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Breq approaches a different morlamaw, leaving Kultainen to speak. That one is far too emotional. I will try again. The android tries to smile. "Hello, your journey here must have been hard. I hear there are terrible monsters in the waters around us. Can you tell me more about them?"

GM_Starson |

The one talking to Kultainen seems to concentrate, an acolyte remembering their verses.
To live is to lose. To lose is to cry. To cry is to accept your lose. To accept your lose is to embrace your pain. To embrace your pain is to give yourself the strength. To give yourself strength is to grow.
A few morelamaw clap at the recitation as the one she's talking to smiles proudly.
Over by Breq, the morelamaw they approach smiles.
Oh nothing so bad. Just [slythy toves], those like to [gyre and gymble in ye wabe] but you have to be careful about the [mome raths outgrabe]ing you, they're the worse.
Breq is not sure what any of those words mean, but they sound unpleasant.

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"So the weeping knight embraces the philosophy of growth through trial and failure?" summarises Kultanien.
Her lovely assistant butts in with a question of her own "How interesting... could you tell me some more of your religious practises? Do they focus on the living, the losing, the crying, the acceptance of loss, the embracing of pain or the development of strength?"
Kultanien gives her a sharp look. "We would be keen to hear some more of the Weeping Knights philosophy and practices." she says.
"How did our predecestors feel about your religion?" she adds, almost as an afterthought.
If we have explored everywhere we can get at the moment, I'm happy with advancing to the "hour". That said, I can't see a map, so I'm unsure if there are any doors that are available to us that we have not been through yet.

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After hearing more about their religion Yith once again tries to remember her teachings on other religions and their practices to see if she can identify this one.
A roll just in case, add +5 if applicable to remembering info about a religion
mysticism: 1d20 + 9 ⇒ (5) + 9 = 14

GM_Starson |

Right now, the only places you haven't gone are Oshessha's private quarters, and the library and museum. The Museum is guarded by a friendly morelamaw, and Oshessha's door is locked.
The morelamaw looks to the others as he's barraged by questions. Finally, he mutters out...
I'm... I'm still learning. You should ask Oshessha.
When asked about the past rulers, he snorts in annoyance.
Those old fiddlesticks. So set in there ways, no opportunity to grow and change at all! "Things are as they should be!" they always said. Bah.
There is a snort of annoyed agreement that choruses through the small group.
Yith thinks hard but can't peg any particular religion with those tenants. Growing and being better is not a unfamiliar theme with many religions in the galaxy.

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Kultanien smiles at the Morelamaw. "May we look in your library?" she asks. And assuming that no objects are raised, she will head over there to have a look at it.

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Breq nods in agreement. ”Yes, I believe we have just enough time to review the library before the meeting. “

GM_Starson |

The same guard morelamaw as before stands in front of the library and museum entrance.
Hello. Er, I mean, Halt? Did You get Oshessha's permission?

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"Oh sorry. We just wanted to check out old Starfinder records that might be housed here. Do we need permission for that? " she asks with a surprised tone of voice.
diplomacy: 1d20 + 11 + 1d6 ⇒ (16) + 11 + (6) = 33
"I'm sure she wouldn't mind. It will help us pass the time before she comes back."

GM_Starson |

The guard morelamaw seems to hem and haw.
I'm sorry, I really am, but Oshessha said nobody should go in without her permission... some of the stuff in there is REALLY important to us... I just wanna be careful you know? Besides, Oshessha chose me for guard duty specially... I don't wanna disappoint her by not doing my job.
She really seems conflicted, liking the starfinders but very worried about disappointing her priestess.

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"No worries. Let us wait for her, and then maybe she can guide us there herself." suggests Kultanien.

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"Yes, it would seem it is that time. Let us go listen to the sermon." The android nods and looks at the guard with no emotion.

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Agreed, we get permission first from her after the sermon, then we read to get smarter in the library. And study ancient artifacts in the museum.

