Talanor, the Last Haven (Table #1)

Game Master Valjoen_KC

Current Date: 18th of Selefis, 7995 E.C.

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Barbarian 2 | HP 26/26 | AC 20, T 13, FF 17 | Fort +4 (+1 vs Poison), Ref +1, Will +1 (+2 vs Enchantment) | CMB +2, CMD 17 | Perc +9 | Init +3 | Rage - 8 rounds | DR/1-

Muraisa began pulling out a couple of javelins and some rope, intending to use them to try and get up, but paused as Ysildaë started bouncing around the room to get up. Muraisa watched, momentarily entranced, at the other woman's agility.


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GM Screen:

1d20 + 5 ⇒ (18) + 5 = 23
YsilPer: 1d20 + 6 ⇒ (18) + 6 = 24

@Ysil - I would have been satisfied with the first 19, not to mention the nat 20, to get her up to the trapdoor.

Ysildaë leeps up the wall bounding off the small ledges of stone in the tower's construction. Finding a hand hold among the rafters, the monk dangles from the ceiling examining the trap door. With nothing of note about the trap that concerns her, Ysildaë is certain that the trap door opens upward into the next level.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Rocking back and forth on the rafters to develop momentum, she pushes the trap door open with her slippered feet so that she may tumble through the aperture on her next swing.

Arcobatics: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27 To somersault through the trap door once it is opened. This jump can account for 25 feet of movement.


Barbarian 2 | HP 26/26 | AC 20, T 13, FF 17 | Fort +4 (+1 vs Poison), Ref +1, Will +1 (+2 vs Enchantment) | CMB +2, CMD 17 | Perc +9 | Init +3 | Rage - 8 rounds | DR/1-

Impressed, Muraisa took a look at the figure. Whatever it was. It might be a statue, given it seemed neither alive nor dead. Unless it moved it wasn't why they were there, and could wait again. Instead, she waited until Ysildaë was in a good place and tossed her the rope so everyone else could get up. Muraisa was not bouncing her way up today.


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GM Screen:

1d20 + 1 ⇒ (12) + 1 = 13
1d20 + 2 ⇒ (4) + 2 = 6

Watching the elf with bewilderment, Muraisa steps up the stairs into the bedroom and feels a slight tug at her boot. Looking down she sees a thin leather cord pulled taut by her stride. An audible click alerts the barbarian to the danger, but it is too late for her cloak as a crossbow bolt from the figure streaks past her and tears a hole in the fur. She twists to her right to see the bolt careen off the stone walls. Muraisa's eyes dart back to the seated figure.

High above, Ysildaë tumbles through the trapdoor to find the clock room. Various gears and tools are randomly strewn about the room. Besides herself, the room is void of life.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Ysildaë opens herself once more seeking the evil that they feared lurked in this tower. Detect evil, and then begin scanning the room.


Barbarian 2 | HP 26/26 | AC 20, T 13, FF 17 | Fort +4 (+1 vs Poison), Ref +1, Will +1 (+2 vs Enchantment) | CMB +2, CMD 17 | Perc +9 | Init +3 | Rage - 8 rounds | DR/1-

Swearing at the sudden bolt, Muraisa glared at the figure, seeing if they were reacting at all to the sudden noise.


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In the clock room, Ysildaë finds nothing to alert her to the presence of evil. She sifts through the mechanical gears and springs that lie about the room along with an assortment of tools.

In the caaretaker's room, Muraisa stares intently at the hooded figure seated inthe chair. It remains steadfast and does not flinch at the imposing barbarian.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Dipping her head back through the trap door.
"See not cut-flower-blossoms nor stolen-children. Search again the root of this tower for ways-secret to tunnels below?"


Barbarian 2 | HP 26/26 | AC 20, T 13, FF 17 | Fort +4 (+1 vs Poison), Ref +1, Will +1 (+2 vs Enchantment) | CMB +2, CMD 17 | Perc +9 | Init +3 | Rage - 8 rounds | DR/1-

Muraisa glared at the figure one more time. "If you know where the children are, now would be the time to say," Muraisa muttered, but turned and nodded to Ysildaë.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18

Ysildaë leaps through the trap door with a flip, tucking into a roll to diffuse energy the jump, coming to her feet with a smooth motion.

