Lord Raheem Pandisar

Pallas Morningstar's page

621 posts. Organized Play character for Branding Opportunity.


Full Name

Pallas Morningstar

Race

Human (Keleshite)

Classes/Levels

Warrior for Sarenrae 12 (HP 102/102 | AC: 37* T:25* FF:25 | CMD 31 | Fort:+11* Ref:+19* Will:+12* | Init+9* | Perception+11* | Effects: Insp C +6, Fly, Haste, Good Hope, Mirror Image, Abyss (-4 to Int, Wis, Cha rolls), Dance of 23 S, Discordant Voice

Gender

Male

Size

M

Age

28

Alignment

NG

Deity

Sarenrae

About Pallas Morningstar

Pallas Morningstar
Male human (Keleshite) bard (dawnflower dervish) 12 (Pathfinder Campaign Setting: Inner Sea Magic 34)
NG Medium humanoid (human)
Init +7; Senses Perception +9
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Defense
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AC 28, touch 20, flat-footed 21 (+7 armor, +2 deflection, +6 Dex, +1 dodge, +1 insight, +1 natural; +2 deflection vs. evil)
hp 102 (12d8+39)
Fort +9 (+2 circumstance bonus vs. hot weather), Ref +16, Will +10; +4 vs. bardic performance, language-dependent, and sonic; +2 resistance vs. evil
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Offense
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Speed 30 ft.
Melee +2 keen scimitar +13/+8 (1d6+3/15-20) or
. . adamantine scimitar +12/+7 (1d6+1/18-20) or
. . dagger +10/+5 (1d4+1/19-20)
Ranged +2 composite shortbow +17/+12 (1d6+2/×3)
Special Attacks bardic performance 30 rounds/day (move action; countersong, distraction, fascinate [DC 20], inspire competence +4, inspire courage +3, inspire greatness, soothing performance, suggestion [DC 20]), battle dance: inspire courage, battle dance: inspire greatness
Bard (Dawnflower Dervish) Spells Known (CL 12th; concentration +18)
. . 4th (4/day)—cure critical wounds, dimension door, echolocation[UM], heroic finale[APG] (DC 18)
. . 3rd (5/day)—arcane concordance[APG], cure serious wounds, dispel magic, good hope, haste, slow (DC 17)
. . 2nd (6/day)—bladed dash, cure moderate wounds, gallant inspiration[APG] (DC 16), glitterdust (DC 16), mirror image, silence (DC 16)
. . 1st (6/day)—cure light wounds, feather fall, feather step[APG] (DC 15), liberating command[UC], lock gaze[UC] (DC 15), remove fear, timely inspiration[APG] (DC 15), vanish[APG] (DC 15)
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 14), message, open/close (DC 14), read magic
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Statistics
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Str 13, Dex 23, Con 16, Int 12, Wis 8, Cha 18
Base Atk +9; CMB +11; CMD 30
Feats Arcane Strike, Bodyguard[APG], Combat Reflexes, Dervish Dance[ISWG], Discordant Voice[UC], Dodge, Power Attack, Weapon Focus (scimitar)
Traits desperate focus, indomitable faith, militia
Skills Bluff +22, Climb +5, Diplomacy +24, Disguise +7, Handle Animal +7, Intimidate +24, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +7, Perception +9, Perform (dance) +22, Perform (keyboard instruments) +24, Perform (sing) +22, Sleight of Hand +10, Spellcraft +11, Stealth +15, Survival -1 (+1 to avoid becoming lost), Use Magic Device +21
Languages Common, Giant, Kelish, Osiriani, Thassilonian, Varisian
SQ battle dance, jack-of-all-trades, masterpieces (symphony of the elysian heart, the dance of 23 steps[UM]), mediative whirl, spinning spellcaster, versatile performances (dance, keyboard, sing)
Combat Gear adamantine arrows (10), elixir of hiding, elixir of spirit sight, oil of bless weapon, oil of daylight, oil of invisibility, potion of cure light wounds, potion of cure moderate wounds, scroll of darkness, scroll of daylight, scroll of fly, scroll of lead blades, scroll of lesser restoration, lesser restoration, scroll of misdirection, scroll of resist energy, scroll of restoration, scroll of tongues, scroll of versatile weapon (CL 4th), scroll of versatile weapon (CL 4th), wand of comprehend languages (50 charges), wand of delay poison (50 charges), wand of endure elements (50 charges), wand of enlarge person (50 charges), wand of saving finale (CL 2nd, 50 charges), wand of shield (50 charges), air crystal, alchemical solvent[APG], alchemist's fire, antiplague[APG], bladeguard[APG] (3), bodybalm (2), healer's kit, holy water (2), liquid ice[APG], marker dye[UE], smelling salts[APG], smokestick (2), soothe syrup[APG], tanglefoot bag (6), thunderstone (2), twitch tonic[UE] (2), vermin repellent[UE], weapon blanch (adamantine)[APG]; Other Gear +3 benevolent mithral chain shirt, +2 composite shortbow, +2 keen scimitar, adamantine scimitar, arrows (10), dagger, amulet of natural armor +1, belt of physical might +4 (Dex, Con), circlet of persuasion, cloak of resistance +2, cracked dusty rose prism ioun stone, dusty rose prism ioun stone, gloves of arcane striking[UE], handy haversack, headband of alluring charisma +2, ring of protection +2, wayfinder[ISWG], bedroll, earplugs[APG], flint and steel, hot weather outfit[APG], journal[UE], masterwork hurdy-gurdy, noble's outfit, parchment (4), sewing needle, shaving kit[UE], shinobi shozoku, signal whistle, silk rope (50 ft.), spell component pouch, sunrod (3), swim fins, tattoo holy symbol of Sarenrae[UE], trail rations (5), 142 gp, 24 sp, 7 cp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (move action, 30 rounds/day) Your performances can create magical effects.
Battle Dance (swift action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +6 (Su) Morale bonus on some saving throws, attack and damage rolls.
Battle Dance: Inspire Greatness (Su) Grants self 4 bonus hit dice, +4 to attacks and +2 to Fort saves.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Discordant Voice When using bardic performance, allies deal 1d6 extra sonic damage
Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained.
Mediative Whirl (3/day) (Ex) Quicken a cure spell as a move action.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Spinning Spellcaster (Ex) +4 bonus on concentration checks to cast spells defensively.
Symphony of the Elysian Heart You spark notes of joy and freedom in your listeners.
Effect: The complex arpeggios in this piece follow each other so
The Dance of 23 Steps This complex dance makes you difficult to strike.
Versatile Performance (Dance) +22 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Keyboard Instruments) +24 (Ex) You may substitute the final value of your Perform: Keyboard Instruments skill for Diplomacy or Intimidate checks
Versatile Performance (Singing) +22 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
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BOONS
Hero of the Five Kings: For helping Torvic (and thus dwarves everywhere) find the Gallery of Wonders, you have gained a small amount of fame with the dwarves of the Five Kings Mountains. When dealing with any dwarf from that region from now on, you gain a +2 circumstance bonus on all Charisma-based checks.