GM_Starson |

After a moment, a bell chimes and the morelamaws all move into the center area, taking seats in the main room which and watching the pulpit. Soon enough, a deep purple morelamaw comes out of the back room. Her smile, while tusky, is magnetic, and her voice booms through the room, she smiles at you directly as she begins to give her sermon in common.
Welcome Brothers and Sisters. Today, we welcome outside Starfinders to our hall! Give a flip for them.
Everyone waves a flipper.
Today's Sermon will be in common for their benefit. It'll be good practice... remember, to spread the word of the weeping knight to others, we must be able to communicate with them!
Murmurs of agreement go around.
Now, as we where speaking about in our last lesson how, without pain, we would never appreciate the joyous things in life...."
The Sermon continues, speaking at length about loss, pain, and the growth that can come from that suffering.
around.

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sense motive: 1d20 + 7 ⇒ (3) + 7 = 10
Mysticism: 1d20 + 9 ⇒ (10) + 9 = 19
perception: 1d20 + 8 ⇒ (11) + 8 = 19
Yith watches the ceremony, having not the slightest clue that anything untoward is happening...

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...how does this undiscovered species know common??
Sense Motive: 1d20 + 4 ⇒ (19) + 4 = 23
Mysticism: 1d20 + 5 ⇒ (2) + 5 = 7
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Hmmm... Joyful things. Joyful things... These creature's dopamine levels must be off the charts to feel so much joy. The android sits quietly during the sermon, examining the host. Those scars. This one has seen much pain. But at whose hands?

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SM: 1d20 + 5 + 1d6 ⇒ (18) + 5 + (1) = 24
mysticism: 1d20 + 8 ⇒ (1) + 8 = 9
perception: 1d20 + 7 ⇒ (13) + 7 = 20
Kultanien's reactions somewhat mimic those her her companion Breq.
She listens with interest as the charismatic Oshessa talks and waves her flippers around. Once the sermon is over, she quietly asks one of the other nearby morelamaw. "Did Oshessa get attacked once? She has all those scars on her flippers..."

GM_Starson |

The Morelamaw next to her leans in to church gossip.
She doesn't talk much about her past... we assume she was in an accident of some sort. It's a lot of scars.

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Quietly Kultanien asks "How did you all meet? I know you were ...sent away from your trench city.. but how did you find Oshessa to begin with? She seems very charismatic. Did she have a big following back before you left?"

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Data does not have a rank in Mysticism yet. He gets bored by all that religious stuff, so he daydreams out, but tries not to show it.

GM_Starson |

The Morelamaw smiles.
Oh, she started traveling around, spreading the word of the weeping knight... she used to be a priestess of one of the old water gods before the weeping knight touched her and gave her divine inspiration. We didn't have a huge following before we left.... more than you see here, but it didn't take long for the authorities to object to some "Strange new thing" showing up.
She frowns.
The people back home are... not incredibly open minded.

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Unaware of anything really odd going on, even though she is suspicious, Yith will just keep an eye and ear on Osshessa and the other on the crowd in general.
Just a reminder. Am heading out tomorrow a little before noon for a 4 day convention. I should be able to check in at least once a day but if anything interesting happens, please bot me to keep the flow going if needed. :)

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Kultanien thanks the morelamaw.
"Thank-you. As Oshessa is free now..."
She makes her way toward the priestess.
"Ms Oshessa. We were hoping that we might have a look at a couple of the room that have been denied us. I understand you are worried that we might disturb some of your artefacts. But with your supervision, would this be allowable?"
She asks, reasonably enough.
diplomacy: 1d20 + 11 + 1d6 ⇒ (18) + 11 + (4) = 33

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Breq follows Kult up front, ready to back her up in case things go bad.

GM_Starson |

Oshessha looks at Vaimo and coughs, speaking rather tersly.
Yes yes fine, you can go see the library and museum... there is a bunch of starfinder things that we have no interest. You can collect them and take them back with you.
Almost without another word, she starts walking off towards her quarters.
The morelamaw they where speaking with pats her on the back with a heavy flipper.
Don't take it personally. Sermons tire Oshessha out... she usually sleeps right through dinner. Speaking of which, dinner will be served in a few minutes, if you'd like to join us after you take a look in the museum.

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Somewhat taken aback by the 'short' answer, Kultanien cannot help but like the rest of the friendly Morelamaw people.
"Well, at least she let us into the museum and library. Then I think we will all be looking forward to something to eat!"