She goes over an examines the corpse and what lies near it for clues connected to the death cult. If she finds nothing she will return to the first floor to search for any secret entrances.

She is taking her time. Take 20s.


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Ysildaë and Muraisa cautiously approach the hooded figure. From under the hood, no sound emits nor does it shift in the slightest. The barbarian grips he axe tightly as the elf reaches forward waiving her hand before its face. Relaxing her posture, Ysildaë pulls back the hood to reveal a shriveled and quite dead human male before drawing the cloak completely back. Lying in his lap is a crossbow. Several bolts are stacked between the corpse and the arm rest of the chair. A thin cord runs from the trigger of the crossbow to tool, hammered into the stone work on the far side of the stair case.

The pair shrug and search the corpse to find a seven silver coins and a rusty dagger. Finding nothing else in the room, they move back to the stairs. As they begin to descend, Muraisa notices the top of ladder sticking out from under the bed. She glances between the trap door and Ysildaë, then smiles.

On the first floor, the group spies a pile of broken crates and a work table turned askew. Upon the table rests a series of scrolls that detail the towers construction with diagrams showing the inner workings of the clock. Kayin begins to fiddle with the papers while the others continue their search. With a muffled sigh of excitement, the Oracle stacks the thin vellum pieces and holds them to a light. When the scribblings of notes from the upper clock room are backlit and read with the ground floor on top, it reveals the location of a secret door near the work table.

Nothing else is found other than the unopened wooden box hidden among the refuse. The pair of rusty nails still lays criss-crossed upon its top, along with a single broken, wooden slat from one of the nearby crates. The box is in fine shape with no visible markings. It is made of a knotty, dark wood and the lid is hinged. A small latch pin holds the top securely to the base. No lock or other mechanism may be seen upon the box.

Titan:
This is Tadhgian message box examines often used by the disciples of the faith. The boxes are often trapped. They rarely harm the opener, but will invariably destroy the message within.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Does the secret door look like it is related to the obvious trap? Can we NPC Maria looking at and, hopefully, disabling this trap?


HP 26/26 Stamina 2/2| AC 16/13/13 | CMD 16 | Fort +2 Ref +3 Will +3 | Per +7 | Init +3
Class & Skills:
Fighter (Lore Warden) 1/Oracle (Dual-Cursed Warsighted) 2 | Acro. +11, Bluff +5, S.craft +8
Combat:
30 ft. (30 ft.) | Melee +6/+2/+5 (r/sw/k, lm, b) Full Attack +4/(-0) +3 (r/(sw), k, lm) Full Attack +4/(-0) +3/-4 (r/(sw), k, lm/b)| CMB +5 (+6\7 disarm); weapon cord attached: #1 Yes (rapier), #2 No

Being on the tower's ground floor and waiting is a somewhat nerve-wracking experience for the oracle, and he's glad when the separated members of the group return unhurt. The opportunity to poke around and investigate without the immediate threat of undead (or not-dead) foes is actually rather pleasant for him, as it soothes his persistent need to know things. Finding--by accident, though he'll never admit as much to the others--an interesting secret about their current location brings a happy smile to Kayin's face, and he wastes no time in sharing his discovery.


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@Ysildaë - The secret door sits 20' from the box nothing physically connects them. Unsure of other ways to "relate" them. They don't have similar markings or identifiers. I've reached out to Maria as she hasn't posted since May... although that is only 2 pages back. If she doesn't post in the next few days or respond to me, I'll make her an NPC if the group prefers. For now, the box is sitting in the rubble, untouched as of yet. I'll take any suggested moves for Maria with at least one other party member agreeing to the action.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Thanks! I didn't know where the entrance is on the map and was worried that box was somehow the lever/latch to the secret door.


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What is everyone doing? You've uncovered the location of a concealed door and have a small box on the ground.


