[RetroCon II][PFS][Classic]10-09: The Rasping Rebirth (Inactive)

Game Master Michael Hallet

Maps


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Sovereign Court

Human Bard (Arcane Duelist) 13 | AC 21| T 13 | FF 19 | HP: 120/120 | CMD 28 | Fort +14 | Ref +17 | Will +15 | Init +15 | Perception +22

On the demon's turn: will save including planer and good hope: 1d20 + 15 - 2 + 2 ⇒ (6) + 15 - 2 + 2 = 21

As an immediate action Connor will end his dancing to cas't Saving Finale on himself. Lingering Performance will cause the effects to last for a bit longer.

will save including planer and good hope: 1d20 + 15 - 2 + 2 ⇒ (7) + 15 - 2 + 2 = 22

Gotta love those effectively save or die effects that are untyped top prevent any sort of bonuses. If it was mind effecting I would have a way out. As it is I'm

dazed for: 1d10 ⇒ 6 rounds.

Silver Crusade

Male CG Aasimar Shaman 13 | HP 83/100 | AC 23 (28 w/ shield and haste) T 14 FF 21 | CMB +9, CMD22| F: +13, R: +10, W: +20 | Init: +6 | Perc: +22, SM: +10 | Speed 30ft | Daylight/Sunbeam 2/2 | Spells: 1st 4+1/6+1 ; 2nd 4+1/6+1; 3rd 6+1/6+1; 4th 6+1/6+1; 5th 3+1/4+1; 6th 2+1/3+1; 7th 1+1/2+1 | Active conditions: Barkskin, False Life and Life Bubble.

good call - I thought if that but had a memory of casting it on you in the mouth, but went back to check and hadn't. And definitely will be ready for a heal next round

Farquahar calls on his ancestors to give Candi a bit of luck for the next 2 rounds.

Fortune, 2 rounds:
(Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.

Liberty's Edge

M Female CG Half-Orc Bloodrager (Arcane) 14 | HP: 217/217 | AC: 34 (12 t, 31 f) | CMB +28 CMD 38 | F +27 (+2 poison or drugs (+4 alcohol) R +17 W +17 (+2 mind-affecting, +4 enchantment) (all saves: +1 insight vs. enchantment and evocation); DR 3/- | Init: +15 |P: +22 (dv (60 ft) SM: +4 | Speed 80/Fly 90 | Spells: BSkin, SInvis, SSkin (115/150), MVest, LBub, plus | Active: Blood-boil, Bguard | rage 9/42 | Sp 1:1/4, 2:3/3, 3:0/1, 4:0/1

How do fortune and touch of chaos interact? Does fortune just cancel out one of the touch of chaos die rolls? That would certainly seem like the easiest solution?

Scarab Sages

Male Human (Keleshite) Warrior for Sarenrae 12 (HP 102/102 | AC: 37* T:25* FF:25 | CMD 31 | Fort:+11* Ref:+19* Will:+12* | Init+9* | Perception+11* | Effects: Insp C +6, Fly, Haste, Good Hope, Mirror Image, Abyss (-4 to Int, Wis, Cha rolls), Dance of 23 S, Discordant Voice

Will save - 4 planar effects: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13

Crap, dazed for 1d20 ⇒ 6 rounds. Since I was performing my Dervish Dance when I was dazed, does that mean I continue it or immediately stop it? I'm assuming that since while dazed I cannot take any actions, which means the bardic performance stops as well.

Pallas is entranced by the lights surrounding the demon and simply stares at them, seemingly unaware of the chaos going on around him.

Liberty's Edge

M Female CG Half-Orc Bloodrager (Arcane) 14 | HP: 217/217 | AC: 34 (12 t, 31 f) | CMB +28 CMD 38 | F +27 (+2 poison or drugs (+4 alcohol) R +17 W +17 (+2 mind-affecting, +4 enchantment) (all saves: +1 insight vs. enchantment and evocation); DR 3/- | Init: +15 |P: +22 (dv (60 ft) SM: +4 | Speed 80/Fly 90 | Spells: BSkin, SInvis, SSkin (115/150), MVest, LBub, plus | Active: Blood-boil, Bguard | rage 9/42 | Sp 1:1/4, 2:3/3, 3:0/1, 4:0/1

Pallas, have you used your reroll yet? If so, I can let you use my reroll with its two GM starts with the Work as a Team boon from the GM Star Reward Sheet: Student of Swords. It says as follows: "You may spend your free reroll to allow another play to reroll one d20 roll using your GM star bonus, even if she has already used her own free reroll."

Sovereign Court

Human Bard (Arcane Duelist) 13 | AC 21| T 13 | FF 19 | HP: 120/120 | CMD 28 | Fort +14 | Ref +17 | Will +15 | Init +15 | Perception +22

Also you rolled a d20 for duration instead of a d10.

Scarab Sages

Male Human (Keleshite) Warrior for Sarenrae 12 (HP 102/102 | AC: 37* T:25* FF:25 | CMD 31 | Fort:+11* Ref:+19* Will:+12* | Init+9* | Perception+11* | Effects: Insp C +6, Fly, Haste, Good Hope, Mirror Image, Abyss (-4 to Int, Wis, Cha rolls), Dance of 23 S, Discordant Voice
Candi Payne wrote:
Pallas, have you used your reroll yet? If so, I can let you use my reroll with its two GM starts with the Work as a Team boon from the GM Star Reward Sheet: Student of Swords. It says as follows: "You may spend your free reroll to allow another play to reroll one d20 roll using your GM star bonus, even if she has already used her own free reroll."

Thanks for reminding me. I haven't used it yet.

GM Reroll +4 - 4 Planar traits: 1d20 + 12 + 4 - 4 ⇒ (12) + 12 + 4 - 4 = 24

Whew! That was a little close for my taste!

Pallas spins his scimitar and his entire body around in mid-air, slicing desperately at the titanic creature before him. (Swift action to activate arcane strike; Full attack on the demon: Attack#1 + spells + Flanking - PA: 1d20 + 27 ⇒ (16) + 27 = 43, Damage (slashing, magic) + Sonic: 1d6 + 25 + 1d6 ⇒ (6) + 25 + (6) = 37, ;Hasted Attack#2: 1d20 + 27 ⇒ (17) + 27 = 44, Damage: 1d6 + 25 + 1d6 ⇒ (5) + 25 + (3) = 33; Iterative Attack#3: 1d20 + 22 ⇒ (14) + 22 = 36, Damage: 1d6 + 25 + 1d6 ⇒ (4) + 25 + (5) = 34)

(Crit Confirmation on Attack#1: 1d20 + 27 ⇒ (15) + 27 = 42, Damage: 1d6 + 25 + 1d6 ⇒ (5) + 25 + (5) = 35; Crit Confirmation on Attack#2: 1d20 + 27 ⇒ (3) + 27 = 30, Damage: 1d6 + 25 + 1d6 ⇒ (4) + 25 + (3) = 32

So if his AC is 36 or lower, he takes (before DR): 37+33+34+35=139 points of damage (19 of which is sonic). If his AC is 30 or lower, he takes 171 points of damge, 22 of which is sonic).