If Zamir is coerced into joining the Pathfinder Society:
Venture-Captain Mihir presents you with a copper coin that has the sigil of the open road on one side and the flag of Jalmeray on the other. When in Absalom or any major city (more than 5,000 residents) in Andoran, Cheliax, Jalmeray, Osirion, Qadira, or Taldor, you can present this coin to any citizen of Jalmeray (it takes 1d4 hours to locate one) and receive a +4 circumstance bonus on any one Appraise, Diplomacy, or Knowledge (any) skill check. You may only use this coin once per scenario.

The Favor of Cartahegn: While in a settlement of 5,000 people or more anywhere on the continent of Garund, you may purchase mundane equipment (but not weapons or armor) through your favorable connections with House Cartahegn at a 10% discount.

You Rescued the Minotaur Prince: You rescued Nuar Spiritskin, the Minotaur Prince of Absalom and he is quite grateful that you have done so. Though he is absolutely unclear how he got into the Tangle in the first place, he pays this no mind and spreads the tale of your daring-do to his many contacts throughout the city. You gain a permanent +1 circumstance bonus to any Intelligence or Charisma-based checks made while in Absalom.

Jayorass's Admiration You have impressed the sage Irskin Jayorass, and he holds you in high regard should you ever meet him again.

Your Reputation Precedes You Word that you completely wiped out Vashian the Needle's Red Mantis cell spreads through the secretive organization. You gain a +2 bonus on all future Bluff, Diplomacy, and Intimidate checks against members of the Red Mantis.

Lore of the Lotus Annals: Your time transcribing or transporting the rare ancient Nagaji text known as the Lotus Annals has imparted upon you unique insight about nagas, the nagaji people, the nation of Nagajor, and the goddess Nalinivati. You gain a +2 circumstance bonus on any Knowledge skill check relating to these subjects, and a +1 circumstance bonus on attack rolls and Charisma-based skill checks against nagaji or nagas.

Shortcut to the Center of the World: With the backdoor into the Hao Jin Tapestry secured for the Pathfinder Society's use, travel between the Grand Lodge in Absalom (where the physical tapestry hangs) and the wilds of Varisia is shortened from a costly or time-consuming journey to little more than quick entry into the tapestry and exit into the Well of Tainted Virtue. Whenever you are adventuring in Varisia, you may take advantage of any boon or vanity that relies on you being in the city of Absalom as if you were in the city.

An Agent Uncovered: You have uncovered a high-level traitor in the Shadow Lodge and earn the Decemvirate's favor for doing so. You gain a unique wayfinder stamped with the seal of the Decemvirate. When presented to another member of the Pathfinder Society, you receive a +2 bonus to any Bluff, Diplomacy, or Intimidate check. This boon may not be sold.

A Glimpse of the Future: You retrieved the Sarkorian Prophecy and returned it to Nerosyan, where you spent many hours poring over its pages. At any time in the future, you may gain the benefit of this research into the possible course of events, as the spell augury (with a 60% success rate). When you have used this ability, check the box to the left.

Rune of Power: You have a single rune tattooed on your skin as a memento of the day you defeated Krune, and a hint of his power infuses it. Rune of Life: Your effective Constitution score for determining when you would die from hit point damage increases by 7.

Lissalan Library Amid the Feasters of the Heart's prized possessions is a collection of ancient volumes on their faith. When consulting these books, you gain a +2 circumstance bonus on Knowledge (religion) checks regarding Lissala and her ancient cult.