HP 26/26 Stamina 2/2| AC 16/13/13 | CMD 16 | Fort +2 Ref +3 Will +3 | Per +7 | Init +3
Class & Skills:
Fighter (Lore Warden) 1/Oracle (Dual-Cursed Warsighted) 2 | Acro. +11, Bluff +5, S.craft +8
Combat:
30 ft. (30 ft.) | Melee +6/+2/+5 (r/sw/k, lm, b) Full Attack +4/(-0) +3 (r/(sw), k, lm) Full Attack +4/(-0) +3/-4 (r/(sw), k, lm/b)| CMB +5 (+6\7 disarm); weapon cord attached: #1 Yes (rapier), #2 No

Kayin is hanging back, casting resistance on everyone (and bear), and carefully not poking at either box or door. He will, however, offer a cast of guidance to those who inspect either.


Barbarian 2 | HP 26/26 | AC 20, T 13, FF 17 | Fort +4 (+1 vs Poison), Ref +1, Will +1 (+2 vs Enchantment) | CMB +2, CMD 17 | Perc +9 | Init +3 | Rage - 8 rounds | DR/1-

Muraisa isn't especially interested in the box, but she'll start messing with the door soon if someone doesn't deal with it.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

I know I want to roll perception checks as Maria to detect traps. May we npc her for this mission?


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

In an effort to be "helpful," I'll roll for Maria

Perception(Dim Light/Darkness, Inspiration, Trap Finding): 1d20 + 9 + 2 + 1d6 + 1 ⇒ (16) + 9 + 2 + (4) + 1 = 32

Disable Device (Inspiration, Trap finding): 1d20 + 9 + 1d6 + 1 ⇒ (7) + 9 + (5) + 1 = 22

Maria examines the box, her mind categorizing all the different ways it could be trapped.


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Maria examines the concealed door carefully. She points out a small hole to the left of the door in the wall. The hole is just large enough to reach into, however, she cannot see anything in the dark hole. It appears to extend at least 12 inches into the wall before darkness overwhelms it. Nothing on or around the door itself would indicate that it otherwise trapped.

Next to her, Muraisa pushes slightly against the door. It shifts slightly suggesting that it is not locked.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Those rolls were for the mysterious (trapped) box, not the door. :-) The door was supposed to come after, though I guess the order doesn't matter too much.

Perception (Dim Light/Darkness, Inspiration, Trap Finding: 1d20 + 9 + 2 + 1d6 + 1 ⇒ (6) + 9 + 2 + (1) + 1 = 19

Disable Device (Inspiration, Trap finding): 1d20 + 9 + 1d6 + 1 ⇒ (7) + 9 + (2) + 1 = 19


Barbarian 2 | HP 26/26 | AC 20, T 13, FF 17 | Fort +4 (+1 vs Poison), Ref +1, Will +1 (+2 vs Enchantment) | CMB +2, CMD 17 | Perc +9 | Init +3 | Rage - 8 rounds | DR/1-

This was taking too long, and they'd wasted too much time with the upper floors. "Stand back," she muttered, before ripping it open.


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Maria examines the box carefully using a mirror to look under it without lifting the box. She smiles and slips her hand underneath it. "A small button on the bottom of the box holds a trigger in place. It would have been set off if we picked it up or opened the lid." She opens the lid to find a metal hook about 9 inches long with a wooden handle. She looks at the others and shrugs as Muraisa begins to open the door.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Ysildaë nods to Muraisa and follows her into the dark.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Maria would probably pick up the hook.

Curious. Is it magical?

She will look for any inscriptions or otherwise identifying marks.


HP 26/26 Stamina 2/2| AC 16/13/13 | CMD 16 | Fort +2 Ref +3 Will +3 | Per +7 | Init +3
Class & Skills:
Fighter (Lore Warden) 1/Oracle (Dual-Cursed Warsighted) 2 | Acro. +11, Bluff +5, S.craft +8
Combat:
30 ft. (30 ft.) | Melee +6/+2/+5 (r/sw/k, lm, b) Full Attack +4/(-0) +3 (r/(sw), k, lm) Full Attack +4/(-0) +3/-4 (r/(sw), k, lm/b)| CMB +5 (+6\7 disarm); weapon cord attached: #1 Yes (rapier), #2 No

With all of the talk of traps and such, Kayin is hanging well back from the others, not eager to be caught in the mess should one be triggered. He can't help but wince as Muraisa impatiently wrenches the door open, and he's half waiting for something unpleasant to happen in response.