Liberty's Edge

M Female CG Half-Orc Bloodrager (Arcane) 14 | HP: 217/217 | AC: 34 (12 t, 31 f) | CMB +28 CMD 38 | F +27 (+2 poison or drugs (+4 alcohol) R +17 W +17 (+2 mind-affecting, +4 enchantment) (all saves: +1 insight vs. enchantment and evocation); DR 3/- | Init: +15 |P: +22 (dv (60 ft) SM: +4 | Speed 80/Fly 90 | Spells: BSkin, SInvis, SSkin (115/150), MVest, LBub, plus | Active: Blood-boil, Bguard | rage 9/42 | Sp 1:1/4, 2:3/3, 3:0/1, 4:0/1

[b]You think a Paladin of Calistria and Nekid Slayer of Balors is afraid of a little chaos?!?![/b[

Taking a 5 foot step up to an altitude of 25 feet.

Swift action Activate Arcane Strike.

Full round attack on the demon.

To Hit includes +14 (base BAB) +8 (Str) + 5 (sword while raging) +1 (weapon focus) + 2 (good hope) + 1 (haste) + 1 (Ioun Stone competence bonus) + 2 (flanking) – 4 (power attack) = +30

damage = good/adamantine/cold iron/silver/magic/slashing 2d6 +12 (Str) +3 (arcane strike) +12 (power attack) +5 (sword) + 2 (good hope) +1d6 (sonice) = 2d6+34+1d6

Using fortune on this attack to cancel out the touch of chaos.
Greatsword to hit: 1d20 + 30 ⇒ (2) + 30 = 32
Greatsword damage: 2d6 + 34 + 1d6 ⇒ (6, 5) + 34 + (6) = 51

Greatsword to hit: 1d20 + 30 ⇒ (6) + 30 = 36
Greatsword to hit: 1d20 + 30 ⇒ (6) + 30 = 36
Greatsword damage: 2d6 + 34 + 1d6 ⇒ (3, 4) + 34 + (1) = 42

Greatsword to hit: 1d20 + 25 ⇒ (19) + 25 = 44
Greatsword to hit: 1d20 + 25 ⇒ (2) + 25 = 27
Greatsword damage: 2d6 + 34 + 1d6 ⇒ (2, 1) + 34 + (5) = 42

Greatsword to hit: 1d20 + 20 ⇒ (4) + 20 = 24
Greatsword to hit: 1d20 + 20 ⇒ (1) + 20 = 21
Greatsword damage: 2d6 + 34 + 1d6 ⇒ (3, 6) + 34 + (2) = 45

Bite to hit: 1d20 + 19 ⇒ (17) + 19 = 36
Bite to hit: 1d20 + 19 ⇒ (8) + 19 = 27
Bite damage: 1d4 + 13 + 1d6 ⇒ (3) + 13 + (5) = 21 B/P/S

A fine combination of bad die rolling plus touch of chaos results in only one hit for 42 damage before DR.

Scarab Sages

Male Human (Keleshite) Warrior for Sarenrae 12 (HP 102/102 | AC: 37* T:25* FF:25 | CMD 31 | Fort:+11* Ref:+19* Will:+12* | Init+9* | Perception+11* | Effects: Insp C +6, Fly, Haste, Good Hope, Mirror Image, Abyss (-4 to Int, Wis, Cha rolls), Dance of 23 S, Discordant Voice
Candi Payne wrote:
A fine combination of bad die rolling plus touch of chaos results in only one hit for 42 damage before DR.

Do we know yet what its AC is? I saw the DR 10/epic and good, but didn't see if AC had been posted.

Liberty's Edge

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M Female CG Half-Orc Bloodrager (Arcane) 14 | HP: 217/217 | AC: 34 (12 t, 31 f) | CMB +28 CMD 38 | F +27 (+2 poison or drugs (+4 alcohol) R +17 W +17 (+2 mind-affecting, +4 enchantment) (all saves: +1 insight vs. enchantment and evocation); DR 3/- | Init: +15 |P: +22 (dv (60 ft) SM: +4 | Speed 80/Fly 90 | Spells: BSkin, SInvis, SSkin (115/150), MVest, LBub, plus | Active: Blood-boil, Bguard | rage 9/42 | Sp 1:1/4, 2:3/3, 3:0/1, 4:0/1

GM said it was AC 36 HERE.

Scarab Sages

Male Human (Keleshite) Warrior for Sarenrae 12 (HP 102/102 | AC: 37* T:25* FF:25 | CMD 31 | Fort:+11* Ref:+19* Will:+12* | Init+9* | Perception+11* | Effects: Insp C +6, Fly, Haste, Good Hope, Mirror Image, Abyss (-4 to Int, Wis, Cha rolls), Dance of 23 S, Discordant Voice

GM, would you allow me to activate my Dance of 23 Steps bardic masterpiece at the end of my round? It's a free action to activate it.

Dark Archive

Sure.

Dark Archive

Insects continue to attack the demon.

Damage: 5d6 ⇒ (5, 4, 4, 4, 4) = 21

The demon heals a bit.

The colors explode again.

I need a Will save from each PC not already dazed. If you fail to meet DC 24 you will be dazed for 1d10 round.

No more do the colors alight on the demon.

Desperate, he attempts one more set of attacks.

First a bite against Pallas

Attack: 1d20 + 28 - 4 ⇒ (13) + 28 - 4 = 37
Damage: 3d6 + 15 + 8 ⇒ (6, 5, 5) + 15 + 8 = 39
Pallas is affected by touch of chaos

Then a claw against Candi
Attack: 1d20 + 28 - 4 ⇒ (2) + 28 - 4 = 26
Surge: 1d10 ⇒ 9
Damage: 2d6 + 15 + 8 ⇒ (5, 2) + 15 + 8 = 30
Steal: 1d20 + 32 - 4 ⇒ (10) + 32 - 4 = 38
Candi is affected by touch of chaos

Then another
Attack: 1d20 + 28 - 4 ⇒ (1) + 28 - 4 = 25

************************************************************************
You feel an evil presence pressing upon each of your souls, yet you do not feel imperiled by it, rather you feel as though its cold weaight is like walls enclosing you in a fortress of vile power.