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The android nods. "Yes, more knowledge, then some local fare. To the museum!" Breq turns to Kult and pats her on the back. "It's ok. Perhaps she is just part android." She smiles tersely. This smile will let her know it is a joke.

GM_Starson |

The Morelamaw from earlier sees you walking towards the library and museum.
Did you get permission to come in?
She sounds very hopeful actually.

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Breq looks at the guard, face blank. "Yes." The android's lips tighten. Well, she did!

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Kultanien nods to the guard.
"Indeed, Oshessha said we could collect the old Starfinder artefacts if we wanted them. Very kind of her."
She points to the departing figure. "You may ask her yourself if you like."

GM_Starson |

The morelamaw's face grows wider.
Oh good... go on in.
And steps aside.
A large portrait in the northeast corner displays an intense looking ysoki in an official uniform, while a painting on the wall nearby depicts the image of a broken chain. A bookshelf on the eastern wall contains several antique books, while a second shelf displays various pieces of broken chain. A stack of boxes has been tucked into the corner between the door to the south and the airlock to the west.

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Culture, DC 15: 1d20 + 10 ⇒ (11) + 10 = 21
Perception, DC 20: 1d20 + 7 ⇒ (6) + 7 = 13
Culture, DC 20: 1d20 + 10 ⇒ (14) + 10 = 24
The android looks around the room with interest. ”Religious treaties, interesting. I wonder what culture they are from.”. Breq looks around. ’I am not religious, I do not know what culture these pertain to. Perhaps we should ask the Priestess before taking these.”. Then the android looks at the painting closer. ”Now this, is ours. First Seeker Lezosk, and not even a print! This was done by hand. Impressive.”

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Kultanien examines the room in delight. Her assistant poking into all sorts of things.
perception: 1d20 + 7 ⇒ (10) + 7 = 17
Skpping the rolls already succeeded on
"What a wonderful place. I'm glad these were not damaged over the years. But little to shed light on the mystery of what happened or where that ore may be found."
After a while she heads toward the air-lock.

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mysticism: 1d20 + 9 ⇒ (12) + 9 = 21
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
mysticism: 1d20 + 9 ⇒ (9) + 9 = 18
Yith's eyes widen in amazement "These are amazing! The society will want to see these religious treatises!"

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perception: 3 + 1d20 ⇒ 3 + (13) = 16 He doesn't see it either and as others have already figured out the other stuff, he could confirm it but he feels he has nothing to prove.

GM_Starson |

Other than the other door in this room, which is locked, there is nothing else in this room of interest to the pathfinders. Those with a sense of smell notice that the smell of dinner is floating into the room from the open door, and all the morelamaw's are gathering in the kitchen. Hinevera, the morelamaw at the entrance, leans in and waves a flipper at them.
Come, come! Dinner is served!
As the team is patiently ushered to the kitchen, everyone is sat down in front of a plate of strange looking food. Yith-Naarin's more reptilian like senses perceive it as a particularly tasty meal more adapted for aquatic tastes. Hinevera gives a short blessing.
May the Weeping Knight grant us wisdom, and let his servants of midnight guide us through our trials. May we grow through trials and tribulations as he grants us the power to survive. Amen.
Everyone tucks in happily into the food.

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Mysticism, DC 20: 1d20 + 5 ⇒ (1) + 5 = 6
Breq nods and smiles during the prayer, trying to be respectful.

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mysticism: 1d20 + 9 ⇒ (7) + 9 = 16
"Oh, this is quite good..." She raises her voice a little louder, looking towards the kitchen area. "My compliments to the chef!"
lol, are we like missing everything? :)

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Mysticism: 1d20 + 8 ⇒ (6) + 8 = 14
Kultanien pushes the food around her plate a bit, and then, heroically, takes a bite. "Interesting. Quite fishy."

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Yith pauses, a portion of fodo near her mouth. She glances at Kultainen, looks the the nearest Morelemaw, back to Kultainen and gives her a smile that is half "Really?" and half amusement...