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As Muraisa shoves open the door, she feels an increase in tension that immediately gives way with a massive crash of noise. Through the entrance she sees a bundled mess of pots, pans, tools and twine tumble down a stone staircase into the darkness. The echoing clank of metal reverberates in every direction. Muraisa cringes, shrugging her shoulders violently with every clang as the crude alarm tumbles away. After several long moments, the rate of crashes slows significantly until it finally stops.


HP 26/26 Stamina 2/2| AC 16/13/13 | CMD 16 | Fort +2 Ref +3 Will +3 | Per +7 | Init +3
Class & Skills:
Fighter (Lore Warden) 1/Oracle (Dual-Cursed Warsighted) 2 | Acro. +11, Bluff +5, S.craft +8
Combat:
30 ft. (30 ft.) | Melee +6/+2/+5 (r/sw/k, lm, b) Full Attack +4/(-0) +3 (r/(sw), k, lm) Full Attack +4/(-0) +3/-4 (r/(sw), k, lm/b)| CMB +5 (+6\7 disarm); weapon cord attached: #1 Yes (rapier), #2 No

As the metal crashes down the stairs, the oracle winces and shakes his head. "Well, if there's anyone down there, alive or otherwise, I'd say it's a guarantee that they know we're coming. We might want to keep an eye out for ambushes along with traps once we head down." The oracle's attention then shifts from the opened door to the barbarian. "I know you're in a rush to find these children, but rushing isn't going to help them at all if we end up hurt or dead because you tripped something that those with those with keen senses and deft fingers," and Kayin waves toward Ysildaë and Maria as he say this, indicating whom and what he's referring to. "Could have found and disabled with just a bit of patience. Remember that book, the one that burst into flames," the oracle then asks, reminding Muraisa of the Second Scribe and the trapped ledger only a day or so previously.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

What was the Perception check required for Maria to be aware of that trap? hahaha

Maria looks a bit chagrined that there was yet another trap she missed. She resolves to do better as she stows the hook away and steps into the noisy dark looking for more traps as they descend below.

Perception: Dim Light/Darkness, Trapfinding, Inspiration: 1d20 + 9 + 2 + 1 + 1d6 ⇒ (10) + 9 + 2 + 1 + (4) = 26

If needed as they go further . . .

Disable Device: Trapfinding, Inspiration: 1d20 + 9 + 1 + 1d6 ⇒ (5) + 9 + 1 + (1) = 16


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Ysildaë mournfully looks at the clanging pots and rings pans. Fly must we with swift feet into the darkness now.


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@Ysildaë - From this side of the door, Maria saw everything that was possible to perceive. Nothing visible from this side of the door, nothing on the edges of the door frame, and a hole in the wall with a detailed description... that was promptly forgotten. :)

The group heads down the stairs cautiously. After several revolutions, they come to a small room with a pile of pots and pans resting on the final steps of the stairwell. The flickering of light enters through an archway on the south wall.

Map updated.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

So it was a trap that she could never have perceived or disabled? Neat, but a little scary.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

In the interest of saving time, Maria will continue to explore what is unexplored while keeping an eye out for traps. We will follow behind her, please let us know if we come across enemies or stolen children. But I desperately want to avoid the "door problem" if there is a door we inspect it and open it. If we exhaust one room we go to the next.


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Ysildaë Ralomenor wrote:
So it was a trap that she could never have perceived or disabled? Neat, but a little scary.

Actually, it was very perceivable. Put your hand in the hole and you can feel a rope with your finger tips. Cast light into hole and see the rope. Cast Mage hand and pull the rope. Use the hook from the box and you can snag the rope and pull it. I'm sure a number of other solutions to it. Just not a die roll to disarm. Locks, traps on locks, little gadgets like the box, a die roll will work to disarm it. But this is a puzzle, you get a description with more details the better the perception roll and the more questions you ask.

So, is Maria going through the archway?


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'
Valjoen_GM wrote:
Ysildaë Ralomenor wrote:
So it was a trap that she could never have perceived or disabled? Neat, but a little scary.