Though dead, the soul of Deskari still broods within the titanic corpse melded into the Rift of Repose. Deskari recognizes you as potential allies and uses his remaining power to aid you. He has limited control over the insectoid dretches spawned from his blood but he is able to limit their bloodlust for a brief time. He directs them to form a sphere around the PCs, keeping the other dretches at bay. This keeps the dretches from entering the safe area marked on the map. (100 ft. diameter, 60 ft. tall cylinder.) He also sends a swarm of protective insects to surround each PC and absorb blows. These insects grant each PC 40 temporary hit points and DR 2/epic for the duration of the encounter.
************************************************************************

Demon (-265 hp)
Lila (dazed 7)
Candi (temp hp gone; 141/217 hp; touch of chaos)
Connor (dazed 5)
Pallas (3 temp hp remaining; touch of chaos)
Farquahar

Scarab Sages

Male Human (Keleshite) Warrior for Sarenrae 12 (HP 102/102 | AC: 37* T:25* FF:25 | CMD 31 | Fort:+11* Ref:+19* Will:+12* | Init+9* | Perception+11* | Effects: Insp C +6, Fly, Haste, Good Hope, Mirror Image, Abyss (-4 to Int, Wis, Cha rolls), Dance of 23 S, Discordant Voice

Will save -4: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
Pallas freezes and stares at the colored lights, hanging in mid-air. Pallas will be dazed for 1d10 ⇒ 5 rounds.

Liberty's Edge

M Female CG Half-Orc Bloodrager (Arcane) 14 | HP: 217/217 | AC: 34 (12 t, 31 f) | CMB +28 CMD 38 | F +27 (+2 poison or drugs (+4 alcohol) R +17 W +17 (+2 mind-affecting, +4 enchantment) (all saves: +1 insight vs. enchantment and evocation); DR 3/- | Init: +15 |P: +22 (dv (60 ft) SM: +4 | Speed 80/Fly 90 | Spells: BSkin, SInvis, SSkin (115/150), MVest, LBub, plus | Active: Blood-boil, Bguard | rage 9/42 | Sp 1:1/4, 2:3/3, 3:0/1, 4:0/1

Using fortune on Will save to cancel out the touch of chaos. Also, I’ve been overstating my Will save v this effect. It should be +15 rather than +19. However, the lowest I’ve rolled is a “9” so I still would have saved against DC 24. Finally, I’m going to use an Outsider Friend boon from my Regional Support Program GM Incentive. This gives a +1d6 to saves against outsiders.

Will Save: 1d20 + 15 + 1d6 ⇒ (7) + 15 + (5) = 27

Liberty's Edge

M Female CG Half-Orc Bloodrager (Arcane) 14 | HP: 217/217 | AC: 34 (12 t, 31 f) | CMB +28 CMD 38 | F +27 (+2 poison or drugs (+4 alcohol) R +17 W +17 (+2 mind-affecting, +4 enchantment) (all saves: +1 insight vs. enchantment and evocation); DR 3/- | Init: +15 |P: +22 (dv (60 ft) SM: +4 | Speed 80/Fly 90 | Spells: BSkin, SInvis, SSkin (115/150), MVest, LBub, plus | Active: Blood-boil, Bguard | rage 9/42 | Sp 1:1/4, 2:3/3, 3:0/1, 4:0/1

Taking a 5 foot step up to an altitude of 30 feet.

Swift action Activate Arcane Strike.

Full round attack on the demon and NOT Power Attacking.

To Hit includes +14 (base BAB) +8 (Str) + 5 (sword while raging) +1 (weapon focus) + 2 (good hope) + 1 (haste) + 1 (Ioun Stone competence bonus) = +32

damage = good/adamantine/cold iron/silver/magic/slashing 2d6 +12 (Str) +3 (arcane strike) +5 (sword) + 2 (good hope) +1d6 (sonice) = 2d6+22+1d6

Greatsword to hit: 1d20 + 32 ⇒ (19) + 32 = 51
Greatsword to hit: 1d20 + 32 ⇒ (6) + 32 = 38
Greatsword damage: 2d6 + 22 + 1d6 ⇒ (5, 2) + 22 + (2) = 31

Greatsword to hit: 1d20 + 32 ⇒ (7) + 32 = 39
Greatsword to hit: 1d20 + 32 ⇒ (16) + 32 = 48
Greatsword damage: 2d6 + 22 + 1d6 ⇒ (6, 1) + 22 + (5) = 34

Greatsword to hit: 1d20 + 27 ⇒ (12) + 27 = 39
Greatsword to hit: 1d20 + 27 ⇒ (18) + 27 = 45
Greatsword damage: 2d6 + 22 + 1d6 ⇒ (3, 6) + 22 + (6) = 37

Greatsword to hit: 1d20 + 22 ⇒ (3) + 22 = 25
Greatsword to hit: 1d20 + 22 ⇒ (7) + 22 = 29
Greatsword damage: 2d6 + 22 + 1d6 ⇒ (3, 4) + 22 + (3) = 32

Bite to hit: 1d20 + 21 ⇒ (5) + 21 = 26
Bite to hit: 1d20 + 21 ⇒ (12) + 21 = 33
Bite damage: 1d4 + 9 + 1d6 ⇒ (1) + 9 + (4) = 14 B/P/S

That looks like three solid hits for 72 damage after DR.

Dark Archive

Candi finishes the Collector. A few rounds later the other Collectors have sacrificed themselves to close the wounds in the dead gods, ending the swarm of winged dretches and insects and leaving you alone for a moment.

Liberty's Edge

M Female CG Half-Orc Bloodrager (Arcane) 14 | HP: 217/217 | AC: 34 (12 t, 31 f) | CMB +28 CMD 38 | F +27 (+2 poison or drugs (+4 alcohol) R +17 W +17 (+2 mind-affecting, +4 enchantment) (all saves: +1 insight vs. enchantment and evocation); DR 3/- | Init: +15 |P: +22 (dv (60 ft) SM: +4 | Speed 80/Fly 90 | Spells: BSkin, SInvis, SSkin (115/150), MVest, LBub, plus | Active: Blood-boil, Bguard | rage 9/42 | Sp 1:1/4, 2:3/3, 3:0/1, 4:0/1

Candi gives thanks to Calistria and takes an extra long pull off her bottle of Wild Quasit. She then offers the bottle to the others.