GM_Starson |

As the team finishes up, they feel a "Rumble" through the whole building. The Morelamaw's look around, some in fear... clearly, this is not normal... Another rumble echoes and a screeching sound is heard coming from the reliquary next to the museum!
What is that?!
One of the guard morelamaw's accompanies you over to the museum and quickly punches in a code into the door. A airlock opens, letting everyone step into a flooded room filled with water. Inside, the source of the noise becomes immediately clear.
Two snakes have slipped through a crack in the wall, and a MUCH bigger snake is currently trying to force it's way in, but seems to have gotten stuck!
Yith: 1d20 + 6 ⇒ (19) + 6 = 25
Kultainen Vaimo: 1d20 + 1 ⇒ (9) + 1 = 10
Breq: 1d20 + 7 ⇒ (6) + 7 = 13
data: 1d20 + 1 ⇒ (17) + 1 = 18
Little Snake: 1d20 + 2 ⇒ (16) + 2 = 18
Little Snake2: 1d20 + 2 ⇒ (8) + 2 = 10
Big snake: 1d20 + 4 ⇒ (8) + 4 = 12
STARFINDERS FIGHT! THE BOLD MAY ACT!
Yith
Data
-------------
Snake1
------------------
Breq
-------------
Big snake
-------------
Vaimo

GM_Starson |

As the team finishes up, they feel a "Rumble" through the whole building. The Morelamaw's look around, some in fear... clearly, this is not normal... Another rumble echoes and a screeching sound is heard coming from the reliquary next to the museum!
What is that?!
One of the guard morelamaw's accompanies you over to the museum and quickly punches in a code into the door. A airlock opens, letting everyone step into a flooded room filled with water. Inside, the source of the noise becomes immediately clear.
Two snakes have slipped through a crack in the wall, and a MUCH bigger snake is currently trying to force it's way in, but seems to have gotten stuck!
Yith: 1d20 + 6 ⇒ (3) + 6 = 9
Kultainen Vaimo: 1d20 + 1 ⇒ (20) + 1 = 21
Breq: 1d20 + 7 ⇒ (15) + 7 = 22
data: 1d20 + 1 ⇒ (7) + 1 = 8
Little Snake: 1d20 + 2 ⇒ (17) + 2 = 19
Little Snake2: 1d20 + 2 ⇒ (2) + 2 = 4
Big snake: 1d20 + 4 ⇒ (13) + 4 = 17
STARFINDERS FIGHT! THE BOLD MAY ACT!
Yith
Data
-------------
Snake1
------------------
Breq
-------------
Big snake
-------------
Vaimo

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Yith smiles a little. "Ah, this we can deal with...
She raises Muncher up, hits the last selector option and hoses all three (or as many as possible) with the entire clip...
Full auto with Muncher. Targeting all three if I can. other wise i'll move the 'cone' to catch any two of them.
Munch Munch(Underwater squad machine gun): 1d20 + 4 ⇒ (10) + 4 = 14
Piercing damage: 1d10 ⇒ 4

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Don't know where the map is, but I'd like to cast overheat/burning hands if I can without hitting an ally. I will even move to a place that will provoke three aoos while moving if it means getting off my overheat spell. As long as I don't provoke while casting the spell, but rather provoke while moving, I will still cast it. I want to get at least two, three if preferrable
dmg: 2d8 ⇒ (3, 6) = 9 Reflex 15 for half
Edit: I do have selective targeting magic hack, so I can go around one ally for free if he happens to be in 15 foot cone, this also lets me move around less so I don't have to put myself in danger.
And if my burning hands can only get one snake or I can't not hit allies, here is an MM instead divided out among the three snakes as a full round action.dmg: 3d4 + 3 ⇒ (2, 3, 4) + 3 = 12

GM_Starson |

Map is under campaign info. Moved you to where you can get two snakes with it, big one stuck in the wall is to far and then the angle would be wrong for the other two.
Reflex: 1d20 + 5 ⇒ (15) + 5 = 20
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
One snake is burned badly, the the water in the room helps protect the other snake. In retaliation, it swims up to Data and strikes out!
bite: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d6 + 5 ⇒ (2) + 5 = 7
The thing has a bite like a vice, and data can feel poison mixing into the joints and circuits, interfering with their mobility... Fort DC 10 or 1 dex damage
STARFINDERS FIGHT! THE BOLD MAY ACT!
Yith
Data
-------------
Snake1 -9
------------------
Breq
-------------
Big snake
-------------
Vaimo
----------------
Snake2 -4

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I delay until Vaimo's section.