine
To Acquire: None
Reveal this card to reduce damage dealt to you by 1. Bury this card to reduce all damage dealt to you by a bane to 0. Recharge this card to move.