Sovereign Court

Human Bard (Arcane Duelist) 13 | AC 21| T 13 | FF 19 | HP: 120/120 | CMD 28 | Fort +14 | Ref +17 | Will +15 | Init +15 | Perception +22

Connor snaps out of his stupor.

"Anyone able to explain all of... this?"

He was a hand at the weirdness around them.

Silver Crusade

Lila shrieks in terror, screaming "Somebody stop these ants from eating my best silk..."
She shakes her head then straightens her clothes and gathers herself before saying, "Oh, is it over? Did I miss all the fun? So, where is Koth'Vaul?"

Dark Archive

As if to answer Lila, “halt” a hissing voice whispers telepathically. The voice seems to emanate from the fossilized demon-insect projecting from the wall of the rift. A tunneling wound filled with crawling insects, bores through the chest of the fossil, emitting a dull red glow. Near the back of the tunnel, a massive heart beats rhythmically. Embedded in the walls of the wound, a scattering of large gems glitter. The voice continues, “I am Deskari, Lord of the Locust Host. Though my body is shattered, my essence lives on here in the Rift of Repose. The glabrezu Koth’Vaul has used powerful magic to rend my breast and devour my heart, stealing my power. He now thinks himself my equal and seeks to create a domain of his own. Only I can provide the power you need to defeat him. In exchange, I require only that you destroy Koth’Vaul utterly: flense his flesh and leave his plans in ruins.”

Silver Crusade

"Great. So, what is this power, and what is its price?" Lila shudders as she recalls the time she ate a little wafer, and lost a piece of her soul...

Sense Motive: 1d20 + 32 + 2 + 2 - 2 ⇒ (7) + 32 + 2 + 2 - 2 = 41

Sovereign Court

Human Bard (Arcane Duelist) 13 | AC 21| T 13 | FF 19 | HP: 120/120 | CMD 28 | Fort +14 | Ref +17 | Will +15 | Init +15 | Perception +22

"Seems like a fair deal. Which is suspicious to be honest. Let's say that currently matches our own plans with the information we have."

Haliban looks over at Candi. "You are looking less attractive then usual. Open wounds are not a turn on."

Liberty's Edge

M Female CG Half-Orc Bloodrager (Arcane) 14 | HP: 217/217 | AC: 34 (12 t, 31 f) | CMB +28 CMD 38 | F +27 (+2 poison or drugs (+4 alcohol) R +17 W +17 (+2 mind-affecting, +4 enchantment) (all saves: +1 insight vs. enchantment and evocation); DR 3/- | Init: +15 |P: +22 (dv (60 ft) SM: +4 | Speed 80/Fly 90 | Spells: BSkin, SInvis, SSkin (115/150), MVest, LBub, plus | Active: Blood-boil, Bguard | rage 9/42 | Sp 1:1/4, 2:3/3, 3:0/1, 4:0/1

Candi finally notices that a fair bit of the blood and gore smeared on her armor came out of her own body.

Hmm, point taken. Where is that wand?

After dropping out of rage, Candi is at 88 out of 161 HP, and she'll spend 8 charges from her wand of infernal healing to bring her up to full HP.

She looks over toward Deskari and takes a thoughtful sip of bourbon.

At least, no one has ripped my heart out. You want a shot big guy?

Scarab Sages

Male Human (Keleshite) Warrior for Sarenrae 12 (HP 102/102 | AC: 37* T:25* FF:25 | CMD 31 | Fort:+11* Ref:+19* Will:+12* | Init+9* | Perception+11* | Effects: Insp C +6, Fly, Haste, Good Hope, Mirror Image, Abyss (-4 to Int, Wis, Cha rolls), Dance of 23 S, Discordant Voice

Pallas takes a swig off the bottle as well as it is offered to him. "That is not something I would prefer to repeat, to be sure."

The dervish is immediately suspicious of the demon's offer. "Trust a demon? I think not. Connor has it right. A deal too good to be true generally is."

Silver Crusade

Male CG Aasimar Shaman 13 | HP 83/100 | AC 23 (28 w/ shield and haste) T 14 FF 21 | CMB +9, CMD22| F: +13, R: +10, W: +20 | Init: +6 | Perc: +22, SM: +10 | Speed 30ft | Daylight/Sunbeam 2/2 | Spells: 1st 4+1/6+1 ; 2nd 4+1/6+1; 3rd 6+1/6+1; 4th 6+1/6+1; 5th 3+1/4+1; 6th 2+1/3+1; 7th 1+1/2+1 | Active conditions: Barkskin, False Life and Life Bubble.

Farquahar ponders the offer. "If Koth'Vaul has indeed taken some of this dead lord's power, we may have no choice to accept this offer if we hope to counter him."

Check to consider ramifications of accepting deal: 1d20 ⇒ 9 +16 Spellcraft/+20 Planes or Religion?

Dark Archive

Deskari’s voice swells with rage, “Koth’Vaul is no true demon lord. He is a lesser demon—a servant only, unfit for rule. He thinks that he can steal my essence without repercussions?” Deskari continues quietly and menacingly, “He is mistaken.

But, the glabrezu is unstoppable now without my aid. With my heart beating in his chest, he cannot be killed by mortal means. Worse still, he has shared his blood with his followers. Together, they can shape and control this plane. If you battle him, they will use the very Abyss itself to fight against you.

Luckily for you, I still have great power, and I am willing to share it with you. I can offer my blood or another of my hearts. If you accept my blood, you will gain great power for a limited time—abilities matched only by mortal heroes of myth and legend. Even the Abyss will bend more easily to your will.

If you desire true power, then you can accept the gift of my heart. Your powers and your life will then will be eternal. The Abyss will recognize you as one who could rise to the mantle of demon lord, making you just as effective as Koth’Vaul as shaping its essence. Only one of you, the worthiest among you, may accept this gift.”

If Deskari is hiding something, no one has been able to detect it.

Silver Crusade

"Forgive my impertinence, m'Lord, but I have many questions.
If we accept either of your gifts, will you gain power over us, or will we remain in complete control of ourselves?

"Is there a price for accepting the gift of blood? And what does it mean when you say the gift of blood allows us to bend the Abyss to our will? How can we bend the Abyss to our will?

"As for the gift of your heart: What do you mean by "shaping its essence"? You mean the essence of the Abyss? If so, how does one shape the essence of the Abyss? What does that do? And must you accept the mantle of demon lord if you accept this gift? Or can you reject that mantle after we destroy Koth'Vaul, and choose to return to mortal life?"