Actually, it was very perceivable. Put your hand in the hole and you can feel a rope with your finger tips. Cast light into hole and see the rope. Cast Mage hand and pull the rope. Use the hook from the box and you can snag the rope and pull it. I'm sure a number of other solutions to it. Just not a die roll to disarm. Locks, traps on locks, little gadgets like the box, a die roll will work to disarm it. But this is a puzzle, you get a description with more details the better the perception roll and the more questions you ask.

So, is Maria going through the archway?

Couple of things. I'm terrified of sticking my hands in holes. I would never stick a character's, who isn't mine, into a hole for it to be disintegrated/cut off/bitten/poisoned/etc. I also don't play rogue-like characters because I have a hard time picturing how the things physically relate to each other without pictures or drawings and that feels unfair to any gm's time commitments (especially yours). Now if it is abstract philosophy, rhetoric, or roleplaying, I'm your guy. (my character might not be, poor Ysildaë) I say this not to say that these physically tricky challenges are bad, but that this party is rather unsuited to them in both skill set and temperament. Our barbarian is axe first. Nick doesn't engage on these vectors. Kayin/Garidan/Sam might be more into it, but he didn't volunteer to roll for Maria. (If he wants to, I'm all for that maybe he likes puzzles.) You have seen these characters they are hammers, the world: nails. And perhaps that is the lesson here, we will always fail that kind of challenge because of who we are and who our characters are. As for your other question, yes. Maria made her perception rolls and she is walking through doors until the gm makes her roll again or tells her it's visibly unsafe to her eyes.


HP 26/26 Stamina 2/2| AC 16/13/13 | CMD 16 | Fort +2 Ref +3 Will +3 | Per +7 | Init +3
Class & Skills:
Fighter (Lore Warden) 1/Oracle (Dual-Cursed Warsighted) 2 | Acro. +11, Bluff +5, S.craft +8
Combat:
30 ft. (30 ft.) | Melee +6/+2/+5 (r/sw/k, lm, b) Full Attack +4/(-0) +3 (r/(sw), k, lm) Full Attack +4/(-0) +3/-4 (r/(sw), k, lm/b)| CMB +5 (+6\7 disarm); weapon cord attached: #1 Yes (rapier), #2 No

I thought that the hook was related in some manner to the hole, but by the time I'd made that connection, Muraisa had already "Muraisa'd" the door and that was that :D.


Barbarian 2 | HP 26/26 | AC 20, T 13, FF 17 | Fort +4 (+1 vs Poison), Ref +1, Will +1 (+2 vs Enchantment) | CMB +2, CMD 17 | Perc +9 | Init +3 | Rage - 8 rounds | DR/1-

Noted. I'll hold back and let you guys check things out more before moving forward from now on.

Gritting her teeth in frustration at the noise, Muraisa wanted to continue after the children. But this might not be the right path either. The pile was large - perhaps larger than would be simple to do in the short time since the children had been grabbed - which might mean that this way wasn't the way they were taken. She glanced at the cloud of dust it had kicked up, to see how large the cloud was. The larger the cloud, the less likely the children had been taken this way.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


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Maria slips through the door shed in the light of a small candle still burning near a bedroll. Two tunnels lead out of the small chamber in either directions. Near the far south wall, a manhole is covered with rusty metal bars.

As Muraisa follows after the group, she notes that the stairs have been traveled consistently. Little dust can be seen in the center of the steps although the edges are lined with dirt. The passage is old, but used recently and frequently.


Barbarian 2 | HP 26/26 | AC 20, T 13, FF 17 | Fort +4 (+1 vs Poison), Ref +1, Will +1 (+2 vs Enchantment) | CMB +2, CMD 17 | Perc +9 | Init +3 | Rage - 8 rounds | DR/1-

Muraisa wondered how they'd been able to pile so much behind the door, but it was a brief and moderately annoyed thought. Following behind Maria with her fingers flexing, she looked down each corridor to see if there was any trace of the right path. As an afterthought, she checked the cover with the rust covered bars. Maybe the rust was more cosmetic than it looked. This place seemed full of stupid tricks and traps.

Survival (Which path was used most recently?): 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Perception (Manhole): 1d20 + 10 ⇒ (7) + 10 = 17


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Ysildaë watches Muraisa examine the trail. She turns to Titan, "Has children-scent still the bear?"