I have so many more questions, but in the end, here's the most important one of all: to be blunt, which would you recommend for an enchantress, one who casts spells to empower her friends and befuddle her enemies?"

Diplomacy: 1d20 + 32 + 2 + 2 - 2 ⇒ (7) + 32 + 2 + 2 - 2 = 41
Sense Motive: 1d20 + 32 + 2 + 2 - 2 ⇒ (3) + 32 + 2 + 2 - 2 = 37

Dark Archive

“Power always has a price. The more you seize, the stronger the hordes become that are determined to destroy and consume you. The more you take, the more feeble beings cry to you with their prayers, and the more your enemies draw strength from ending their mewling lives. And, of course, if you accept power from one who is stronger than you, you might owe that one a debt. Even those gods that demand ‘charity’ of their followers still demand obeisance and the promise of future souls before they share a drop of their power. In this case, however, you will be acting as vessels of my power to achieve my own ends, which happen to coincide with your own. I demand nothing further.”

Liberty's Edge

M Female CG Half-Orc Bloodrager (Arcane) 14 | HP: 217/217 | AC: 34 (12 t, 31 f) | CMB +28 CMD 38 | F +27 (+2 poison or drugs (+4 alcohol) R +17 W +17 (+2 mind-affecting, +4 enchantment) (all saves: +1 insight vs. enchantment and evocation); DR 3/- | Init: +15 |P: +22 (dv (60 ft) SM: +4 | Speed 80/Fly 90 | Spells: BSkin, SInvis, SSkin (115/150), MVest, LBub, plus | Active: Blood-boil, Bguard | rage 9/42 | Sp 1:1/4, 2:3/3, 3:0/1, 4:0/1

So, you desire vengeance against Koth’Vaul for the injury he has done to you in the service of his ambition. I shall do this as a holy quest and accept your blood knowing that I am acting in the name of Calistria.

And with that, Candi spits out the last of the cigar that she's been chewing on since before entering the Abyss and lights a new, fresh stogie, drawing its smoke deep into her lungs before exhaling a giant cloud of smoke.

Also, this super weapon, Roast Beef Carver, where do we find that? I mean the real one, not the annoying cursed, sticks to your hands one.

Sovereign Court

Human Bard (Arcane Duelist) 13 | AC 21| T 13 | FF 19 | HP: 120/120 | CMD 28 | Fort +14 | Ref +17 | Will +15 | Init +15 | Perception +22

Connor casts Prestidigitation to clean the blood off Candi.

"Your reputation isn't so good in light of recent events but power is power. Maybe we can get any side effects of Abyssal blood cured later."

Silver Crusade

"If one were to consume your heart, would there be any way to keep one's mortality? Perhaps atone for one's choice?

"And if not, would there be a choice in terms of maintaining one's original moral compass? Or would you be consumed by the chaos and evil essence of it?"

Dark Archive

"Eat the heart of a god and remain mortal," Deskari questions with a laugh. "The point of eating the heart is to shed worthless things like mortality."

"As I said, power has a price but it all depends on how strong you are. Surely if you are worthy of such a gift it is because you are strong."

Silver Crusade

"As we just witnessed in our encounter with the Collector, my mortal flesh may not be enough to withstand the rigors of the upcoming battle. And we must defeat Koth'Vaul...by any means necessary. For the Society...and all of Golarion...I make this sacrifice."

While she can't convince herself she isn't doing it for her own personal glory, perhaps the rest of her companions won't see through her false bravado and realize her true selfish motivations.

Lila partakes of the demon god's heart.

Bluff: 1d20 + 16 + 2 + 2 - 2 ⇒ (19) + 16 + 2 + 2 - 2 = 37
Sense Motive: 1d20 + 32 + 2 + 2 - 2 ⇒ (18) + 32 + 2 + 2 - 2 = 52

Silver Crusade

Male CG Aasimar Shaman 13 | HP 83/100 | AC 23 (28 w/ shield and haste) T 14 FF 21 | CMB +9, CMD22| F: +13, R: +10, W: +20 | Init: +6 | Perc: +22, SM: +10 | Speed 30ft | Daylight/Sunbeam 2/2 | Spells: 1st 4+1/6+1 ; 2nd 4+1/6+1; 3rd 6+1/6+1; 4th 6+1/6+1; 5th 3+1/4+1; 6th 2+1/3+1; 7th 1+1/2+1 | Active conditions: Barkskin, False Life and Life Bubble.

"Lila serves as example for us all. I will take the blood of this dead demon lord, and hope my ancestors forgive me."

Sovereign Court

Human Bard (Arcane Duelist) 13 | AC 21| T 13 | FF 19 | HP: 120/120 | CMD 28 | Fort +14 | Ref +17 | Will +15 | Init +15 | Perception +22

"Blood for me."

Connor eyes Lila nervously.

"Godlike powers or no, Don't worry. If you go rogue we'll do our best to kill you."

Liberty's Edge

M Female CG Half-Orc Bloodrager (Arcane) 14 | HP: 217/217 | AC: 34 (12 t, 31 f) | CMB +28 CMD 38 | F +27 (+2 poison or drugs (+4 alcohol) R +17 W +17 (+2 mind-affecting, +4 enchantment) (all saves: +1 insight vs. enchantment and evocation); DR 3/- | Init: +15 |P: +22 (dv (60 ft) SM: +4 | Speed 80/Fly 90 | Spells: BSkin, SInvis, SSkin (115/150), MVest, LBub, plus | Active: Blood-boil, Bguard | rage 9/42 | Sp 1:1/4, 2:3/3, 3:0/1, 4:0/1

Candi follows her portion of blood with an exceptionally large Wild Quasit chaser.

Silver Crusade

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As Lila begins to chew the writhing hunk of evil that is one of Deskari's hearts, she turns deathly pale and is drenched in sweat, her eyes no longer focused on her immediate surroundings. Her eyes are darting about at unseen visions of madness, and her entire body begins to tremble. With sheer force of will, she shakes her head and regains her focus on the here and now. She refuses to spit the vile filth back out, and in fact, continues to chew it much longer than necessary, forcing herself to take its full measure before swallowing.

She turns to her fellow pathfinders one final time. "Connor, if you can, be sure to let me finish off Koth'Vaul first. Gentlemen, it has been an honor." With a nod, Lila returns to her grisly meal, making certain to finish every last morsel. With each bite, her confidence grows, and more color is restored to her flesh...until its too much color, too much confidence. With a surprisingly deep laugh, she says, "Come, foolish mortals. Let us deal with this trifling...
KOTH'VAUL! I am coming for YOU!"

In for a penny, in for a pound. Lila seals her deal with the demon god.

Liberty's Edge

M Female CG Half-Orc Bloodrager (Arcane) 14 | HP: 217/217 | AC: 34 (12 t, 31 f) | CMB +28 CMD 38 | F +27 (+2 poison or drugs (+4 alcohol) R +17 W +17 (+2 mind-affecting, +4 enchantment) (all saves: +1 insight vs. enchantment and evocation); DR 3/- | Init: +15 |P: +22 (dv (60 ft) SM: +4 | Speed 80/Fly 90 | Spells: BSkin, SInvis, SSkin (115/150), MVest, LBub, plus | Active: Blood-boil, Bguard | rage 9/42 | Sp 1:1/4, 2:3/3, 3:0/1, 4:0/1

Upon seeing the extent of Lila's transformation, Candi's eyes widen, and she spits her newly lit cigar the length of the Rift of Repose.

Sweet Calistria's backside!

Then regaining her composure, she begins to grin, tusks clearly visible.

This is going to be fun!

Dark Archive

Those PCs partaking of Deskari's Blood:
You have let Deskari’s blood flow through your veins, or you have stolen power from his heart on your own terms. Whatever the case, you have avoided the dire consequences that could have come from allowing more of the demon lord’s power to infuse you. You gain the following abilities for the duration of this adventure.

Abyssal Attunement: You no longer take penalties on Intelligence, Wisdom, and Charisma- based skill checks based on the difference between the Abyss’s alignment and your own.
Additionally, you are particularly adept at manipulating the raw substance of the Abyss, an ability that will have mechanical benefits in your encounter with Koth’Vaul.

Initiative: You gain a +2 bonus on initiative checks.

Epic Strikes: Your attacks with natural and manufactured weapons bypass DR/epic.

Mythic Power: You gain two uses of mythic power per day. You can use this power in the following ways.
• Surge: After you fail any check that uses a d20 roll, as an immediate action you can expend one use of mythic power to roll 1d6 and retroactively add the result to the check.
• Extra Action: Up to once per round as a free action on your turn, you can expend one use of mythic power to take an additional standard action. This action cannot be used to cast a spell.

Lila:
Deskari has granted you a significant portion of his remaining power. As his magic surged into you, you fought a titanic battle of wills, during which the demon lord attempted to turn you into his loyal pawn. You have emerged battered but with your sense of self intact. You are now bound to what was once his realm, the Rasping Rifts. He intended for you to rebuild the realm on his terms, carrying out his orders without question, but you are the one who will shape its future. Will you embrace the nature of your new power and rise as a new demon lord, or will you reject it, using your resolve to bring a new beginning to this corner of the Abyss? Regardless of your intentions, Koth’Vaul’s plans are now a larger threat to you than ever. You can sense Deskari’s other heart beating in his chest, and you know that until he lies dead at your feet, Koth’Vaul will stop at nothing to destroy you.

Demon: You are now a demon. Your creature type changes to outsider, with the chaotic, demon, and evil subtypes. This does not automatically adjust your alignment, though you can adjust your alignment any number of steps toward chaotic evil now if you choose. You gain darkvision with a range of 60 feet. You gain immunity to electricity and poison, and resistance 10 to acid, cold, and fire. You learn Abyssal if you did not already speak it and gain telepathy with a range of 100 feet.

Abyssal Attunement: You are native to the Abyss. Even if your alignment is not chaotic evil, you can treat your alignment as chaotic evil whenever it would be more beneficial to you. You are particularly adept at manipulating the raw substance of the Abyss, an ability that will have mechanical benefits in your encounter with Koth’Vaul.

Initiative: You gain a +4 bonus on initiative checks.

Mythic Power: You gain four uses of mythic power per day. You can use this power in the following ways.
• Surge: After you fail any check that uses a d20 roll, as an immediate action you can expend one use of
mythic power to roll 1d6 and retroactively add the result to the check.
• Extra Action: Up to once per round as a free action on your turn, you can expend one use of mythic power to take an additional standard action. This action cannot be used to cast a spell.

Additionally, you can select one additional mythic power ability from the following list. Once you use one of these abilities, you must cross the others off this sheet.
• Spell Surge: As a swift action, you can expend one use of mythic power to cast any one arcane, divine, or psychic spell without expending a prepared spell or spell slot. If you prepare spells, this spell must be one you prepared today (even if you have already cast it); if you’re a spontaneous caster, this spell must be one of your spells known. If the spell requires a saving throw, any non mythic creatures affected by the spell roll twice and take the lower result. If you must attempt a caster level check for the spell to overcome a creature’s spell resistance, you gain a +4 bonus on the check and can roll twice and take the higher result.
You can’t add a metamagic feat to a spell you cast using this ability.
• Sudden Block: As an immediate action, you can expend one use of mythic power to hinder a melee attack made against you or an adjacent ally. Add 4 to your AC or the ally’s AC against this attack. The creature making the attack must make two attack rolls and take the lower result. Once the attack is resolved, you or your ally (your choice) can make one melee attack against the creature. The damage from this attack bypasses all damage reduction.
• Surprise Strike: As a swift action, you can expend one use of mythic power to make a melee attack or ranged attack against a target within 30 feet, in addition to any other attacks you make this round.
When you make a surprise strike, the target is considered flat-footed regardless of any class features or abilities it might have, and you gain a +4 bonus on your attack roll. Damage from this attack bypasses damage reduction.

Granting Spells: You can grant spells of up to 4th level to those who worship Deskari, as well as those who worship you directly. The domains you grant your worshipers are Chaos and Evil.

Sovereign Court

Human Bard (Arcane Duelist) 13 | AC 21| T 13 | FF 19 | HP: 120/120 | CMD 28 | Fort +14 | Ref +17 | Will +15 | Init +15 | Perception +22

"Quite the pick up. So where is Koth'Vaul anyway?"

Connor is clearly not as enthusiastic about his new power as Lila.

Dark Archive

Note, in addition to the bonuses you received for the blood/heart of Deskari, there is one price you all paid. Your happiest memory has been wiped from your mind forever.

Sensing exactly which way to go, Lila locates another portal after 10 minutes of walking. The portal itself appears as an inky wall of blackness. Stepping through the portal, you arrive at a hillside. The remains of twisted trees dot the landscape of this blasted hillside. Swirling storms of chaos, filled with gouts of black flame, rage amid the trees. Koth'Vaul and several of his minions are here, a trio of vulture-like demons as well as some human petitioners all chanting dark praises to their would be god. The middle three humans have glowing red runes on their foreheads.