The Exchange

Male Human Sacred Huntmaster 3 | HP: 30/30 l AC: 19 /T: 13/FF: 16 l Fort: +4, Ref: +5, W: +6 l Init: +6 l Per: +8 l Movement: 30

Titan crouches at Bjorkus's side. "What do you think boy? You have the scent still?"


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Muraisa takes a long look down both tunnels before surmising that both tunnels have seen recent use, but the western tunnel seems to have seen more traffic lately. This is confirmed when Bjorkus lets Titan know that the scent of the children leads west.

Before she leaves, Muraisa peers down the manhole. She can see that the rusted metal bars can be easily removed. Several spikes are stuck in the rock every few feet before the darkness obscures her vision. However, the metal is rusted and covers in green algae. She looks back along the ground and sees that water slowly runs from all directions into the manhole.


Barbarian 2 | HP 26/26 | AC 20, T 13, FF 17 | Fort +4 (+1 vs Poison), Ref +1, Will +1 (+2 vs Enchantment) | CMB +2, CMD 17 | Perc +9 | Init +3 | Rage - 8 rounds | DR/1-

"Might be something down here," Muraisa notes to the others with a nod at the well, "But I reckon they most likely went that way," she gestured down the Western passage with one hand.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

Maria and Ysildaë head down the western path. Maria is on the look out for more traps.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

1d20 + 5 ⇒ (10) + 5 = 15 Dam: 1d6 ⇒ 1

Maria followed by Ysildaë head down the western tunnel. No sooner had they entered the narrow passage, an arrow comes from the dark flying past the women and clattering against the far wall by Muraisa. A man darts from behind an outcropping and rushes down the tunnel away from them. Passing an unlit torch in the wall, the brigand takes the torch with him, releasing a length of chain. The slack in the chain quickly begins to be taken upwards. The clanking sound of the metal chain echoes in the passageway.


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

The elven noblewoman dashes forwards and closes the distance between her and the archer. Her right fist lashes out to try to strike a bundle of nerves that could stun the man. He was alive. He could answer questions.

Non-lethal Stunning Fist: 1d20 + 6 ⇒ (15) + 6 = 21 He needs to roll a Fortitude Save of 15 or be stunned. "A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC."

Non-lethal damage: 1d6 + 3 ⇒ (1) + 3 = 4


Female Aasimar (Muse Touched) (Noble Elf) Monk (Scaled Fist) 1/Paladin 1/Samurai (Warrior Poet) 1 l HP: 31/31 l AC: 19/T: 19/FF: 14 l Fort: +6, Ref: +5, W: +2 l Init: +5 l Per: +6 I Sp: 40'

I see that there are zombies in the side passage, Ysildaë will ignore them in her pursuit of the archer. She has mobility, so her AC against any AoO is 23.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

Z1Slam: 1d20 + 6 ⇒ (3) + 6 = 9 Dam: 1d6 + 3 ⇒ (6) + 3 = 9 plus disease and grab
Z2Slam: 1d20 + 6 ⇒ (20) + 6 = 26 Dam: 1d6 + 3 ⇒ (2) + 3 = 5 plus disease and grab
Z2SlamConfirm: 1d20 + 6 ⇒ (17) + 6 = 23 Dam: 1d6 + 3 ⇒ (2) + 3 = 5
Z2Grapple: 1d20 + 10 ⇒ (20) + 10 = 30
YsilPer: 1d20 + 6 ⇒ (3) + 6 = 9

As she chases after the man, Ysildaë runs past his hiding place in the tunnels. The outcropping conceals a large room. At the edge of the room, two zombies lurk. The first tries to slam into the monk, but only finds the wall as the elusive aasimar slipped past him. She turns her head just as a second zombie's arm crashes into her chest. 10 damage The elven woman gasps for air as the zombie locks its powerful arms around her.

@Ysildaë - Need DC12 Fort check for disease.

Under the Clock Tower - Round 1

Brigand
Zombie 1
Zombie 2
Kayin <--UP
Maria <--UP
Muraisa <--UP
Titan/Bjorkus <--UP
Ysildaë (21/31, Grappled)

Status:

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