Chaos Storms: Each of the areas of fire on the map is a chaos storm, filled with raw Abyssal energy that manifests as swirling torrents of oily, black flame. Creatures that begin their turn within a chaos storm take 3d6 points of damage. This is not fire damage, and it harms all non-demon creatures. The raw Abyss inside the chaos storms also helps the PCs manipulate the plane, granting a PC who is in a chaos storm at the beginning of a round a +2 bonus on power checks.

initiative:
Init (Connor): 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
Init (Farquahar): 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Init (Lila): 1d20 + 13 + 6 + 4 ⇒ (13) + 13 + 6 + 4 = 36
Init (Pallas): 1d20 + 7 ⇒ (13) + 7 = 20
Init (Candi): 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26

Init (K): 1d20 + 10 ⇒ (17) + 10 = 27
Init (V1): 1d20 + 8 ⇒ (9) + 8 = 17
Init (V2): 1d20 + 8 ⇒ (11) + 8 = 19
Init (V3): 1d20 + 8 ⇒ (1) + 8 = 9

Planar Manipulation:
Init (Connor): 1d20 + 13 + 5 ⇒ (10) + 13 + 5 = 28
Init (Farquahar): 1d20 + 13 + 5 ⇒ (15) + 13 + 5 = 33
Init (Pallas): 1d20 + 12 ⇒ (10) + 12 = 22
Init (Candi): 1d20 + 14 + 5 ⇒ (7) + 14 + 5 = 26

You have won control of the Abyss this round. You can chose one of the following effects:

Planar Effects:
• Quake: Each creature standing in a 20-foot radius must attempt a DC 20 Reflex save or fall prone. Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one (Reflex DC 20 avoids). The fissures are 40 feet deep. At the end of the round, all fissures grind shut. Treat all trapped creatures as if they were in the bury zone of an avalanche, trapped without air (Pathfinder RPG Core Rulebook 429).
• Meteor Strike: Two meteors strike the battlefield, as per the spell meteor swarm.
• Acid Bubble: An Abyssal bubble bursts, spraying acid on all creatures within a 20-foot radius. This deals 10d6 points of acid damage (Reflex DC 21 half).
• Abyssal Minions: The dirt of the Abyss squirms with life, as a 20-foot-radius spread of grasping claws springs from the ground. This functions like a black tentacles spell (CL 15th).
• Other: The PCs could potentially create other effects, such as altering terrain features or even creating crude structures from thin air. Allow them some leeway in how they decide to shape the Abyss, especially if it creates fun or cinematic effects.

Planar Manipulation
Lila
Connor

Koth'Vaul
Candi
Pallas
Vrock 2
Vrock 1
Farquahar
Vrock 3

Bold may act!

Silver Crusade

Before stepping through the rift, Lila says, "Come to me, minions--I mean friends. Bask in the glory and graciousness of a new Lord of the Realm."

Lila starts littering the countryside with spent scrolls:
Mage Armor on everyone
Communal Resist Energy 30
-Electricity 40 minutes each, 50 min on Candi
-Acid 30 min each, 40 on Lila

On Candi, Pallas and Connor
-Resist Energy Fire 30, 130min
-Barkskin (+5 enchancement, 130miin)
-Fly (13 min)
-Shield of Faith (+4 deflection, 13 min)

Bless Weapon on Candi’s Big Stinger (13 min)
Bless Weapon on Connor’s Spear (since Pallas has Keen) (13 min)

Delay Poison on Candi (13 hours)

And at very end, Lila will cast
Magic Circle v Evil on Candi...and quickly back away.
(130 min)

"May the blessings of Lila Andreas-Salome be upon you...
And if any of you little people would like to use these scrolls, feel free to partake of my largesse..."

- Longstrider x 3
- Shield x7
- See Invisibility x3
- False Life x1

personal spells, so cast yourself or UMD

On herself, Lila will cast:
- Mage Armor
- Longstrider
- False Life
- Delay Poison
- See Invisibility
- Barkskin
- Heroism
- Resist Energy Cold & Fire 30
- Shield (13 min)
- Shield of Faith (13 min)
- Find Traps (13 minutes, +6 perception ala Trap Spotter (Take “1” is 32, Take ten=41)
- Tap Inner Beauty (12 min)
- Mirror Image (12 min)

False Life: 1d10 + 10 ⇒ (6) + 10 = 16
# of Images: 1d4 + 4 ⇒ (4) + 4 = 8

Granted, by the time she finishes using all the scrolls, the minutes per level spells will probably be around 10min (should be a bit more, but close enough)

Sovereign Court

Human Bard (Arcane Duelist) 13 | AC 21| T 13 | FF 19 | HP: 120/120 | CMD 28 | Fort +14 | Ref +17 | Will +15 | Init +15 | Perception +22

Not knowing much about the opponents Connor plays it safe.

He begins telling tales of the victories at the Worldwound.

Audible Inspire Courage +4

He then casts Haste. And moves a bit.

"What are those things?"

Silver Crusade

Kn-Planes Koth-Vaul: 1d20 + 16 + 2 + 2 ⇒ (18) + 16 + 2 + 2 = 38
Kn-Planes Other ones: 1d20 + 16 + 2 + 2 ⇒ (10) + 16 + 2 + 2 = 30

Spending one use of her Mythic Powers, Lila tells the bright young recruit in the blue and yellow uniform that's been following her around like a noncombatant puppy, "J, I think it's time for you to move on with your life. I may not be a suitable mentor any more. But before you go, be a good girl and hit me with Greater Invisibility."
Spend 1 mythic point as free action to get an extra standard action. As standard action, command J. Dacilane to cast Greater Invisibility on Lila (10 round duration)

After patronizingly patting J. on the head, Lila uncorks a persistent Glitterdust on Koth'Vaul and #2,
Roll twice: Will save for glitterdust= DC:21

Then, drunk with her Mythic powers, Lila uses a swift action to cast a spell-surged Burst of Radiance, also on Koth'Vaul and #2. Then she casually floats 5' back, without a care in the world...

Take the better of:
SR check Burst of Radiance: 1d20 + 12 + 4 ⇒ (17) + 12 + 4 = 33
SR check Burst of Radiance: 1d20 + 12 + 4 ⇒ (13) + 12 + 4 = 29
Burst dmg: 5d4 ⇒ (1, 4, 1, 3, 4) = 13
If NOT Mythic, Roll twice for Reflex save DC 22
If makes save, only dazzled. If Fail save, blind. duration: 1d4 ⇒ 3 rounds.
Regardless of save, take full dmg if evil

Current Buffs:
Current AC: 37 (24 Tch, 28 FlFt)
- Mage Armor
- Longstrider
- False Life
- See Invisibility
- Barkskin
- Heroism
- Shield (13 min)
- Shield of Faith (13 min)
- Find Traps
- Tap Inner Beauty (12 min)
- Mirror Image (12 min) 8 images
- Resist 30: Acid, Cold, Fire
- Immune electricity and poison
- Greater Invisibility 10 rounds
- Haste

Liberty's Edge

M Female CG Half-Orc Bloodrager (Arcane) 14 | HP: 217/217 | AC: 34 (12 t, 31 f) | CMB +28 CMD 38 | F +27 (+2 poison or drugs (+4 alcohol) R +17 W +17 (+2 mind-affecting, +4 enchantment) (all saves: +1 insight vs. enchantment and evocation); DR 3/- | Init: +15 |P: +22 (dv (60 ft) SM: +4 | Speed 80/Fly 90 | Spells: BSkin, SInvis, SSkin (115/150), MVest, LBub, plus | Active: Blood-boil, Bguard | rage 9/42 | Sp 1:1/4, 2:3/3, 3:0/1, 4:0/1

As the scrolls fly, Candi casts monstrous physique ii on herself and takes the form of a tikbalang as well as starting to chew on a fresh cigar. Hopefully, the burning one she spit out in the Rift of the Repose is not a fire hazard there. As a bit of tobacco juice drips off Candi’s large, horse-like chin, she turns to Lila.

I am honored to be here at the founding of your new realm, and I know that you will make the Abyss great again!

I’ve made Candi’s icon large and moved Pallas one square to the south.

Current Buffs:
Inspire Courage
Haste
Monstrous Physique II (11m remaining)
Magic Vestment (11h remaining)
Life Bubble (2h 20m remaining)
Bladeguard (22h remaing)
Blood-boiling pill (6 h remaining)
Stoneskin (110 damage and 7m remaining)
See Invisibility (7m remaining)
Mage Armor (13h remaining)
Bless Weapon (10m remaining)
Magic Circle Against Evil (127m remaining)
Delay Poison (13h remaining)
Fly (10m remaining)
Barkskin (127m remaining)
Shield of Faith (10m remaining)
Shield (10m remaining)
Resist Energy
Fire (30, 127m remaining)
Electricity (30, 47m remaining)
Acid (30, 27m remaining)

I’m not totally clear on the planar effects. Can each of us chose one of these? Is this on a turn and would it count as a standard action? Or do they operate in some other, totally different manner?

Are the chaos storm difficult terrain and/or do they block line of sight? In other words, can Candi charge/pounce through them?

Dark Archive

The group chooses one of the effects.

Liberty's Edge

M Female CG Half-Orc Bloodrager (Arcane) 14 | HP: 217/217 | AC: 34 (12 t, 31 f) | CMB +28 CMD 38 | F +27 (+2 poison or drugs (+4 alcohol) R +17 W +17 (+2 mind-affecting, +4 enchantment) (all saves: +1 insight vs. enchantment and evocation); DR 3/- | Init: +15 |P: +22 (dv (60 ft) SM: +4 | Speed 80/Fly 90 | Spells: BSkin, SInvis, SSkin (115/150), MVest, LBub, plus | Active: Blood-boil, Bguard | rage 9/42 | Sp 1:1/4, 2:3/3, 3:0/1, 4:0/1

Thanks. While I will of course leave the final decision up to the newest Queen of the Abyss, I think something on the human petitioners would be nice, perhaps a meteor strike?

Silver Crusade

Male CG Aasimar Shaman 13 | HP 83/100 | AC 23 (28 w/ shield and haste) T 14 FF 21 | CMB +9, CMD22| F: +13, R: +10, W: +20 | Init: +6 | Perc: +22, SM: +10 | Speed 30ft | Daylight/Sunbeam 2/2 | Spells: 1st 4+1/6+1 ; 2nd 4+1/6+1; 3rd 6+1/6+1; 4th 6+1/6+1; 5th 3+1/4+1; 6th 2+1/3+1; 7th 1+1/2+1 | Active conditions: Barkskin, False Life and Life Bubble.

Before heading through the portal, Farquahar tries to make use of some of Lila’s largesse, and also casts greater heroism, heightened awareness and freedom of movement on himself, freedom of movement on Candi, and communal air walk on the party.

UMD for shield DC 21: 1d20 + 10 ⇒ (13) + 10 = 23
UMD for longstrider DC 21: 1d20 + 10 ⇒ (4) + 10 = 14
UMD for false life DC 22: 1d20 + 10 ⇒ (20) + 10 = 30
UMD for see invisibility DC 22: 1d20 + 10 ⇒ (2) + 10 = 12

Current buff summary:
2 uses of mythic power, air walk, freedom of movement, greater heroism (+4 to most checks, immune to fear, 13 temp hp), haste, heightened awareness, resist energy 30 (acid and electricity) shield, false life

false life: 1d10 + 2 ⇒ (10) + 2 = 12 temp hp

Kn(planes) to ID Koth’Vaul: 1d20 + 20 + 2 + 4 ⇒ (12) + 20 + 2 + 4 = 38
Kn(planes) to ID Vrocks: 1d20 + 20 + 2 + 4 ⇒ (16) + 20 + 2 + 4 = 42

What can we make of the human petitioners? Is it worth using anything on them? I’d vote for meteors or acid bubble on the clustered Koth’Vaul and vrock.

Apologies in advance, but I’m not going to have time today to factor all this into my posted stats. Need to get home to Hero Lab!

Silver Crusade

Kn-Arcana=33 or Spellcraft=31 to recognize what those red runes might be.

I'd say definitely do Quake. With 20' radius, can get all the human petitioners and just catch Koth'Vaul--unfortunately, just miss Vrock 2. Don't know if Koth'Vaul could actually fall into a fissure, being Huge, but mosdef get those petitioners. Or maybe the acid bubble (again, just catching Koth'Vaul, but also the petitioners--we probably want to get rid of them. But not certain 10d6 save for half will do it.

Quake Planar effect:
• Quake: Each creature standing in a 20-foot radius must attempt a DC 20 Reflex save or fall prone. Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one (Reflex DC 20 avoids). The fissures are 40 feet deep. At the end of the round, all fissures grind shut. Treat all trapped creatures as if they were in the bury zone of an avalanche, trapped without air (Pathfinder RPG Core Rulebook 429).

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